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Kahla Rage
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Posted - 2010.01.07 14:14:00 -
[1]
I've read through Evelopedia and I'm still somewhat fuzzy on some details for how pods work. Do pilots ALWAYS reside within the pod while in ships, and control their craft from inside there? Or is it something they need to escape to and get inside in cases of emergency? The readings tend to indicate the former, but some of the scientific articles explaining the difficulty in adapting the technology from the Jovian anatomy was problematic.
Thanks.
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Mielono
Caldari SWARTA
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Posted - 2010.01.07 14:26:00 -
[2]
As far as I know we are always within the pods once our ships leave dock, unless in the stories we specifically leave them, as for adapting the technology the Caldari handled it near the end of the Pod and the Clone short story, but mostly by adapting their anatomy to the pods.
Even though it is not mentioned I do not think the original body of any capsuleer is used in a pod, it is always a clone, which means you are quickburned into a clone before you ever set foot in your first ship capable pod.
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Ezekeil Rage
Caldari School of Applied Knowledge
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Posted - 2010.01.07 14:30:00 -
[3]
I suppose that explains how one person is able to handle one giant capital ship, but it kind of kills any "walking around the deck" type of story telling.
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Zeredek
Gallente Blue Republic
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Posted - 2010.01.07 15:24:00 -
[4]
You can't leave your pod when in a ship in space, with the exception of Cross-capsule ships (None of which are useable in-game though)
And your original body is used until your first death (Getting podded) afterwards you are cloned. This leads to capsuleers experiencing "afterlife experiences" when the original body dies.
Zeredek Not a moderator
Originally by: Rolk Anderson Words cannot describe the hatred I feel for you Zeredek.
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Vinoda
Gallente The Soul Society Pax Romana Alliance
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Posted - 2010.01.08 05:17:00 -
[5]
I thought this was a topic on how spaceships worked.
The way I understand it, capsuleers are connected to the capsule and are bound to it, only a few can step away from it after a special disconection, while others remain forever bound. Maybe it depends on the quality of the clone. SAVE those who are defenseless and innocent... KILL EVERYONE ELSE!
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Odilon Raennere
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Posted - 2010.01.08 11:30:00 -
[6]
Originally by: Ezekeil Rage I suppose that explains how one person is able to handle one giant capital ship, but it kind of kills any "walking around the deck" type of story telling.
I maintain that my character sometimes uses a program to transmit a holographic image of himself in uniform into vital control areas of the ship while in flight in order to 'walk the deck' and interact with the crew more directly.
--==<<|[|[]|]|>>==--
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.01.08 15:18:00 -
[7]
Originally by: Vinoda I thought this was a topic on how spaceships worked.
The way I understand it, capsuleers are connected to the capsule and are bound to it, only a few can step away from it after a special disconection, while others remain forever bound. Maybe it depends on the quality of the clone.
No. What differentiates capsuleers from regular humans is that all capsuleers can get in and out at will, whereas an ordinary human becomes "mindlocked" when they exit the capsule - effectively stuck fully conscious in a body that for all intents and purposes appears catatonic, with no known cure. Pilots can and do spend up to a few days in the pod at a time, but they have to emerge quite regularly, if only because the goo needs changing. - Verin "Stitcher" Hakatain. |
Matanui1488
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Posted - 2010.01.09 03:03:00 -
[8]
Originally by: Stitcher
Originally by: Vinoda I thought this was a topic on how spaceships worked.
The way I understand it, capsuleers are connected to the capsule and are bound to it, only a few can step away from it after a special disconection, while others remain forever bound. Maybe it depends on the quality of the clone.
No. What differentiates capsuleers from regular humans is that all capsuleers can get in and out at will, whereas an ordinary human becomes "mindlocked" when they exit the capsule - effectively stuck fully conscious in a body that for all intents and purposes appears catatonic, with no known cure. Pilots can and do spend up to a few days in the pod at a time, but they have to emerge quite regularly, if only because the goo needs changing.
yeah the pod goo gets some brown floaty things in it now and again and the color changes due the pilot relieving themselves. |
Toshiro GreyHawk
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Posted - 2010.01.12 13:54:00 -
[9]
My understanding is:
1) You are in a pod if you are undocked as the pod is what enables you to withstand the G forces inherent in high speed space flight/maneuvering. 2) You can exit the pod when docked => that you might Walk In Stations ... 3) That there are crews to your ships.
This would imply that - the crew are in pods too.
