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Nuthyn
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Posted - 2010.02.12 19:12:00 -
[1]
Just wondering if the following would work??? BTW, I would be running this in a dual-box situation. My other ship is an armor tanked Domi and this ALT has lousy gunnery skills AND I just remapped for INT and MEM. DOH!!!!!!
(Yes, I realize it should be an armor tank, but all my skills are in shields and my gunnery skills are maxed except for T2 guns)
350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L
Caldari Navy X-Large Shield Booster Shield Boost Amplifier II *2 Passive Hardeners with Lvl 5 Comp Skills Invulnerability Field II
Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Garde II x5 Berserker II x5 Valkyrie II x5 Warrior II x5 Hammerhead II x5
Would that be cap stable? I have a rather lousy connection and running two is tough on the same computer.
I am hoping to warp in the ALT with a civ-gun to grab all the agro and then warp in with the above ship.
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Nuthyn
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Posted - 2010.02.12 20:49:00 -
[2]
Forgotà
I also heard that other hybrid ammos use less cap? Which one uses the least?
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.02.12 21:09:00 -
[3]
Edited by: Footoo Rama on 12/02/2010 21:10:59 Edited by: Footoo Rama on 12/02/2010 21:09:49 Just download EFT and check it out for yourself. My gut reaction is that the tank about 350-400 dps at most which is not enough for a BS in Level 4's.
But since I wanted to see how bad it was...
Everything on your cap lasts just over a minute - FAIL Damage control on a sheild tanker - Fail tanks @ 390dps vs Gurista - ehh I am not sure you can fit those guns without implants, it can be done at all LvL5 - ehh
Try this it tanks about 480 and can burst to 900 plus, has close to the same gun dps, but gives alot of boost to your drones with an omni and rig. Is cap stable running one lar and guns. Has an AB, for more dps drop the AB and add another omni.
[Dominix, dumb forum shield suggestion fix] Large Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Large Armor Repairer II Damage Control II
100MN Afterburner II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Cap Recharger II
Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Dual 250mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
Or if you want a perma shield passive tank in a mission this works too.. tanks over 800dps passive more if you swap to rat spec resists.
[Dominix, Passive domi] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L Heavy Nosferatu I
Large Core Defence Field Purger I Large Core Defence Field Purger I Large Core Defence Field Purger I
Garde II x5 Hammerhead II x5 Hobgoblin II x5
------- "Because the Dominix is the Chuck Norris of Eve!" |

Nuthyn
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Posted - 2010.02.12 21:59:00 -
[4]
Thanx!
Epic Fail!!!
  
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Rene Chekcnovski
Galactic Geographic
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Posted - 2010.02.12 22:20:00 -
[5]
OK shield domi's run level 4's fine solo...the key is gank not tank.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1267387
check that thread out it has some pretty decent shield fits. only thing is you cant AFK a shield domi.
also don't listen to the guys spouting cap stability it's overrated.
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Nuthyn
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Posted - 2010.02.12 22:55:00 -
[6]
What if I use Projectile Guns???
Wouldn't help much???
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Shereza
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Posted - 2010.02.12 23:06:00 -
[7]
While cap stability is somewhat over-rated it's still very important under some circumstances. Namely when you're just breaking in to L4 missions or trying to ships/setups. Losing a ship through ignorance or overconfidence is way more painful than having a mission go slowly.
That said I would recommend against resistance amplifiers unless you're going for a passive tank. You can get a solid upper end for a tank with a pair of Pith A-type hardeners and they're usually quite cheap.
My own preference for a shiel tank, and given what gear I have available, would lean towards something like this:
[Dominix, New Setup 1] Damage Control II Shadow Serpentis Magnetic Field Stabilizer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Capacitor Flux Coil II Capacitor Flux Coil II
Caldari Navy X-Large Shield Booster Pith A-Type Heat Dissipation Field Pith A-Type Ballistic Deflection Field Omnidirectional Tracking Link I Omnidirectional Tracking Link I
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
Swap out the omni links with Cap Recharger IIs and the tank numbers go from 331/650 @ 1:26 to 509/650 @ 2:23 which ought to be more than enough for most missions if you're careful and smart. You'll lose a bit of your eDPS but the gain in tanking ability might be worth it.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.02.12 23:25:00 -
[8]
Originally by: Nuthyn What if I use Projectile Guns???
Wouldn't help much???
