
Soldarius
TreadStone Standard The 99 Percent
247
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Posted - 2012.06.26 04:48:00 -
[1] - Quote
I've done both nul and w-space. I felt delayed local was a vast improvement over immediate mode. I improved my pvp abilities more in 2 months of w-space experience than in 2 years of nulsec.
It seems to me that the only uses for local chat are intel, spamming contracts, and smack talking. Otherwise, most actual conversation takes place in corp, alliance, fleet, or external comms. Since CCP has stated that local was intended as a way for locals to communicate, and it is not being used for that, perhaps it really is time to consider changing it.
Immediate mode local greatly diminishes the value of covert ops as a combat role. Currently, they are primarily used for afk cloaking and ganking inattentive ratters and industrials simply because everyone instantly knows the pilot is there. Bots and local residents enjoy perfect intel on every pilot in system, and can employ some very accurate and useful intel tools. Immediate mode local, rather than helping players, is actually a hindrance to their survival training. It encourages both parties to be lazy.
Changing immediate mode to delayed would make them get better. Nulsec is not hisec or even losec, nor should it provide the same benefits. The only added risk in nulsec is the lack of consequences for shooting another player, and no GCC.
I feel that the normal state of nulsec should be delayed local. In sov space, sov holders should have the ability to upgrade their space for immediate mode through a POS mod, similar to cyno jammers. IHUBs suck, imo.
Worried about getting hotdropped because you didn't know that cloaky was there? Its called a Cynosural Jammer. Install one. Want better intel? Install the mod, should CCP ever make one. Fly in a fleet. Can't find targets for your roam? Learn to scout. Fly around the system and use your dscan.
People always crying for CCP to make their game experience easier. I have a better idea. Learn to :effort:. Your gaming experience will be far more rewarding. "How do you kill that which has no life?" |