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Lord Helghast
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Posted - 2010.01.20 15:58:00 -
[1]
As was stated in some other threads, i'd like to bring up the effects in EVE as something that needs to be brought to CCP, these could all be kept at strictly client side, and henceforth have 0 impact to the servers.
1. I would like to see an enhancement to the gun and projectile effects, as currently the effect really doesnt feel powerful at all, we're dealing with things up to 1400mm and yet the effect looks much less satisfying as it stands.
2. Explosions, it's time eve did explosions properly, i'm talking explosions based on the size of the ship, with fractured parts that could disappear after a few seconds but atleast a proper explosion with gases venting and you know a proper boom to the ship, with cloud and fire etc. I'm sorry but this has been long needed, eves explosions as they currently are leave a lot to be wanted, even if the floating parts blown apart arent included, a proper sized fireball and lingering smoke would be something.
2a. Wrecks, why is it every ship wreck is just a weird mangle of metal strips, that the icon over the wreck pretty much covers? How about we get wreck types we already know the server tracks the size of the wreck so how about a better graphic to show when you know, a ship carcas or something.
3. Hull damage, oh MY GOD this is probably one of my most hated things in all of eve, ever get to hull damage, and warp out to say that super gay single ripple of smoke from the back left corner of your ship!? Well i propose a dynamic hull damage model, gases leaking from various parts of the ship at 5-15% damage, 15-30$ damage, gas leaks + fires and black smoke, and darkened overlay on top of the ship to show damage to the... Well the HULL, since its supposedly have taken a beaten, i dont see why the hull is sparkly clean with a small smoke stack from it if all the armor is gone and on top of that the hull is at 10%
4. Finally last but not least on these revisions should be the return or addition of engine trails, you know nice little smoke trails from the engines during sub-warp travel, ab's and mwd's with their own trail types (Ab bigger smoke, mwd maybe different color smoke), this doesnt have to be server side it could be all client side, to atleast add to the immersion.
This is my first CSM proposal, so i dont know if i did it right but after reading other threads from eve capsuleers like myself i figured i'd bring it to the CSM's attention of how wanted these graphical changes are wanted.
(Ok, Ok, the explosions and hull damage were my own annoyances that im adding to the proposal but i cant be the only one that wants to see them improved ASAP)
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Sokratesz
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Posted - 2010.01.20 16:20:00 -
[2]
100% for bringing back engine trails, and as long as it can be turned off at will, extra eye candy is nice too.
- Sok.
Want to test a supercap on SISI but don't have one? |

Furb Killer
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Posted - 2010.01.20 16:24:00 -
[3]
1. Yes but start with hybrid turrets, projectiles at least have ACs that look good. Hybrid turrets you often dont even see firing.
2. Yes but dynamic, dont want to see it blowing up exactly the same everytime.
Rest just yes.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.01.20 16:28:00 -
[4]
Signed, especially for #4.
Ideally the list should also include a request for the return of the old cyno effect (or some modification thereof) and a general introduction of the long-promised particle effects for everything (engine plumes/trails, stargate effects, NOS/Neut, etc.). ...
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Avatoin
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Posted - 2010.01.20 18:29:00 -
[5]
Shield, Missiles, and Hybrid graphics (hmm... once again we see what CCP thinks about Caldari). The hardener effects on armor tanks have this nice and very visible gold shimmer to it, while most of the time I can't even see my Raven's shield hardeners unless I really zoom it and pay attention. Missiles we all agree need something like what the Ragnorak Titan DDD has, nice smoke trails and everything, at the very least get rid of the bright light on cruise and torps and give then a really nice smoke trail effect, and make missile explosions seem a little better, maybe not so big and a little more detailed and hit parts other than just the center of the ship. Also what the OP said about not being able to see Hybrids, this is so true, the neutron blaster effects were so much better before the change. When I saw the next blaster effects in the early builds I thought they weren;t finish but then they made it to the final product and I was very disappointed, lasers look better, projectiles look better.
CCP gives use Caldari pilots some love.
100% supported
While I'm on it return the Cyno jump vortex effects and remove the ECCM and Sensor boosters, its very annoying, especially on bigger ships where they cover the entire screen of the fleet if you're even zoomed in at a moderate distance.
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Lordess Trader
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Posted - 2010.01.20 19:18:00 -
[6]
Edited by: Lordess Trader on 20/01/2010 19:21:40 Dropping the shiny missle effect for a nice thick smoke trail would be awesome And your right Hybrids do need a bit more love graphically than the AC's LOL
Shield impacts should look awesome, but ya adding a shield effect would be nice, kinda like the armor ones but offset it from the ship itself so that its floating around the ship countored the same as the ships, that would look wicked. Shouldn't be too hard, add a invisible layer around the ship using the same design as the hull, but transparent that the mask is applied to for the hardener animation, and for impacts pulse the area where the impact happens a radial impact to the shields transparency
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Maxsim Goratiev
Gallente Imperium Technologies
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Posted - 2010.01.20 21:45:00 -
[7]
PLease get a high-res texture for your disproportionaly gigantic torpedo explosion, and make it a cyrcle, where you cannot see corners.
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Laboratory Technician
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Posted - 2010.01.20 21:59:00 -
[8]
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.01.21 02:06:00 -
[9]
Eye candy is a low priority, but it is fun, and it should be done when it can be. Supported.
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Bunyip
Center for Advanced Studies
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Posted - 2010.01.21 08:22:00 -
[10]
So long as we have the ability to turn this 'eye-candy' off if we're running on a slower computer, I see no reason why it shouldn't be in the game. Supported.
"May all your hits be crits." - Knights of the Dinner Table. |