Sure and ignore the damage bonus for gal battleship 10% to large hybrid guns... you will get lower dps. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.02.12 23:28:00 -
[9]
If you have good skills and the ISK to spare .. (I tested it only on SISI in a few of the harder ones, wouldn't spend (=never have) the ISK for the Booster on TQ )
350mm Rails II Republic Fleet 100MN AB Gist X Type XL Booster 3 Cal Navy Invul
3 Federation Navy Magstabs 4 PDU IIs
Rigs and Drones ... It kills, It tanks.. but for the ISK involved other ships might do the job better ____________ nerf metagaming, boost fun |

Sumelar
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Posted - 2010.02.13 00:57:00 -
[10]
Originally by: Footoo Rama
Originally by: Nuthyn What if I use Projectile Guns???
Wouldn't help much???
Sure and ignore the damage bonus for gal battleship 10% to large hybrid guns... you will get lower dps.
Gun bonus is 5%, 10 is the drones.
Still, use hybrids.
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Tulisin Dragonflame
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Posted - 2010.02.13 03:58:00 -
[11]
Originally by: Nuthyn
Yes, I realize it should be an armor tank
Why? 5 medslots is enough for a well-built shield tank, not to mention a ton of lows to support it. Plus shield tanking helps give you more grid for guns. The LR2 model of Dominix is great for newer mission runners or someone who wants a really stable consistent tank, but the Domi is as good, if not better, shield tanked.
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VanNostrum
Tigers Of Anatolia
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Posted - 2010.02.13 09:56:00 -
[12]
Originally by: Footoo Rama Damage control on a sheild tanker - Fail
Fail
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Nuthyn
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Posted - 2010.02.13 12:29:00 -
[13]
Originally by: Tulisin Dragonflame
Originally by: Nuthyn
Yes, I realize it should be an armor tank
Why? 5 medslots is enough for a well-built shield tank, not to mention a ton of lows to support it. Plus shield tanking helps give you more grid for guns. The LR2 model of Dominix is great for newer mission runners or someone who wants a really stable consistent tank, but the Domi is as good, if not better, shield tanked.
I guess my answer to your ôWhy?ö is that every time anyone tries to do things out of the box, you are shot down by the trolls with one word cleverness (sarcasm) and that all the ships should be fitted the same and perfect.
Sorry, havenÆt had my tea yet.
Anyway, the shield concept is my way of thinking too. I think it CAN be done, I am lost as to how. I am just wondering if it can be done without cap boosters? I have actually never used them. Plus, I am hoping to use this ship as a ôsecond man in on a dual-boxö situation. I am hoping that my armor tanked Domi will have all the aggro anyway. Then, I warp in with the shield tank Domi. If it gets to hot, I warp out.
Originally by: VanNostrum
Originally by: Footoo Rama Damage control on a sheild tanker - Fail
Fail
So, does that mean I SHOULD put a DC2 on a shield tank as in the person calling it a fail failed OR is it a double fail and you should never put a DC2 on a shield tank and you agree with that post as it is a fail to put a DC2 on a shield tank and this is a run on sentence???
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Von Kapiche
Minmatar
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Posted - 2010.02.13 13:11:00 -
[14]
DC2 is free resists everywhere, and given how unconfident you seem in this ship so far it might also save it :P
I'd suggest trying to get 3 mins of cap life minimum though. However, now I read your opening post again, if this is just a gank ship then it doesn't really matter much what tank it has as long as it's enough to gtfo, no? a gank ship with no damage mods is a strange gank ship.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.02.13 14:20:00 -
[15]
OP - I'd advise ignoring all of Foto Rama's "advice".
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Veliria
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Posted - 2010.02.13 18:43:00 -
[16]
Originally by: VanNostrum
Originally by: Footoo Rama Damage control on a sheild tanker - Fail
Fail
Indeed, a Damage Control is the only lowslot module to give resists, which happen to avoid stacking penalties. Unless its a frig/dessie or a gank ship, I usually try to fit a DC on every ship.
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Kyra Felann
Gallente
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Posted - 2010.02.13 19:15:00 -
[17]
I really don't understand why you would passive shield tank a dominix, considered that you need to take up all your low and mid and even rig slots to make it tank decently, leaving no room for damage mods or damage related rigs. Isn't the primary benefit of shield tanking a ship that you get lows free for damage mods?
I've messed with several fittings in EFT and I can't find a passive shield fitting that is better or more efficient than an armor setup.
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Nuthyn
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Posted - 2010.02.13 20:47:00 -
[18]
Looking for an active shield build dude... frees up the low slots for gank.
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Nuthyn
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Posted - 2010.02.15 01:33:00 -
[19]
OK, I did it!!!
I decided to start with an omni tank for Mercs and Rogue Drones. Here is the way it worked outà.
