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odin hammer
|
Posted - 2004.11.19 15:51:00 -
[1]
kle¦ma my fellow eve¦rs 
i was scouting a enemy territory the other day which made the systems i jumped into, needless to say fill up with enemy ships eager to blast my assault frig into million piece¦s i evaded them with some close encounters here and there. but that made me think, what would be so bad having a feature where, if player whants to hide the name from local channel?
other players could still see the numbers of players in the system both on map and local the character would be shown as unidentified - ufo
you could say well if the map knows how many people are in the system it should be able to know the inhabitants okay sure i get that, introduce a beacon scrambler module all commercial flying jets have a id-beacon which tell the radars which aircraft it is but that is not tamper-proof
sure its just a game BUT I WHANT IT MOMMY !!!!! what ya think should i be clamped /me looks for clamps from futurama 
Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.19 15:51:00 -
[2]
kle¦ma my fellow eve¦rs 
i was scouting a enemy territory the other day which made the systems i jumped into, needless to say fill up with enemy ships eager to blast my assault frig into million piece¦s i evaded them with some close encounters here and there. but that made me think, what would be so bad having a feature where, if player whants to hide the name from local channel?
other players could still see the numbers of players in the system both on map and local the character would be shown as unidentified - ufo
you could say well if the map knows how many people are in the system it should be able to know the inhabitants okay sure i get that, introduce a beacon scrambler module all commercial flying jets have a id-beacon which tell the radars which aircraft it is but that is not tamper-proof
sure its just a game BUT I WHANT IT MOMMY !!!!! what ya think should i be clamped /me looks for clamps from futurama 
Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.19 15:55:00 -
[3]
btw Cutie¦s i had a cloacker on thats not the big picture
i think local channel should have optional -show-name-feature sometime it takes the excitement from wandering into unknown territory¦s Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.19 15:55:00 -
[4]
btw Cutie¦s i had a cloacker on thats not the big picture
i think local channel should have optional -show-name-feature sometime it takes the excitement from wandering into unknown territory¦s Respectfull Mermaid of Curse Alliance |

hyuu
|
Posted - 2004.11.19 16:06:00 -
[5]
some Rules that could apply
1, station docked people show up in local channel regardless of choice as it is official station conquirable stations have option not give out info if characters choice to
2, character can choice to remain visible/invisible in space as far as identity is concerned cloacking device still acts in the regular manner
3, character within scanning range can be identified if not cloaked in scanner
4, on map you could see number of pilots in system would act as it always has except from the player stations which opts to restrict that info
but other than that i think i should go take the time to actually read the exodus mod¦s coming up because im utterly clueless what is to be implemented
ODIN HAMMER ROCKS!!!!!
(who am i) lol
|

hyuu
|
Posted - 2004.11.19 16:06:00 -
[6]
some Rules that could apply
1, station docked people show up in local channel regardless of choice as it is official station conquirable stations have option not give out info if characters choice to
2, character can choice to remain visible/invisible in space as far as identity is concerned cloacking device still acts in the regular manner
3, character within scanning range can be identified if not cloaked in scanner
4, on map you could see number of pilots in system would act as it always has except from the player stations which opts to restrict that info
but other than that i think i should go take the time to actually read the exodus mod¦s coming up because im utterly clueless what is to be implemented
ODIN HAMMER ROCKS!!!!!
(who am i) lol
|

