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voidvim
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Posted - 2004.11.20 15:32:00 -
[1]
with shiva tech II parts can be built from blueprint, the materail's come pilot owned space stations, how will this effect the price of tech moduals and ships ? also with backwards engeering of meta moduals (if not just a rumer)and level 4 mission give empire pilots acess to meta moduals as well. Then their the nock-on effect to tech I price and common mineral becomeing cheaper due to mining barges and modulated mining laser.
so whats your opinion ?
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voidvim
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Posted - 2004.11.20 15:32:00 -
[2]
with shiva tech II parts can be built from blueprint, the materail's come pilot owned space stations, how will this effect the price of tech moduals and ships ? also with backwards engeering of meta moduals (if not just a rumer)and level 4 mission give empire pilots acess to meta moduals as well. Then their the nock-on effect to tech I price and common mineral becomeing cheaper due to mining barges and modulated mining laser.
so whats your opinion ?
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voidvim
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Posted - 2004.11.26 11:27:00 -
[3]
Edited by: voidvim on 26/11/2004 11:30:42 oh also Tech II cargo expander now availbe that give 29.5 more space how will these effect things ?
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voidvim
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Posted - 2004.11.26 11:27:00 -
[4]
Edited by: voidvim on 26/11/2004 11:30:42 oh also Tech II cargo expander now availbe that give 29.5 more space how will these effect things ?
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voidvim
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Posted - 2004.11.26 12:26:00 -
[5]
will the market get flooded with tech II in a few weeks after every body as got the POS up and running ?
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voidvim
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Posted - 2004.11.26 12:26:00 -
[6]
will the market get flooded with tech II in a few weeks after every body as got the POS up and running ?
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voidvim
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Posted - 2004.11.26 19:27:00 -
[7]
thanks Ruffio Sepico 
I'm trying to understand the long term effect exodus will have on the market and miner, builders and traders
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voidvim
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Posted - 2004.11.26 19:27:00 -
[8]
thanks Ruffio Sepico 
I'm trying to understand the long term effect exodus will have on the market and miner, builders and traders
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voidvim
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Posted - 2004.11.26 21:48:00 -
[9]
missiles now are100 per run, instead of 10 heres a link to the factory section
http://oldforums.eveonline.com/?a=topic&threadID=126562
this will also chnage the eve market quite a lot
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voidvim
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Posted - 2004.11.26 21:48:00 -
[10]
missiles now are100 per run, instead of 10 heres a link to the factory section
http://oldforums.eveonline.com/?a=topic&threadID=126562
this will also chnage the eve market quite a lot
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voidvim
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Posted - 2004.11.27 17:22:00 -
[11]
pos running cost for a basic control tower are as follows
ItemAmount Cost pertotal Enriched Uranium: 44886ú19,544.00 Oxygen: 5090ú4,500.00 Mechanical Parts: 5450ú2,250.00 Coolant: 814000ú112,000.00 Robotics: 16212ú6,212.00 ú144,506.00Non- ice products
Helium Isotopes: 15002500ú3,750,000.00 Liquid Ozone: 1503500ú525,000.00 Heavy Water: 1503500ú525,000.00 ú4,800,000.00ice products
ú4,944,506.00grand total
ú3,468,144.00With out ice products a day ú24,277,008.00With out ice products a week
ú118,668,144.00A day ú830,677,008.00A week
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voidvim
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Posted - 2004.11.27 17:22:00 -
[12]
pos running cost for a basic control tower are as follows
ItemAmount Cost pertotal Enriched Uranium: 44886ú19,544.00 Oxygen: 5090ú4,500.00 Mechanical Parts: 5450ú2,250.00 Coolant: 814000ú112,000.00 Robotics: 16212ú6,212.00 ú144,506.00Non- ice products
Helium Isotopes: 15002500ú3,750,000.00 Liquid Ozone: 1503500ú525,000.00 Heavy Water: 1503500ú525,000.00 ú4,800,000.00ice products
ú4,944,506.00grand total
ú3,468,144.00With out ice products a day ú24,277,008.00With out ice products a week
ú118,668,144.00A day ú830,677,008.00A week
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voidvim
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Posted - 2004.11.28 22:15:00 -
[13]
Originally by: Warm0nger I thought the mechanical parts -n- stuff was a one-time startup cost.. then the ice minerals hourly
from this pos guide http://www.hktek.net/eve/posfaq.php
Resource Requirements per HOUR: ? Enriched Uranium: 4 units ? Oxygen: 50 units ? Mechanical Parts: 5 units ? Coolant: 8 units ? Robotics: 1 unit
? Nitrogen Isotopes: 1500 units (used by Caldari towers only) ? Helium Isotopes: 1500 units (used by Amarr towers only) ? Oxygen Isotopes: 1500 units (used by Gallente towers only) ? Hydrogen Isotopes: 1500 units (used by Minmatar towers only) ? Liquid Ozone: 150 units (rate of usage varies on the Control Tower's power usage) ? Heavy Water: 150 units (rate of usage varies on the Control Tower's CPU usage) ? Strontium Clathrates: 450 units (used only when the tower is in 'Reinforced Mode')
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voidvim
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Posted - 2004.11.28 22:15:00 -
[14]
Originally by: Warm0nger I thought the mechanical parts -n- stuff was a one-time startup cost.. then the ice minerals hourly
from this pos guide http://www.hktek.net/eve/posfaq.php
Resource Requirements per HOUR: ? Enriched Uranium: 4 units ? Oxygen: 50 units ? Mechanical Parts: 5 units ? Coolant: 8 units ? Robotics: 1 unit
? Nitrogen Isotopes: 1500 units (used by Caldari towers only) ? Helium Isotopes: 1500 units (used by Amarr towers only) ? Oxygen Isotopes: 1500 units (used by Gallente towers only) ? Hydrogen Isotopes: 1500 units (used by Minmatar towers only) ? Liquid Ozone: 150 units (rate of usage varies on the Control Tower's power usage) ? Heavy Water: 150 units (rate of usage varies on the Control Tower's CPU usage) ? Strontium Clathrates: 450 units (used only when the tower is in 'Reinforced Mode')
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