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Sigras
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Posted - 2010.10.20 17:42:00 -
[181]
Originally by: Aeo IV I think it makes more sense to introduce t3 subsystems for the existing cruisers. For example,
Electronic subsystem: Remote Mining Package 10% increase in mining laser yield, range, and reduction of cycle time. Role bonus: 3/1/0 -1 turret slot Can fit strip miners
Engineering subsystem: Expanded holds 15% increase in cargo hold per level, 5000m3 base.
Making a whole new ship seems pointless, and I'm tired of seeing ORE ships rather than empire faction industral ships.
Well the problem with this idea is balance, the cargo expanding module could be combined with the interdiction nullifier and the covert ops offensive module to make a super blockade runner.
And what? ORE can't make a T3 ship? Why not?
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Horizonist
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Posted - 2010.10.20 18:09:00 -
[182]
Great idea! But the +5000m3/level bonus is just ridiculous. I am sure you will fix that :)
/signed
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Nikolai Kondratiev
Sphere Design Inc.
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Posted - 2010.10.20 18:56:00 -
[183]
Pretty nice idea :)
But wouldn't it make more sense for it to be an ORE industrial rather than an ORE cruiser ? (and thus use the to-be-released ORE industrial skill). And then it would make sense that it could have a hauler-like cargo bay. _ Mining Crystal BPOs Angel Ships |

XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.10.24 02:47:00 -
[184]
To address a few things.
1. I want a separate ship. That is what this thread is for. As Sigras, pointed out, why can't ORE have a T3?
2. I am keeping the 5k m3 ore bay per skill level subsystem. This subsystem essentially results in a dedicated ORE hauler. The miner can't simply be afk either because the cycles are short and the mined ore goes in the cargo hold and must be transferred.
The same goes for the gas harvester subsystem. The idea is that these ships have specialized cargo holds (this being their limitation) but are capable of being in the belt/gas cloud for extended periods of time (without relying on a jet can).
Bump for a while. Thanks for all the support.
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Kai Lomu
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Posted - 2010.10.27 14:27:00 -
[185]
/signed
T3 extended to industrial ships would be welcomed and is logical given ORE likely to be one of the first corps poking about in the far-reaches of W/H space etc.
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2010.11.04 19:52:00 -
[186]
giving my ongoing love to this thread. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Casod Sutherland
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Posted - 2010.11.08 18:56:00 -
[187]
Originally by: XXSketchxx To address a few things.
1. I want a separate ship. That is what this thread is for. As Sigras, pointed out, why can't ORE have a T3?
2. I am keeping the 5k m3 ore bay per skill level subsystem. This subsystem essentially results in a dedicated ORE hauler. The miner can't simply be afk either because the cycles are short and the mined ore goes in the cargo hold and must be transferred.
The same goes for the gas harvester subsystem. The idea is that these ships have specialized cargo holds (this being their limitation) but are capable of being in the belt/gas cloud for extended periods of time (without relying on a jet can).
Bump for a while. Thanks for all the support.
Makes sense. I support this proposal, mining needs more love.
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Commander Funyoun
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Posted - 2010.11.08 23:49:00 -
[188]
+1 to this. Yes Please. 
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.11.14 15:34:00 -
[189]
Bumping this to the top.
Has ORE started development on this yet CCP?
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DetCord Saisio
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Posted - 2010.11.15 11:26:00 -
[190]
Edited by: DetCord Saisio on 15/11/2010 11:28:55
Originally by: Horizonist Great idea! But the +5000m3/level bonus is just ridiculous. I am sure you will fix that :)
/signed
What about reducing the rate of "fire" for the tech III mining turret? This would be on par with current tech III vs tech I ship damage per second. I am new to game, but... I hear the tengu strategic cruiser (t3) has comparable damage output per shot as the drake battlecruiser (t1). Tengu's faster cycle rate makes damage output about double. Why not use this same type of increase for tech III mining ship?
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2010.11.15 23:52:00 -
[191]
I see this post is older than my idea I did up for the eve design contest. Anyways, is cool that some ideas share amongst the ship ideas. I am currently beginning further development of my design, but here are the links to the thread I did yesterday and the submission.
