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Thread Statistics | Show CCP posts - 4 post(s) |

Miyamoto Uroki
Caldari Black Thorne Corporation
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Posted - 2010.01.14 08:46:00 -
[31]
give give give give..
If that's what I think it is, brilliant. Now just add directional thrusters to the ship models that fire accordingly... Battlestar galactica, here I come..
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Zargyl
Black Thorne Corporation Black Thorne Alliance
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Posted - 2010.01.14 11:47:00 -
[32]
Originally by: Captian Conrad YES! DO IT! YES!, just like most scfi shows where ships skid when turning hard and looks very cool :D, never like my maelstrom "magically" flipping itself in seconds 
A yes please from me as well! /me also votes for implementation
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.01.14 12:27:00 -
[33]
Originally by: CCP Atlas
Quote: So no more freighters warping sideways?
Indeed. 
What, even if we web them from a standing start? I suppose now they're just going to pirouette and vanish (apparition, anyone)? --- 34.4:1 mineral compression |

NightmareX
Infinitus Odium Scum Alliance
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Posted - 2010.01.14 17:44:00 -
[34]
Physics fixes, it's about damn time the physic engine gets updated .
Director of Infinitus Odium. |

Draco Argen
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Posted - 2010.01.14 18:27:00 -
[35]
This is far more realistic. For those of you who played Elite and were happy switching off the assisted mode then you might agree :)
You thrust in direction A and then turn you shouldn't change direction at all unless your rear thrusters are firing. In Elite this made combat a loada fun as your vector wasn't related to where you shot your forward guns :D
Welcome to space people.
I will miss my break dancing Raven spin but This will feel much better. +1 for this on Align too. (Imagine watching a 150man fleet of BS doing this)
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Horribad
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Posted - 2010.01.15 01:19:00 -
[36]
Except the graphical alignment will be even more incorrect than the current implementation. A horrible idea.
If you want to change the way ships align, ACTUALLY change it. Don't just change the way they APPEAR to align.
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Vhedrish Nell
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Posted - 2010.01.15 07:44:00 -
[37]
While it does look much cooler, I wouldn't want to see it implented at all unless there were either some setting to allow you to graphically see your velocity vector, or a gauge that gave you the time remaining for your velocity vector to match the direction you're facing or somesuch. Being able to look at something to get an idea of how long it'll be till you can warp is pretty important in this game.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.01.15 08:46:00 -
[38]
Originally by: Vhedrish Nell While it does look much cooler, I wouldn't want to see it implented at all unless there were either some setting to allow you to graphically see your velocity vector, or a gauge that gave you the time remaining for your velocity vector to match the direction you're facing or somesuch. Being able to look at something to get an idea of how long it'll be till you can warp is pretty important in this game.
Indicator for the velocity vector would be a good thing to have, but honestly the new way seems much better and in most cases your own flying experience combined with the velocity gauge will tell you relatively accurately what you want to know.
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Borgh Brainbasher
Path of Now and Forever
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Posted - 2010.01.15 10:04:00 -
[39]
there already is a gauge to guestimate when you will warp, the blue needle below the capacitor. If its full, you warp within half a second.
also, for the people nitpicking the physics, eve takes place in a sort of viscous goo that ignores all the rules of hydrodynamics where you need to fire all your thusters all the time (even when put outside the universe by warp) so any fix to make it more realistic is a +1 in my book.
Quote: you are on the pvp only server
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Doctor Penguin
Amarr Sacred Templars Black Swan.
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Posted - 2010.01.15 10:38:00 -
[40]
Hey GingerDude, any idea if this feature will make it in as part of a patch? I'd hate to have to wait for the next expansion for this.
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CCP GingerDude

