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Nuthyn
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Posted - 2010.01.19 11:18:00 -
[1]
Okay, I know the drill...
Never warp AFK!
Max out your align skills (Starship Command and Evasive Maneuvering)!
Fit the ship to align faster (Nanos and Stabs???)!
Set up your F keys to jump faster (I think I read this before, but donĘt know how to do it)!
I am curious as to a build for a ship that will not align fast like an Orca (or Indy)??? I do have a few Transports, but it seems like those would pop rather easily???
How do most of these SGers build their ships?
Do they mostly use EM for their damage type as far as what they use to attack???
I have never been ganked in High Sec, but I have to move some major stuff and I want to pimp out my ship so as to avoid getting jumped. The entire move will be in High Sec.
Also, if an SGer NOSs me, will Concord show up and nuke him OR only after they attack for damage???
(I put this in the Ships section because I am looking for how the Gankers build their ships as to what damage they utilize and how I should build my ship)
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AfroHorse
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Posted - 2010.01.19 11:22:00 -
[2]
Any action deemed to be hoostile will get you concorded, so any ewar or actual damage, so disruptors nos neut etc. From what I've heard SGers fit for high alpha and will likely only get a few shots off on you so supposedly the more buffer the better so resistance modules and extender/plate modules help alot. If you dont need a large amount of space I recommend your factions cloaky transport as they are amazing for transporting anywhere without much worry, been through many major gatecamps in my crane personally, only time it doesnt work is a smartbombing gatecamp
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Nuthyn
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Posted - 2010.01.19 11:33:00 -
[3]
Thank you so much for the response.
So, would they PROBABLY be delivering EM damage to blow through my shield faster???
I realize there are many variables, just curious if I should fit an EM shield hardener???
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Firvain
Wildly Inappropriate.
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Posted - 2010.01.19 11:54:00 -
[4]
simple, dont fly anything that is worth ganking. Dont fly an iteron5 with 300 mil in **** in its cargohold. no matter how you fit the thing, it wont get away from the gate fast enough and it wont tank the incoming shots.
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SRS Tali
Minmatar Enterprise Estonia Cult of War
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Posted - 2010.01.19 11:56:00 -
[5]
noone will suicidegank you, u are safe, put autopilot on and relax m8
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Calydonian Boar
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Posted - 2010.01.19 12:43:00 -
[6]
these are just urban legends, empire keeps you safe don't worry
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Salen Kane
Amarr
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Posted - 2010.01.19 13:02:00 -
[7]
You cant be sure what kind of damage they will do. While minmatar BSes with artillery is the current favourite(for high alpha- with good skills they can oneshoot untanked haulers), they can change their damage typs quite a bit, and might use EMP (half EM half explosive) or fusion (mostly thermal). Tanking to stop suicides is done the same way you tank for PvP: omni buffer tank.
Still, dont move expensive stuff in cheap ships. Your budget industrial just cant survive a serious suicide gank no matter how hard you try. And some people will blow up your industrial just for the hell of it, even if it doesn't have expensive stuff in it.
Use a blockade runner for sneaky movement, or maybe a deep space transport for better buffer (not really familiar with deep space transports though). Do not try to pwn with the ship. You are only pwning yourself. Instead, realise that there is no ship, there is only you, pwning. |

el caido
School of Applied Knowledge
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Posted - 2010.01.19 15:03:00 -
[8]
How not to be ganked in highsec? Do not announce in a public forum that you have valuables you need to move in a vulnerable ship. 
Seriously, though. Any respectable gank squad can kill anything anywhere. Do not put all of your eggs in one basket. Avoid hubs and popular corridors whenever possible. Don't haul what you cannot afford to lose.
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Pater Peccavi
Minmatar The Bastards
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Posted - 2010.01.19 16:02:00 -
[9]
Originally by: Salen Kane You cant be sure what kind of damage they will do. While minmatar BSes with artillery is the current favourite(for high alpha- with good skills they can oneshoot untanked haulers), they can change their damage typs quite a bit, and might use EMP (half EM half explosive) or fusion (mostly thermal).
Dominion called, Minmatar ammos have been largely purified to the point that we really can choose our damage type now (short range ammos, at least). _________
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Gavin DeVries
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Posted - 2010.01.19 16:11:00 -
[10]
You can always try this: [Orca, Anti-Gank] Reinforced Bulkheads II Damage Control II
Invulnerability Field II Invulnerability Field II Photon Scattering Field II Quad LiF Fueled I Booster Rockets
[empty high slot] [empty high slot] [empty high slot]
Large Ancillary Current Router I Large Cargohold Optimization I Large Cargohold Optimization I
First, pulsing the MWD will get you into warp in 10 seconds. Second, you have 40,000 m3 of corporate hangar that can't be scanned and won't drop loot for any gankers to get. Third, if you get your hardeners and DC activated, you get 242,000 EHP, compared to 180,000 for a freighter. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
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Heccie Thump
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Posted - 2010.01.19 16:18:00 -
[11]
The high sec suicide gank squads I have seen are normally in 0.5 systems (for longest Concord response time), and usually involve a blaster fit Brutix and a hauler sitting about 15km off a gate in the direction of the gate they expect their prey to come from. This is so AFK pilots on autopilot land right on top of them. As the hauler starts to slowboat the 15km to the gate the Brutix has enough time to lock and scan the hauler to see if it is worth his while to attack. They don't seem to attack haulers as they uncloak and warp away from a gate due to the distances involved.
