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Foraven
Gallente
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Posted - 2010.01.21 21:51:00 -
[1]
Edited by: Foraven on 21/01/2010 21:53:25 Well, i admit, most of my combat experience in this game is PVE. In missions it's quite possible to close in and hammer enemies close range while dodging long range enemy fire. But it doesn't seem so in PVP since in small engagements most pilots are likely to have webbers equiped, preventing to effectively speed tank/stay at close range. In larger fleets, short ranged ships tend to blow up before they get close enough to do anything. Sure, it can still be done but with a lot of "ifs"... Also, with the state of things in EVE, whatever you can do up close you can also do it, if not better, from medium/long range.
Well, i post this because i have been trying my blaster boat Incursus frigate in (low level) missions and thinking how nice it would be to do the same against real opposition... Well, i guess i can keep dreaming.
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Foraven
Gallente
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Posted - 2010.01.22 01:10:00 -
[2]
Originally by: GavinGoodrich Sounds like Red vs. Blue would be right up your alley.
Been there, and probably will go back. But they use webs so it just kill dogfights because it's "get close enough to web and scramble" and kill them. I don't want to use webs, nor want someone else to use them on me.
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Foraven
Gallente
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Posted - 2010.01.22 14:11:00 -
[3]
Originally by: Concubinia Scarlett
Webs are an integral part of pvp and are in the game for a reason. If you're not using specific modules because you don't like them then thats fine, but don't expect your opponent to do the same.
I don't think you understand why i started this thread. I'm perfectly aware of how this game pvp works (read first post). I wish for more chaotic battles where it isn't about webbing and/or primariing the other side to death. Scrambling i can live with, webbing is the most cheezy part of this game. A magic device that just force the enemy to slow down (with no counters) so it can be shot at, why not one that make it drop his shields and use it's own nanobots to eat away it's armor and hull? It's poor gameplay, not fun unless you are on the winning side.
Anyway, i don't really expect the game to change, i just want to know if other players think like me.
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Foraven
Gallente
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Posted - 2010.01.22 21:19:00 -
[4]
Originally by: Droog 1 Try learning how to fly your blaster boat or flying a different ship. Webs are not 'cheesy' or bad game design.
I know how this works, i don't need to learn how. I still don't find it enjoyable. I want real fight, not the turn your enemies into helpless punchbag gameplay.
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Foraven
Gallente
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Posted - 2010.01.23 17:46:00 -
[5]
Originally by: Wayay Bonnylad
Originally by: Foraven I know how this works, i don't need to learn how. I still don't find it enjoyable. I want real fight, not the turn your enemies into helpless punchbag gameplay.
I'm sorry, but it sounds to me like you are playing the wrong game. Have you tried some of the flight sim games out there? Or for a space based fly and fight game I hear that Jumpgate Evolution is pretty good. I haven't played it myself but have been told it is like a cross between a flight sim and an arcade game set in space.
I believe this game could be much better than it currently is with a little rework of some of it's gameplay. Unfortunately, lots of players here like it's unbalanced gameplay and love to abuse some of it's features. I don't play games just to vent myself, i want a challenge doing it and some satisfaction out of the time i play it. But you are right, this game may no be for me. Probably i'm too idealist to play MMOs too.
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Foraven
Gallente
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Posted - 2010.01.24 00:32:00 -
[6]
Originally by: Kessiaan Webs are fine. Learning how to maneuver while webbed is one of the key (player) skills you need to master to be an effective blaster ship pilot, in any hull.
Web are a major annoyance when trying to fight against a mob. It only need 2-3 ships from their gang to have webs and you are dead. There is no counter against web, meaning no device that reduce or negate their effects. Keeping out of range may be the only solution, but tuning a ship for extreme speed also mean neglecting offense and defense modules, making the ship good at evading but little else. To me it just make small ship warfare (in pvp) pretty dull since all they end up being good at is tackling, scouting and fodders.
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Foraven
Gallente
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Posted - 2010.01.24 14:03:00 -
[7]
Originally by: Hellfury Resurrected You aren't trying hard enough.
I think this vid would have been better in the Incursus vs anything thread.
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Foraven
Gallente
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Posted - 2010.01.25 15:37:00 -
[8]
Originally by: lollerwaffle
I think you'd better watch that vid for an example of 'dogfighting' instead of whining while unwilling to adapt.
It's more dueling than dogfighting. At crawlspeed, it's who has the most firepower that win, you could stop moving and it would change fairly little to the outcome.
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Foraven
Gallente
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Posted - 2010.01.25 18:43:00 -
[9]
Originally by: Raimo
Originally by: Foraven
Originally by: lollerwaffle
I think you'd better watch that vid for an example of 'dogfighting' instead of whining while unwilling to adapt.
It's more dueling than dogfighting. At crawlspeed, it's who has the most firepower that win, you could stop moving and it would change fairly little to the outcome.
You really don't "get" EVE PVP to be honest.
Because i don't like it as is?
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