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Thread Statistics | Show CCP posts - 29 post(s) |
Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
57
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Posted - 2015.10.27 16:58:21 -
[211] - Quote
And what will replace the Small and Medium? |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
113
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Posted - 2015.10.27 16:58:46 -
[212] - Quote
So is there any information on what type of drones a citadel will use? I see tracking and damage mods but no info of if they will use capital squadrons or normal drones. Will a characters skill be required to use these? |
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CCP Ytterbium
C C P C C P Alliance
4361
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Posted - 2015.10.27 16:58:51 -
[213] - Quote
Ice Cold Beer wrote:I see the CSM has been busy. More nul sec crap of no interest to empire dwellers. My mates and I have around 30 accounts mothballed and mothballed they will remain.
Eve will die slowly one nul sec expansion at time.
CSM, hang your heads in shame.
You do realize those can be used in high-security space right? |
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CCP Ytterbium
C C P C C P Alliance
4361
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Posted - 2015.10.27 17:00:17 -
[214] - Quote
Ransu Asanari wrote:I'm glad we're finally talking about build components for Citadels. I have to say, it's pretty much what I expected, and that disappoints me somewhat. I'm glad the PI requirements are staying equivalent so there is still demand for products in the PI chain. The plan to use T1 and T2 Salvage will greatly increase the value of salvage from Relic Sites, as well as salvaging wrecks from sites. So the planned change will be a net boost to the value of Relic Sites - but I don't see anything in the devblog on helping fix value for Data Sites. The current Faction POS Tower and Module BPCs are only found in Data Sites via Exploration. Since these will be made obsolete when Citadels come along, I was hoping there would be some mention of how they would be replaced. Since the Citadels are not Faction specific anymore, that precludes the base structure having faction versions. In the devblog it was stated "If and when we release Tech II or faction modules the material build-up will be properly modified to match." So that means there aren't plans to release Faction Citadel Modules to replace Faction POS Modules at this launch? The "High-Tech" items, as well as the Faction Materials (Positron Cords, Electric Conduits) that used to be for building Interfaces for invention before they were removed from the game still have no real use in manufacturing. I was hoping maybe they would find some use in the Sovereignty or Citadel Structure build chain to give them some value. CCP RedDawn stated in the current Exploration Site feedback that there is a plan to replace the POS based drops once Citadels come out, but I don't see anything in this Devblog on how. Could you elaborate, or is this still in the works?
Still being worked on |
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CCP Ytterbium
C C P C C P Alliance
4361
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Posted - 2015.10.27 17:04:06 -
[215] - Quote
Sizeof Void wrote:Hmm... I find it interesting that, with one exception, CCP Ytterbium has only been responding to posts by Goons. (The one exception is a TEST post.)
Is everyone else's post simply being ignored? Where are the conspiracy trolls when you need them? lol....
Did I? Hmm didn't pay attention to the poster affiliations. Now of course, if there was a bock / alliance named "Ze Croissant Juggernauts" or "the Mighty Baguette Conglomerate" that'd probably focus my attention . |
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CCP Ytterbium
C C P C C P Alliance
4361
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Posted - 2015.10.27 17:05:05 -
[216] - Quote
Maraner wrote:SUPER excited for all of this. Just saying but I want my own death star..
Some details on where they can be anchored would be nice (bit off topic sorry).
Citadel looks like the best expansion since they added wormholes and T3's
Can I anchor one of these on a gate and blap stuff as it jumps in?? Can they be anchored in range of each other stations and shoot each other? etc etc
Nope, you have a minimum anchoring range to celestials, existing NPC stations, structures etc.. of 600-700km. |
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CCP Ytterbium
C C P C C P Alliance
4361
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Posted - 2015.10.27 17:05:52 -
[217] - Quote
Saede Riordan wrote:Chavez Domingo wrote:wasnt a large citadel at 80.000m-¦ that can fit into a orca... no need for a freighter than... Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to. Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca?
Probably an oversight |
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FT Diomedes
The Graduates Get Off My Lawn
1853
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Posted - 2015.10.27 17:06:08 -
[218] - Quote
CCP Ytterbium wrote:Anthar Thebess wrote:What about current outposts - to what size of the of citadel they will be changed.
What about NPC stations in sov space - will they be changed? Finally what about NPC stations in NPC null - if you make them destructible - i think 'next day' MOA , or SOE will be homeless . Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades. NPC stations will most likely not be touched. We'll give you more details on that as we get closer of feature parity with them.
This is wonderful to hear! Keeping the NPC stations is essential to having a healthy null sec ecosystem.