Thread
Submission
The submission has visuals for all subsystems, and basic initial bonus and stats for each. I really think it is a good idea and many people I talk to like it. Also you can see some of my concept ideas in my photobucket where I was test fitting subsystems in design phase.
All was done with blender and gimp.
Prospect Album
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Jayne Rayne
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Posted - 2010.11.16 06:03:00 -
[192]
My ideas for subsystems, most are similar to existing:
Defense òShield Resist òArmor Resist û most of cargo space will be Ore Bay instead of cargo bay òSig Radius òRR Boost
Engineering òCap Boost òCap Recharge Boost òPG Boost òDrone Bandwidth û This is intended to possibly have 10 mining drones
Electronics òSig strength and target range òProbe and tractor òSurvey scanner range òCPU boost
Propulsion òMax velocity òAB boost òAgi boost òInterdictor immunity
Offensive (yield) òOre yield û less than hulk òIce yield û between hulk and mack òMining gang boost- 5%, single module òDrone yield û make drones comparable to other mining methods
These would produce ships like a fleet support/booster, a hulkish miner, a Dom-ish miner, or a possible unscannable miner.
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Horizonist
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Posted - 2010.11.16 08:18:00 -
[193]
Originally by: XXSketchxx
2. I am keeping the 5k m3 ore bay per skill level subsystem. This subsystem essentially results in a dedicated ORE hauler. The miner can't simply be afk either because the cycles are short and the mined ore goes in the cargo hold and must be transferred.
Makes sense, although I highly dislike the fact that this works against AFK miners. Let's face it - mining in Eve (and I am a miner by profession, primarily), is fantastically boring (the mining part). It is NOT something you do any other way then AFK, unless you are in a wardec/lowsec/nullsec.
Assuming this ship will go up into the same pricerange as the existing T3s, there needs to be something to make it genuinely worth it. The near-Hulk yield with a proper fitting is nice, so is the gas part. However, you do want this to be something more then just a moddable Hulk/Mack, it should be worth all the 600-1000m you will spend buying the hull and a good fit for it...as it is, I do not see this ship filling that purpose.
The best idea imho would be to work on survivability. Since the holds are dedicated, why not improve the propulsion and electronics systems? Why not let the interdiction nullifier also give a +2 to warp strength? Why not allow for cov ops reconfiguration without sacrificing the mining bonuses?
Speaking of cov ops, the 90s delay after deactivating the mining lasers makes no sense...assuming this will not be a heavy tanker, you will be dead before that counter runs out, and it is moot in any case, since you cannot cloak while targeted. Therefore, allow the ship to insta-cloak instead (yes, I too can see the possibly macro-exploitations of this, but it can be worked around).
Both of the above would improve survivability, and make this a viable ship for low/nullsec ops, well in range with the hefty price tag it would likely carry.
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HeliosGal
Caldari
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Posted - 2010.11.16 11:15:00 -
[194]
if youre adding a tech 3 gas miner with bonus yeild use low end and c1 components to keep it cheap
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.11.18 21:56:00 -
[195]
Okay folks, a few responses to make:
Originally by: DetCord Saisio What about reducing the rate of "fire" for the tech III mining turret? This would be on par with current tech III vs tech I ship damage per second. I am new to game, but... I hear the tengu strategic cruiser (t3) has comparable damage output per shot as the drake battlecruiser (t1). Tengu's faster cycle rate makes damage output about double. Why not use this same type of increase for tech III mining ship?
I'm honestly not entirely sure what you are saying here. Honestly I think some false assumptions about the tengu vs. drake are leading you to make a comparision that isn't needed. No offense meant.
Originally by: Markus Reese awesome renders
I like these. We need to talk more. Evemail me in-game if you have a chance please.
Originally by: Jayne Rayne ò Ice yield û between hulk and mack...ò Drone Bandwidth û This is intended to possibly have 10 mining drones
Two things I wanted to pull out of your idea. The first has been addressed but I'll reiterate here. I decided not to do ice yielding because of the problems it would create. This ship is not intended to use modules as large as strip miners or ice harvesters, and thus the problem here is creating new modules similar to Miner IIs and their modulated versions and additionally create new products for them to pull out (smaller pieces, i.e. not 1000m3). I deemed this to be a bit too much work and thus ice mining is not observed here.
