
Bunyip
Center for Advanced Studies
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Posted - 2010.01.10 20:44:00 -
[1]
Originally by: Rico Minali 1: Criminal underworld, similar to 0.0 sov, recognition should be given to the 'overlords' who dominate systems, some sort of benefits may be 'bought' with underhand payments to authorities, such as sentry guns dont shoot this alliance/corp.
I could see this, as it would give an ISK sink to compensate for the increased rewards with item number 2. However, the main reason there aren't as many targets in low-sec is due to the reputation, so only systems of 0.3 or below should have this advantage (to allow players to experience a bit of low-security space without being totally safe).
Originally by: Rico Minali 2: Criminal Faction agents for missions.
I agree with this one. Since Concord isn't there, the pirate organizations would flourish. We could have NPC 0.0 space be devoted to semi-empire groups (ORE, Mordus, Thukker, etc), and low-sec split up into criminal organizations. That's not to say that 0.0 won't have any pirate organizations, as there will always be scouting and resource harvesting groups in 0.0.
Originally by: Rico Minali 3: The BlackMarket, have a market that can ONLY be accessed when in lowsec, and with items that can ONLY be sold on the black market. All 'illegal' items moved onto this market. Maybe with npc smuggling items too. see also 4.
Makes sense. This is where boosters and such items could be sold, and maybe other new low-sec only items ('overloaded' mining crystals, etc).
Originally by: Rico Minali 4: Pirate faction ships and items become illegal in hisec, after all im sure if concord saw a nightmare missioning in Auvergne theyd be worried...
This one I can agree with under one stipulation: that people would be able to pay a premium to fly them. Basically, take out part of the mission reward to compensate for each mission. Otherwise, nobody would want to risk their precious ships, and we'd see them become less powerful than the US congress.
Originally by: Rico Minali 5: Make better smuggling opportunities, with these illegal items, make a smuggling profession more viable.
I would like to see smuggling become a new profession in this game, and this would be a good way to do it. It would take a fair amount of coding to do though, and new skills would have to be introduced to compensate (such as EFT already lists).
Originally by: Rico Minali 6: crooked cops, have random faction npcs for that region wander lowsec, looking for payoffs.. hand over a little isk to go free, or fight them..Maybe the overlord can see to it that these crooked cops dont interfere with their people...
I'm kinda on the fence about this one. It would allow people to fight opposed factions, creating a sort-of anti-pirate belt rat with special mechanics, but it wouldn't be essential to the core mechanics overhaul. Sounds reasonable if the time permits tho.
Originally by: Rico Minali 7: Have lowsec borders between all the empires, or at least the empires who are at war, so there is no 'safe' route for people, this way people would actually hire escort personnel to protect haulers, another career opportunity. Smugglers would also be employed in such places...
This one I'm against. If you want this low-sec region to be a criminal's dream, don't force it upon the high-security dwellers.
You might consider creating a bypass (a special gate mechanic that would allow the ships instant passage across the low-sec region for a price). This way, NPC goods from warring factions would cost more, but you wouldn't have the forced risk of transportation and lack of trust which pervades player interactions in this game.
Overall, your ideas are pretty refreshing, similar to the recent Las Vegas conference CCP had. The main thing that needs to change is the rewards ratio in low-security space, as it currently doesn't pay enough to be in low-sec. Tentatively supported.
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