Best way to avoid being suicide ganked? Don't autopilot your hauler and always Warp to 0m.
What about sniping Tempest gankers? They have quite lengthy lock times normally. They could have sensor boosters on board, but the lock time is still going to be in the order of 5-8 seconds. Fill your mids with hardeners/invuls and as you uncloak and start warping, turn them all on. Avoid using shield extenders as they increase your sig radius making it faster for ships to lock you.
What about istabs? Forget them. They increase your sig radius too, and are only useful when you need to turn the ship while travelling at speed, so are only useful for that period when you undock from a station and need to align to a gate. Warping from gates only requires that you accelerate fast. Better modules are Nanos - they reduce your armour, but they increase your acceleration speed, getting you to the crucial launch speed so you can warp off faster.
If all else fails, stick a cloak in the top slot. If you are really nervous about getting hit, start aligning and cloak up. Slowboat away for as long as you think you have to, then uncloak and warp off. It will take ages though.
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GavinCapacitor
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Posted - 2010.01.19 20:28:00 -
[12]
Remember kids, if you put more question marks and exclamation points at the end of your sentences, people will think it is urgent and answer faster. It is also acceptable to make up two letter acronyms and expect everyone to know them.
If you don't want to get ganked in empire, simply warp to 0. If you are paying attention, warping before you uncloak and jumping through the gate when you land, you are almost completely safe.
The problem comes with auto-pilot. If you're ganked while using auto-pilot it will be when your ship is slow-boating to the gate from 15km. The only way you will survive is by lasting until concord shows up. This means having as much EHP as possible if you plan to auto-pilot (extenders, plates, passive resists). You can get an impel up to a little over 100k passive EHP with t2 mods.
Of course the best way to not get ganked is don't carry alot of expensive things in a cheap ship on autopilot.
Some people in this thread have said 'don't use things that increase your signature radius'. They are wrong, a suicide gank consists of one maybe 2 volleys, and weather the lock time is 3 seconds or 30 seconds (this is an exaggeration, in reality it will be between 6-8 seconds regardless of what you fit) there will still be more than enough time get one volley off and gank you. The same holds true for overdrives and trying to reduce the time you are burning towards the gate.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.01.19 21:02:00 -
[13]
Also be aware that warping to zero will not save you everytime.
Especially if you warp to zero in a Cheetah in the middle of an ongoing smart bomb gank. --Vel
Brand new year, same old attitude. |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.19 21:26:00 -
[14]
Originally by: GavinCapacitor Remember kids, if you put more question marks and exclamation points at the end of your sentences, people will think it is urgent and answer faster. It is also acceptable to make up two letter acronyms and expect everyone to know them.
If you don't want to get ganked in empire, simply warp to 0. If you are paying attention, warping before you uncloak and jumping through the gate when you land, you are almost completely safe.
The problem comes with auto-pilot. If you're ganked while using auto-pilot it will be when your ship is slow-boating to the gate from 15km. The only way you will survive is by lasting until concord shows up. This means having as much EHP as possible if you plan to auto-pilot (extenders, plates, passive resists). You can get an impel up to a little over 100k passive EHP with t2 mods.
Of course the best way to not get ganked is don't carry alot of expensive things in a cheap ship on autopilot.
Some people in this thread have said 'don't use things that increase your signature radius'. They are wrong, a suicide gank consists of one maybe 2 volleys, and weather the lock time is 3 seconds or 30 seconds (this is an exaggeration, in reality it will be between 6-8 seconds regardless of what you fit) there will still be more than enough time get one volley off and gank you. The same holds true for overdrives and trying to reduce the time you are burning towards the gate.
Locking speed isn't the only thing that sig radius affects. Torp ravens are popular gank boats, as are arty tempests.
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GavinCapacitor
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Posted - 2010.01.19 21:39:00 -
[15]
Originally by: Malcanis
Locking speed isn't the only thing that sig radius affects. Torp ravens are popular gank boats, as are arty tempests.
The difference in damage from signature radius is not going to matter with an industrial ship. More so if you avoid shield extenders because of the signature radius bonus and end up with <5k EHP.
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Chalrynn Illyndar
Navy of Xoc
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Posted - 2010.01.19 23:24:00 -
[16]
Courier contracts.
Seriously, unless it's in some butt-end system of high sec you can generally get stuff moved in less than 24 hours for 100k-2m isk. On top of that, you can just throw the collateral as 110% so that in the event the items don't make it you can easily replace them.