In regards to drone bandwidth, take a look at the second post in this thread.
Quote: Some hull info
Base: 50m3 drone bay and 50mbit bandwidth
O.R.E Industrial Cruiser Skill Bonus: Can deploy 1 additional mining drone per level.
As you can see, it is already possible to get up to 10 mining drones with maxed skill.
Originally by: Horizonist Afk, worth the price and cloak
Afk - use a hulk. Seriously, the point of this ship is not to assist afk miners. It is to encourage active miners and the bold.
Worth the price - A lot of the subsystems on this ship focus on survivability. You should be able to get a pretty decent tank on one. There is an option for ECM to help jam a tackler. Increased agility means you align faster when escaping. Interdiction nullifier + covert ops means you can get to your favorite ninja mining spot very easily.
Covert ops subsystem needs a draw back. Look at the current T3 for reference in this regard. I imagine it similar to how I use the covert ops in my tengu - enough to get me into position, maybe do some of the work but optimally switch out to the subsystem that does the job properly. You'll note that the covert ops configuration only does slightly worse than a covetor, and a T3 industrial will be much easier to get max skills for and have more potential low slots for upgrades.
The cloaking delay was put on after some discussion about people simply being able to immediately cloak and warp out if the system goes red. I agreed with the poster that pointed this out; something needed to be done. If you are smart though you still won't be caught (hop safes until the timer is gone).
Originally by: HeliosGal if youre adding a tech 3 gas miner with bonus yeild use low end and c1 components to keep it cheap
Why?
Thats it for now. Thanks for the feedback.
Bump to top.
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Sigras
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Posted - 2010.12.01 21:49:00 -
[196]
Idea still supported, but I think the delay on cloaking could maybe be changed to something else?
Perhaps 70% reduction in mining laser range so if you want to use it to sneak in and snipe all the rich ore, its possible but really takes a lot of player skill to do so and stay away from all of the asteroids?
And. . . Back to the top
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Horizonist
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Posted - 2010.12.07 10:46:00 -
[197]
Whatever happened to this idea? It was really a great one, had to look almost 10 levels down to bring it up again.
Eve could really use a T3 industrial, it would add even more versatility to nullsec life.
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Pharos Pharos
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Posted - 2010.12.09 22:17:00 -
[198]
Definitely good ideas here, they should be bumped.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2010.12.10 01:39:00 -
[199]
This is one of those really good ideas that ultimately will never happen. Unfortunately...
Sig.Learning skills vote. |

a newbie
Trust Doesn't Rust
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Posted - 2010.12.10 01:47:00 -
[200]
Very well thought out, I love the idea and it definitely has my vote.
One thing that I get an utter laugh is the people who complain about T3 being overkill. Umm.. IT COSTS AS MUCH AS A FACTION BATTLESHIP. YEAH IT SHOULD BE OVERKILL.
*clears throat*
Anyhow, it's like people complaining that .50 cal snipers should never be used against people because its too inhuman. YOUR AIMING TO KILL THE GUY! I honestly don't think it makes a difference WHAT you use.
RE T3 in this regard, if you are spending a fortune on a ship, your not doing it to have it work HALF as good. It better work 10x better and wipe your rear side while at it.
The OP thought this out very well and if I was flying one of these, or killing one, my backside would feel exceptionally clean.
YES all the way.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.12.20 17:07:00 -
[201]
Originally by: a newbie Very well thought out, I love the idea and it definitely has my vote.
One thing that I get an utter laugh is the people who complain about T3 being overkill. Umm.. IT COSTS AS MUCH AS A FACTION BATTLESHIP. YEAH IT SHOULD BE OVERKILL.
*clears throat*
Anyhow, it's like people complaining that .50 cal snipers should never be used against people because its too inhuman. YOUR AIMING TO KILL THE GUY! I honestly don't think it makes a difference WHAT you use.
RE T3 in this regard, if you are spending a fortune on a ship, your not doing it to have it work HALF as good. It better work 10x better and wipe your rear side while at it.
The OP thought this out very well and if I was flying one of these, or killing one, my backside would feel exceptionally clean.
YES all the way.
This post made me smile. Thanks for the support all. Leaving today for a small holiday vacation. Bump until the New Year. 
