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theRaptor
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Posted - 2004.11.22 07:09:00 -
[31]
Originally by: alphawolf2929 yes i REALLY agree the outgrown a cruiser thing, there needs to be a ship around 20-25 mill that is about half the power of a battleship, so with focus one would be quit dengerous (i realize these wil be coming with shiva but seing as there new they will end up being on the market for probably more than all battleships) for an example of this see t2 ships, there all hella expensive and take wayyy too long too train, i mean iv never even seen an assualt frig or assualt cruiser
Get a clue. T2 is rare because of the limited amount of BPO', and the fact you need ship components to build them. 80% of the market price of most T2 ships is pure profit. And the prices are dropping all the time as more BPO's get released.
Battle cruisers and destroyers are not T2 ships and are supposed to have BPO's sold by the NPC's. And you wont need any of the ship components to build them (though these have been getting cheaper and cheaper), just minerals. --------------------------------------------------
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theRaptor
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Posted - 2004.11.22 07:09:00 -
[32]
Originally by: alphawolf2929 yes i REALLY agree the outgrown a cruiser thing, there needs to be a ship around 20-25 mill that is about half the power of a battleship, so with focus one would be quit dengerous (i realize these wil be coming with shiva but seing as there new they will end up being on the market for probably more than all battleships) for an example of this see t2 ships, there all hella expensive and take wayyy too long too train, i mean iv never even seen an assualt frig or assualt cruiser
Get a clue. T2 is rare because of the limited amount of BPO', and the fact you need ship components to build them. 80% of the market price of most T2 ships is pure profit. And the prices are dropping all the time as more BPO's get released.
Battle cruisers and destroyers are not T2 ships and are supposed to have BPO's sold by the NPC's. And you wont need any of the ship components to build them (though these have been getting cheaper and cheaper), just minerals. --------------------------------------------------
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DeFood
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Posted - 2004.11.22 07:25:00 -
[33]
1. World of Warcraft. 2. Mining. Is. Stupid. Timesinks. Are. Bad. 3. Lack of PvE content or challenge in empire. Why have CCP given BS spawns to 0.0 players only!? 4. The total and utter lack of multiplayer missions at newbie levels. There is no way for two or more players to form a gang and do agent missions, sharing the mission rewards! 5. The very "beta" feeling in parts of the game, including collision handling 6. The lack of a consistent physics model governing ships and modules means that CCP will always be engaging in ad-hoc "balance" changes.
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DeFood
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Posted - 2004.11.22 07:25:00 -
[34]
1. World of Warcraft. 2. Mining. Is. Stupid. Timesinks. Are. Bad. 3. Lack of PvE content or challenge in empire. Why have CCP given BS spawns to 0.0 players only!? 4. The total and utter lack of multiplayer missions at newbie levels. There is no way for two or more players to form a gang and do agent missions, sharing the mission rewards! 5. The very "beta" feeling in parts of the game, including collision handling 6. The lack of a consistent physics model governing ships and modules means that CCP will always be engaging in ad-hoc "balance" changes.
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Haratu
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Posted - 2004.11.22 07:32:00 -
[35]
Edited by: Haratu on 22/11/2004 07:40:32 With world of warcraft (which is the 'user friendly' game i expect you are talking about) coming out i had to face a challenge of switching... i chose to stay. Here is why according to your problems:
Originally by: Phantom Speedrunner
1) too much travel time
Any game has travel times... each game is set up so that travel times regulates the average amount of players ina system. If everyone could travel quickly to an event then events would become really cra... uggh, bad.
Quote: 2) 0.0 space being out of reach to solo/casual player
0.0 space is like high level dungeons. Consider a dragon (usually the most powerful in a fantasy game) now compare that to 0.0 space, same thing. You need experience to go there as well as the willingness to take risks.
Quote: 3) lack of lab slots
People who use lab slots miss out on other things... like training fighting skills. You cant be a dedicated alchemist and a dedicated fighter at the same time.
Quote: 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor)
Every game is like this... if you could use the best weapon NOW, then what is there for later?
