ArcDragon
Caldari Ghost Data Eych Four Eks Zero Ahr
|
Posted - 2010.01.19 16:44:00 -
[1]
My wife, being a social creature is more likely to stay in Eve if it contains group oriented activities. I've read all posts and so far I can see the validity of every single one. At the risk of offering something different, here is an idea for a group oriented PVE mission.
Option for high, low or 00 space is given as a choice with correspondingly higher rewards.
Scaling combat, meaning the more ships that enter this mission the more hostile ships enter as well (yes, just like sleeper sites and capital ships). The exact scaleling effect is not relevant at this point.
Variable AI, meaning some ships will behave as sleepers do by switching targets, testing the newcomer and working off of a threat list by targeting drones and battleships over ejected shuttles (for example). Other ships will act as the old AI which is "first come, first served".
To further facilitate the group effort and to encourage corporations to form groups, the corp will get some sort of sovereingty based reward, or perhaps ISK or status, or blanket loyalty point award or something that benifits the entire corporation.
The mission would require multiple ships by taking advantage of the fact that no one ship can do all things.
The mission would require a dedicated ECM ship, perhaps to jam some sort of specific missle battery or gate that allows hostile ships to come in.
ECM ships could also jam the entrance, making it impossible for outsiders of the fleet to gain entrance.
The mission would require a dedicated tanking ship, nothing special here but the ability to take a pounding.
The mission would also require at least one exploration based ship to find an object of interest.
The mission would also require codebreaking/hacking/archeology in order to interact with the object of interest.
Logistic/support ships could fill various roles and may/maynot be used.
What makes this a group effort is that currently you can complete all missions in Eve by doing each of the above seperatley and/or solo. This mission will require all things to be done nearly simultainioulsy. As in something to be jammed while running a scan with probes while tanking an opposing force while the opposing forces numbers could change with each new incoming ship type. When the object is found it also requires another type of ship to crack into it via codebreaking/hacking etc.
That would be one hell of a mission to write and any programmer worth his salt would love to run the numbers and figure out the logic behind it all.
For those who did not bother to read the long post, go read it before you type something stupid. Thanks.
If it has a SAVE button...I'm not interested. |