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Posted - 2010.01.15 13:43:00 -
[41]
Originally by: Doctor Penguin Hey GingerDude, any idea if this feature will make it in as part of a patch? I'd hate to have to wait for the next expansion for this.
Only what is on SiSi now will be included in the upcoming patch.
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Grez
Fairlight Corp Rooks and Kings
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Posted - 2010.01.15 13:51:00 -
[42]
Originally by: Horribad Except the graphical alignment will be even more incorrect than the current implementation. A horrible idea.
If you want to change the way ships align, ACTUALLY change it. Don't just change the way they APPEAR to align.
Wat? You make no sense. The graphical alignment will be CORRECT, not 'even more incorrect' :S. ---
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Draco Argen
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Posted - 2010.01.15 14:53:00 -
[43]
Originally by: Borgh Brainbasher there already is a gauge to guestimate when you will warp, the blue needle below the capacitor. If its full, you warp within half a second.
Gestimate is the right word, due to the direction as well as % velocity being so significant you can easily have the "blue bar" at full and be far from actually warping. If going from a stand still, or heaven forbid in a straight line then it is very accurate. But that happens less often than you'd like. Still despite the absence of a real progress bar indicator thingy i'm still +1 this change.
Truth be told the whole 80% thing is also pants. Why could the percentage of your speed make any difference how easy it is to warp?! Speed relative to mass, or engine power output or time would be far more realistic. But doesn't it make a very cool Game mechanic gimmic with Webs and MWD "gear dropping". Complete rubbish, but really fun. 
Originally by: Borgh Brainbasher
also, for the people nitpicking the physics, eve takes place in a sort of viscous goo that ignores all the rules of hydrodynamics where you need to fire all your thusters all the time (even when put outside the universe by warp) so any fix to make it more realistic is a +1 in my book.
Lol @ this. Well put, I think we sometimes forget this is Science Fiction. Though all us geeks like to have our fake stories consistent 
In conclusion, gingerDude, go for fun and cool. Especially if it rewrites the rule book (as the current rulebook is quite broken lol)
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JitaPriceChecker2
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Posted - 2010.01.15 21:02:00 -
[44]
Cool , its more like 0-gravity physics.
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Horribad
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Posted - 2010.01.16 08:05:00 -
[45]
Originally by: Grez
Originally by: Horribad Except the graphical alignment will be even more incorrect than the current implementation. A horrible idea.
If you want to change the way ships align, ACTUALLY change it. Don't just change the way they APPEAR to align.
Wat? You make no sense. The graphical alignment will be CORRECT, not 'even more incorrect' :S.
Is it that you are lacking an understanding of how EVE works our how math works?
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Xing Fey
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Posted - 2010.01.16 11:25:00 -
[46]
Originally by: Horribad
Originally by: Grez
Originally by: Horribad Except the graphical alignment will be even more incorrect than the current implementation. A horrible idea.
If you want to change the way ships align, ACTUALLY change it. Don't just change the way they APPEAR to align.
Wat? You make no sense. The graphical alignment will be CORRECT, not 'even more incorrect' :S.
Is it that you are lacking an understanding of how EVE works our how math works?
I'm not sure you entirely understand, this is supposed to be a visual change, not a gameplay change...
Could you elaborate on what you mean by "more incorrect"?
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Night Doc
Majesta Empire
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Posted - 2010.01.20 10:12:00 -
[47]
we are losing the visual information about how much velocity the ship has during alignment because the full warping bar.
Could it be possible to show the bar filled with actual velocity instead of full, while aligning?
- Fit EVE to screen |