Quote: 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship
If you are outgrowing cruisers that fast then you really arn't trying. Try a different race's cruisers, try outfitting it differently, try cruisers. Any top notch weapon costs money, an uber sword is going to cost a hundred times a dagger... what do you expect?
Quote: 6) game very much in the favour of veterans vs newbies.
Only in some regions... try a different region. Many corps help newbies. In any game the vets will often tease the small guys... it is life.
Quote: 7) sever lack of in game content - repetative missions
Yes, sure... but do the devs have time to write infinite missions? no matter how many there are they will become repetitive. Any game has this problem
Quote: 8) no automatic cargo scooper !!
Ok... this I agree on... but it is because people dont scoop is that gives me a job in this game. Great income for newbies if you are interested, you can make millions in one haul of an abandoned blockade mission.
Quote: 9) crap loot on most rat missions .. rare to get anything good.
Lol... you must be joking!!! If you found it all the time it would not be RARE! This is so in any game.
Finally... WoW is only just beginning whereas Eve has had 1.5 years of playing, CCP has had experience with problems and have got things in the works to help the player without ruining the game (like castor (done) and soon to be... exodus). Blizzard has... uh... hang on I gotta think about this...no experience with MMORPGs. BTW: beta doesn't count as experience... the players expect problems in beta.
My conclusion is that Eve has problems, sure... but this is not a perfect world... all your 'problems' are going to be in any game... learn to live with it or you will never be happy.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.11.22 07:32:00 -
[36]
Edited by: Haratu on 22/11/2004 07:40:32 With world of warcraft (which is the 'user friendly' game i expect you are talking about) coming out i had to face a challenge of switching... i chose to stay. Here is why according to your problems:
Originally by: Phantom Speedrunner
1) too much travel time
Any game has travel times... each game is set up so that travel times regulates the average amount of players ina system. If everyone could travel quickly to an event then events would become really cra... uggh, bad.
Quote: 2) 0.0 space being out of reach to solo/casual player
0.0 space is like high level dungeons. Consider a dragon (usually the most powerful in a fantasy game) now compare that to 0.0 space, same thing. You need experience to go there as well as the willingness to take risks.
Quote: 3) lack of lab slots
People who use lab slots miss out on other things... like training fighting skills. You cant be a dedicated alchemist and a dedicated fighter at the same time.
Quote: 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor)
Every game is like this... if you could use the best weapon NOW, then what is there for later?
Quote: 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship
If you are outgrowing cruisers that fast then you really arn't trying. Try a different race's cruisers, try outfitting it differently, try cruisers. Any top notch weapon costs money, an uber sword is going to cost a hundred times a dagger... what do you expect?
Quote: 6) game very much in the favour of veterans vs newbies.
Only in some regions... try a different region. Many corps help newbies. In any game the vets will often tease the small guys... it is life.
Quote: 7) sever lack of in game content - repetative missions
Yes, sure... but do the devs have time to write infinite missions? no matter how many there are they will become repetitive. Any game has this problem
Quote: 8) no automatic cargo scooper !!
Ok... this I agree on... but it is because people dont scoop is that gives me a job in this game. Great income for newbies if you are interested, you can make millions in one haul of an abandoned blockade mission.
Quote: 9) crap loot on most rat missions .. rare to get anything good.
Lol... you must be joking!!! If you found it all the time it would not be RARE! This is so in any game.
Finally... WoW is only just beginning whereas Eve has had 1.5 years of playing, CCP has had experience with problems and have got things in the works to help the player without ruining the game (like castor (done) and soon to be... exodus). Blizzard has... uh... hang on I gotta think about this...no experience with MMORPGs. BTW: beta doesn't count as experience... the players expect problems in beta.