There are a number of break downs to this, such as, if you have a crew - then when the ship blows up - none of their capsules are on screen.
Yes this does tend to impact much of what we are familiar with from Scotty in the Jefferies tubes fixing the flux capacitor by reversing their polarity. Essentially ... if everyone aboard is in pods then they must be using robots or remote controls to repair/manage the equipment.
Orbiting vs. Kiting Faction Schools |
Esna Pitoojee
Amarr TalCorp Enterprises
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Posted - 2010.01.12 17:59:00 -
[10]
Originally by: Toshiro GreyHawk
My understanding is:
1) You are in a pod if you are undocked as the pod is what enables you to withstand the G forces inherent in high speed space flight/maneuvering. 2) You can exit the pod when docked => that you might Walk In Stations ... 3) That there are crews to your ships.
This would imply that - the crew are in pods too.
There are a number of break downs to this, such as, if you have a crew - then when the ship blows up - none of their capsules are on screen.
Yes this does tend to impact much of what we are familiar with from Scotty in the Jefferies tubes fixing the flux capacitor by reversing their polarity. Essentially ... if everyone aboard is in pods then they must be using robots or remote controls to repair/manage the equipment.
1) It's not so much the G forces the pod protects you from as a sort of sickness brought on by repeated exposure to FTL travel. Crew need to take drugs to counteract the sickness, as they are not in capsules (if anyone can remember what this sickness called, please say. I can never remember it). 2) Correct. 3) Also correct
So, the crew is on your ship, but not in capsules. It's a generally accepted concept among RPers/fiction writers that when your ship goes down, the crew have a chance to run for escape pods (different from your pod, think 5-10 man lifeboat with one compartment on the inside), although the success of doing so is dependant on the time they have to do so - if you are primaried by a large enemy fleet and ripped apart by them in less than 10 seconds, not many are going to get out. If you are picked apart by several frigates over the course of 30-40 seconds, more are going to be able to escape once it's clear you are going to go down. ----------------------------------------------
Say "Amarr ships suk, lol." I dare you.
My statments do not represent the opinions, views, or actions of my corp. |
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Jianni Sotaku
Eleutherian Guard
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Posted - 2010.01.13 14:10:00 -
[11]
Originally by: Toshiro GreyHawk
This would imply that - the crew are in pods too.
There are a number of break downs to this, such as, if you have a crew - then when the ship blows up - none of their capsules are on screen.
Yes this does tend to impact much of what we are familiar with from Scotty in the Jefferies tubes fixing the flux capacitor by reversing their polarity. Essentially ... if everyone aboard is in pods then they must be using robots or remote controls to repair/manage the equipment.
Inertial Dampers, or some such technology. Offset the massive power of ships accelerating and moving about through some kind of... thing.
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Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2010.01.15 02:35:00 -
[12]
Originally by: Toshiro GreyHawk
My understanding is:
1) You are in a pod if you are undocked as the pod is what enables you to withstand the G forces inherent in high speed space flight/maneuvering. 2) You can exit the pod when docked => that you might Walk In Stations ... 3) That there are crews to your ships.
This would imply that - the crew are in pods too.
Not necessarily. The purpose of the crew could well be to do the stuff that you can't do while in a pod. As I understood it, the pod is meant to be the command hub, but the crew occupy the rest of the gigantic monstrosity that is your ship, running around and dying in droves when your ship dies - either because they couldn't make it to escape pods, or because those escape pods wandered into the smartbomb that killed you and so forth.
-Eva-
Electus Matari - taking it one bad guy at a time |
Mithfindel
Aseyakone
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Posted - 2010.01.18 10:38:00 -
[13]
Also noteworthy, ships with better FTL drives (warp/jumpdrives) do have less severe effects of the transit syndrome. (Can't remember the name either, in Battletech the Transit Disorientation Syndrome is essentially the same thing.)
And yes, specially trained people with good genes can technically enter and exit pods at will, and as such, are not tied to their pods. As noted, the vast majority of the ships do not have equipment to manage the pods, making the pilot "trapped" in the pod. Of course, our ships have at best thousands of cubic meters of empty space (for cargo), so technically it should be possible to fit a pod gantry there. (Might also be a licensing thing, though that said Rorquals and Titans at least have cloning stations available.)