Svobodnia Pomyash
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Posted - 2010.01.20 14:23:00 -
[48]
This is probably a minor point, but how will this affect projectiles which are launched in the direction your ship is facing? For example, currently bombs are launched in the direction the stealth bomber is moving.
If this change only changes the appearance of direction, does that mean that bomb would still shoot in the direction the ship is drifting? If that is the case it could cause an awful lot of confusion, especially as there will be a moment just before the ship truly changes direction where it will be impossible to tell where it is really headed (during the sweeping turns that ships currently undertake).
Although other ships will be slightly affected (such as probing ships launching moon probes) this seems to potentially damage the utility of stealthbombers.
I have to admit though that it does sound like it will at least LOOK good!
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Durzel
The Xenodus Initiative.
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Posted - 2010.01.20 15:17:00 -
[49]
Originally by: CCP GingerDude
Originally by: gigawatt i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.
http://www.youtube.com/watch?v=aZiMvEHVZhc
can anyone confirm?
I can.
There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.
I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)
Cheers
You realise that you're duty bound to include visible manoeuvring thrusters now don't you? 
YT vid of the effect looks awesome, exactly how you'd expect a ship to behave when wanting to change direction in zero gravity.
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LoPan MacTavish
NQX Innovations HYDRA RELOADED
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Posted - 2010.01.21 02:42:00 -
[50]
All I can think about is..
DORIFTOOOOOO~!! __________________________
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Franga
NQX Innovations
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Posted - 2010.01.21 03:15:00 -
[51]
I for one welcome this and the knock on effect it will have on the market.
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Veliria
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Posted - 2010.01.21 18:42:00 -
[52]
Edited by: Veliria on 21/01/2010 18:42:25
Originally by: CCP GingerDude I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)
Cheers
While you're at it, why not modify the engine exhausts to fit the direction the ship is going? E.g. if you turn right, the engines on the right side turn lower or reverse and the ones on the left side get a boost, rotating your ship in the right direction. Or just show maneuvering thrusters. :P
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Malefor Seltroska
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Posted - 2010.01.23 16:36:00 -
[53]
Edited by: Malefor Seltroska on 23/01/2010 16:43:18 Edited by: Malefor Seltroska on 23/01/2010 16:41:24
Originally by: Horribad Except the graphical alignment will be even more incorrect than the current implementation. A horrible idea.
If you want to change the way ships align, ACTUALLY change it. Don't just change the way they APPEAR to align.
I completley agree, the way this 'fix' has been implemted has a negitive effect on how you see your ships align progress.
For example, undock an orca or freighter from a station. It exits at >100% of it's base speed, it's going to take some time to align. The old align graphics often accuratley represented your align progress. Now, your ship points to your intended destination in about 5-10 seconds, but it will STILL take another 30 seconds, despite you pointing in the correct direction.
The same applies if you have been bumped heavily, or you are changing your direction. Bad news for ships such as caps and sub-caps
This makes it much harder to get a feel for your environment and make decisions accordingly. "Am I going to enter warp in time, or are hostiles going to be able to jump/point me before I warp?" "Should I cyno, jump, redock, or cloak?" - You don't know for sure anymore, because the new align graphics have just whitewashed over what actually caused the warping-sideways issues. This has removed an important visual sense for lowsec/nullsec pilots deciding how to manage hostile situations.
Originally by: Grez Wat? You make no sense. The graphical alignment will be CORRECT, not 'even more incorrect' :S.
Wrong Grez, what you are talking about mostly only applies when initiating warp from 0m/s 
Note: I would really appreciate if a dev could reply to confirm or deny if they do understand this as an issue
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Sidus Isaacs
Gallente
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Posted - 2010.01.24 20:18:00 -
[54]
Originally by: CCP GingerDude
Originally by: gigawatt i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.
http://www.youtube.com/watch?v=aZiMvEHVZhc
can anyone confirm?
I can.
There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.
I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)
Cheers
It is cooler, and also more relistic. I like it. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Malefor Seltroska
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Posted - 2010.01.26 07:11:00 -
[55]
Bump, need an answer on my last post please.
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Malefor Seltroska
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Posted - 2010.01.28 05:30:00 -
[56]
bump 
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.01.29 05:04:00 -
[57]
Originally by: Malefor Seltroska Bump, need an answer on my last post please.
Exactly what do you want to hear? You have a complaint about the new align animation while others are enjoying it for its aesthetics. There isn't a bug or a problem, but a difference of opinions.
Maybe CCP could give us a toggle in the Graphics menu to allow both kinds of align animations, but honestly I don't see it as that big of an issue. Your speed itself should be more than enough indicator as to how your align is going. No amount of animation change is going to stop you from getting suicide ganked because your align time is exactly the same.
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Horribad
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Posted - 2010.01.29 15:35:00 -
[58]
If you still fail to understand how this removes a players ability to determine alignment do this:
1) MWD at full speed 90deg off alignment 2) Turn off mwd 3) Once the cycle ends, click warp
Almost immediately, it "appears" that your ship is both aligned and at speed...but for some unknown reason you do not enter warp.
The phenomenon is most notable on plated BS that use MWD bursts to align. Add in the fact that plated BS almost always use single cycles of MWDs to align..this problem is not only most notable on plated BS it is also most common. Before, any decent pilot would recognize that he needs to reactivate his MWD or he might be stuck in misalignment for up to 20 seconds. Now, there is no way to tell. You just sit, taking 3x as long to align as it should..having no ****ing idea whats going on.
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DrakUggla
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Posted - 2010.01.29 17:27:00 -
[59]
MULTI TRACK DRIFTING!
http://i7.photobucket.com/albums/y292/krunkpb1/mutlitrack_drifting.png
In all seriousness, oooh yeah! (after watching the youtube clip)
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2010.01.29 19:29:00 -
[60]
Originally by: DrakUggla MULTI TRACK DRIFTING!
http://i7.photobucket.com/albums/y292/krunkpb1/mutlitrack_drifting.png
In all seriousness, oooh yeah! (after watching the youtube clip)
Fail link is Fail. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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