My conclusion is that Eve has problems, sure... but this is not a perfect world... all your 'problems' are going to be in any game... learn to live with it or you will never be happy.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Naomi Venture
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Posted - 2004.11.22 07:36:00 -
[37]
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
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Naomi Venture
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Posted - 2004.11.22 07:36:00 -
[38]
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
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Haratu
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Posted - 2004.11.22 07:46:00 -
[39]
Originally by: Naomi Venture
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
This is the reason I like Eve... you don't have to keep up with someone elses leveling since there are no levels. Rather it is about skills... and these dont have to be the ame as a friends, in fact it is better that they are not so you help eachother. Also there is no 'level cap' problem since high skill points are regulated by cloning.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.11.22 07:46:00 -
[40]
Originally by: Naomi Venture
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
This is the reason I like Eve... you don't have to keep up with someone elses leveling since there are no levels. Rather it is about skills... and these dont have to be the ame as a friends, in fact it is better that they are not so you help eachother. Also there is no 'level cap' problem since high skill points are regulated by cloning.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Aodha Khan
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Posted - 2004.11.22 08:12:00 -
[41]
Edited by: Aodha Khan on 22/11/2004 08:21:02
Originally by: Phantom Speedrunner Edited by: Phantom Speedrunner on 22/11/2004 03:46:22 I am looking to move over to a new more casual friendly game being released soon. Wouldnt mind hearing feedback on reasons why others may be doing similiar to one game or another. My eve pet peeves:
1) too much travel time 2) 0.0 space being out of reach to solo/casual player 3) lack of lab slots 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor) 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship 6) game very much in the favour of veterans vs newbies. 7) sever lack of in game content - repetative missions 8) no automatic cargo scooper !! 9) crap loot on most rat missions .. rare to get anything good.
Dont get me wrong Ive enjoyed the game for quite a while and there are some elements that are very well done. But with only an hour or 2 a day free to play the above issues are some reasons why I will probably switch.
1. Correct to a point. However, this is space. Expect it to take time to travel from one side of the universe to another. Moving your home base to a place close to where you want to be solves a lot of travel problems.  2. Rubbish 3. I seem to have no problem finding lab slots. 4. This is a good thing. Don't want to have elite pilots flying around after 1 month of play. 5. Outgrown a cruiser? I have a bs and plenty of ISK and still fly around in my frigates a LOT. 6. Well, um what do you expect. The whole point is to get experience and become on of those veterans. 7. Agreed. 8. Fair enough, but no biggie. 9. The loot is fine. I really dont have to have every best item in the game fitted to enjoy a good fight. 99% of my fitted items on all my ships are Tech I. My kill/loss ratio in PvP is around 5-1. Having uber loot is not necessary.
So in war, the way is to avoid what is strong and to strike at what is weak. |

Aodha Khan
|
Posted - 2004.11.22 08:12:00 -
[42]
Edited by: Aodha Khan on 22/11/2004 08:21:02
Originally by: Phantom Speedrunner Edited by: Phantom Speedrunner on 22/11/2004 03:46:22 I am looking to move over to a new more casual friendly game being released soon. Wouldnt mind hearing feedback on reasons why others may be doing similiar to one game or another. My eve pet peeves:
1) too much travel time 2) 0.0 space being out of reach to solo/casual player 3) lack of lab slots 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor) 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship 6) game very much in the favour of veterans vs newbies. 7) sever lack of in game content - repetative missions 8) no automatic cargo scooper !! 9) crap loot on most rat missions .. rare to get anything good.
Dont get me wrong Ive enjoyed the game for quite a while and there are some elements that are very well done. But with only an hour or 2 a day free to play the above issues are some reasons why I will probably switch.
1. Correct to a point. However, this is space. Expect it to take time to travel from one side of the universe to another. Moving your home base to a place close to where you want to be solves a lot of travel problems.  2. Rubbish 3. I seem to have no problem finding lab slots. 4. This is a good thing. Don't want to have elite pilots flying around after 1 month of play. 5. Outgrown a cruiser? I have a bs and plenty of ISK and still fly around in my frigates a LOT. 6. Well, um what do you expect. The whole point is to get experience and become on of those veterans. 7. Agreed. 8. Fair enough, but no biggie. 9. The loot is fine. I really dont have to have every best item in the game fitted to enjoy a good fight. 99% of my fitted items on all my ships are Tech I. My kill/loss ratio in PvP is around 5-1. Having uber loot is not necessary.
