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Xavier Arron
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Posted - 2004.11.19 19:12:00 -
[31]
Edited by: Xavier Arron on 19/11/2004 19:15:11 The way i see it gates are not ports, they are mere junctions on a road. The 'reason' there is no concord in low sec space is because they cant be everywhere all of the time, (just like rl police).
Hence some areas of empire space are safer than others
If the whole of empire space became ultra safe, what would be the point?
I really cant see why people moan so much. I have been playing this game over a year and I hardly ever run into gate camps in empire, especially since all the sentry guns got up-rated a while back.
You are going to die in this game, its not that bigger deal just live with it, learn from your mistakes and move on.
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Xavier Arron
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Posted - 2004.11.19 19:12:00 -
[32]
Edited by: Xavier Arron on 19/11/2004 19:15:11 The way i see it gates are not ports, they are mere junctions on a road. The 'reason' there is no concord in low sec space is because they cant be everywhere all of the time, (just like rl police).
Hence some areas of empire space are safer than others
If the whole of empire space became ultra safe, what would be the point?
I really cant see why people moan so much. I have been playing this game over a year and I hardly ever run into gate camps in empire, especially since all the sentry guns got up-rated a while back.
You are going to die in this game, its not that bigger deal just live with it, learn from your mistakes and move on.
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Jakal
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Posted - 2004.11.19 21:29:00 -
[33]
fyi secure space is .5 and up because thats only where concord will come to help you. empire ranges from 1.0 to 0.0 security lvls. dont get empire space confused with secure space, the difference will get you killed.
-Adapt and Overcome.
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Jakal
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Posted - 2004.11.19 21:29:00 -
[34]
fyi secure space is .5 and up because thats only where concord will come to help you. empire ranges from 1.0 to 0.0 security lvls. dont get empire space confused with secure space, the difference will get you killed.
-Adapt and Overcome.
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Abomination
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Posted - 2004.11.19 22:34:00 -
[35]
Increase sentry gun range and make people put some effort into pirating. Have guns at gates hit everything in the grid. I think i remember this being implemented a while back, but it was removed for some reason... |

Abomination
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Posted - 2004.11.19 22:34:00 -
[36]
Increase sentry gun range and make people put some effort into pirating. Have guns at gates hit everything in the grid. I think i remember this being implemented a while back, but it was removed for some reason... |

Sally
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Posted - 2004.11.19 22:39:00 -
[37]
-- Stories: #1 --
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Sally
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Posted - 2004.11.19 22:39:00 -
[38]
-- Stories: #1 --
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Kadafu
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Posted - 2004.11.19 22:46:00 -
[39]
Quote: These people do not cause you grief. You inability to accept any personal resposibilty for you actions, for you choice to enter these systems, is what causes you grief.
People camping gates in low sec space is not to the detriment of the the game, it is just something you don't want to have to deal with.
The griefers here are the people who moan about being killed, simply because they can't come to terms with the fact their death was due to their own actions.
If you don't want to die to a lowsec gate gank, stay in the areas where CCP already gave you uber game mechanic defences.
I'll remind you of that logic when someone mugs, beats or kills you because you were in the wrong place at the wrong time. Don't get all preachy about it being only a game, because I fully realize that.
If CCP wants those of us who do NOT enjoy getting killed because we were in the wrong place at the wrong time to continue to play and pay for playing, they need do something about it. I personally have been minding my own business (literally) in .5 and above space (im)patiently waiting for Shiva. If something isn't done about the issue very soon after Shiva, then my gaming money will go somewhere else. As someone else so eloquently put it, I do NOT enjoy playing dodge the nail gun.
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Kadafu
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Posted - 2004.11.19 22:46:00 -
[40]
Quote: These people do not cause you grief. You inability to accept any personal resposibilty for you actions, for you choice to enter these systems, is what causes you grief.
People camping gates in low sec space is not to the detriment of the the game, it is just something you don't want to have to deal with.
The griefers here are the people who moan about being killed, simply because they can't come to terms with the fact their death was due to their own actions.
If you don't want to die to a lowsec gate gank, stay in the areas where CCP already gave you uber game mechanic defences.
I'll remind you of that logic when someone mugs, beats or kills you because you were in the wrong place at the wrong time. Don't get all preachy about it being only a game, because I fully realize that.
If CCP wants those of us who do NOT enjoy getting killed because we were in the wrong place at the wrong time to continue to play and pay for playing, they need do something about it. I personally have been minding my own business (literally) in .5 and above space (im)patiently waiting for Shiva. If something isn't done about the issue very soon after Shiva, then my gaming money will go somewhere else. As someone else so eloquently put it, I do NOT enjoy playing dodge the nail gun.