Happy Holidays all!
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.12.29 19:24:00 -
[202]
To the top!
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.01.15 16:43:00 -
[203]
Bump
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True Sight
THORN Syndicate Controlled Chaos
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Posted - 2011.01.30 01:37:00 -
[204]
Further bumping, this remains a solid and good idea. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.01.30 01:56:00 -
[205]
Edited by: Magnus Orin on 30/01/2011 01:56:53 You know, I usually come into the F&I forums and **** all over the horrible ideas that are constantly spewed here.
I actually opened this thread with that intent.
I find myself completely supporting this idea though.
This is surprisingly well thought out and I think could give industrials a cool new, practical ship to train into after their hulk/orca.
If I can make one simple suggestion;
This idea belongs among other well proposed and thought out ideas in the Assembly Hall, not here with the unwashed masses of the F&I. Sarcasm - Because i'm too far away to strangle you. |

True Sight
THORN Syndicate Controlled Chaos
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Posted - 2011.01.30 02:32:00 -
[206]
Originally by: Magnus Orin Edited by: Magnus Orin on 30/01/2011 01:56:53 You know, I usually come into the F&I forums and **** all over the horrible ideas that are constantly spewed here.
I actually opened this thread with that intent.
I find myself completely supporting this idea though.
This is surprisingly well thought out and I think could give industrials a cool new, practical ship to train into after their hulk/orca.
If I can make one simple suggestion;
This idea belongs among other well proposed and thought out ideas in the Assembly Hall, not here with the unwashed masses of the F&I.
I totally agree, whilst the finite details would likely need work, tweaks changes etc, maybe even a couple of the subsystem suggestions are stupid/imbalanced etc, overall this is a great idea that everyone support:
- A Tech 3 Industrial (ORE) Cruiser sized hull - Support Various industrial pursuits, like the Tech 3 combat ships currently do - Interesting tweaks on things like low sec mining, gas mining, salvaging, hacking etc - Most importantly, give industrial players something new to aim for
I bolded the last, as thats what I personally think is most important, right now industrialists are gimped in comparison to all other aspects of the game
- As a PvPer, I start out in a frigate, get a cruiser, get a hack, fly battleships, I can scale up to Dreadnoughts, Super Carriers, titans etc
- As a PvEer, I start out with a frigate, get a cruiser, get a battleship, I then get a wide range of Faction Battleships like the Paladin, Rattlesnake etc
- As a Miner, I get a frigate, a cruiser, then a hulk.....
- As a Trader, I get a frigate, an industrial, then a freighter....
The freighter has zero customisation, the hulk, beyond the 'god fits' with a small shield booster and such has little to zero customisation, where as a PvEr with a Paladin or whatever can slowly upgrade their ship with more and more faction/officer loot, their pride and joy.
- Give industrialists something they can spend their isk on, pimp out with cool modules, skill specialise at to be better than anyone not specialised
look at the sheer volume of skills needed to fly various PvP ships, or to max-skill a faction battleship for missions, once a hulk pilot can board his hulk, there's very little training left. --------------------------------------
True Sight President Foiritan Emissary --<<!SUPPORT DRONES!>>--
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.02.09 11:55:00 -
[207]
Bump
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Amaroq Dricaldari
Amarr Ministry of War
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Posted - 2011.02.09 15:00:00 -
[208]
This is a pretty good idea. But when will they have Tech III Jove Titans? And When will there be Industrial Subsystems? And other classes of Tech III Ship? Now that Tech III Jove Titan was an obvious joke, but it would still be epic. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |

Zephris
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Posted - 2011.02.09 21:11:00 -
[209]
Great idea. A dedicated gas harvester + covert op industrial all in one. +1.
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Kuhn Arashi
Caldari Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.10 02:27:00 -
[210]
I didnt read much of this thread aside from the first page
However the problem I see, is that what happens when your macro miners start using covert cloaking, interdiction nullifing, unprobable ships?
might or might not have a major impact on such things. but its something to consider.
that being said. I agree with many points in this thread. this idea has potential maybe make miners feel safer in low or 0.0 security systems
get them out there, and experience it, become less afraid of it. which is good for everyone.
+1
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