OffBeaT
|
Posted - 2004.11.19 18:59:00 -
[7]
Edited by: OffBeaT on 19/11/2004 19:20:25 Edited by: OffBeaT on 19/11/2004 19:11:40 im hard core, drop the local chat, we have a scanner too look around, i like the station chat, thats a good idea. drop the players in space on map totally. all i need to know abot players in space is where the podings and ship kills are happening so i can avoid that route. make more jump points too 00 space. they are way too few. also make the agents that find people take longer too find people. im getting sick of being tracked too easy buy them. this is unfar too the player being hunted. soon as people are found they find theself surronded my mutable alt accounts that are on more then one pc that are run 24hr almost around the clock an gives no room for the player too get out of his station and play the game. this is a exploit in my opionon. learn too meet people ask around too find people. interaction with other gammers out there in foreign systems is the key too a good tracker. their should be some skill too it.
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OffBeaT
|
Posted - 2004.11.19 18:59:00 -
[8]
Edited by: OffBeaT on 19/11/2004 19:20:25 Edited by: OffBeaT on 19/11/2004 19:11:40 im hard core, drop the local chat, we have a scanner too look around, i like the station chat, thats a good idea. drop the players in space on map totally. all i need to know abot players in space is where the podings and ship kills are happening so i can avoid that route. make more jump points too 00 space. they are way too few. also make the agents that find people take longer too find people. im getting sick of being tracked too easy buy them. this is unfar too the player being hunted. soon as people are found they find theself surronded my mutable alt accounts that are on more then one pc that are run 24hr almost around the clock an gives no room for the player too get out of his station and play the game. this is a exploit in my opionon. learn too meet people ask around too find people. interaction with other gammers out there in foreign systems is the key too a good tracker. their should be some skill too it.
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ChaosHybrid
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Posted - 2004.11.19 20:10:00 -
[9]
Edited by: ChaosHybrid on 19/11/2004 20:16:06 This subject has been banded about since the beginning of Eve. It has been made pretty clear that local will be staying :(
One problem that does need to be addressed and can be easily done so by the Devs would be adding ALL types of agression onto the kill mails. For instance: when a frig webs/scrambes a BS and calls for support, support comes in and kills the BS. Only the support craft that fired a weapon on the BS will get the credit in the kill mail - even though the kill would not have been possible without the tackler.
So come on CCP - Give the tacklers the credit they are due.
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ChaosHybrid
|
Posted - 2004.11.19 20:10:00 -
[10]
Edited by: ChaosHybrid on 19/11/2004 20:16:06 This subject has been banded about since the beginning of Eve. It has been made pretty clear that local will be staying :(
One problem that does need to be addressed and can be easily done so by the Devs would be adding ALL types of agression onto the kill mails. For instance: when a frig webs/scrambes a BS and calls for support, support comes in and kills the BS. Only the support craft that fired a weapon on the BS will get the credit in the kill mail - even though the kill would not have been possible without the tackler.
So come on CCP - Give the tacklers the credit they are due.
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Vaughn Zoran
|
Posted - 2004.11.19 22:30:00 -
[11]
Originally by: ChaosHybrid Edited by: ChaosHybrid on 19/11/2004 20:16:06 This subject has been banded about since the beginning of Eve. It has been made pretty clear that local will be staying :(
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
I think this fits both worlds IMO and I think is a nice feature...
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Vaughn Zoran
|
Posted - 2004.11.19 22:30:00 -
[12]
Originally by: ChaosHybrid Edited by: ChaosHybrid on 19/11/2004 20:16:06 This subject has been banded about since the beginning of Eve. It has been made pretty clear that local will be staying :(
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
I think this fits both worlds IMO and I think is a nice feature...
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Loridin
|
Posted - 2004.11.19 22:37:00 -
[13]
Originally by: Vaughn Zoran
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
Not quite right. You have 3 option with all channels, local included. Do not so portraits Show portraits when they speak Always show portraits.
This is how it was in shiva when I played a few days. So you can still see everyone
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Loridin
|
Posted - 2004.11.19 22:37:00 -
[14]
Originally by: Vaughn Zoran
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
Not quite right. You have 3 option with all channels, local included. Do not so portraits Show portraits when they speak Always show portraits.
This is how it was in shiva when I played a few days. So you can still see everyone
|

Nawty
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Posted - 2004.11.19 22:45:00 -
[15]
Whats the main reason behind people not wanting to being seen in local?
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Nawty
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Posted - 2004.11.19 22:45:00 -
[16]
Whats the main reason behind people not wanting to being seen in local?
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odin hammer
|
Posted - 2004.11.19 22:51:00 -
[17]
Originally by: Nawty Whats the main reason behind people not wanting to being seen in local?
element of surprice for one!
where¦s the fun of gathering a kill squad which might take 15 min or more and the other force just runs away and logs off  Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.19 22:51:00 -
[18]
Originally by: Nawty Whats the main reason behind people not wanting to being seen in local?
element of surprice for one!
where¦s the fun of gathering a kill squad which might take 15 min or more and the other force just runs away and logs off  Respectfull Mermaid of Curse Alliance |