4 Dual 250mm Railgun I (Short on CPUs, only have the skill to 4? DOH!!!) - Iron Charges. Optimal Range says 55km. Drone Link Augmentor I Drone Link Augmentor I
X-Large Shield Booster Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II Cap Recharger II
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Resists
EM û 70.89 EX û 69.38 KIN û 63.25 THERM - 76.71
w/Iron Ammo stable around 31%
What do you think???
(BTW û I also have 6 million in drone skills)
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Tulisin Dragonflame
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Posted - 2010.02.15 03:07:00 -
[20]
Originally by: Nuthyn OK, I did it!!!
I decided to start with an omni tank for Mercs and Rogue Drones. Here is the way it worked outà.
4 Dual 250mm Railgun I (Short on CPUs, only have the skill to 4? DOH!!!) - Iron Charges. Optimal Range says 55km. Drone Link Augmentor I Drone Link Augmentor I
X-Large Shield Booster Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II Cap Recharger II
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Resists
EM û 70.89 EX û 69.38 KIN û 63.25 THERM - 76.71
w/Iron Ammo stable around 31%
What do you think???
(BTW û I also have 6 million in drone skills)
Eww, flux coils. You're using way too many mods to hit cap-stability. 5 slots and all three rigs? Not even worth shield tanking at that point, since you're using more lows for cap-stability than you would with an armor tank anyways. Switch some of those flux coils for more PDUs and try to squeeze another gun on at least.
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Nuthyn
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Posted - 2010.02.15 03:27:00 -
[21]
I tried. I am trying to keep the following 3 modules in the lowsàhence my wanting to try out a shield tank.
Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
ItÆs just a bit too tight. I also need to get my Weapon Upgrades to 5.
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NoNah
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Posted - 2010.02.15 04:09:00 -
[22]
Originally by: Nuthyn I tried. I am trying to keep the following 3 modules in the lowsàhence my wanting to try out a shield tank.
Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
ItÆs just a bit too tight. I also need to get my Weapon Upgrades to 5.
You're on the right track here. You need your skills up and you need lots of mag stabs and tracking enhancers in your low. Any other module is a necessary evil and should be kept to a minimum at all times. This especially includes cap modules. The idea is to get a rack of 425mm rails on there, if you're going 350mm you might aswell armortank it. It's not a warp in enable shield booster go afk setup, those setups revolve around droneboats(and generally don't use a shield booster in the first place), while what we're going for here is a gunboat with awesome drones. Huge difference.
So in order, what you need is: 1. Skills 2. ISK(You will need faction not only for the fitting but to survive at all) 3. Experience
Parrots, commence!
Postcount: 610260
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Max Tux
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Posted - 2010.02.15 10:40:00 -
[23]
I would go
[Dominix, PVE- Shield] Damage Control II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Republic Fleet Tracking Enhancer Beta Reactor Control: Diagnostic System I Beta Reactor Control: Diagnostic System I
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier II Caldari Navy Ballistic Deflection Field Caldari Navy Heat Dissipation Field Caldari Navy Ballistic Deflection Field
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L Black Eagle Drone Link Augmentor
Large Core Defence Capacitor safeguard II Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
needs the faction to fit, or you can drop a magstab for a CO-PRO.
Needs the 3% CPU implant KMB-50 ( i think?)
does 379 dps with the guns alone. The Faction hardeners are cheap, and just use less CPU than the tech 2's. The booster can be upgraded to CN, but it will tank over 1000 dps against Gurista with the meta 4.
Cap lasts 2min 24s with everything on, which is plenty.
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.02.15 11:29:00 -
[24]
Edited by: LiNuXb0y on 15/02/2010 11:30:19 Im currently useing this:
[Dominix, pve] 'Motte' Capacitor Power Relay I Large Armor Repairer II Medium Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I
350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L 350mm Prototype I Gauss Gun, Antimatter Charge L Drone Link Augmentor I
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Hammerhead II x5 Garde II x5 Hobgoblin II x5 Ogre II x5
Swap drones and hardeners for rat specific.
I am intrigued by this shield domi idea, however i mission in amarr space so lots of em/them missions. Alot of the builds i ever see posts have kin/therm hardeners so im guessing most mission in caldari/galent space. Try do missions against sansha or blood raiders with 50% resist to em and i cant see it going anywhere fast apart from pop. So anyone actually use a shield domi against non kin/therm rats? thats not got some ******ed 3 bill fit?
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Pandares
Gallente hindsight is 20-20
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Posted - 2010.02.15 11:53:00 -
[25]
Honestly, why not just train for another type of ship? You might be able to get a shield domi to function 'passably', but it feels like a crime towards one of the great armor tanking beasts of the game. 
