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1. Something need to be done about mining profits - in EVE General Discussion [original thread]
I agree with point 2, but the rest is junk. Mission rats should only drop meta 3+, and with the same drop rates that exist now. Get rid of the rest of the junk.
- by Sumelar - at 2010.11.21 16:50:00
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2. Stand against Sh**ty Looking Ships - in EVE General Discussion [original thread]
Just because you personally don't like them doesn't mean they're bad.
- by Sumelar - at 2010.11.21 16:15:00
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3. Active vs Passive - in Skill Discussions [original thread]
Originally by: Whitehound Originally by: deadbeat ed There is no way to passively regen armour, therefore there is no such thing as a passive armour tank, only a buffer. But there is a thick -tank, for people stubbornly tanking...
- by Sumelar - at 2010.05.27 00:59:00
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4. WH, PI and Remote Sensing - in EVE General Discussion [original thread]
Originally by: Legs Mackenzie My theory is that all WH systems are an indeterminate distance from one another. Your theory is wrong. Stations in the same corp/alliance display the distance from each other, which people used to map WH s...
- by Sumelar - at 2010.05.27 00:02:00
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5. Rorqual questions - in Ships and Modules [original thread]
What the hell does "deployed mode" mean? Just when it's industrial core is active?
- by Sumelar - at 2010.05.21 16:36:00
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6. Need Remap advice - in Skill Discussions [original thread]
I have a remap available, but I don't know if I should do it, and if so, what I should do. My base stats are pretty even across the board right now with Int 7 Per 9 Cha 8 Will 8 Mem 7 This character is primarily used for fleet boosts ( I fly ...
- by Sumelar - at 2010.05.20 23:10:00
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7. The Orca - in Ships and Modules [original thread]
If you need a tractor beam, you don't need the range link. If you aren't hauling for the miners in the orca (IE just boosting from a SS or PoS), you don't need tractor beams.
- by Sumelar - at 2010.03.12 16:13:00
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8. About my post "A question". - in EVE General Discussion [original thread]
The fact that you have a real life doesn't mean you can't do 5 minutes of research, or even 5 seconds of actual thinking which would lead anyone to the conclusion that no one would actually send video game play time to an earthquake devastated cou...
- by Sumelar - at 2010.03.09 05:36:00
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9. What was the use of pirate faction ships before Dominion? - in Ships and Modules [original thread]
It's hee-la, just like the lizard. It is NOT a hard G like in 'good'.
- by Sumelar - at 2010.02.27 19:00:00
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10. Unscannable Claymore with 6 Gang Warfare modules? - in Ships and Modules [original thread]
Edited by: Sumelar on 26/02/2010 13:46:52 Why are there so many people after all these threads that still think scan immunity is impossible? Full Halo set, all level 5 skills, and 5 links (6 is too much sorry) works just fine. Also to Panda,...
- by Sumelar - at 2010.02.26 13:44:00
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11. Passive and Active Tanking - in EVE General Discussion [original thread]
Passive tanking refers to using your shields recharge rate to handle damage. It's done by increasing your shield resists, and then using Shield Extenders (more hp) and Shield Power Relays (faster recharge) to stay alive. Active tanking refers to ...
- by Sumelar - at 2010.02.25 16:34:00
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12. CCC vs. SMC's ?? - in Ships and Modules [original thread]
Originally by: Ernesto DaSilva Originally by: Sumelar I've had stable fits with SMC's that were not with CCC's. Just like with batteries, smaller ships benefit more from cap amount, large ships with recharge. if it's stable wit...
- by Sumelar - at 2010.02.23 15:06:00
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13. Are double barreled guns even good? - in Ships and Modules [original thread]
Originally by: Zilberfrid Myrmidon? Myrm doesn't have a gun bonus at all, so it doesn't fall into the unbonused category.
- by Sumelar - at 2010.02.23 14:55:00
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14. CCC vs. SMC's ?? - in Ships and Modules [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 22/02/2010 20:57:49 Originally by: James Lyrus SMCs give you 15% more cap regen each, and 15% more cap. CCCs give you 17% more cap regen. CCC = 1 / (1-.15) = ~17% SMC = 1...
- by Sumelar - at 2010.02.23 14:48:00
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15. POS defence planning... - in Ships and Modules [original thread]
Your best defense is the knowledge that if someone wants it dead, it's going to die. Unless you have a bigger alliance than they do protecting it. If not, lots of resists and ECM to make it an incredible pain to attack is usually a good idea.
- by Sumelar - at 2010.02.18 06:40:00
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16. Heavy Drones - in Ships and Modules [original thread]
Originally by: Zhilia Mann Originally by: Bronson Hughes As a general rule, you don't want to carry only heavies for doing missions. If you can fit heavies along with some mediums and/or lights as backup (i.e. Domi, 'Phoon, etc.)...
- by Sumelar - at 2010.02.17 18:04:00
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17. Combat Probes - in EVE General Discussion [original thread]
One tip that helps me when spamming the d-scan, you only need to check the results once. After that, all you need to look for is a change in the number of results, as represented by the scroll bar. If the bar shrinks, that means the scanner picked...
- by Sumelar - at 2010.02.16 16:44:00
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18. Class 6 wormhole ship setup - in Ships and Modules [original thread]
Probably not. Should be able to handle C5's, with the possible exception of mag sites, but I doubt you'd be able to do 6's with so few.
- by Sumelar - at 2010.02.13 01:02:00
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19. PvE Active Shield Domi w/Guns - in Ships and Modules [original thread]
Originally by: Footoo Rama Originally by: Nuthyn What if I use Projectile Guns??? Wouldn't help much??? Sure and ignore the damage bonus for gal battleship 10% to large hybrid guns... you will get lower dps. Gun bonus is 5...
- by Sumelar - at 2010.02.13 00:57:00
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20. Shipnames - in EVE General Discussion [original thread]
Edited by: Sumelar on 13/02/2010 00:35:51 On my main, I name them after Futurama characters. Hyperion - Super King Megathron - 80's guy Dominix - Clobberella Vexor - Captain Yesterday Ishkur - Brannigan's Love (hard and fast) On my alt, I us...
- by Sumelar - at 2010.02.13 00:34:00
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