Infinity Ziona
|
Posted - 2004.11.20 03:28:00 -
[19]
Originally by: Loridin
Originally by: Vaughn Zoran
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
Not quite right. You have 3 option with all channels, local included. Do not so portraits Show portraits when they speak Always show portraits.
This is how it was in shiva when I played a few days. So you can still see everyone
/whine on
Yes it looks like the Devs gave in to the carebearist lobby and everyone can choose to see you in local if they like. Which makes you wonder why they added an option to not show people in local as theres no way anyone would be stupid enough to choose not to see people when everyone can see them.
They should at least give us a real cloaking module with the capability to disappear from local, ffs the things have a massive speed penalty, a retarded locking penalty, a retarded no warping penalty and an even more retarded locking after decloaking penalty.
And yet even when cloaked you still show up in local.
God forbid giving the players anything useful that would actually give them the option of NOT sitting at a jumpgate in a large sheepish group popping ships as they warp in or out.
/whine off
Infinity Ziona
|

Infinity Ziona
|
Posted - 2004.11.20 03:28:00 -
[20]
Originally by: Loridin
Originally by: Vaughn Zoran
True, LOCAL is staying but in Exodus if you don't speak in LOCAL you won't SHOW in LOCAL. Once you've chatted in the channel your name appears in the user list as it does now but falls off after some time of not chatting again..
Not quite right. You have 3 option with all channels, local included. Do not so portraits Show portraits when they speak Always show portraits.
This is how it was in shiva when I played a few days. So you can still see everyone
/whine on
Yes it looks like the Devs gave in to the carebearist lobby and everyone can choose to see you in local if they like. Which makes you wonder why they added an option to not show people in local as theres no way anyone would be stupid enough to choose not to see people when everyone can see them.
They should at least give us a real cloaking module with the capability to disappear from local, ffs the things have a massive speed penalty, a retarded locking penalty, a retarded no warping penalty and an even more retarded locking after decloaking penalty.
And yet even when cloaked you still show up in local.
God forbid giving the players anything useful that would actually give them the option of NOT sitting at a jumpgate in a large sheepish group popping ships as they warp in or out.
/whine off
Infinity Ziona
|

OffBeaT
|
Posted - 2004.11.20 09:55:00 -
[21]
yea, im starting too wonder if these gm's where ever real gammers in there life. their is know unknown in this game at all.. wth, did they even give us cloaking for if you can be seen in system chat.
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OffBeaT
|
Posted - 2004.11.20 09:55:00 -
[22]
yea, im starting too wonder if these gm's where ever real gammers in there life. their is know unknown in this game at all.. wth, did they even give us cloaking for if you can be seen in system chat.
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odin hammer
|
Posted - 2004.11.22 09:53:00 -
[23]
nice Reply¦s, which is rare on the forums
Thank you. Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.22 09:53:00 -
[24]
nice Reply¦s, which is rare on the forums
Thank you. Respectfull Mermaid of Curse Alliance |

Lagartija Nick
|
Posted - 2004.11.22 10:52:00 -
[25]
Local is the most retarted, immersion destroying, metagaming POS in EVE. Not only does it destroy the element of suprise, it encourages people to use other really lame tactics, like alt spy's. God forbid anyone have to actually have a designated PC scout in their lil armada.
GET RID OF LOCAL! 
And while we are at it, get rid of the other metagaming POS, Pilots in space. Why the hell would anyone have access to this kind of information in character?
|

Lagartija Nick
|
Posted - 2004.11.22 10:52:00 -
[26]
Local is the most retarted, immersion destroying, metagaming POS in EVE. Not only does it destroy the element of suprise, it encourages people to use other really lame tactics, like alt spy's. God forbid anyone have to actually have a designated PC scout in their lil armada.
GET RID OF LOCAL! 
And while we are at it, get rid of the other metagaming POS, Pilots in space. Why the hell would anyone have access to this kind of information in character?
|

