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Twarlock
Amarr Sinister Elite
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Posted - 2010.02.15 06:18:00 -
[31]
bump for more support 
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Onerous One
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Posted - 2010.02.15 12:07:00 -
[32]
I fully support the idea of a nebula checkbox and another to dim the star's brightness.
The only problem is that CCP makes money by marketing new features. Bug fixes and checkboxes to remove features don't sell new subscriptions and that is exactly why there are so many bugs in the game and very few settings. |

AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.02.15 13:01:00 -
[33]
Originally by: Lone Provider CAN WE GET SOME FEEDBACK FROM CCP PLEASE?
Center bold capitalized italicized underscore batman!
I for one do not support this suggestion. Nebulae, as improbable as it may seem, actually add a tactical element to the game, as does fighting around the sun in any given system.
There may only be a select few that ever make use of it, but that's not an indication that it's a niche effect, it's an indication that other players simply haven't thought of using it or didn't even realise it was an option. ---
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Blnukem 192
Amarr Amarr War Industries Stellar Endeavors
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Posted - 2010.02.16 18:55:00 -
[34]
Bump. 
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Illectroculus Defined
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Posted - 2010.02.16 20:57:00 -
[35]
Originally by: Lone Provider new setting- Nebula
High > as it is now
Low > as Tarron Sarek suggested
Non > only stars
good idea 
And Dynamic > adjusts the nebulae brightness depending on the ambient light, so when you're looking at the sun you don't see them, and when you're in deep space they're obvious.
As someone who's spent many cold nights outside taking pictures of real nebulae I can say that the capsuleers imaging technology is one of the most remarkable things about the capsules.
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Malen Nenokal
The Nightshift
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Posted - 2010.02.16 21:07:00 -
[36]
Aren't nebula still lined up to get the graphical upgrade treatment that everything else has?
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Ramon Wilco
Caldari Psycho Corp
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Posted - 2010.02.16 21:10:00 -
[37]
Fully supported too Fear your incomprehension, but love the differences. Ramon Wilco |

Supersnowprs
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Posted - 2010.02.18 03:51:00 -
[38]
supported
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.18 04:18:00 -
[39]
replace the nebulas(Nebuli?) with real images from the HST. nobody could tell the difference since most the pictures from that really are out of this solar system.
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Twarlock
Amarr Sinister Elite
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Posted - 2010.02.20 09:41:00 -
[40]
Originally by: AnonyTerrorNinja I for one do not support this suggestion. Nebulae, as improbable as it may seem, actually add a tactical element to the game, as does fighting around the sun in any given system.
There may only be a select few that ever make use of it, but that's not an indication that it's a niche effect, it's an indication that other players simply haven't thought of using it or didn't even realise it was an option.
tactical advantage? lol? oh yeah, we'll approach that gate camp from that direction coz in that case they will be looking directly in to the brightest point in this solar system and...? dude - I actually zoom out so I can see as much as possible and I look around. your tactical advantage is a fail.
I'd just like to play a space game in space not in an eye candy environment.
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.02.23 08:44:00 -
[41]
Originally by: Twarlock
Originally by: AnonyTerrorNinja I for one do not support this suggestion. Nebulae, as improbable as it may seem, actually add a tactical element to the game, as does fighting around the sun in any given system.
There may only be a select few that ever make use of it, but that's not an indication that it's a niche effect, it's an indication that other players simply haven't thought of using it or didn't even realise it was an option.
tactical advantage? lol? oh yeah, we'll approach that gate camp from that direction coz in that case they will be looking directly in to the brightest point in this solar system and...? dude - I actually zoom out so I can see as much as possible and I look around. your tactical advantage is a fail.
I'd just like to play a space game in space not in an eye candy environment.
Your response can be summed up as one of two kinds:
"I don't do this myself, so obviously nobody else does it, which means that what the other guy said must be entirely false."
or
"I don't care about something I don't use, so we should have it removed so it doesn't bother me."
A lot of 0.0 alliances will align towards the sun when fighting on a gate - in part because it's a simple warp-to target, especially if there's a cluster of planets/moons there they have mini-safes at, but also because anyone that's trying to get their bearings when NOT zoomed out, relative to the enemy fleet, will have to rotate their camera to look at the enemy blob.
What do they end up seeing?
A big white ball, and few/no visible brackets being covered by that big white ball.
Really, it's more common a tactic than you think, even if not openly publicized. Don't remove tactical functions of the game just because YOU don't like them - that's the same as complaining about things like flare-outs on 360/PS3 games when going from a dark room to a bright outdoor scene, specifically intended to temporarily blind you, because you don't like it thinking it's purely there as a form of eye-candy. ---
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BlisteringAxle
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Posted - 2010.02.23 09:07:00 -
[42]
supported the bright effects are really nice but can get a bit over the top
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Twarlock
Amarr Sinister Elite
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Posted - 2010.03.01 00:36:00 -
[43]
Originally by: AnonyTerrorNinja ...
w/e dude... Although I still sting thats BS.
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Soon Shin
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Posted - 2010.03.01 17:53:00 -
[44]
Supported, some of those Nebulas are so bright that I have to use sunglasses to see anything.
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Lone Provider
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Posted - 2010.03.02 11:27:00 -
[45]
Free Bump to good idea 
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Adunh Slavy
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Posted - 2010.03.02 12:53:00 -
[46]
Only been requested since uh, long as I have played, signed again
The Real Space Initiative - V6 (Forum Link)
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Loki Nahat
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Posted - 2010.03.02 13:39:00 -
[47]
it may have been requested, but it doesn't make sense.
If New Eden is as dense as it seems to be (as a previous poster has noted, using jump drive measurements), then it is quite likely a nebula or at least a very dense semi globular cluster on the edge of one.
If you are sat in a system on the edge of, or indeed within a nebula, the sky would be bright, and pretty inhospitable. This is a stellar nursery, hot gas, bright, and meltingly beautiful.
If New Eden is just a dense cluster, then no reason why there cannot be nebulae remnants visible in areas.
Just my 2 penneth worth.
LN
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Twarlock
Amarr Sinister Elite
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Posted - 2010.03.04 00:06:00 -
[48]
the nature of 'eden' space doesn't really matter here... the check box wouldn't hurt anyone - a request to remove nebula would be something else.
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ian666
Lamb Federation Navy
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Posted - 2010.03.04 01:20:00 -
[49]
Originally by: Twarlock Edited by: Twarlock on 26/01/2010 05:18:28 A checkbox, in options, that is enabled by default: Render backdrop nebula.
\o/
This should not be hard to implement.
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Reinforced Mode
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Posted - 2010.03.04 02:29:00 -
[50]
It burns, my eyes nooooooooo. Supported !!! I hope i clicked the right thread, im still dazzled.
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Zilberfrid
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Posted - 2010.03.04 08:48:00 -
[51]
Nebulae should be a bit more logical, there is a nebula visible in metropolis for example, this should be visible in sinq, a few darker regions wil make the nebulated regions visible and more interesting.
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