So in war, the way is to avoid what is strong and to strike at what is weak. |

Andarvi
|
Posted - 2004.11.22 08:33:00 -
[43]
Originally by: Haratu
Originally by: Naomi Venture
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
This is the reason I like Eve... you don't have to keep up with someone elses leveling since there are no levels. Rather it is about skills... and these dont have to be the ame as a friends, in fact it is better that they are not so you help eachother. Also there is no 'level cap' problem since high skill points are regulated by cloning.
Amen to that. EVE turned me off to any kind of exp grind. I really like not having to play constantly to 'keep up', as well not having to 'fight' or 'craft' to get the skills in that area.. you can play EVE any way you want and still get any kind of skills you want and that sets this game light years in front of any level based MMORPG around today.
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Andarvi
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Posted - 2004.11.22 08:33:00 -
[44]
Originally by: Haratu
Originally by: Naomi Venture
Originally by: Pandora Panda How can anyone possibly call a leveling treadmill 'casual-friendly'. It's mindboggling.
Yes. The reason I quit *unnamed MMORPG* is because I couldn't keep up with my friend's levels and couldn't group with them anymore. It turned into a boring grind, just like *unnamed soon to be released MMORPG* or *recently released MMORPG* are going to be.
This is the reason I like Eve... you don't have to keep up with someone elses leveling since there are no levels. Rather it is about skills... and these dont have to be the ame as a friends, in fact it is better that they are not so you help eachother. Also there is no 'level cap' problem since high skill points are regulated by cloning.
Amen to that. EVE turned me off to any kind of exp grind. I really like not having to play constantly to 'keep up', as well not having to 'fight' or 'craft' to get the skills in that area.. you can play EVE any way you want and still get any kind of skills you want and that sets this game light years in front of any level based MMORPG around today.
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Sanaril Wolfchild
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Posted - 2004.11.22 09:09:00 -
[45]
1) too much travel time you are right, traveling is even more boring than mining 2) 0.0 space being out of reach to solo/casual player hm... not sure. For me 0.0 is pvp land. I don't like pvp, so I don't go there 3) lack of lab slots if this does not change this year I am off 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor) No, the skill system is about right 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship Never felt that, like my cruisers. I am not eager to fly those even slower ships 6) game very much in the favour of veterans vs newbies. As every game should be, where advancement of a character is in. Wouldn't make any sense, if all player could do all things from the first minute. 7) sever lack of in game content - repetative missions Yes, you are right, No, because it is the same in all MMORPGs. Eve will get even more content with exodus 8) no automatic cargo scooper !! If you hit your mwd to go there, be ready to pick it up, don't browse the internet ;) 9) crap loot on most rat missions .. rare to get anything good. As it is in any other game.
For me the lack of lab slots and its crappy system of sharing them is most serious point, next to boring travel times. The is no way but luck to get a slot, not to mention more than one. Lab ops don't make any sense to learn but to use it to reach other skills. I like to research and build stuff and I will do it sometime soon. If eve does not offer one of its integral parts of the game to everyone (Need only days ingame to learn all suitable skills for it and should be able to get slots even then) I most definately leave eve.
Another point for me are those useless alts. I would like to play different roles, like you are able to in all other MMORPGs. The skill system prevents this :(
Sanaril
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Sanaril Wolfchild
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Posted - 2004.11.22 09:09:00 -
[46]
1) too much travel time you are right, traveling is even more boring than mining 2) 0.0 space being out of reach to solo/casual player hm... not sure. For me 0.0 is pvp land. I don't like pvp, so I don't go there 3) lack of lab slots if this does not change this year I am off 4) too many high level skill requirement (2 weeks to train frigate level 5 just to use a interceptor) No, the skill system is about right 5) lack of a an easy alternative when you feel youve outgrown a cruiser but cannot afford a battleship Never felt that, like my cruisers. I am not eager to fly those even slower ships 6) game very much in the favour of veterans vs newbies. As every game should be, where advancement of a character is in. Wouldn't make any sense, if all player could do all things from the first minute. 7) sever lack of in game content - repetative missions Yes, you are right, No, because it is the same in all MMORPGs. Eve will get even more content with exodus 8) no automatic cargo scooper !! If you hit your mwd to go there, be ready to pick it up, don't browse the internet ;) 9) crap loot on most rat missions .. rare to get anything good. As it is in any other game.
