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Zeede Qinhua
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Posted - 2010.01.05 03:03:00 -
[1]
Okay, so I understand that the Amarr drones are pretty much garbage when it comes to the mobile combat drones, Minmatar have the best tracking, and Gallente ones have the most damage.
What about Sentry drones? I generally try and match my projectile/missile ammo to suit the mission, but obviously this isn't the case with Sentry drones, as the Garde has really short range, and the Warden has high range.
I fly a Typhoon, and it doesn't have the drone bay space to carry two full sets of Sentry drones, so should I just select by damage type, or is there a more intrinsic, over-all best Sentry drone?
Zeede
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.05 03:09:00 -
[2]
You pick the sentries to match the orbit range of the target. As it happens, it's often (but not always) the case that the damage type of the sentry drone that has the "right" optimal range for a given target tends to be what that target is sensitive to.
…except for those in-your-face angels, against which Berserkers are a better choice. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Akuma Tsukai
Amarr
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Posted - 2010.01.05 06:26:00 -
[3]
well garde would be da best if not for the sucky range. So just choose needed damage type and carry a set of small to kill frigs/close cruisers. P.S. If u can afford 2 omnis in ur fit - garde kill all but frigs. ---- Drones eat everything. Trust me. |

Nico Terces
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Posted - 2010.01.05 10:48:00 -
[4]
Gardes with 2 omnidirectional tracking links and drone sharpshooting 5 have an optimal of 42km, with 12km falloff. This will adequately hit almost every rat you will encounter in missions.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.01.05 13:47:00 -
[5]
Unless you're running with t2 sentries you shouldn't use sentries.
T2 sentries are a bit weird, I tend to go for rat specific with a pref for garde unless I know it's long range, then I'll snipe with wardens.
TBH I know your typhoon can field a nice flight of small drones to pick off small ships and still has a full flight of heavy/sentries, but unless you're sniping you should just sue heavies. If you are sniping then generally bouncer IIs and warden IIs are easiest to use.
All the above is prolly crap Drone Guide
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Sumelar
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Posted - 2010.01.05 14:21:00 -
[6]
Originally by: Keitaro Baka Unless you're running with t2 sentries you shouldn't use sentries.
T1 sentries are fine for missions.
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Dave Darec
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Posted - 2010.01.05 14:42:00 -
[7]
*Hijacking thread*
sounds interesting with gardes, with an optimal of 42 km.. mind posting a fit? 
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.01.05 16:39:00 -
[8]
I carry a flight of bouncers around in my Typhoon everywhere I go, and change out my light and medium flight to match damage type. --Vel
Brand new year, same old attitude. |

Qui Shon
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Posted - 2010.01.05 18:04:00 -
[9]
Originally by: Keitaro Baka Unless you're running with t2 sentries you shouldn't use sentries.
Sure you should. Iirc T1 sentries > T1 heavies. Not so for T2vsT2, when it comes to "raw" dps.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.01.05 22:48:00 -
[10]
Originally by: Nico Terces Gardes with 2 omnidirectional tracking links and drone sharpshooting 5 have an optimal of 42km, with 12km falloff. This will adequately hit almost every rat you will encounter in missions.
Yup pretty much only need Garde II's in missions. But since I have room I fit Curators II's for targets outside 40km.
Originally by: Dave Darec *Hijacking thread*
sounds interesting with gardes, with an optimal of 42 km.. mind posting a fit? 
[Dominix, Sentry] Large Armor Repairer II Large Armor Repairer II Capacitor Power Relay II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II
Omnidirectional Tracking Link I Omnidirectional Tracking Link I 100MN Afterburner II Cap Recharger II Cap Recharger II
Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
Hobgoblin II x5 Hammerhead II x5 Garde II x5 Curator II x5
Slight over tank with the Dual Lar, so you can swap it out for some missions, it is cap stable with guns and 1x lar so plenty of cap on the thing. Depending on style on you can fit a second sentry dmg rig on it, then mount a salvager/tractor on it. ------- "Because the Dominix is the Chuck Norris of Eve!" |
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.01.06 10:18:00 -
[11]
Originally by: Qui Shon
Originally by: Keitaro Baka Unless you're running with t2 sentries you shouldn't use sentries.
Sure you should. Iirc T1 sentries > T1 heavies. Not so for T2vsT2, when it comes to "raw" dps.
No you shouldn't tbh. Since when you run with sentries you should always fit at least one onmidirectional drone mod and hopefully a drone sentry dmg rig and possibly a drone link augmentor. Unless you already have ecm drone interfacing at lvl 4, but why then would you not have t2 sentries..
The problem with t1 sentries is that they just don't do enough to spend those slots of your ship on..
