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1. EVE Launcher GUI version 1.846 - in EVE Launcher [original thread]
Rain6637 wrote: Remove redundant info from Latest News like Time, Year, "Dev Blog" http://i.imgur.com/fjWK7Xh.png waaat can we have this please, this scroll barr is annoying as hel with 10+ accounts >< although i would put the ac...
- by Firvain - at 2016.02.20 09:20:01
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2. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Hope that helps! Yes yes this does help nicely. As for me who has to construct over 2 million fuel blocks a week this change will mean I can still keep doing this after the change
- by Firvain - at 2016.02.16 17:58:27
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3. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
So how is one susposed to aquire enough strontium to make blocks. krystallos gives the most stront at 145 after refine. Okay nice but it also gives 580 LO. While i Only need 160 LO vs 200 stront. So to import enough strontium I will have to ov...
- by Firvain - at 2016.02.13 14:07:41
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4. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Fredric Wolf wrote: Firvain wrote: 50% reduction in stront is a good start, but that still leaves a massive deficit of strontium. I hav ebeen buying ICE locally and from jita for 2 months to supply me with all the required LO/HW and isotopes...
- by Firvain - at 2016.02.12 17:59:49
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5. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
50% reduction in stront is a good start, but that still leaves a massive deficit of strontium. I hav ebeen buying ICE locally and from jita for 2 months to supply me with all the required LO/HW and isotopes(well mostly, still need to import some r...
- by Firvain - at 2016.02.12 16:23:14
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6. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Yasuo Aldent wrote: all you get is a km! you mean a 150+ bill killmail. yeah thast not worth anything right right.. thats why all them people hunt those supercapitals for hours just for a killmail
- by Firvain - at 2016.02.11 15:50:55
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7. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Sisi Collins wrote: Sorry, may be I'm not right, but cost and % for refine rigs seems for me ridiculous From Dev blog - Building your Citadel, one block at a time X-large Reprocessing Efficiency I - roughly costs 2,268 bil - 59% refine X-l...
- by Firvain - at 2016.02.11 12:40:26
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8. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Rivr Luzade wrote: Firvain wrote: Richard Bong wrote: Querns wrote: Thanks for the reply. Another question: adding 400 stront to the build reqs of fuel blocks increases the m^3 required to build fuel blocks considerably. Is this inten...
- by Firvain - at 2016.02.10 19:56:37
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9. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Richard Bong wrote: Querns wrote: Thanks for the reply. Another question: adding 400 stront to the build reqs of fuel blocks increases the m^3 required to build fuel blocks considerably. Is this intended? I'd argue to lower the m^3 of stron...
- by Firvain - at 2016.02.10 19:26:00
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10. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I too would like to help out with the focus group. Who am I? I am one of the biggest capital builders in game. I can create half a capital fleet in a weeks time if needed. I have build every capital there is except 2 jump freighters, but we'll g...
- by Firvain - at 2015.11.03 09:09:38
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11. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Gabriel Karade wrote: Querns wrote: Gabriel Karade wrote: You have to consider it against the reward of being able to step outside the coffin for a short period of time to do fun stuff - this is a game afterall. I guess they don't have...
- by Firvain - at 2015.11.01 15:14:02
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12. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Sir SmashAlot wrote: Does the citadel need to be manned by a player for the weapons / defenses to work? Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyo...
- by Firvain - at 2015.10.27 17:30:46
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13. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
John McCreedy wrote: McDarila wrote: At Eve Vegas we ran the number on fighter costs and I am very worried that this had been overlooked. You asked for me to post the numbers on the blog when I brought it up after the Q and A. fighter dr...
- by Firvain - at 2015.10.27 17:24:21
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14. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Sizeof Void wrote: Firvain wrote: [quote=Sizeof Void]Nice of you that you can build one, can you actully defend one too? Sure, why not? As is the current case with high-sec POS, if everyone has one, then the chances of yours being singled...
- by Firvain - at 2015.10.27 12:29:15
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15. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Sizeof Void wrote: Lelira Cirim wrote: Sizeof Void wrote: Sometimes, I think you devs underestimate how much ISK already exists in the game You say that like it would require more than a database query? Not sure if passive aggressive. ...
- by Firvain - at 2015.10.27 11:01:22
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16. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Mr Floydy wrote: Having seen a few people mention it now.... I too am now concerned by the idea of Capital points/scrams. These need to be balanced extremely carefully to not just favour the biggest group of capitals. As others have stated, if ...
- by Firvain - at 2015.10.26 15:01:30
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17. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Ilany wrote: Won't multiple squadrons of drones significantly increase lag? Code things its one entity so you actully have less actual drones on the field and thus less lag
- by Firvain - at 2015.10.25 11:16:51
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18. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
T3 miner sounds awesome? what will it have more mining power? So making it the best ship to mine and lowering all other ships mining potential coz more minerals coming in while demand stays the same means prices will drop..
- by Firvain - at 2015.04.16 11:45:31
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19. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
I might have missed this, but what happens to our already skinned ships and bpc's we have laying about? I know skinned ships will give you the skin as a permanant thing, but will the ship return to its normal type again then aswel? And what abou...
- by Firvain - at 2015.04.02 11:48:16
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20. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Xela Kcaneoh wrote: So if you're removing teams, then Wormhole-space POS industry will have the CRIUS TEAM TAX removed, right? I do not understand to whom I am paying this industry tax if you are removing the workers I was supposedly paying. I ...
- by Firvain - at 2014.12.19 14:17:07
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