It would, however, be awesome to see the outpost models get replaced with the citadel models.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Obil Que
Star Explorers Reckoning Star Alliance
351
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Posted - 2015.10.27 17:12:58 -
[219] - Quote
CCP Ytterbium wrote:Saede Riordan wrote:Chavez Domingo wrote:wasnt a large citadel at 80.000m-¦ that can fit into a orca... no need for a freighter than... Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to. Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca? Probably an oversight
Can we get a straight answer? Some of us looking towards building a Large citadel in C1-C4 space have to possibly consider training time for building and/or flying a freighter as well as the resource collection and building of the actual ship. I know the Spring seems like a long way away, but 5 months is not that long when training to fly freighter could be a 30 day plan and the skills to build one another 15 days if you're not an existing industrialist. Add on the 15 days or so to actually build it and we're already to the end of the year if we started today.
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CCP Ytterbium
C C P C C P Alliance
4363
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Posted - 2015.10.27 17:13:58 -
[220] - Quote
Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety
This man. He gets it. |
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CCP Ytterbium
C C P C C P Alliance
4363
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Posted - 2015.10.27 17:15:26 -
[221] - Quote
Destiny Dain2 wrote:Can a Citadel change their fit on the fly with weapons and ammo?
I picture a sub-capital fleet come in on the final round and the persons Citadel is fitted for them and then when the timer starts, in come the Capitals with no way to defend.
You can swap modules as long as the structure hasn't been reinforced after is shields are gone. You can swap ammo any time however. |
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CCP Ytterbium
C C P C C P Alliance
4363
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Posted - 2015.10.27 17:17:53 -
[222] - Quote
Cat Harkness wrote:Destiny Dain2 wrote:Can a Citadel change their fit on the fly with weapons and ammo?
I picture a sub-capital fleet come in on the final round and the persons Citadel is fitted for them and then when the timer starts, in come the Capitals with no way to defend. No. Slots can not be changed while the Citadel is under attack (any time the shields, armor, hull is not 100%). So not even during the repair cycle.
Hmmm I tend to remember we stated after shields were gone. You make me doubt because I can see some crazy module swapping game in combat. Let me double-check and come back at you on that one. |
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Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
186
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Posted - 2015.10.27 17:23:08 -
[223] - Quote
Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
113
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Posted - 2015.10.27 17:24:45 -
[224] - Quote
Even during war decs your citadel will only have small windows of vulnerability during the week, so you might want to man it during that time and not there will be no automated defense in these. |
Obil Que
Star Explorers Reckoning Star Alliance
351
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Posted - 2015.10.27 17:25:58 -
[225] - Quote
Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid?
Yes. This has been the case since the first devblog You don't have to man them 23/7, only during your vulnerable windows (3 hours / wk for a M) |
Corraidhin Farsaidh
Farsaidh's Freeborn
1873
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Posted - 2015.10.27 17:29:29 -
[226] - Quote
Obil Que wrote:Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? Yes. This has been the case since the first devblog You don't have to man them 23/7, only during your vulnerable windows (3 hours / wk for a M)
I'm assuming ships can still scan citadels outside the vuln window though, so if you want to stop intel gathering in WH's for instance then an alt would be required to blap nosy parkers... |
Firvain
Wildly Inappropriate Goonswarm Federation
29
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Posted - 2015.10.27 17:30:46 -
[227] - Quote
Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid?
Pretty much, same as a pos now, because a pos at the moment even when outfitted wiht a **** ton of guns isnt much of a threath to anyone |
Khorrdum
The Bairshir Conglomerate Business Alliance of Manufacturers and Miners
0
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Posted - 2015.10.27 17:36:00 -
[228] - Quote
1. Where can we build a Large Citadel Hull?
The Blog says a Large Hull will need 127 Structure Components at 10'000 m3 per unit, that's a total of 1,27mio m3 without any ME modifier. A Equipment Assambly Array has only 1mio m3 cargo capacity. That means it would not be possible to produce them at a POS.
Is this intended?
If No: Adjusting the cargo of the Equipment Assambly Array (and ofc the Rapid one, in case someone would prefer to use it) could be a relatively simple solution.
2. 80'000 m3 and the need for a freighter
Quote:Structure hull volumes are set so that: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended.
The Volume of the Large hull is listed with 80'000 m3. That would also fit into a accordingly fitted Orca or Rorqual. (And after the Capital-rebalance perhaps also into resized fleethangars of carriers&dreads?) I guess especially the Orca would violate your intention as it is able to travel into everything except class 1 WH's.
Some further explanations would be desired: What is exactly meaned with 'low class wormhole space'? Is the freighter-mandatory only intended for X-Large or for Large and X-Large? What are the design-goals behind it?
More informations about that could possibly allow us to give more solution-oriented feedback.
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Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
186
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Posted - 2015.10.27 17:39:41 -
[229] - Quote
Corraidhin Farsaidh wrote:Obil Que wrote:Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? Yes. This has been the case since the first devblog You don't have to man them 23/7, only during your vulnerable windows (3 hours / wk for a M) I'm assuming ships can still scan citadels outside the vuln window though, so if you want to stop intel gathering in WH's for instance then an alt would be required to blap nosy parkers...
I figured as such, thank you! I am sure there will be no shortage of players wanting to "pilot" a citadel understanding the potential firepower they could hold. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
308
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Posted - 2015.10.27 17:43:25 -
[230] - Quote
Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid?