And no, lol, don't compare them to t1 heavies, compare them to t2 mediums.. Of course if you can't use those either, and are stuck with tech 1 drones (wtf get t2 lights asap) then tech 1 sentries become decent again if only because with those sucky skills they don't suck as much.. but that's not really an argument for using a ship with 125m^3+ dronebay and 125Mb bandwidth..
I would much rather fit a phoon for speed and cap and use t2 mediums than waste a couple slots on drone mods for t1 sentries that still won't be able to track enough so that I would still have to swap out my drones whenever a target comes within 25km.
But hey what do I know :D
All the above is prolly crap Drone Guide
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Zeede Qinhua
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Posted - 2010.01.06 19:51:00 -
[12]
Originally by: Keitaro Baka Unless you're running with t2 sentries you shouldn't use sentries.
I don't understand this elitist attitude. My Typhoon is set up with 5x Cruise Launchers and 2x Large Artillery, so my sweet spot is between 30-65km, which is where Sentry Drones shine. Obviously T2 Sentries will be even better, but the tech 1 versions work just fine for now.
Looks like the basic summary is the same as with the other combat drones: Use Gallente unless facing Angels, then use Minmatar. With the caveat being that if more range is needed/expected, choose by damage type.
That is odd though, that Gallente have the short range/high tracking sentries. Angels are the ones that always run up to say hi face-to-face, so you'd think the Bouncers would have the shortest range and best tracking.
Zeede
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Irdia Freelancer
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Posted - 2010.01.06 21:28:00 -
[13]
If someone suggest heavies over sentries, they just haven't learnt how to use sentry drones yet ...
T2 drones - heavies have 48 base while sentries have 50. With race spec 5 can get +10% dmaage to that 48, ie 48-> 52.8 vs 50.
Can fit damage rigs for sentry drones, 1x T1 rig -> 55%, 1x T2 rig 57.5, 2x t1 rigs 60 which mostly smash heavy base figures. Only the kin sentry is lower damage and with the saved time of not need to chase 50km orbits, it still drops battleships quicker than heavies.
Heavies better at close range? Have you never heard of a web? Its a simple module that slows another ship down ...
Even if sentries have lower dps, they do more damage as they dont have to move. Lets take say a couple of guristas battleships orbiting at 50km, the sentries will hit them in 4 secs while the heavy will take a minute to start firing. 1 minute firing adds up to a lot of dmaage, then when the traget drops the heavies need to move while the sentries start firing again in about 4 secs.
Sentry II base damage with damage multiplier and no rigs/1x T1 rig/2x T1 rigs EM 1.56x50= 78/85.8/93.6 Kin 1.44x50= 72/79.2/86.4 Explo 1.68x50= 84/92.4/100.8 Therm 1.92x50= 96/105.6/115.2
Heavy II base damage and mulitplier with lvl 5 race spec. EM 1.38x48x1.1 = 72.864 Kin 1.74x48x1.1 = 91.872 Explo 1.56x48x1.1 = 82.368 Therm 1.92x48x1.1 = 101.376
You will notice even without rigs, the EM/explo sentries out damage heavies - even without moving to the target and assuming lvl 5 race specialization. Close orbit angel - use a web and your sentry drones will easily out damage the berserker. Distant angel? The heavy lost on close angels - no contest on the distant.
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Kenz Rider
Tesserae
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Posted - 2010.01.06 23:30:00 -
[14]
Originally by: Zeede Qinhua
Looks like the basic summary is the same as with the other combat drones: Use Gallente unless facing Angels, then use Minmatar. With the caveat being that if more range is needed/expected, choose by damage type.
An exception would be against Mordus where Cal drones apply almost 2x the DPS as Gal or Min after resists.
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Bibosikus
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Posted - 2010.01.07 02:16:00 -
[15]
Edited by: Bibosikus on 07/01/2010 02:23:42 My tuppenceworth:
Sentries are versatile, riggable for damage, and can be modded out to 110km+ optimal range (Wardens) on an Ishtar - which imho is the best boat for sentries. I don't use anything else for L4 missions.
With lvl 5 skills on a Domi/Ishtar, Garde II's can push out nearly 540dps at an optimal of 47km, which is a volley of 2150+. Wardens can get an optimal + fallout of over 140km, although that's overkill for missions and needs more lvl 5 skills in EW drones etc.
The 'Tar can hold three sets of sentries *and* a set of meds/lights for errant frigs. Plus, if you set up your keyboard shortcuts rights, you can swap out sentries inside 4 seconds.
Like all drones they usually take a lot of flak from npc's, and need babying. But given their range, they get hit less than heavies. I generally just orbit them with a remote repper until rats are dead, then pick up and head for home. With my skillset there is no boat quicker at polishing off a lvl 4. So flame me :D
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