Bevil Smyth
Deep Core Mining Inc.
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Posted - 2010.01.21 15:33:00 -
[11]
Supported!
Eyecandy is what brought be to EVE in the first place, I cry a little bit inside every time a better looking game comes out (which is all too frequently for my tastes these days). Give us new spangly shinies to look at and also improve the gate FX like what you did before and then took away again before it got to TQ.
Cheers  ============================ 2003 and still alive! |

Idami Raptor
Gallente Section Eight LLC Omega Vector
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Posted - 2010.01.21 16:40:00 -
[12]
Edited by: Idami Raptor on 21/01/2010 16:41:13 More shiny is generally a good thing... I don't know from projectiles personally, but Blasters could definitely use from love.
The current explosions seems pretty decent to me (at least on my system, it looks like a big puff of gas with an expanding cloud of metallic-looking dust).
Wrecks...I tend to just gobble up, but I have to admit...It would be kinda neat if my mission rooms looked more like the graveyard POIs when I got done.
And thorax hulls just don't look right without the massive band of engine trails. That was the best part!
As for the hull damage, it'd be better if it was a bit more dynamic, but as for only showing 'one small smoke stack'...it's actually more realistic that way. For example, here's a picture of a real WWII German Tiger II tank that's been killed. See if you can spot the damage: http://upload.wikimedia.org/wikipedia/en/a/a3/Tiger_II_punctured_in_front_turret.jpg
Most of the time, when they look all burned and torn up, it's because something (Ammo, fuel) got hit and burned, not from the actual hit itself. What you'd likely get, rather than 'looking beat up', is that only spots where it was hit would be 'damaged'. Either dented or simply a hole through the hull, maybe with something spilling out. If it WERE actual smoke, you'd get some carbonization on the parts of the ship the smoke washed over as it moved, maybe, but that'd be it. You'd get more of that kinda thing with a particulate like smoke rather than a gas, as it'd probably disperse much more slowly.
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Pasus Nauran
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Posted - 2010.01.21 20:38:00 -
[13]
1. Supported
2. Supported
2a. Supported (at least have different sized wrecks for different sized ships).
3. Supported though I'd rather see major issues (like the sound engine) fixed than spending dev time on something like this right away, as I'm sure it'd be a hefty revision.
4. Definitely supported!
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Don Pellegrino
Helljumpers Aeternus.
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Posted - 2010.01.21 23:00:00 -
[14]
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ISHKUR MASTER
Gallente
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Posted - 2010.01.21 23:22:00 -
[15]
SIGNED x 100
Just do it.
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EdwardNardella
Capital Construction Research
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Posted - 2010.01.22 16:19:00 -
[16]
Missile trails too! CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Marchocias
Silent Ninja's
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Posted - 2010.01.23 11:17:00 -
[17]
I'd love to see engine trails.
Everything else would be gravy.
---- I belong to Silent Ninja (Hopefully that should cover it). |