The ship controls and status are mapped on the commander's senses, possibly depending on preference. (So some might prefer numeric displays, whereas some might feel pain when getting hull hits.) Outside of the pod the pilot would be very vulnerable in case the ship would be destroyed (potentially dying permanently, assuming no mind state backups). Additionally the pod gives superior situational awareness and command ability, as technically the pod pilot can give commands to specific stations instead of relaying the said commands via a chain of bridge officers (and possibly doing things like fine-tuning targeting data as it is being fed to the gunners, i.e. motion prediction skill etc.)
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Sue MeiWydoncha
Caldari DineNdash Salvage
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Posted - 2010.01.19 00:04:00 -
[14]
Perhaps what seperates a capsuler from a ordinary human is the lucid dreamlike conciousness sort of thing.... A capsuler has evolved to remain aware in a state where a ordinary human would go into suspended animation? So a capsuler's mind is connected to the ships sensors... he sees as the ship sees. A capsulers mind doesn't have to go from thought to hand...he thinks to turn the ship and the ship turns...
Of course evolution is slow and so we need to exercise, stretch, walk, get our heart rate up........we are still human after all. Maybe I should get out of my computer chair once in a while too?
So all the writting I've done so far is crap. But cool enough, we're having fun anyhow.
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Mithfindel
Aseyakone
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Posted - 2010.01.19 12:20:00 -
[15]
Loaning from Battletech, there's a similar connection where a type of mechs is piloted with the aid of a mindlink - essentially, the pilot becomes the machine. According to BT's source material, the mindlink is addictive, and may cause psychological issues (like believing that you're invincible while in the thing, huge downers when not linked). Oh, it also corrupts the brain in the long run.
Back to the point: Some capsuleers might not be very willing to exit their pods, or perhaps, exit their pod only to enter another pod as quickly as possible. While inside, they're immortal, when not in the pod they are vulnerable. Cue the crazy Titan commanders who haven't even been inside a station in a few years.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.06 02:48:00 -
[16]
a big reason for the pod is to replace expensive hard to replace command crews. using Star Trek as an example, loosing the bridge crew of the enterprise would be a big hit to starfleet as they are very experienced. throw Picard in a pod and you get that experience in a nice safe shell that beams the brain pattern back to the nearest starbase when a warbird scores a clean shot at the warp core and you keep that command experience alive.
my guess is in lore you could have empire pod ships in fleets with normal ships, and the pod ship would serve as a command and control ship. and by the pod pilot being able to assimilate more info then a normal crewed ship they could send out the most important data to the fleet allowing them to "hit harder" by shooting weak spots in enemy shields or gain more accurate targeting on pesky frigates.
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Thgil Goldcore
Amarr Beyond Uprising
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Posted - 2010.02.06 09:59:00 -
[17]
I have read the book and most the cronicles and other lore and I think it works out something like this.
Your capsule is connected by circuitry alone to the ship. There is no way for you to enter the area of the ship in which the crew resides. The capsuleers mind is so well trained and enhanced that it can manage almost every major system on it, which is why you remain in the capsule.
While in the capsule you can last months without any outside assistance. although you cannot leave the capsule without outside help, and while connected to a ship its just that much longer. to leave the capsule it either needs to be destroyed, or special equipment on stations (or in rare cases ships).
Your crew do not have any form of protection from jump sickness, asside from getting used to it and perhaps a few seats with safety straps, so yes, if you make multiple jumps rapidly they are greatly impaired. However they are not required to run most major systems on the ship. Your guns will still fire without crew, your cap will keep charging, and so on.
The crews job on a ship is to maintain the ship in ways you in the capsule cannot. Changing and replacing parts while in space. Moving fuel cells around and the like. Without a proper crew on a sizable ship it would slowly degrade and lose functionality.
Lastly capsuleers don't play by normal rules. You aren't bound by any human needs. while in your capsule you don't need food or shelter. You don't fear death and there is no punishment any one can do to you which has any lasting effect. You cant be killed, physically harmed, restrained, imprisoned or anything. So the only way the empires or COMCORD can do anything to you is to hurt your wallet by blowing up your ****.
so your basically a god (or goddess as the case may be).
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.06 12:10:00 -
[18]
one good reference to look at is the "Brain Ships" series by Anne McCaffrey. In that setting, those born with genetic defects that would physically cripple (or kill) them but who are otherwise mentally normal are installed in a "shell" at birth that functions much like the pod in EVE, with the exception that shells are semi-permanently installed in something.
The protagonists of the series tend to be ships. Not pilots, like in EVE, but rather they think of themselves as actually being the ship, seeing as it's pretty much the only body they've ever had. But the supporting cast has included a guy who was the "brain" for a thirteen kilometer space station, three stock exchange operators, the administrator of a hospital station, the overseer of a frontier colony and several scientists.