DoctorDanny
|
Posted - 2004.11.22 11:09:00 -
[27]
I'm really, realy, really disappointed to read here that local chat will still be there. I was really looking forward to being able to surprise people and not having them run for a station or safespot the moment my buddies and me appear in local. It seems the carebears have won another victory in their quest to turn eve into Mining Tycoon I.
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DoctorDanny
|
Posted - 2004.11.22 11:09:00 -
[28]
I'm really, realy, really disappointed to read here that local chat will still be there. I was really looking forward to being able to surprise people and not having them run for a station or safespot the moment my buddies and me appear in local. It seems the carebears have won another victory in their quest to turn eve into Mining Tycoon I.
|

Aodha Khan
|
Posted - 2004.11.22 11:15:00 -
[29]
This would have been, for me, the most exciting change coming with Shiva. Oh, well....CCP get to it!
So in war, the way is to avoid what is strong and to strike at what is weak. |

Aodha Khan
|
Posted - 2004.11.22 11:15:00 -
[30]
This would have been, for me, the most exciting change coming with Shiva. Oh, well....CCP get to it!
So in war, the way is to avoid what is strong and to strike at what is weak. |

Mac Knife
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Posted - 2004.11.22 11:43:00 -
[31]
omg odin u aint asleep?!??! 
|

Mac Knife
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Posted - 2004.11.22 11:43:00 -
[32]
omg odin u aint asleep?!??! 
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odin hammer
|
Posted - 2004.11.22 12:00:00 -
[33]
Originally by: Mac Knife omg odin u aint asleep?!??! 
lol Nah i use coffein pills on pre-patch exodus keeps me excited and jittery for the expansion Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.22 12:00:00 -
[34]
Originally by: Mac Knife omg odin u aint asleep?!??! 
lol Nah i use coffein pills on pre-patch exodus keeps me excited and jittery for the expansion Respectfull Mermaid of Curse Alliance |

Heero Yuy
|
Posted - 2004.11.22 13:22:00 -
[35]
Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked |

Heero Yuy
|
Posted - 2004.11.22 13:22:00 -
[36]
Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked |

Vampire Blade
|
Posted - 2004.11.22 14:05:00 -
[37]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked
hi. ever heard of a level 3 security agent? they're pretty leet, some have location finding abilities.
kill local. please. i don't care if i lose 20 ships because of it. ----- ----- -----
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Vampire Blade
|
Posted - 2004.11.22 14:05:00 -
[38]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked
hi. ever heard of a level 3 security agent? they're pretty leet, some have location finding abilities.
kill local. please. i don't care if i lose 20 ships because of it. ----- ----- -----
|

Heero Yuy
|
Posted - 2004.11.22 14:16:00 -
[39]
You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl
2. If the agent does the same thing as a local channel why not nerf lvl 3 agents too?
- i have lvl 3 agents noob and i know how to use em.. .just not easy when you want to actually kill them and not just locate them |

Heero Yuy
|
Posted - 2004.11.22 14:16:00 -
[40]
You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl
2. If the agent does the same thing as a local channel why not nerf lvl 3 agents too?
- i have lvl 3 agents noob and i know how to use em.. .just not easy when you want to actually kill them and not just locate them |

Aodha Khan
|
Posted - 2004.11.22 14:17:00 -
[41]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
I do agree though that cloaked ships should not appear on local if cloaked
Cloaked scouts with system scanning capability. Location Agents. Agent standings.
So in war, the way is to avoid what is strong and to strike at what is weak. |

Aodha Khan
|
Posted - 2004.11.22 14:17:00 -
[42]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
I do agree though that cloaked ships should not appear on local if cloaked
Cloaked scouts with system scanning capability. Location Agents. Agent standings.
So in war, the way is to avoid what is strong and to strike at what is weak. |

Heero Yuy
|
Posted - 2004.11.22 14:33:00 -
[43]
They are too slow though unless your opposition are sitting and waiting. If they are on the move agents are useless in my experience |

Heero Yuy
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Posted - 2004.11.22 14:33:00 -
[44]
They are too slow though unless your opposition are sitting and waiting. If they are on the move agents are useless in my experience |