If you have a domi tanking your missions anyway, why not use a gank mega as your wingman, or a hype? _______________________________________________
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Zhilia Mann
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Posted - 2010.02.15 14:50:00 -
[26]
Originally by: Tulisin Dragonflame Why? 5 medslots is enough for a well-built shield tank, not to mention a ton of lows to support it. Plus shield tanking helps give you more grid for guns. The LR2 model of Dominix is great for newer mission runners or someone who wants a really stable consistent tank, but the Domi is as good, if not better, shield tanked.
Shield Domi is entirely possible. But personally I wouldn't field one for PvE without two omnis. And that kinda cuts down your range of options for shield tanking.
On the flip side, if you're running a non-sentry Domi afk, well.... I can endorse that easily.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2010.02.15 15:15:00 -
[27]
Edited by: Bronson Hughes on 15/02/2010 15:20:10
Originally by: Nuthyn
4 Dual 250mm Railgun I (Short on CPUs, only have the skill to 4? DOH!!!) - Iron Charges. Optimal Range says 55km. Drone Link Augmentor I Drone Link Augmentor I
Your CPU problems could be greatly reduced if you dropped one of those Drone Links. One should put your control range out to 70+km, which is more than enough for missions. Two is overkill since your drone range will probably exceed your lock range.
Originally by: Nuthyn
X-Large Shield Booster Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II Cap Recharger II
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Tracking Enhancer II Magnetic Field Stabilizer II Damage Control II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you're shield tanking a ship with that may lows and looking for cap stability, you're doing yourself a disservice if you don't use Cap Power Relays. Yes, they give you a penalty to shield boost amount but that penalty is stacking nerfed so the more you add the far better the benefit. A single Shield Boost Amp will offset the penalty from any number of CPRs. So I would swap the Cap Recharger in your mids for an SBA and replace the Cap Flux Coils in your lows with CPRs. And make sure to use Meta 4 CPRs (Beta something) and not T2 because they offer a slightly lower shield boost penalty. (I don't have EFT with me so I have no idea if you'll run into CPU issues.)
Having said that, three things:
1. Perma-tanking with an XL booster on level 4s is total overkill but handy for AFK-ing and/or laggy connections. 2. I prefer armor tanking my Domis; I primarily use sentries and rely on drone tracking computers, which eat up my available midslots. But if I were going to use a normal drone setup, this is probably the way I would go. 3. Gallente ships can acctually shield tank rather well. They have lots of lowslots for cap mods and damage bounses galore to make up for the lack of damage mods that the shield tank setups often produce. You have less flexibility due to the lower number of midslots which is why you don't see many shield-tanked PvP Gallente ships, but it's managable for PvE. The only race that really "shouldn't" shield tank is Amarr (not enough mids, armor resist bonuses that are too nice to pass up). -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Lubomir Penev
Dark Nexxus
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Posted - 2010.02.15 15:22:00 -
[28]
Originally by: Pandares Honestly, why not just train for another type of ship? You might be able to get a shield domi to function 'passably', but it feels like a crime towards one of the great armor tanking beasts of the game. 
The crime is overtanking and not doing enough damage, thus ruining your efficiency.
Also absolutely nothing make the domi a good armor tanker apart from 7 lows. No resist nor rep amount bonus, lackluster grid making impossible to fit tank and decent sized guns...
Back to the subject, I'd fit that nowadays, the only drawback is the need for drone rigging 5 or needing faction stuff (a hardener or mfs will do) or implants (a 3% CPU implant does the trick with drone rigging 4) for CPU, and advanced weapon upgrade 5 or grid issues (again, 3% grid implant solves it), but then unlike drone rigging 5 everyone should have AWU5 trained already or planned anyway. But does close to 700dps (more with implants) and is close to cap stable (in practice will be because of reloads). Tanks 500+ dps on kin/therm rats (i.e gurista, mordus, caldari navy)
Pimping options : Federation Navy MFS, Caldari Navy XL shield booster in that order or priority
[Dominix, Gurista Mission Perma Tank] Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Magnetic Field Stabilizer II
X-Large C5-L Emergency Shield Overload I Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Cap Recharger II
350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L 350mm Railgun II, Antimatter Charge L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
Warden II x5
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Nuthyn
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Posted - 2010.02.15 17:48:00 -
[29]
Is the Dread Gurista XL Booster the same as the Caldari?
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Lubomir Penev
Dark Nexxus
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Posted - 2010.02.15 18:37:00 -
[30]
Originally by: Nuthyn Edited by: Nuthyn on 15/02/2010 17:59:30 Is the Dread Gurista XL Booster the same as the Caldari? I mean the stats. Arent they basically the same??
Yup. Sometime cheaper too but way less supply. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
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