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![Aineko Macx Aineko Macx](https://images.evetech.net/characters/1532965165/portrait?size=64)
Aineko Macx
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Posted - 2010.01.16 19:00:00 -
[1]
Earlier I posted a proposal with two bundled changes. One change was well received, the other wasn't. So now I'm reposting the "good" one alone.
With Quantum Rise unguided missiles (rockets, HAMs and Torps) were nerfed among other things in their ability to hit small targets, i.e. their explosion radius was increased. But even before QR they were already penalized in that they don't receive the explo radius bonus from the Guided Missile Precision skill. Now they are penalized twice in the same area. Among other things this has led to unguided missiles under-performing and having low popularity. There's a reason why rockets are currently also being called "roflkets". A small buff is needed and would be welcome by many, so without further ado I propose:
Change the "Guided Missile Precision" skill into "Missile Precision", meaning all missiles get the explosion radius bonus, not only the guided ones.
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![Destination SkillQueue Destination SkillQueue](https://images.evetech.net/characters/199860708/portrait?size=64)
Destination SkillQueue
Are We There Yet
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Posted - 2010.01.16 19:09:00 -
[2]
Is this really a big issue? People seem to be using them all the time, so is this a necessary change or just a whine about the good old days? I'm not a regular missile user, so I haven't been keeping up with the missile issues.
Rockets sucking isn't a reason to do this though. It is just a reason to boost rockets.
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![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2010.01.16 19:17:00 -
[3]
you can speed torps to 60% dmg with a mega without any propulsion mod. while the blasters wouldnt be affected too badly.
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![Maxsim Goratiev Maxsim Goratiev](https://images.evetech.net/characters/1201825488/portrait?size=64)
Maxsim Goratiev
Imperium Technologies
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Posted - 2010.01.16 19:56:00 -
[4]
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![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
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Posted - 2010.01.16 21:35:00 -
[5]
Can require a bit of balancing in other stats, but supported.
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![Hirana Yoshida Hirana Yoshida](https://images.evetech.net/characters/663671624/portrait?size=64)
Hirana Yoshida
Behavioral Affront
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Posted - 2010.01.16 21:57:00 -
[6]
Originally by: Destination SkillQueue Is this really a big issue? People seem to be using them all the time, so is this a necessary change or just a whine about the good old days? I'm not a regular missile user, so I haven't been keeping up with the missile issues.
Rockets sucking isn't a reason to do this though. It is just a reason to boost rockets.
Then you should read up on it ![Very Happy](/images/icon_biggrin.gif)
The new speed paradigm combined with the unguided missiles lack of skill support, makes them incredibly midslot hungry as you need painter+web+scramble (MWD killer) to apply the full damage. This goes for both HAMs and Torps.
@OP: Supported with a caveat - they need to be tweaked to avoid them becoming god weapons when/if full tackle is acquired (Ex. Torpedo Ravens and HAM Drakes can be immensely powerful as is when they make the midslot sacrifices).
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![Illrean Illrean](https://images.evetech.net/characters/1863417631/portrait?size=64)
Illrean
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Posted - 2010.01.16 23:42:00 -
[7]
Originally by: Hirana Yoshida
@OP: Supported with a caveat - they need to be tweaked to avoid them becoming god weapons when/if full tackle is acquired (Ex. Torpedo Ravens and HAM Drakes can be immensely powerful as is when they make the midslot sacrifices).
Emphasis mine. Why shouldn't they be powerful when they give up tank? Isn't that a major part of this game, to find the right balance between tank and gank?
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![Gypsio III Gypsio III](https://images.evetech.net/characters/764629986/portrait?size=64)
Gypsio III
Dirty Filthy Perverts
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Posted - 2010.01.17 01:17:00 -
[8]
Originally by: Hirana Yoshida as you need painter+web+scramble (MWD killer) to apply the full damage. This goes for both HAMs and Torps.
Oh ffs. This kind of thread looks pretty stupid when you support your arguments with nonsense. Try reading up on it.
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![Patri Andari Patri Andari](https://images.evetech.net/characters/1323227942/portrait?size=64)
Patri Andari
Thukker Tribe Antiquities Importer
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Posted - 2010.01.17 02:07:00 -
[9]
Patri
I'll Roshambo you for that Titan |
![Naomi Knight Naomi Knight](https://images.evetech.net/characters/725500320/portrait?size=64)
Naomi Knight
Imperial Academy
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Posted - 2010.01.17 16:36:00 -
[10]
Yep ccp overnerfed missiles explosion velocities by a huge amount,when speed was reduced due to missiles nearly did 0 dmg. Strange they forgot to reduce turrets trackings.