MrMorph
|
Posted - 2004.11.22 18:26:00 -
[45]
Gettin rid of local in 0.0 would make 0.0 a little more dangorous, as it is suppose to be. Now any n00b can blast away there, and just hide when a name pops up in local. :(
NERF LOCAL ;)

---------------------------------------------- Trishys cookies they are !
|

MrMorph
|
Posted - 2004.11.22 18:26:00 -
[46]
Gettin rid of local in 0.0 would make 0.0 a little more dangorous, as it is suppose to be. Now any n00b can blast away there, and just hide when a name pops up in local. :(
NERF LOCAL ;)

---------------------------------------------- Trishys cookies they are !
|

Shamis Orzoz
|
Posted - 2004.11.22 18:41:00 -
[47]
Local icons in all systems should go away. And the map should be nerfed too.
Then covert ops ships, and frig scouts will actually mean something.
|

Shamis Orzoz
|
Posted - 2004.11.22 18:41:00 -
[48]
Local icons in all systems should go away. And the map should be nerfed too.
Then covert ops ships, and frig scouts will actually mean something.
|

Wild Rho
|
Posted - 2004.11.22 18:43:00 -
[49]
Originally by: Aodha Khan This would have been, for me, the most exciting change coming with Shiva. Oh, well....CCP get to it!
Exactly the same for me. I was hoping that local was going to be nerfed to give me some element of suprise when trying to belt hunt in shiva but sadly it seems the unfallible early warning system is going to stay in place.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.11.22 18:43:00 -
[50]
Originally by: Aodha Khan This would have been, for me, the most exciting change coming with Shiva. Oh, well....CCP get to it!
Exactly the same for me. I was hoping that local was going to be nerfed to give me some element of suprise when trying to belt hunt in shiva but sadly it seems the unfallible early warning system is going to stay in place.
I have the body of a supermodel. I just can't remember where I left it... |

seeyouauntie
|
Posted - 2004.11.22 21:06:00 -
[51]
I think you should only show up in local in empire space. But it 0.0, it makes sense to not show up. That would make things much better. You shouldn't be able to see how many pilots are in space in 0.0 systems either. That would bring a lot of surprise to pirating, rather than relying on the gank squad gate camp. ---------------------------------- I <3 mining. |

seeyouauntie
|
Posted - 2004.11.22 21:06:00 -
[52]
I think you should only show up in local in empire space. But it 0.0, it makes sense to not show up. That would make things much better. You shouldn't be able to see how many pilots are in space in 0.0 systems either. That would bring a lot of surprise to pirating, rather than relying on the gank squad gate camp. ---------------------------------- I <3 mining. |

Lagartija Nick
|
Posted - 2004.11.22 21:58:00 -
[53]
Originally by: seeyouauntie I think you should only show up in local in empire space.
It doesn't make any sense in empire either.
|

Lagartija Nick
|
Posted - 2004.11.22 21:58:00 -
[54]
Originally by: seeyouauntie I think you should only show up in local in empire space.
It doesn't make any sense in empire either.
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odin hammer
|
Posted - 2004.11.22 23:37:00 -
[55]
Originally by: Lagartija Nick
Originally by: seeyouauntie I think you should only show up in local in empire space.
It doesn't make any sense in empire either.
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there Respectfull Mermaid of Curse Alliance |

odin hammer
|
Posted - 2004.11.22 23:37:00 -
[56]
Originally by: Lagartija Nick
Originally by: seeyouauntie I think you should only show up in local in empire space.
It doesn't make any sense in empire either.
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there Respectfull Mermaid of Curse Alliance |

Vampire Blade
|
Posted - 2004.11.23 00:50:00 -
[57]
Originally by: Heero Yuy You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl
2. If the agent does the same thing as a local channel why not nerf lvl 3 agents too?
- i have lvl 3 agents noob and i know how to use em.. .just not easy when you want to actually kill them and not just locate them
yes, i'm a noob because i have two accounts and enough ram to run two clients at once.. ok! btw, check out inoue.. it's cool. ----- ----- -----
|

