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Colonel Hammer
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Posted - 2003.06.25 04:50:00 -
[1]
In the "missions" section at any base, there are two sections: couriers, and bounties. The courier missions are self explanatory, but the bounty "missions" are little more than a listing of people with bounties on their heads. This is of little use to mercenaries, considering the core nature of mercenaries is that they are SOLDIERS FOR HIRE!!!! Meaning that looking for people with bounties on their head is of little buisness profit: the main profit for any true mercenary is found via an employer... thus the point of this subject.
It would make a lot more sense if there were a "Contracts" section under the missions tab where entities (namely corporations) can place job offers for mercenaries. Details such as contract holder (unless they wish to remain anonymous), mission type (escort, gaurd, offense, assassination, surgical strike, tactical, etc.), supply options (yes/no) and, of course, payment options (money or goods, downpayments/initial payments, etc.). When creating a mercenary contract to be placed on the net, contract makers sould have multiple-choice style options where they descibe the contract: 1.) Mission type: blah or blah or blablah (select one of several options, including "details held until acceptance") 2.) Anonymous holder? Yes or no 3.) Deal available until: blablah 4.) Supply availability: yes or no 5.) Initial/down payment: yes or no, then amount if yes 6.) Total Payment: blablah blah blah 7.) Completion deadline: 8.) Early termination Penalty Amount(on the contractors side, if they terminate the contract before it's completed and choose not to give full payment): aprox. half of total payment
May I also suggest that it be split into three sections: contract offers, mercs looking for contracts, and a listing of mercenary corporations (people would have to manually enter their corp here). And that the person creating the contract must have the money available.
This last suggestion may be stretching the request a bit more than practical, but perhaps a bonding agent would be a good idea as well. A Bonding Agent is a neutral third-party bank which, basically, holds each side to their contract... thus is where the "early termination penalry" comes in. "Oh, gee, we don't need your services any more. We'll just end the contract here, and not pay you." The Bonding Agent bank would be responsible for charging the contract holder half of the total payment amount, irregardless of whether or not the contract holder is anonymous.
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Discorporation
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Posted - 2003.06.25 08:09:00 -
[2]
Ahh, the contract system.
This is actually in the planning. I have no idea when or in what incarnation this monstrosity will rear its herad, buit when it does, we'll collectively rejoice :)
[Heterocephalus glaber]
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Ruffles
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Posted - 2003.06.25 08:58:00 -
[3]
Come on - but doesn't this appear to be a basic requirement of the game? It is sorely missed/lacking atm.
I think its a great plan, and something we are really missing.
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Destrim
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Posted - 2003.06.25 17:21:00 -
[4]
I completely agree with this guy. My corp is a mercenary corp as well, and this would definately be of great benefit.
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Harmor
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Posted - 2003.06.25 18:14:00 -
[5]
Bascially you're allowing players to make NPC Agent-like missions in some respects?
I like the idea. Maybe NPCs would create some on the fly to keep the list full.
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EM1SS NR1
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Posted - 2003.06.26 18:22:00 -
[6]
Yes, ditto and soon. Mining is for dolts.
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Colonel Hammer
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Posted - 2003.10.26 01:01:00 -
[7]
I don't want to bring this back up but... With all of the Allanince wars going on, this is needed all the more.
If anyone has any more ideas on this I would like to know them.
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Sibelius
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Posted - 2003.10.26 13:23:00 -
[8]
You would need colataral held from both parties really. Explanation: Say I hire a merc to escort a mining operation (Yawn! I know). The merc then turns guns on the mining ships and walks off with 6 brand spanking new miner2s.
The only problem with this is how do you decide whether the merc has done his job or not?
Very difficult.
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Colonel Hammer
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Posted - 2003.10.26 16:06:00 -
[9]
Sibelius, thats where the bonding agent comes into play. The bonding agent is an outside netrual party (most likely npc) that would hold both sides to their word. They would also pentalize mercs who would do what you said and turn on their employers.
If anyone is reading this suggestion and knows the Hammer's Slammers series this should all sound very familar.
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Raoul
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Posted - 2003.10.27 11:17:00 -
[10]
Quote: The only problem with this is how do you decide whether the merc has done his job or not?
Very difficult.
This is the crux of the problem and probably why it has not been implemented yet.
Scenario #1: Player 1 hires Player 2 for a guard mission, from sector A to sector B by time C; Player 2 attacks the convoy instead of guarding it; Player 1 wants to cancel the stated mission and claim any Bond back from the agent.
Scenario #2: Player 1 hires Player 2 for a guard mission, from sector A to sector B by time C; Player 2 successfully guards the mission; Player 1 decides to be a cheapskape and trys to cancel the mission claiming that Player 2 attacked the convoy.
How can an NPC Agent decide between the 2 scenarios?
The only solution I can see would be based on trust. The contracted player trusts the contracting player to pay him once the mission is completed, or vice versa.
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Cell Satimo
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Posted - 2003.10.27 12:42:00 -
[11]
Good plan | Join eve-webring.com to promote your site. |

Colonel Hammer
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Posted - 2003.10.27 22:28:00 -
[12]
Raoul, Thanks for the suggestions.
I did not mean that the bonding agent had to be npc, heck they could have dedicated people,like Polaris, who are the Agents. That way if something came up the agent could look in the players log to see what DID happen.
Thanks again for the suggestions, keep them coming and if anyone needs a Merc, look me up.
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