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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.11 09:02:00 -
[1]
I fly all the T3 ships. I also keep backup subsystems for just about any occasion and I can say the Legion is by far the least flexible. I have a pretty nasty sniper hac fit for mine but that's really all it seems to do well. Anything else one of the others does much much better.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 08:52:00 -
[2]
My proteus has around 800k EHP. That being said I use it primarily as a bait ship and cyno killer.
My legion I use as a sniper hac in fleet engagements and it does a fantastic job, tracking better, shooting farther, hitting harder, and with way more HP than a sniper zealot.
The tengu is a suped up cov ops that can probe like a cov ops and tackle like a drake.
The loki I have setup as a mix of a vagabond and a rapier.
Overall I am fairly happy with t3. If any of them do need a looking at though it's the legion. At the very least I would greatly like to see the nuet range on the parisitic complex extended.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 10:35:00 -
[3]
The legion needs it subsystems looked at and the loki just needs an extra mid slot or two.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 12:47:00 -
[4]
Originally by: Letifer Deus Edited by: Letifer Deus on 12/01/2010 11:53:57
Originally by: Seishi Maru T3 are supposed to cover SEVERAL roles dependign on configuration. While legion and oto elsser extent the loki have only 1 role
tbh, the proteus also really only has 1 role, as an ultra deimos (which it does quite well). The only real variation is whether you go ultra tank (like ed) or ultra gank. The ishtar-ish drone user modules are quite lackluster. I guess the covops is fairly usable too, but the tengu is just so much better at this (as it can stay at range) that I don't even really consider it.
Its far better than the tengu if you are using it for tackling something on the edge of shields of a hostile pos or to get the initial tackler as you jump in a gang. Mine is cov ops fit.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 14:06:00 -
[5]
Scrambler that goes farther than most disruptors, a good faction web, and a cov ops cloak let you dictate engagement range and lets you disengage if it's more than you or your specific group can handle. Also let's not every time you get the initial tackle are you jumping into ****.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.12 17:29:00 -
[6]
Originally by: Letifer Deus Edited by: Letifer Deus on 12/01/2010 14:59:32
Originally by: EdFromHumanResources Scrambler that goes farther than most disruptors
I don't think 20km is more than any disruptor.
Quote: and lets you disengage if it's more than you or your specific group can handle.
Assuming that by "disengage" you mean cloak and warp, sure.
Quote: ...let you dictate engagement range..
On a single target, yes up to ~18-20km.
Quote: Also let's not every time you get the initial tackle are you jumping into ****.
ok so you're warping into sh*t. What is a cloak going to do for you here?
I realize now I/we are compeltely derailing this thread so I'm going to stop now. 
JMmm nice and narrow minded, just the kind of person who should be fitting a ship designed to be flexible and out of the box.
A) Nice to know you don't use heat or gang links. B) Yes I do, being able to cloak is a huge asset C) Yup, thats usually what it is because I play smart you see, if I have 5 people in backup and local goes up by 60 then I know to gtfo so I warp and cloak, not having to cycle safes, I can even warp to a bookmark on grid with the gate to watch from complete safety and give intel at the same time. D) Well sometimes you arent in lowsec so you arent simply warping to belts, but are moving towards things that are scattered around the grid and moving at full speed or warping while cloaked can be a massive asset.
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