Vampire Blade
|
Posted - 2004.11.23 00:50:00 -
[58]
Originally by: Heero Yuy You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl
2. If the agent does the same thing as a local channel why not nerf lvl 3 agents too?
- i have lvl 3 agents noob and i know how to use em.. .just not easy when you want to actually kill them and not just locate them
yes, i'm a noob because i have two accounts and enough ram to run two clients at once.. ok! btw, check out inoue.. it's cool. ----- ----- -----
|

Lagartija Nick
|
Posted - 2004.11.23 04:11:00 -
[59]
Originally by: odin hammer
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there
If you can't see it on your scanner, then you shouldn't see it period. Using my imagination to cover the poor design of someone else is something I for one am tired of.
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Lagartija Nick
|
Posted - 2004.11.23 04:11:00 -
[60]
Originally by: odin hammer
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there
If you can't see it on your scanner, then you shouldn't see it period. Using my imagination to cover the poor design of someone else is something I for one am tired of.
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CiderGimp
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Posted - 2004.11.23 04:19:00 -
[61]
There are good and bad things assossiated with removing local.
In fleet fights neither side would be prepaired to fight until they scanned the systems completlly to find out if the opposition has a huge fleet waiting to gank them. Both sides will take it for granted that any neutrals that are in the system are with the enemy and say "not fighting those odds" and withdraw.
Solo pilots wont be able to opperate in 0.0 without friends watching the gate for enemys coming in and catching you with ya pants down while fighting NPC's
It would be a huge boost to pirates giving miners/npcers no chance what so ever
It would make sence to do it from an RP point of view in 0.0 altough you could say that if you come through a gate then the gate and hence local would know you just entered.
It would make things more interesting for the PvPers though  |

CiderGimp
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Posted - 2004.11.23 04:19:00 -
[62]
There are good and bad things assossiated with removing local.
In fleet fights neither side would be prepaired to fight until they scanned the systems completlly to find out if the opposition has a huge fleet waiting to gank them. Both sides will take it for granted that any neutrals that are in the system are with the enemy and say "not fighting those odds" and withdraw.
Solo pilots wont be able to opperate in 0.0 without friends watching the gate for enemys coming in and catching you with ya pants down while fighting NPC's
It would be a huge boost to pirates giving miners/npcers no chance what so ever
It would make sence to do it from an RP point of view in 0.0 altough you could say that if you come through a gate then the gate and hence local would know you just entered.
It would make things more interesting for the PvPers though  |

odin hammer
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Posted - 2004.11.24 09:17:00 -
[63]
Originally by: Lagartija Nick
Originally by: odin hammer
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there
If you can't see it on your scanner, then you shouldn't see it period. Using my imagination to cover the poor design of someone else is something I for one am tired of.
i totally agree with you, wish i knew the bigger picture or see it from a dev¦s perspective Respectfull Mermaid of Curse Alliance |

odin hammer
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Posted - 2004.11.24 09:17:00 -
[64]
Originally by: Lagartija Nick
Originally by: odin hammer
sure it does empire space has sensor¦s that track ships etc. use ur imagination there¦s full of excuses there
If you can't see it on your scanner, then you shouldn't see it period. Using my imagination to cover the poor design of someone else is something I for one am tired of.
i totally agree with you, wish i knew the bigger picture or see it from a dev¦s perspective Respectfull Mermaid of Curse Alliance |

Estios
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Posted - 2004.11.24 11:10:00 -
[65]
http://oldforums.eveonline.com/?a=topic&threadID=123996&page=1
Its my pet peeve in EVE , that rhymes and you know it does
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
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Posted - 2004.11.24 11:10:00 -
[66]
http://oldforums.eveonline.com/?a=topic&threadID=123996&page=1
Its my pet peeve in EVE , that rhymes and you know it does
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Roshan longshot
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Posted - 2004.11.25 06:23:00 -
[67]
Want some cheese with that wine?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
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Roshan longshot
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Posted - 2004.11.25 06:23:00 -
[68]
Want some cheese with that wine?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter,pirate[/i] or mixture of them all.
[i]As read from the original box and from this site.
|