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![DenShou DenShou](https://images.evetech.net/characters/1150165903/portrait?size=64)
DenShou
Gallente Wolves of Fenrir High Guard Council
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Posted - 2010.01.17 22:10:00 -
[11]
Personally i don't think a torp should be able to hit a frig, maybe hit a cruiser or destroyer. But anything above that is fair game in my book. ~ #### Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition |
![darius mclever darius mclever](https://images.evetech.net/characters/342815744/portrait?size=64)
darius mclever
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Posted - 2010.01.17 23:07:00 -
[12]
Originally by: DenShou Personally i don't think a torp should be able to hit a frig, maybe hit a cruiser or destroyer. But anything above that is fair game in my book.
lol. a torp pilot is already happy when it does full dmg to a battleship. we dont even dream of smaller stuff.
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![Aineko Macx Aineko Macx](https://images.evetech.net/characters/1532965165/portrait?size=64)
Aineko Macx
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Posted - 2010.01.29 08:46:00 -
[13]
Bump.
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![Avatoin Avatoin](https://images.evetech.net/characters/1019384095/portrait?size=64)
Avatoin
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Posted - 2010.01.29 22:57:00 -
[14]
Originally by: darius mclever
Originally by: DenShou Personally i don't think a torp should be able to hit a frig, maybe hit a cruiser or destroyer. But anything above that is fair game in my book.
lol. a torp pilot is already happy when it does full dmg to a battleship. we dont even dream of smaller stuff.
So true, so true. I never really understood making guided and unguided missiles, then giving one a bonus instead of the other. So supported
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![Eve Orwell Eve Orwell](https://images.evetech.net/characters/1542632391/portrait?size=64)
Eve Orwell
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Posted - 2010.01.30 06:43:00 -
[15]
not supported.
The way I've always seen it, unguided missiles were for taking out stuff bigger than yourself. So rockets were for taking out cruisers, Hams for BS and torps were for Caps and above. Ive always thought this was the justification for their higher damage.
At best they should be used for taking out something of the same size when lit up with a whole bunch of TP.
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![Naomi Knight Naomi Knight](https://images.evetech.net/characters/725500320/portrait?size=64)
Naomi Knight
Amarr Imperial Academy
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Posted - 2010.01.30 06:57:00 -
[16]
Originally by: Eve Orwell not supported.
The way I've always seen it, unguided missiles were for taking out stuff bigger than yourself. So rockets were for taking out cruisers, Hams for BS and torps were for Caps and above. Ive always thought this was the justification for their higher damage.
At best they should be used for taking out something of the same size when lit up with a whole bunch of TP.
What higher damage,as turret ships does more dmg against bigger enemies? Show me that higher damage pls. Then they should do as much dmg as the class they are fighting against.
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![Eve Orwell Eve Orwell](https://images.evetech.net/characters/1542632391/portrait?size=64)
Eve Orwell
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Posted - 2010.01.31 01:03:00 -
[17]
Originally by: Naomi Knight
Originally by: Eve Orwell not supported.
The way I've always seen it, unguided missiles were for taking out stuff bigger than yourself. So rockets were for taking out cruisers, Hams for BS and torps were for Caps and above. Ive always thought this was the justification for their higher damage.
At best they should be used for taking out something of the same size when lit up with a whole bunch of TP.
What higher damage,as turret ships does more dmg against bigger enemies? Show me that higher damage pls. Then they should do as much dmg as the class they are fighting against.
more damage than their guided counterparts, i didnt bring turrets into this at all. The high damage turrets all have their price to pay for their larger dps compared to their long ranged turret counterparts, unguided missiles happen to be range + explosion radius.
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![Alpha195 Alpha195](https://images.evetech.net/characters/648142598/portrait?size=64)
Alpha195
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Posted - 2010.01.31 01:59:00 -
[18]
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![Naomi Knight Naomi Knight](https://images.evetech.net/characters/725500320/portrait?size=64)
Naomi Knight
Amarr Imperial Academy
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Posted - 2010.01.31 11:31:00 -
[19]
Originally by: Eve Orwell
more damage than their guided counterparts, i didnt bring turrets into this at all. The high damage turrets all have their price to pay for their larger dps compared to their long ranged turret counterparts, unguided missiles happen to be range + explosion radius.
They usually pay with range for the higher dmg. Making close range missiles more dependant on target sign than the long range missiles makes no sense,or they should get more dmg to start with.
You can argue that unguided missiles are designed to be used against bigger targets but then they should do much more dmg agains those than same sized turrets to be balanced. If unguided m. only do as much dmg agains bigger ships as the close range turrets ,and do much less against same or small size there is a clear unbalance.
Does motion prediction applies for close range turrets too? Yes it does ,thats why guided missile prediction should be applied to unguided missiles.
Btw missiles explosion velocities are way too small.
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