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Qutsemnie
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Posted - 2004.11.19 22:55:00 -
[41]
the thread probably wasnt worth posting on even by myself but that picture rocks!
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Qutsemnie
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Posted - 2004.11.19 22:55:00 -
[42]
the thread probably wasnt worth posting on even by myself but that picture rocks!
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Minyon
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Posted - 2004.11.19 22:57:00 -
[43]
I agree and i nejoy the odd bit of pirating in my free time 
gate camping in a 0.1 to 0.4 system is wrong, it discourages newer players from going to the lower sec systems makes pirateing harder for me as i dont like flying battleships 
Add more guns to the gates and give them super range like 300km+
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Minyon
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Posted - 2004.11.19 22:57:00 -
[44]
I agree and i nejoy the odd bit of pirating in my free time 
gate camping in a 0.1 to 0.4 system is wrong, it discourages newer players from going to the lower sec systems makes pirateing harder for me as i dont like flying battleships 
Add more guns to the gates and give them super range like 300km+
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Kahn Moquil
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Posted - 2004.11.19 23:09:00 -
[45]
Edited by: Kahn Moquil on 19/11/2004 23:12:27
Originally by: Kadafu
If CCP wants those of us who do NOT enjoy getting killed because we were in the wrong place at the wrong time to continue to play and pay for playing, they need do something about it.
Fortunately, so far CCP seems to realise that those are not the players that make this game. They should put an extra line in that message you get when you cross into 0.4 and lower space. 'If you feel like this is a risk you will never want to take, please go an play the Sims now'
Face it, stuff needs to get destroyed in order for Eve to remain a playable game. Because it just so happens that if stuff doesn't get destroyed, nobody has the need to buy new stuff other than those that just trained for it.
IRT the orinal poster:
If you don't like to go into 0.4 space for your missions, find an agent in higher space. Agents won't send you to systems with a security level that's 0.2 lower than the one they're based in.
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Kahn Moquil
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Posted - 2004.11.19 23:09:00 -
[46]
Edited by: Kahn Moquil on 19/11/2004 23:12:27
Originally by: Kadafu
If CCP wants those of us who do NOT enjoy getting killed because we were in the wrong place at the wrong time to continue to play and pay for playing, they need do something about it.
Fortunately, so far CCP seems to realise that those are not the players that make this game. They should put an extra line in that message you get when you cross into 0.4 and lower space. 'If you feel like this is a risk you will never want to take, please go an play the Sims now'
Face it, stuff needs to get destroyed in order for Eve to remain a playable game. Because it just so happens that if stuff doesn't get destroyed, nobody has the need to buy new stuff other than those that just trained for it.
IRT the orinal poster:
If you don't like to go into 0.4 space for your missions, find an agent in higher space. Agents won't send you to systems with a security level that's 0.2 lower than the one they're based in.
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Sc0rpion
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Posted - 2004.11.19 23:13:00 -
[47]
Psychology of a Victim
Life is unfair. You have 3 choices:
1) Overcome the obstacles placed before you 2) Accept the limitations imposed by those obstacles 3) Continue to be a victim, and refuse to accept responsibility for your own role in your victimization
This applies to all things in life, not just EVE.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Sc0rpion
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Posted - 2004.11.19 23:13:00 -
[48]
Psychology of a Victim
Life is unfair. You have 3 choices:
1) Overcome the obstacles placed before you 2) Accept the limitations imposed by those obstacles 3) Continue to be a victim, and refuse to accept responsibility for your own role in your victimization
This applies to all things in life, not just EVE.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Qutsemnie
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Posted - 2004.11.19 23:30:00 -
[49]
The 4th and 5th catagories in that paper are retarded. Further its practically scientology masquarading as psycology with its need to place blame. Its the document an abuser would write to justify their actions internally without having to deal with their impropriety externally.
Its a naive look at that the total package of life, abuse, and society.
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Qutsemnie
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Posted - 2004.11.19 23:30:00 -
[50]
The 4th and 5th catagories in that paper are retarded. Further its practically scientology masquarading as psycology with its need to place blame. Its the document an abuser would write to justify their actions internally without having to deal with their impropriety externally.
Its a naive look at that the total package of life, abuse, and society.
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Sc0rpion
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Posted - 2004.11.19 23:54:00 -
[51]
And that is why you will continue to paint a target on your back.