darth solo
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Posted - 2004.11.25 11:25:00 -
[69]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked
totally agree in this, good post..
im a pvper, i dont use agents or whatever.. i just fly around looking for targets, and dont see why i should use agents to find ma targets.
u cant lose local inempire, maybe 0.0, but not empire.. its also quite fun to chat in local.
d solo.
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darth solo
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Posted - 2004.11.25 11:25:00 -
[70]
Originally by: Heero Yuy Question:
If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you would keep talking into random rubbish.
How can one say that it is impossible to surprise people with the local channel being there... there know you are there but dont know where... how many times have you jumped to a gate to see some people wanting to cuddle your ship :-)
I do agree though that cloaked ships should not appear on local if cloaked
totally agree in this, good post..
im a pvper, i dont use agents or whatever.. i just fly around looking for targets, and dont see why i should use agents to find ma targets.
u cant lose local inempire, maybe 0.0, but not empire.. its also quite fun to chat in local.
d solo.
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odin hammer
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Posted - 2004.11.25 12:44:00 -
[71]
sure there are some drawbacks if nerfing the local came to effect, still i visioned it somewhat like the normal extra channels that you are able to make or join, you simply close the window u leave the channel. You whont be seen, nor can you see others, or what they type for that matter, u simply have the choice.
once i was told this was a space simulator or whatever or suppose to act in a realistic way to some point chat channel really does not fit in that sense sure for a start it could be implented only in 0.0 space to search for feedback and results
communication is a huge part of the game i agree
once u jump into a system the local could be set to pop up each time... skeptical matter 
 Respectfull Mermaid of Curse Alliance |

odin hammer
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Posted - 2004.11.25 12:44:00 -
[72]
sure there are some drawbacks if nerfing the local came to effect, still i visioned it somewhat like the normal extra channels that you are able to make or join, you simply close the window u leave the channel. You whont be seen, nor can you see others, or what they type for that matter, u simply have the choice.
once i was told this was a space simulator or whatever or suppose to act in a realistic way to some point chat channel really does not fit in that sense sure for a start it could be implented only in 0.0 space to search for feedback and results
communication is a huge part of the game i agree
once u jump into a system the local could be set to pop up each time... skeptical matter 
 Respectfull Mermaid of Curse Alliance |

Vasiliy Yakovich
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Posted - 2004.11.26 22:02:00 -
[73]
Local should go =(
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Vasiliy Yakovich
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Posted - 2004.11.26 22:02:00 -
[74]
Local should go =(
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Droidster
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Posted - 2004.11.27 02:19:00 -
[75]
Once again I add my vote: make local channel optional.
Showing everybody on local is totally unrealistic and obviously just there to protect ninja miners etc. I'm not a pirate but I think it is bogus that you can't scan the system but you can still magically tell who is there. _____________________________________________ I am motivated by various things, mostly ISK. |

Droidster
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Posted - 2004.11.27 02:19:00 -
[76]
Once again I add my vote: make local channel optional.
Showing everybody on local is totally unrealistic and obviously just there to protect ninja miners etc. I'm not a pirate but I think it is bogus that you can't scan the system but you can still magically tell who is there. _____________________________________________ I am motivated by various things, mostly ISK. |

