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Sphit Ker
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Posted - 2010.01.12 11:52:00 -
[1]
Edited by: Sphit Ker on 12/01/2010 11:52:44 Alright. Lots of Q about these two. Im very confused about that and search engine output only non-results. It seam some things have "changed" more or less recently. I was not there to witness them.
Apparently, nos is lame now. Harder to fit and less effective than neuts. Why is it so and what have changed exactly?
I understand Neutralizer take away a chunk of my target's capacitor per cycle. The question is, is this cumulative after every cycle? I.E. My target's capacitor have 1000 units and recharge 1 units per seconds. My neut takes away 100 units per 10 seconds cycle. Upon activation, my neut dropped his cap to 900. Meanwhile, his cap recharged 10 units and is back up to 910 just before my 2nd cycle which will drop it down to 810, right? Or is it like my neut is going to take that much away that he can never get back (until I stop neuting him) unlike nos which take some of his cap out and put it right in mine, leaving his cap free to recharge right away?
What does what with what duurr..
The following statement is not my signature. The preceding statement is my signature. |

NoNah
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Posted - 2010.01.12 12:02:00 -
[2]
Neither nos nor neut affects cap recharge directly in any way or form. It may keep him at peak regen for longer or shorter and thus alter it, but there's no such thing as "reserved" cap that you can't regenerate again. It's quite similiar to dealing shield damage to a ship that regenerates over time. Just because you've dealt 50 points of damage to it, it doesn't mean it won't regenerate before your next volley hits.
Nos and neuts are quite similiar, nos just has the condition that your opponent must a higher relative cap than you have for it to do anything. That is if you have 29.999..% cap, he must have 30% or above. If he does, the full amount listed in attributes will be drained. Prior to the nerf, it took cap regardlessly, and hence you could drain someone completely, while having full cap yourself. That is no longer possible. Parrots, commence!
Postcount: 277329
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TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.01.12 12:44:00 -
[3]
lol nos changed ages ago. Fondly remember my dominix and myrmidon.
Above post is accurate of how it works now.
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Sphit Ker
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Posted - 2010.01.12 12:56:00 -
[4]
Originally by: NoNah (...) nos just has the condition that your opponent must a higher relative cap than you have for it to do anything. That is if you have 29.999..% cap, he must have 30% or above. If he does, the full amount listed in attributes will be drained. (...)
Great. Now, just to make sure I got this right, if I have 30% cap and he have 29% then I get nothing from nos?
Noobishly yours,
The following statement is not my signature. The preceding statement is my signature. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2010.01.12 13:04:00 -
[5]
Correct.
Neuts are offensive mods, designed to cap out your opponent. Nos is a defensive mod, intended to help prevent your ship from capping out.
Nos is a bit weak in that role, tbh. Increasing the drain amount of Nos would help. But the roles of the mods are clearly defined and make sense.
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Demolishar
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Posted - 2010.01.12 13:24:00 -
[6]
NOS is like a cap booster but it sucks.
Get it? It sucks? As in it sucks capacitor from your target? Get it? 
point still stands though
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2010.01.12 13:26:00 -
[7]
Eh, if your ship is slightly cap dependant and you have spare PG and an extra high, throw a NOS in, can't hurt anything and it'll 'neutralize' a neutralizer. ----------------- Friends Forever |

TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.01.12 14:04:00 -
[8]
I only use neuts on frigate lately to fuel a SAR or tackle.
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NoNah
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Posted - 2010.01.12 16:07:00 -
[9]
Originally by: TimMc I only use nos on frigate lately to fuel a SAR or tackle.
Fixed it for you. Parrots, commence!
Postcount: 987325
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.12 22:21:00 -
[10]
Yeah... nos are pretty much only useful on frigates and very cap dependent close range cruisers/BCs (a.k.a. Myrmidon).
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Elora Danzik
Caldari Idiots In Spaceships Psychotic Tendencies.
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Posted - 2010.01.12 22:39:00 -
[11]
Originally by: Demolishar NOS is like a cap booster but it sucks.
Get it? It sucks? As in it sucks capacitor from your target? Get it? 
point still stands though
Don't explain the joke.
:Facepalm:
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Psiri
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Posted - 2010.01.12 23:53:00 -
[12]
I use NOS in two instances, on frigates and close range ships like HAM drakes that need something to run tackle if under enemy neuts.
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Sphit Ker
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Posted - 2010.01.13 01:56:00 -
[13]
Edited by: Sphit Ker on 13/01/2010 01:56:47 Edited by: Sphit Ker on 13/01/2010 01:56:09 One last clarification, please. Nos-er must have less cap than the nos-ee. How is the capacitor accounted for? Is this really percentage based or is it in absolute value?
If it's the later, I take it a BS may never get to nos a frig.
The following statement is not my signature. The preceding statement is my signature. |

Darthewok
Perkone
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Posted - 2010.01.13 09:41:00 -
[14]
Originally by: Elora Danzik
Originally by: Demolishar NOS is like a cap booster but it sucks.
Get it? It sucks? As in it sucks capacitor from your target? Get it? 
point still stands though
Don't explain the joke.
:Facepalm:
Just say NOS to sucky jokes
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NoNah
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Posted - 2010.01.13 09:48:00 -
[15]
Originally by: Sphit Ker Edited by: Sphit Ker on 13/01/2010 01:56:47 Edited by: Sphit Ker on 13/01/2010 01:56:09 One last clarification, please. Nos-er must have less cap than the nos-ee. How is the capacitor accounted for? Is this really percentage based or is it in absolute value?
If it's the later, I take it a BS may never get to nos a frig.
That's honestly highly inaccurate. Yes, it's percentagebased but fact is it's against frigs nos have the best effect from a battleship from a offensive point of view.
The far and away most popular frigate today is the rifter. With max skills and a t1 MWD you have a total of 234(253 with Catalyzed cold gas ß 4-5mil and t2 is just a bad idea.). A normal nos drains 120 points of cap. This means if he's at 50% or below in cap and your nos actually drains, it'll be capped out. Unable to tackle, unable to mwd, unable to rep. Whereas if a frigate noses a battleship, he might get some value out of it to run his nos, but the destructive effect a loss of 10 GJ of cap is neglectable. Of course multiple small noses over an extended period of time may have some impact, but draining one with nos alone is next to impossible. Parrots, commence!
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Gartel Reiman
The Athiest Syndicate Advocated Destruction
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Posted - 2010.01.13 13:58:00 -
[16]
A small NOS is, however, really useful in a defensive role on a tackling frigate (presumably one that will be operating within a 5km range), especially one with capless weapons. The very short cycle time on the NOS means that you will almost never be completely out of cap, and the amount you get back is typically enough to keep tackle running under a medium/heavy neut.
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TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.01.13 14:03:00 -
[17]
Originally by: NoNah
Originally by: TimMc I only use nos on frigate lately to fuel a SAR or tackle.
Fixed it for you.
**** lol thanks.
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