For me the lack of lab slots and its crappy system of sharing them is most serious point, next to boring travel times. The is no way but luck to get a slot, not to mention more than one. Lab ops don't make any sense to learn but to use it to reach other skills. I like to research and build stuff and I will do it sometime soon. If eve does not offer one of its integral parts of the game to everyone (Need only days ingame to learn all suitable skills for it and should be able to get slots even then) I most definately leave eve.
Another point for me are those useless alts. I would like to play different roles, like you are able to in all other MMORPGs. The skill system prevents this :(
Sanaril
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DeFood
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Posted - 2004.11.22 09:28:00 -
[47]
Originally by: Sanaril Wolfchild 1) too much travel time you are right, traveling is even more boring than mining
Hello from reality! Your travel time is defined by how far you choose to travel. If its taking too long then you are travelling to far.
Why not complain that you get electrocuted each time you stick your fingers in a light socket???
Quote: 2) 0.0 space being out of reach to solo/casual player hm... not sure. For me 0.0 is pvp land. I don't like pvp, so I don't go there
Which does make the situation rather odd - all the interesting PvE content is locked behind a PvP gateway.
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DeFood
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Posted - 2004.11.22 09:28:00 -
[48]
Originally by: Sanaril Wolfchild 1) too much travel time you are right, traveling is even more boring than mining
Hello from reality! Your travel time is defined by how far you choose to travel. If its taking too long then you are travelling to far.
Why not complain that you get electrocuted each time you stick your fingers in a light socket???
Quote: 2) 0.0 space being out of reach to solo/casual player hm... not sure. For me 0.0 is pvp land. I don't like pvp, so I don't go there
Which does make the situation rather odd - all the interesting PvE content is locked behind a PvP gateway.
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Clone 410
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Posted - 2004.11.22 09:36:00 -
[49]
Edited by: Clone 410 on 22/11/2004 09:44:44
Originally by: alphawolf2929 yes i REALLY agree the outgrown a cruiser thing, there needs to be a ship around 20-25 mill that is about half the power of a battleship, so with focus one would be quit dengerous (i realize these wil be coming with shiva but seing as there new they will end up being on the market for probably more than all battleships) for an example of this see t2 ships, there all hella expensive and take wayyy too long too train, i mean iv never even seen an assualt frig or assualt cruiser
There is an alternative that costs around 20-25 million. It's a cruiser with T2 equipment in it. There are numerous ways of equipping a cruiser above and beyond vanilla T1 gear. Decent loot and/or T2 items can make a cruiser a far more hardy beast nad a lot more fun to fly.
The Duramaller is a perfect example and a great Lvl 3 mission ship, far better than battleships I've found, and about a quarter the cost, although the training times for T2 weapons in particular are longish.
(Apologies of this has already been suggested, I'm at work and haven't got time to read the whole thread).
*edit*p.s. There's only 1 reason I'll be leaving EVE... I've recently got a new girlfriend, I'm moving up to the most difficult, time-consuming and expensive game of all ;)
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Clone 410
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Posted - 2004.11.22 09:36:00 -
[50]
Edited by: Clone 410 on 22/11/2004 09:44:44
Originally by: alphawolf2929 yes i REALLY agree the outgrown a cruiser thing, there needs to be a ship around 20-25 mill that is about half the power of a battleship, so with focus one would be quit dengerous (i realize these wil be coming with shiva but seing as there new they will end up being on the market for probably more than all battleships) for an example of this see t2 ships, there all hella expensive and take wayyy too long too train, i mean iv never even seen an assualt frig or assualt cruiser
There is an alternative that costs around 20-25 million. It's a cruiser with T2 equipment in it. There are numerous ways of equipping a cruiser above and beyond vanilla T1 gear. Decent loot and/or T2 items can make a cruiser a far more hardy beast nad a lot more fun to fly.