There's ample architecture within the game mechanics to allow someone to NEVER lose a ship if they choose not to. Let's take a look at some:
* 1.0-0.5 security space * Instant jump bookmarks * In-game map, and it's many useful settings * Warp core stabilizers * Corporations * Established chat channels * The ability to establish *new* chat channels * Warning messages for the first time you try to enter a 0.4 or lower security system (or every time, if you don't check the "don't ask again" box.)
There is a risk associated with entering 0.4 or lower space. By entering those systems anyway, you CHOOSE to accept that risk. That brings us back to my 3 options:
1) Overcome the obstacles placed before you 2) Accept the limitations imposed by those obstacles 3) Continue to be a victim, and refuse to accept responsibility for your own role in your victimization
The choice is yours.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Sc0rpion
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Posted - 2004.11.19 23:54:00 -
[52]
And that is why you will continue to paint a target on your back.
There's ample architecture within the game mechanics to allow someone to NEVER lose a ship if they choose not to. Let's take a look at some:
* 1.0-0.5 security space * Instant jump bookmarks * In-game map, and it's many useful settings * Warp core stabilizers * Corporations * Established chat channels * The ability to establish *new* chat channels * Warning messages for the first time you try to enter a 0.4 or lower security system (or every time, if you don't check the "don't ask again" box.)
There is a risk associated with entering 0.4 or lower space. By entering those systems anyway, you CHOOSE to accept that risk. That brings us back to my 3 options:
1) Overcome the obstacles placed before you 2) Accept the limitations imposed by those obstacles 3) Continue to be a victim, and refuse to accept responsibility for your own role in your victimization
The choice is yours.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Qutsemnie
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Posted - 2004.11.20 00:37:00 -
[53]
I dont loose ships I dont choose to because i dont engage in behaviors that loose ships without first asking myself if this behavior is worth it. However it still remains that link is dribble. Its over reaching, underconceptualize, lacks rigor, and preordains responsible parties without investigating societies role in constructing individuals and individual behaviors. (an irony considering one of catagory 5s example). I was just warning individuals there are far more sophisticated ways to grapple with blame, superiority, inferiority, guilt and society then that dicotomy.
The existance of seperate blame doesnt exempt any action from being investigated for its own merits. Likewise whether or not to allow gate camping in empire when your product is entertainment can be investigated beyond the existance of blame.
Is the game more entertaining with or without gate camps doesnt require detirmining if your patron is worthy.
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Qutsemnie
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Posted - 2004.11.20 00:37:00 -
[54]
I dont loose ships I dont choose to because i dont engage in behaviors that loose ships without first asking myself if this behavior is worth it. However it still remains that link is dribble. Its over reaching, underconceptualize, lacks rigor, and preordains responsible parties without investigating societies role in constructing individuals and individual behaviors. (an irony considering one of catagory 5s example). I was just warning individuals there are far more sophisticated ways to grapple with blame, superiority, inferiority, guilt and society then that dicotomy.
The existance of seperate blame doesnt exempt any action from being investigated for its own merits. Likewise whether or not to allow gate camping in empire when your product is entertainment can be investigated beyond the existance of blame.
Is the game more entertaining with or without gate camps doesnt require detirmining if your patron is worthy.
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Sc0rpion
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Posted - 2004.11.20 00:54:00 -
[55]
So it's society's fault that people come here whining about getting podded in 0.4 space?
What is it about the victim accepting his/her role in thier victimization that offends you so deeply?
Nobody is forcing them to leave high security space. Nobody is disabling thier in-game maps.
They CHOOSE to leave the safety of high security space. They CHOOSE to not take advantage of the in-game tools to protect themselves. They CHOOSE to be victims, and they CHOOSE to come here and complain about how unfair it is.
If they are unable to accept the consequences of those choices, then there is something wrong with THEM, not the system.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Sc0rpion
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Posted - 2004.11.20 00:54:00 -
[56]
So it's society's fault that people come here whining about getting podded in 0.4 space?
What is it about the victim accepting his/her role in thier victimization that offends you so deeply?
Nobody is forcing them to leave high security space. Nobody is disabling thier in-game maps.
They CHOOSE to leave the safety of high security space. They CHOOSE to not take advantage of the in-game tools to protect themselves. They CHOOSE to be victims, and they CHOOSE to come here and complain about how unfair it is.
If they are unable to accept the consequences of those choices, then there is something wrong with THEM, not the system.