Anya Synn
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Posted - 2010.01.23 12:36:00 -
[18]
Supported, all of them. Provided that the minimum system requirements can be kept at current by turning off the shiny stuff.
Why were the engine trails removed anyway?
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Lord FunkyMunky
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Posted - 2010.01.25 15:24:00 -
[19]
WE SOOO Need to get this brought up to CCP, i know theirs rumors their working on improved effects, but it should be made a high priority.
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Zahorite
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Posted - 2010.01.25 16:28:00 -
[20]
You know the only problem I have with all of this is the "smoke trails" that everyone is talking about all over this thread.
I don't think there is any "smoke" in space. Even on engines like what the space shuttle uses, in space what is being burned is a perfect combination of fuels, it doesn't leave any remains behind like smoke, just the molecules created after the interaction of the two fuel parts. Kind of like how hydrogen and oxygen when combined won't leave smoke behind, just the H2O molecules created by the combination. Although on Earth the intense heat could burn other molecules and leave a bit of smoke behind.
Anyway anything that "leaves a smoke trail" isn't supported by me. Same with giant "explosions", they just wouldn't be that big in space unless it was the fuel source exploding, in which case it could be very big depending on that fuel source rather than the ship size. For instance it is completly possible that an interceptor with a MWD would create a bigger boom than a battleship. If the engine doesn't go, which it shouldn't always explode then the explosion would be limited by the oxygen in the ship. In fact most ships would simply vent the atmosphere or fracture apart with very small explosions if any, it all depends on how it was destroyed.
Basically I would rather see things be realistic instead of shiny and graphics intense.
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FugginNutz
Trolls From Outer Space
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Posted - 2010.01.25 20:05:00 -
[21]
Originally by: Zahorite I totally missed the point
:facepalm:
So..yeah...support the OP.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.01.25 22:21:00 -
[22]
Originally by: Zahorite You know the only problem I have with all of this is the "smoke trails" that everyone is talking about all over this thread.
I don't think there is any "smoke" in space. Even on engines like what the space shuttle uses, in space what is being burned is a perfect combination of fuels, it doesn't leave any remains behind like smoke, just the molecules created after the interaction of the two fuel parts. Kind of like how hydrogen and oxygen when combined won't leave smoke behind, just the H2O molecules created by the combination. Although on Earth the intense heat could burn other molecules and leave a bit of smoke behind.
Anyway anything that "leaves a smoke trail" isn't supported by me. Same with giant "explosions", they just wouldn't be that big in space unless it was the fuel source exploding, in which case it could be very big depending on that fuel source rather than the ship size. For instance it is completly possible that an interceptor with a MWD would create a bigger boom than a battleship. If the engine doesn't go, which it shouldn't always explode then the explosion would be limited by the oxygen in the ship. In fact most ships would simply vent the atmosphere or fracture apart with very small explosions if any, it all depends on how it was destroyed.
Basically I would rather see things be realistic instead of shiny and graphics intense.
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Alpha195
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Posted - 2010.01.26 01:19:00 -
[23]
When anything burns you get C02 and H20, both of which would freeze into crystals in space. So it would be a crystal trail, rather then a smoke trail, but a trail nonetheless
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Culsotu2
Nomads Cult of War
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Posted - 2010.01.28 09:08:00 -
[24]
Edited by: Culsotu2 on 28/01/2010 09:16:20 I have this idea that pop up in my mind from time to time.
Ships that looks old and used the longer you had them. Lets say you owned a megathron or whatever ship since 2006 and have used it alot. Then it should look really used. Black parts around the engines and guns, lights that dont work, some armor plates bended due to hits, paint missing in some parts, etc. Maybe supported with some sort of info about owner history and ship age in shipinfo.
edit: forgot to support and sorry for my post being kinda OT.
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Storm Templar
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Posted - 2010.01.28 12:47:00 -
[25]
Moar eye candies please CCP. ________________________________________________ For the Immortal God-Emperor.....ooops, wrong universe. |

Sir Fourhead
Republic Military School
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Posted - 2010.01.28 14:07:00 -
[26]
Please pardon the prissy overtones that will be found throughout this letter, but the reservoir from which CCP draws its lickspittles is primarily the masses of revolting enemies of the people. Let me |

crimson fire
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Posted - 2010.01.28 14:32:00 -
[27]
This is badly needed! No.1 especially
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Fengo Marr
Tenacious Tendencies
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Posted - 2010.01.28 15:20:00 -
[28]
Yes to all that stuff :)
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Chillshock
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Posted - 2010.01.28 16:02:00 -
[29]
I support these ideas!
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WarlockX
Free Trade Corp
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Posted - 2010.01.28 19:36:00 -
[30]
yes ----------------------------------------------- Free Trade Corp - Flash page
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