The Duramaller is a perfect example and a great Lvl 3 mission ship, far better than battleships I've found, and about a quarter the cost, although the training times for T2 weapons in particular are longish.
(Apologies of this has already been suggested, I'm at work and haven't got time to read the whole thread).
*edit*p.s. There's only 1 reason I'll be leaving EVE... I've recently got a new girlfriend, I'm moving up to the most difficult, time-consuming and expensive game of all ;)
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mahhy
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Posted - 2004.11.22 09:45:00 -
[51]
Cache cleared. |

mahhy
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Posted - 2004.11.22 09:45:00 -
[52]
Cache cleared. |

Fuse
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Posted - 2004.11.22 09:50:00 -
[53]
Edited by: Fuse on 22/11/2004 09:56:40 I agree that travel even with instant jumps is boring... If your corp is not teaching you how to make ISK and you are a veteran hanging out in a cruiser, you need to change corps. I am looking for veterans and new players. If you decide to choose our team there will be a through security check.
It amazes me how much of the game people miss out on just because they bury their heads in the sand and don't take risks. You realy need to make contacts and learn to play it right. Don't whine about poor loot because you have not taken the risks to get the super loot. 0.o It's not you... no wait it is you. |

Fuse
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Posted - 2004.11.22 09:50:00 -
[54]
Edited by: Fuse on 22/11/2004 09:56:40 I agree that travel even with instant jumps is boring... If your corp is not teaching you how to make ISK and you are a veteran hanging out in a cruiser, you need to change corps. I am looking for veterans and new players. If you decide to choose our team there will be a through security check.
It amazes me how much of the game people miss out on just because they bury their heads in the sand and don't take risks. You realy need to make contacts and learn to play it right. Don't whine about poor loot because you have not taken the risks to get the super loot. 0.o It's not you... no wait it is you. |

mahhy
|
Posted - 2004.11.22 09:50:00 -
[55]
Originally by: Excavation Svcs
2. kids who think they are cool by ruining other peoples fun and calling themselves pirates
Why play a game with PvP in it if you don't want to PvP? Go play a game that doesn't have PvP in it then! I don't get people sometimes. 
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mahhy
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Posted - 2004.11.22 09:50:00 -
[56]
Originally by: Excavation Svcs
2. kids who think they are cool by ruining other peoples fun and calling themselves pirates
Why play a game with PvP in it if you don't want to PvP? Go play a game that doesn't have PvP in it then! I don't get people sometimes. 
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Danton Marcellus
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Posted - 2004.11.22 10:05:00 -
[57]
Quote: Why play a game with PvP in it if you don't want to PvP? Go play a game that doesn't have PvP in it then! I don't get people sometimes.
That's like saying why socialize with women if you don't want to have sex all the time, why not just turn g@y? I suspect there's a lot of things you don't get.
Convert Stations
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Danton Marcellus
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Posted - 2004.11.22 10:05:00 -
[58]
Quote: Why play a game with PvP in it if you don't want to PvP? Go play a game that doesn't have PvP in it then! I don't get people sometimes.
That's like saying why socialize with women if you don't want to have sex all the time, why not just turn g@y? I suspect there's a lot of things you don't get.
Convert Stations
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Markku
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Posted - 2004.11.22 10:11:00 -
[59]
Originally by: Thelgor Here are some fixers fer the problems you have pin-pointed.
1) There should be a system of "teleporters" on ships cruiser and larger size. These would allow some of the Vet's and others to "jump" from ship to ship, if those ships are in diff spots.
Very nice idea. ---------------------------------------------- Proud member of Finfleet
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Markku
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Posted - 2004.11.22 10:11:00 -
[60]
Originally by: Thelgor Here are some fixers fer the problems you have pin-pointed.
1) There should be a system of "teleporters" on ships cruiser and larger size. These would allow some of the Vet's and others to "jump" from ship to ship, if those ships are in diff spots.
Very nice idea. ---------------------------------------------- Proud member of Finfleet
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