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Cearain
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Posted - 2010.01.06 22:02:00 -
[1]
In order to plex in fw you give up free time that is often spent alone with a button and some npcs, waste ammo, blow standings with one of the 4 major empires, and you are forced to fly somewhat pve ships. What do you get? Minimal lp much less than you could get for a mission and maybe a medal. Is there any wonder that big fights over plexes/occupancy are rare?
I propose ccp makes plexing/occupancy valuable. There are *many* potential ways to do it from lp to sov mechanics. But the purpose of this thread is to just to see if players agree that FW plexing should yield more than it currently does. Please give your view and/or discuss the advantages and disadvantages of this proposal.
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Cearain
ReSlavers
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Posted - 2010.01.11 16:14:00 -
[2]
Well I'll support the idea - and not just because it's my own idea. 
The purpose of this thread is to have people speak up on a single fairly defined issue: Should plexing/occupancy have more value than it currently does? A few of the fw threads have more than one thing they are trying to propose or are so vague like "fix fw" - whatever that might mean - that I'm not sure what people are acually supporting.
To my mind this is the most important question that needs to be answered. Because if it is answered in the negative, then most fw pilots wont really care about all the other issues surrounding plexing - as they will continue to play as if the plexes/occupancy mechanic doesn't exist.
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Andreus LeHane
Gallente Mixed Metaphor
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Posted - 2010.01.11 17:42:00 -
[3]
Not supported. Factional warfare is irretrievable. The only solution is to shut down FW permanently. -----
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Avatoin
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Posted - 2010.01.13 16:01:00 -
[4]
The problem with FW is that people don't live in the space they control and their is no leadership, the plexing mechanic doesn't support fleets or commitment, and most importantly the money making mechanic is both unsafe and isn't tied to the territory holding mechanic.
1. There needs to be a way to create an offical coalition between corporation (ie an alliance) to create a large community with a clear leadership strucute to with the mindset of controlling territory. 2. Taking dungeons can often be done with few people, allowing one person or a small group to take an entire system. An inty for example can often fly much faster than the weapons of the NPCs can hit them, meaning one person can fly around the beacon forever with little danger. Instead the beacons should probably be changed so that its health has to be taken to zero and with a reinforce timer and possible all beacons have to be captured in x amount of time. 3. The top issue with FW is that conquering territory has little to do with who lives in the territory and how those who live there make their money. In 0.0 alliances are often fighting for resources, such as belts, moons, rats, etc. and have to live in those areas to make sure they have quick access to it. In FW conquering a territory doesn't provide them resources or control. The militia can't prevent enemy milita from using the stations and controlling the moons doesn't mean much and the rats and belts are all that great either. Therefore a militia needs access to new valuable resources by conquering territory so that they ahve both reason to defend, conquer and populate their systems. |

Jin Nib
Resplendent Knives
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Posted - 2010.01.13 17:13:00 -
[5]
Originally by: Andreus LeHane Not supported. Factional warfare is irretrievable. The only solution is to shut down FW permanently.
Clearly this is a nuanced and enlightened view that you have come to after great amounts of effort. There is a lot of interest in FW, from those within as well as from those without who open up threads every week asking how FW is. The sheer amounts of threads on the subject of flawed FW mechanics is enough to belie your trite, and pointless statement.
Anyways threads dealing with FW here: Linky, and Here, and Here. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.01.13 19:38:00 -
[6]
If you feel like you are wasting time then why do it?
Offensive plexes can be rather lucrative ISK wise, loads of tags especially from larger mediums and majors plus the mod drops .. several million per plex easy.
Use the probes to scan out exploration sites while baby-sitting timer, bookmark them and run them afterwards, huge money to be made from the right sites.
Originally by: Andreus LeHane Not supported. Factional warfare is irretrievable. The only solution is to shut down FW permanently.
This man pretty much hit the nail bang on. There are so many bugs and flawed mechanics that any salvage operation is doomed to fail miserably. Every bug they have squashed so far has introduced multiple new ones and almost every change they make to Eve not related to FW introduces bugs .. the mash-up of code they used to create "the thing" ties into so many aspects of Eve that you can't "fix" it.
Shut it down and re-do the whole damn thing and then start up again.
Not supported.
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