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

MajorGeneral Ponsonby
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Posted - 2004.11.20 02:00:00 -
[57]
Stop talking about all this psychologial nerd crap, nerds. Pirates cause other players grief and thats not good for the game, simple as that.
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MajorGeneral Ponsonby
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Posted - 2004.11.20 02:00:00 -
[58]
Stop talking about all this psychologial nerd crap, nerds. Pirates cause other players grief and thats not good for the game, simple as that.
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Killer Gandry
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Posted - 2004.11.20 06:00:00 -
[59]
Edited by: Killer Gandry on 20/11/2004 06:03:45 Edited by: Killer Gandry on 20/11/2004 06:03:19 Uhm this game has PvP in it, if your not shot by pirates then we should initiate more wars, like allready stated if things don't get destroyed then at some point there will be no need to build anymore.
Yes a pirate or group of pirates can be nasty when you don't need them to show up. But there are somany systems out there, no way they can camp every gate, we don't have enough pirates for that.
Try entering so called claimed space by Alliances, you allso run a big risk to get shot there. yet not for the mere fun of it but as a neccesity.
If PvP would be taken out of this game it would take a large part of the game with it aswell. I know I can loose my ship if I enter lower secure space and if I enter there I accept that fact.
If want to feel safer there then I do what is actually intended in any MMORPG, I group up and thus increase my chances. This is a game where social interaction is needed, nobody can selfsupport totally. That would mean you need to get minerals to build, labs to research BPO's you might hopefully aquire by doing research agents and so on.
As soon as you buy from market you actually interact with another player. As in real life you will have to find people to hang around with and to help eachother to reach bigger gaols or set small goals if you don't want to team up.
As for gatecamping in 0.4. I was in Nonni some time ago when a group of pirates started to camp the agent mission bookmarks. So I tried to ralley people to team up and kick them out. Since about 99% of the people present in Nonni were agent runner I mainly got moans about not willing to PvP. But I bet that a pirate force of 5 to 8 people wouldn't stay long if a force of 30+ agentrunners would team up to clear them out and keeps on clearing them out till they stay away.
Yes you might loose a ship or 2. Make ISK to get new gear cause if your smart enough you allways have 100% insurance. It will allso further friendship if people team up to resolve a mutual problem. That other guy that does missions is suddenly more then just another guy, it's a guy you flew with and had fun with.
Thus PvP can help you gain more friends then you might have gotten from just staying in High secure space and minding your own bussiness there.
Better to try and fail, then to fail due to not trying |

Killer Gandry
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Posted - 2004.11.20 06:00:00 -
[60]
Edited by: Killer Gandry on 20/11/2004 06:03:45 Edited by: Killer Gandry on 20/11/2004 06:03:19 Uhm this game has PvP in it, if your not shot by pirates then we should initiate more wars, like allready stated if things don't get destroyed then at some point there will be no need to build anymore.
Yes a pirate or group of pirates can be nasty when you don't need them to show up. But there are somany systems out there, no way they can camp every gate, we don't have enough pirates for that.
Try entering so called claimed space by Alliances, you allso run a big risk to get shot there. yet not for the mere fun of it but as a neccesity.
If PvP would be taken out of this game it would take a large part of the game with it aswell. I know I can loose my ship if I enter lower secure space and if I enter there I accept that fact.
If want to feel safer there then I do what is actually intended in any MMORPG, I group up and thus increase my chances. This is a game where social interaction is needed, nobody can selfsupport totally. That would mean you need to get minerals to build, labs to research BPO's you might hopefully aquire by doing research agents and so on.
As soon as you buy from market you actually interact with another player. As in real life you will have to find people to hang around with and to help eachother to reach bigger gaols or set small goals if you don't want to team up.
As for gatecamping in 0.4. I was in Nonni some time ago when a group of pirates started to camp the agent mission bookmarks. So I tried to ralley people to team up and kick them out. Since about 99% of the people present in Nonni were agent runner I mainly got moans about not willing to PvP. But I bet that a pirate force of 5 to 8 people wouldn't stay long if a force of 30+ agentrunners would team up to clear them out and keeps on clearing them out till they stay away.
Yes you might loose a ship or 2. Make ISK to get new gear cause if your smart enough you allways have 100% insurance. It will allso further friendship if people team up to resolve a mutual problem. That other guy that does missions is suddenly more then just another guy, it's a guy you flew with and had fun with.
Thus PvP can help you gain more friends then you might have gotten from just staying in High secure space and minding your own bussiness there.
Better to try and fail, then to fail due to not trying |
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