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Thunder1971
Caldari Virtual Warriors IMPERIAL LEGI0N
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Posted - 2010.01.06 05:40:00 -
[1]
ATM there is nothing in a POS to repair your ships. I know there is a way to put shiprepping modules in your hangar. But switching out is a pain.
The modules.
One could either create a module that:
Reps al kinds of damage, one at a time. (ex. first hull then armor, then shields)
One module with add-ons (one for each rep type).
or 3 seperate modules (one for each rep type).
These modules can either be seperate modules to put in the POS bubble, but that might crowd it.
Another option is add/ build 1 all-rep module, or in the other case 3 seperate modules to your tower.
How to use it?
Operating ranges for the module can depend on the size of the tower. This to make it impossible to rep ships that are constantly moving in and out of the shield to attack and rep. There should be a considerable distance covered from the shield to the max rep distance. It could also be limited to battleship size max. Or the hitpoints repped could be decent for a BS but meaningless for capital ships.
For large towers the module can have a lock and operating range of 2000m unmanned. Or manned from 3 to 6 km depending on skills. It can only rep ships inside the POS and needs to be installed at close range from the POS tower. Or as mentioned above it could be an add-on module for the POS tower?
Mentioned ranges can vary, the ones mentioned are merely examples. When there is nobody in the POS that can man the module the pilot manipulates the module to rep his own ship. He moves his ship within 2500m of the module and chooses "rep my ship" from the list.
When somebody wants to man it, it works like the POS guns.
Skills can be added too the corporation skill list. A basic in-POS repping skill increasing the rep range. Lvl 1 to be able to self rep (unmanned). Lvl 4 needed to man it and rep other ships. Also needs anchoring 4 or 5.
An advanced skill increasing the rep amount. Needs anchoring 5 and "rep range" 5. Depending on factors the dev's may come up with it can be from 5% up to 10% per level.
My 2c.
"comrades in arms know the meaning of true friendship". |

darius mclever
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Posted - 2010.01.06 06:27:00 -
[2]
logistic ships, carriers and nanite repair paste is all you need. having a module like that would make it too easy to repair in hostile space. why would you fight over stations with repair service if you can just have the same on the pos for free? also it would make living in wh space too easy. wh space is meant to be tough.
that said ... i cant really support it.
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Thunder1971
Caldari Virtual Warriors IMPERIAL LEGI0N
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Posted - 2010.01.06 14:47:00 -
[3]
Edited by: Thunder1971 on 06/01/2010 14:48:59 Fair enough.
There is not always somebody around that can fly a carrier, logistics or anything else for that matter. And you can't repair your shield, armor, hull with repair paste. So you are doomed to go through the module switching.
Best regards,
S "comrades in arms know the meaning of true friendship". |

Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.01.06 15:30:00 -
[4]
There is a reason I pack a cruiser for WHS ops.... one fitted with various remote reppers....
It's not an impossible feat.... and it doesn't need to be logistics.
It's called using your head. :) ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

EdwardNardella
Capital Construction Research
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Posted - 2010.01.06 19:19:00 -
[5]
This would be quite convenient, but give it severe limitations, like only one per pos and only able to rep one person at a time SLOWLY. Also make it able to rep drones. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Thunder1971
Caldari Virtual Warriors IMPERIAL LEGI0N
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Posted - 2010.01.07 07:01:00 -
[6]
Originally by: Drake Draconis one fitted with various remote reppers....
Here again you have to be with 2...1 with the remote reps and the ship that needs repairing.
The idea is to have an installation that is dedicated to repping so you can do it alone without having to drag shipmodules back and forth for the internal reppers.
In combat situations, ships can then be repped inside the POS and go back out to fight faster then they can now.
And I also do agree that there need to be limitations. "comrades in arms know the meaning of true friendship". |

Keilas
Raata Invicti Undivided
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Posted - 2010.01.07 07:19:00 -
[7]
Being that remote Hull rep is a right, nigh unused pain in the backside, it would certainly be handy to have a support facility like this one.
It'd also encourage folks to continue residing in WH space, admittedly. Whether that's a plus or a minus is a moot point, though.
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SupaKudoRio
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Posted - 2010.01.07 11:20:00 -
[8]
I like this, though it will need to be balanced by requiring minerals and/or only capable of repairing structure damage. Load up it's bay with a proportion of minerals (or perhaps a new commodity item; Nanite Repair Blocks, anyone? NaRBs!) and it'll get to work on your ship for you.
On another note, how do you like your pods in the morning? |

Maxsim Goratiev
Imperium Technologies
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Posted - 2010.01.07 14:43:00 -
[9]
why not have a module tha consumes minerals in order to repair ships and modules? ofcource you can bring a bunch of remote-reps with logistics, but i cannot see any reason why having a pos module like this, that makes life easier, would be a bad thing.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.01.07 17:29:00 -
[10]
Originally by: Thunder1971 ATM there is nothing in a POS to repair your ships. I know there is a way to put ship repping modules in your hangar. But switching out is a pain.
Although I was indeed courteous enough to read the rest... I could have easily stopped here.
You're in a POS. Anchor a Ship Maint Array, and swap modules if you're hurting. While you're inside the shield, you don't need that DCU or that Webber. So swap those out for armor and hull reppers, and let them mend. While those are working, your shields are naturally regenerating on their own too.
When its all fixed, swap back out again, and go about your business.
Otherwise, what you're asking for, will only receive the same criticism that "station hugging" does today.
Fight, fight, fight... duck under the shield (inside the station), run the repper (pay a repair bill), then head back out for more pewpew.
Just use the ship modules. There are a great many things CCP needs to add to the game, but lazy man's reppers are not among them. |
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Adria Sheridan
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Posted - 2010.01.07 17:56:00 -
[11]
I would suggest a repair bay addition to the SMA that works like an SMA but repairs any ship AND Drones / Sentries / Fighters / Fighter Bombers put inside over time.
This would use a varient of repair paste. Thus local reps can still be used for fast repairs. If the paste is made player makeable from BPOs sold on the market then it provides another consumable resource.
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Kodocha
Ikon Heavy Industries
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Posted - 2010.01.08 10:47:00 -
[12]
I would like to see the ability to repper ships and mods in a POS environment especially Drones however I think It would perhaps make it a bit too easy... Perhaps if ships that are parked in a Ship Maint array say... overnight would slowly regenerate armor and structure automatically... but it would have to be parked in there for a minimum of 6 hours or so in order to receive effect...
or an option made avail to repair ship in maint bay which it would tell you locks this ship out for x amount of time until repairs are finished and the ship is stuck in the maint bay until repairs are completed... the amount of time depending on the ammount of damage needing to be repaired...
not really paying attn to this thread just felt like tossing in 2 cents and seeing if I hear back about it thru other channels.
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Bunyip
Center for Advanced Studies
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Posted - 2010.01.08 16:16:00 -
[13]
I had this idea, but in a variant. If ship assembly arrays build the ships, shouldn't they also be able to repair them? What if they required a number of minerals and an amount of time based on the damage to the ship? Therefore a 40% damaged ship would require 40% of each mineral required to make the ship and 40% of the time it takes to manufacture the ship.
I had a variant of that listed in my POS mechanics proposal listed here: POS Mechanics Redesign.
"May all your hits be crits." - Knights of the Dinner Table. |
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