NOTHING is automated defense
if citadel is not manned it will do NOTHING |
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naed21
The Dark Space Initiative Scary Wormhole People
39
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Posted - 2015.10.27 17:43:25 -
[231] - Quote
Can directors kick people out of controlling a citadel? What happens when a spy takes control and shots your own fleet? Can that spy stay in control forever? (Well, until downtime that is, but I know they want to get rid of downtime).
I could imagine 3 spys taking turns getting burned for each reinforcement cycle and basically giving away an XL kill. |
Obil Que
Star Explorers Reckoning Star Alliance
351
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Posted - 2015.10.27 17:59:28 -
[232] - Quote
Khorrdum wrote: Some further explanations would be desired: What is exactly meaned with 'low class wormhole space'? Is the freighter-mandatory only intended for X-Large or for Large and X-Large? What are the design-goals behind it?
More informations about that could possibly allow us to give more solution-oriented feedback.
I can answer the first.
Low-class wormhole space is C1-C4 noted for not allowing capital ships (and freighter) to enter them.
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Lady Rift
What Shall We Call It
235
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Posted - 2015.10.27 18:30:03 -
[233] - Quote
Firvain wrote:Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? Pretty much, same as a pos now, because a pos at the moment even when outfitted wiht a **** ton of guns isnt much of a threath to anyone
POS's can get lucky. |
Siobhan MacLeary
Hole Violence Whole Squid
218
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Posted - 2015.10.27 18:38:47 -
[234] - Quote
CCP Ytterbium wrote:Saede Riordan wrote:Chavez Domingo wrote:wasnt a large citadel at 80.000m-¦ that can fit into a orca... no need for a freighter than... Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to. Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca? Probably an oversight
A simple yes or no will suffice. Is that 80k m3 figure correct or not?
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
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Posted - 2015.10.27 18:46:26 -
[235] - Quote
naed21 wrote:Can directors kick people out of controlling a citadel? What happens when a spy takes control and shots your own fleet? Can that spy stay in control forever? (Well, until downtime that is, but I know they want to get rid of downtime).
I could imagine 3 spys taking turns getting burned for each reinforcement cycle and basically giving away an XL kill.
Yes |
Dusty Meg
Echelon Research SpaceMonkey's Alliance
99
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Posted - 2015.10.27 19:07:50 -
[236] - Quote
I would really like to see that Outpost Construction 5 being a requirement for building the XL structures. Some of us put a lot of days training into getting 5. This isnt me being a bitter vet, but the requirement of 5 will give a nice bonus to the people who have trained it to 5 so that they can be used by the alliances and potentially gain some extra isk over people who havnt trained it.
Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE
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Esrevid Nekkeg
Justified and Ancient
520
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Posted - 2015.10.27 19:09:14 -
[237] - Quote
Firvain wrote:Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? Pretty much, same as a pos now, because a pos at the moment even when outfitted wiht a **** ton of guns isnt much of a threath to anyone Eh....no. Our WH tower has killed quite a few nosy characters over the years. It's actually the biggest killer in our entire corporation. Well, actually it's the only in-corp thing that might deserve that title at all...
On the topic of the thread, thanks CCP Ytterbium for shedding some light on questions I had but others asked before me.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Max Kolonko
WATAHA. Unseen Wolves
568
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Posted - 2015.10.27 19:09:50 -
[238] - Quote
CCP Ytterbium wrote:Saede Riordan wrote:Chavez Domingo wrote:wasnt a large citadel at 80.000m-¦ that can fit into a orca... no need for a freighter than... Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to. Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca? Probably an oversight
So which one is oversight? Do we need orca or freighter for large citadel?
Also have any thought been put on replacement mechanics for current moon coverage in WH as defense mechanics? I remember during Structure Town Hall there was discussions about it and some proposal from CCP side but nothing mentioned about it in blog or during presentation.
During presentation there was (very brief) slide that showed that RF in WH will be shorter, but it was very quick so I could not look at it and it was not mentioned by presenter at all (something something only 24h for second rf???) Could You elaborate on how current plans for RF are loking, especially in WH?
Also have any thought been put on probplem of trust, access to player hangars by directors? With poses (unless You use those stupid personal hangars) thief can only take what he can cary by himself, everything else is in corporate structures accessible by directors. With new citadels he have unlimited personal hangar to take everything from Your corp You gave access too. We in WH use shared ships in many situations (no reason for EVERY member to get for example a WH-collapsing BS when you only need few for entire corp, better to have corp accessible ones). A thief or a spy would need to take those ships one at a time, now he just scoops them all to his hangar.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Vivi Masivi
Lavina Holding MATOU Alliance
0
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Posted - 2015.10.27 20:00:34 -
[239] - Quote
CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game?
As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way.
Now you're thinking to remove Outposts as well? |
Max Kolonko
WATAHA. Unseen Wolves
569
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Posted - 2015.10.27 20:08:55 -
[240] - Quote
Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well?
they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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