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Wideen
Total Mayhem. Cry Havoc.
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Posted - 2010.01.19 23:30:00 -
[17]
use a blockade runner, just cloak and warp no one will ever get you.
also heard that storing stuff inside the orca corp hangar is relatively safe as it cannot be picked up on by a cargo scanner?
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Scipio GAme
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Posted - 2010.01.20 00:57:00 -
[18]
tbh your dead either way, got ganked a day or two ago (no I wasn't afking either before anyone jumps on it)..they don't discriminate on targets btw. best bet, stay way from .5 systems, mostly routes on the way to trade hubs are camped. They sometimes have a guy in a frig on the other side of a gate scanning, so when somebody locks you, you probably should use your head and dock up and grab a shuttle to scope out the other side. Most fit their ships out for dps, damage mods all in lows so they obviously have paper tanks, T2 guns and ammo...sensor boosters with the scan scripts and generally two of the 20km jammers. best bet is not haul anything valueble and go for a buffer tank of some sort.
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Francesca Villa
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Posted - 2010.01.20 01:36:00 -
[19]
Has no one mentioned webs?
AFAIK, if you are double/triple webbed, your warp entry speed is like 10/20 m/s im sure, you'd warp sideways and relatively instantly (for a huge fat ship)
You'd just need a corpmate to web you along the way, as anyone non-corp would get concorded.
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Nuthyn
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Posted - 2010.01.20 02:10:00 -
[20]
WOW!!!  
Lots of great advice!!!
It's like Christmas at a stripclub!!!!!
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2010.01.20 02:39:00 -
[21]
basically warp to 0 and you will be fine. when you warp into a system you are at a random spot on a 10-15km bubble around the gate. being suicide ganked is generally when you approach a gate on auto 15km from the gate at a known entry point as you are warping from another gate. ------- "Because the Dominix is the Chuck Norris of Eve!" |

Max Payne
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Posted - 2010.01.23 16:40:00 -
[22]
bleh I've seen the killmail of a providence taken out by 10 BSes or so. Basically if you're transporting a BP or implant or salvage or anything small just use an interceptor. if it's modules or something that's under 1k why not just use a BS- you draw less attention and can actually fit a tank. - I think there was a fit for amarr BS with about 20k cargo. you should check that out.
On a related note - they really should stop paying out insurance for concorded ships. I mean you break the law you pay the price. Or else don't bother.
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.01.23 19:15:00 -
[23]
Wiki article: avoiding cargo scans. --- 34.4:1 mineral compression |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.23 22:35:00 -
[24]
Originally by: Kazuo Ishiguro Wiki article: avoiding cargo scans.
Hmmm, they must have improved the Plank bubble technology. Last time I checked you could not put a container inside a container.
===== If you go to Za'Ha'Dum I will gank you. |

Gavin DeVries
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Posted - 2010.01.24 02:24:00 -
[25]
You still can't. You can, however, put stuff in a container, then make a courier contract for it. You have a container inside a courier package, and supposedly a scan will just show the interior container without the contents.
IMPORTANT POINT!
I have not personally tried this. Test it before relying on it. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Sandeep
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Posted - 2010.01.24 02:51:00 -
[26]
Originally by: Gavin DeVries You still can't. You can, however, put stuff in a container, then make a courier contract for it. You have a container inside a courier package, and supposedly a scan will just show the interior container without the contents.
IMPORTANT POINT!
I have not personally tried this. Test it before relying on it.
Confirming that this works. If someone puts stuff inside a metal container and then courier it, cargo scanner only sees the metal container.
Oddly, I can't jettison the plastic wrap container in space.
What is this time flux thing? |

Kitsune Girl
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Posted - 2010.01.24 05:09:00 -
[27]
Or, you can always join a 0.0 alliance so that you can someone cover you. Not only that, you can also use their routes and be escorted. Most fleets in any alliance use lead scouts to sniff out traps (mostly in a covert-ops ships). This way, if there is a trap, you can reroute safely.
Of course, a lot of people don't have the luxury of entering a 0.0 alliance. Most alliance have strict requirements and guidelines.
My recommendations:
1. Stay out of hubs. If you have to travel there, use a noobie ship or a shuttle. If you have to leave those hubs in an expensive ship, then leave with an empty cargo hold.
2. If you're trying to buy expensive equipment, don't buy them in one place like a hub. I would buy my equipment in like 10 different systems that are far from the hub. They may get more expensive, but the added safety makes it worth it.
3. Never haul everything at once. Haul little by little. That way, gankers won't find you worth the trouble unless they're really bored.
4. It may have been repeated to death, but NEVER afk warp in a hauler. Traveling 20 jumps in a hauler may seem long and boring, but the travel time is a lot shorter than you think if you manually pilot the ship while warping at 0 to every gate. I seriously can't stress this enough guys. Besides, if you afk warp, chances are you might warp into a low-sec system (assuming you were too lazy to check your route before heading out) and get ganked right there.
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