The thing is, pod technology allows the user to intuitively and easily collate, manage and direct dense information streams with much less effort than a non-podder could manage. On ships, that means that the pod fills the dual role of CIC and helm. There are all sorts of potential civilian applications for the technology as well. One of the chronicles, for instance, covered an FTL communications "operator" who worked using pod tech. I like the idea that the SCC employ a number of pod-bound operators to manage the Yulai stock exchange as well, as would big market systems like Jita and Rens.
Other applications would include High-Performance Computing administration (if there were an equivalent to EVE inside EVE, then Tranquility might well have a pod admin plugged in at all times), military listening posts (one capsuleer listening to all the data coming through the outpost's sensors), docking control managers at busy stations, control tower managers at spaceports, CCTV monitors (can you imagine a normal human trying to keep an eye out for shoplifters in the Rens bazaar?) disaster relief co-ordination (in the EVE equivalent of the Haiti quake, rescue workers would have capsule operators handling the logistics) and so on.
In short, anywhere you have a lot of data flying about the place very fast, you want a trained capsuleer plugged into it. A podder can thrive on information throughput that a team of fifty people could just about manage with the added bonus of being more reliable, efficient and quick. It would probably be more economical, too. Rather than hiring three shifts of fifty for a round-the-clock job, you just need three podders plus a couple of support techs per pod. Even assuming you pay the podder a MUCH bigger personal wage than each individual member of the conventional team gets, you're still probably saving money on salaries. You could replace fifty people with one, and pay that one twenty times as much - net saving: thirty people's worth.
the tricky part for a podder is when they need somebody to tote that barge, lift that bale. being a perfectly-tooled machine for data mining and usage does you no good whatsoever if a chemical leak on deck seventeen has caused a fire that's threatening to cook off the 1400mm howitzer rounds in gun three's magazine. so you need emergency repair techs and maintenance crew. Then you need medical, quartermaster and security to look after them, plus an Executive Officer to keep them all in line.
your pod does three things: it protects you from "cynosis" (warp/jump disorientation psychosis), clones you if need be, and grants the incredible prowess with data and multitasking I described above. That's about it. It's not an indefinite immortality chamber that you can't leave or wouldn't want to. In fact, it's described in setting as being very unpleasant at times. - Verin "Stitcher" Hakatain. |
Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.07 04:38:00 -
[19]
another odd aspect of space flight in EVE is how slow we travel at sublight. our super advanced space ships are much slower then the space shuttle(shuttle cruises at 7800+ m/s in space).
but a theory i have is that our ships are always moving and the listed speed is our speed above what is needed to hold a position.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.07 12:46:00 -
[20]
Originally by: Viktor Fyretracker another odd aspect of space flight in EVE is how slow we travel at sublight. our super advanced space ships are much slower then the space shuttle(shuttle cruises at 7800+ m/s in space).
but a theory i have is that our ships are always moving and the listed speed is our speed above what is needed to hold a position.
bear in mind, our shuttle is in free-fall, meaning that it can move at whatever the hell speed it likes, provided it accelerates for long enough.
EVE ships experience "drag" because of their warp cores - for them, constant thrust = constant speed, unlike with the real shuttle.
I bet if you took the shuttle and tried to fly it through a fluidic space with the approximate viscosity of WD-40, it'd be pretty slow too. - Verin "Stitcher" Hakatain. |
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Zarofdium
Caldari Imperial Syndicate Forces Systematic-Chaos
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Posted - 2010.02.22 03:18:00 -
[21]
In my mind I always envisioned the pseudonym of pod usage being similar to the explanation of disembodied brains and psyches as chronicled in the DUNE universe.
Cymeks and Cogitors are known as machines with 'human minds.' They are essentially organic bodies supported in electra-fluid, able to interchange their forms and control a variety of hardware, mechanical forms, and ship types. Thoughtrodes connect vital parts of the brain directly into the control interface of a ship (commands travel directly to the user interface).
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Kyra Felann
Gallente
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Posted - 2010.02.27 10:18:00 -
[22]
Originally by: Mithfindel Back to the point: Some capsuleers might not be very willing to exit their pods, or perhaps, exit their pod only to enter another pod as quickly as possible. While inside, they're immortal, when not in the pod they are vulnerable. Cue the crazy Titan commanders who haven't even been inside a station in a few years.
The Incarna teaser trailer supports this. Watch it if you haven't already.
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