splattercat
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Posted - 2004.11.27 11:43:00 -
[77]
OK i can see some good points for geting rid of local,BUT if you are at war/after just one corp to pirate how are you ment to know where your targets are? Its hard to track and keep up with ppl in empire as it is,Agent tracking time ect without Geting to the system after and haveing to spend even more time hunting bases/belts, And then haveing to do the same in every sorounding system to see where you targets gone
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splattercat
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Posted - 2004.11.27 11:43:00 -
[78]
OK i can see some good points for geting rid of local,BUT if you are at war/after just one corp to pirate how are you ment to know where your targets are? Its hard to track and keep up with ppl in empire as it is,Agent tracking time ect without Geting to the system after and haveing to spend even more time hunting bases/belts, And then haveing to do the same in every sorounding system to see where you targets gone
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Phred Prime
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Posted - 2004.11.27 11:56:00 -
[79]
My personal opinion is that local should stay in Empire, it makes sense being there.
Look at it in a present day context. When a plane is flying, it must always stay in contact with a control tower (even if it is not landing at the towers air field). Without the towers and the communication, you would have thousands of objects in the sky, traveling at unknown speeds, in unknown directions. I dont know about you, but I would be a little reluctant to fly in these conditions. If an insane pilot in a DC11 is flying around "wing-flipping" passenger jets, you better believe someone is gonna warn others about it.
In Eve (IMO), the local channel represents this type of system. The "controllers" (NPC's that run the stations and gates) keep track of all traffic in the area, and send out warnings as appropriate.
Non-Empire space however, I agree, should not have this kind of system. It is supposed to be wilderness. Controllers simply wouldnt have the resources here.
So, my vote, keep local in Empire, trash it everywhere else.
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Phred Prime
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Posted - 2004.11.27 11:56:00 -
[80]
My personal opinion is that local should stay in Empire, it makes sense being there.
Look at it in a present day context. When a plane is flying, it must always stay in contact with a control tower (even if it is not landing at the towers air field). Without the towers and the communication, you would have thousands of objects in the sky, traveling at unknown speeds, in unknown directions. I dont know about you, but I would be a little reluctant to fly in these conditions. If an insane pilot in a DC11 is flying around "wing-flipping" passenger jets, you better believe someone is gonna warn others about it.
In Eve (IMO), the local channel represents this type of system. The "controllers" (NPC's that run the stations and gates) keep track of all traffic in the area, and send out warnings as appropriate.
Non-Empire space however, I agree, should not have this kind of system. It is supposed to be wilderness. Controllers simply wouldnt have the resources here.
So, my vote, keep local in Empire, trash it everywhere else.
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Infinity Ziona
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Posted - 2004.11.27 12:36:00 -
[81]
Or at least have a delayed system, even 1 minute is long enough. When you jump into a system you don't show up in local for 1 minute. All people who have been in local more then 1 minute show up immediately.
Why?
Because I know somebody is in the system I'm about to jump into and I know they have me in their address book so my picture lights up with a glowing green dot before I even load in properly. The 1 minute delay will give me a chance (although small) of finding them before they insta dock or safespot and log off.
or
Pirates camping a gate, you can actually get into the system and warp to the gate in the minute you have and OMG surprise them (if they're dumb enough not of have alt scouts everywhere)instead of missing out cause they instadock or safespot and logoff as soon as your icons pop up in local.
Infinity
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Infinity Ziona
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Posted - 2004.11.27 12:36:00 -
[82]
Or at least have a delayed system, even 1 minute is long enough. When you jump into a system you don't show up in local for 1 minute. All people who have been in local more then 1 minute show up immediately.
Why?
Because I know somebody is in the system I'm about to jump into and I know they have me in their address book so my picture lights up with a glowing green dot before I even load in properly. The 1 minute delay will give me a chance (although small) of finding them before they insta dock or safespot and log off.
or
Pirates camping a gate, you can actually get into the system and warp to the gate in the minute you have and OMG surprise them (if they're dumb enough not of have alt scouts everywhere)instead of missing out cause they instadock or safespot and logoff as soon as your icons pop up in local.
Infinity
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Wild Rho
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Posted - 2004.11.27 13:57:00 -
[83]
Alot of the arguments for keeping local is proving that it's main use is as a tactical tool and not a social one (which is what it was meant to be originally from that I gather).
A simple delay would make things so much better for pirates and hunters as you finally get an element of suprise.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
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Posted - 2004.11.27 13:57:00 -
[84]
Alot of the arguments for keeping local is proving that it's main use is as a tactical tool and not a social one (which is what it was meant to be originally from that I gather).
A simple delay would make things so much better for pirates and hunters as you finally get an element of suprise.
I have the body of a supermodel. I just can't remember where I left it... |

Core
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Posted - 2004.11.27 15:32:00 -
[85]
impossible you cannot trust the [number] in local as CCP have not spent time in fixing that bug.
It's all about money. Bet they don't fix bugs unless it's profitable. |

Core
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Posted - 2004.11.27 15:32:00 -
[86]
impossible you cannot trust the [number] in local as CCP have not spent time in fixing that bug.
It's all about money. Bet they don't fix bugs unless it's profitable. |
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