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Alavaria Fera
GoonWaffe Goonswarm Federation
1117
|
Posted - 2012.06.25 18:38:00 -
[31] - Quote
Gizznitt Malikite wrote:Imagine the added risks to the hotdroppers if they bring in capital ships outside of dock range... It could escalate quite nicely!!! As long as a couple of titans can driveby doomsday them and :frogout:.
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Shameless Avenger
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.06.25 18:41:00 -
[32] - Quote
I thought this was about the Uninterdictable Tengu Fit... I leave disappointed. |

Innywuhne
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.06.25 19:07:00 -
[33] - Quote
Gizznitt Malikite wrote:*shoots self in logistics foot* Gizz, what does the Agony logistical chain have to say about this incredibly bad idea? Should JF pilots have to jump through even more hoops to play this ******* game that already turns even the simplest things into gigantic pains in the ass? I don't see your lazy ass leaving the rats behind to perform overwatch every time something needs to get brought to the station. For the professional couriers, this would be the end of their corp, as it is impossible to recruit escort pilots on the scale necessary to protect 30+ jump freighter pilots in every corner of EVE. Did you even give that some thought? These corps are opening up losec and nosec to players who would never have the ability to do it themselves. Nosec/losec gets more targets overall than your foolish desire to add more JFs to your killboard.
I'd like to see you or other Agony pilots, in the interest of fairness and sportsmanship and whatever the ****, intentionally light cynos 10k+ off station. I know you're not doing it now. In fact, I triple dog dare your corp to begin doing it. Perhaps I should give this list of Agony JF pilots (incorp and out) and cynos (incorp and out) to someone who can put it to good use. |

baltec1
1552
|
Posted - 2012.06.25 19:10:00 -
[34] - Quote
Gizznitt Malikite wrote:baltec1 wrote:Gizznitt Malikite wrote: Cynoing a carrier onto a station.... Not Risky....
We have managed to kill a good few. Please enlighten us, I really don't see how a competent carrier pilot loses their carrier when cynoing from one station to another station.
Thats the trick. Do you have any idea just how many incompetent capital pilots there are out there? |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1364
|
Posted - 2012.06.25 19:36:00 -
[35] - Quote
Innywuhne wrote:Gizz, what does the Agony logistical chain have to say about this incredibly bad idea? Should JF pilots have to jump through even more hoops to play this ******* game that already turns even the simplest things into gigantic pains in the ass? I don't see your lazy ass leaving the rats behind to perform overwatch every time something needs to get brought to the station. For the professional couriers, this would be the end of their corp, as it is impossible to recruit escort pilots on the scale necessary to protect 30+ jump freighter pilots in every corner of EVE. Did you even give that some thought? These corps are opening up losec and nosec to players who would never have the ability to do it themselves. Nosec/losec gets more targets overall than your foolish desire to add more JFs to your killboard.
I'd like to see you or other Agony pilots, in the interest of fairness and sportsmanship and whatever the ****, intentionally light cynos 10k+ off station. I know you're not doing it now. In fact, I triple dog dare your corp to begin doing it. Perhaps I should give this list of Agony JF pilots (incorp and out) and cynos (incorp and out) to someone who can put it to good use. As a JF and carrier pilot myself I can honestly say JFs make life too easy. I've also used carriers quite a bit for moving ships for deployments, which with a properly set up cyno chain are just as bad.
Our wish to nerf them is also not purely due to some desire to pad our KBs, I fly solo in low sec in a ship that can't even tank gate guns so my proposed nerf wouldn't allow me to kill JFs anyway. Especially not with the way I proposed to alter them.
As for your belief that all the suggestions put forward are aimed at making pilots blindly cyno in and slow boat 10km to station... just read the thread before posting.
Gizznitt Malikite wrote:I don't want to remove hotdropping idiot carrier pilots that agress on the undock.... I would just prevent the hotdropped ships from landing at zero on the station.... I know dock ranges for capitals are now HUGE, and I would hope, in practice, a cyno alteration would result in the hotdrop landing ~5km's from the station docking perimeter, which hopefully is no farther than 20-30 km's from the idiotic carrier pilot.... In short, I certainly don't want to remove the risks to people agressing on station (nor prevent it).... Yeah, the issue is with the undock size of some stations. I'm in caldari space at the moment, and the undock on my home station is huge, cynoing in 5km away from undock would put me well out of point/neut range. Even with officer point.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Mongo Edwards
Sarz'na Khumatari
9
|
Posted - 2012.06.25 20:30:00 -
[36] - Quote
Every time you jump a capital you take a risk. Assuming you aren't using your own alt, you trust that the cyno pilot knows what they are doing (always questonable) and aren't too close or too far from the station ( caldari stations are easy mode in that regard). If jumping with other capitals you do occasionally have problems with them landing on top of eachother and bumping off station. So yeah I guess if you play by yourself you can be reasonably sure of safeish travel but I would venture most people play with others in which case jumping does have risks. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
326
|
Posted - 2012.06.25 20:46:00 -
[37] - Quote
Question is, how much fun it is to jump 50 gates with ZZzzzzzzZZZZzzzzzz freighters and escort?
brb |

Gizznitt Malikite
Agony Unleashed Agony Empire
380
|
Posted - 2012.06.25 20:48:00 -
[38] - Quote
Innywuhne wrote:Gizznitt Malikite wrote:*shoots self in logistics foot* Gizz, what does the Agony logistical chain have to say about this incredibly bad idea? Should JF pilots have to jump through even more hoops to play this ******* game that already turns even the simplest things into gigantic pains in the ass? I don't see your lazy ass leaving the rats behind to perform overwatch every time something needs to get brought to the station. For the professional couriers, this would be the end of their corp, as it is impossible to recruit escort pilots on the scale necessary to protect 30+ jump freighter pilots in every corner of EVE. Did you even give that some thought? These corps are opening up losec and nosec to players who would never have the ability to do it themselves. Nosec/losec gets more targets overall than your foolish desire to add more JFs to your killboard. I'd like to see you or other Agony pilots, in the interest of fairness and sportsmanship and whatever the ****, intentionally light cynos 10k+ off station. I know you're not doing it now. In fact, I triple dog dare your corp to begin doing it. Perhaps I should give this list of Agony JF pilots (incorp and out) and cynos (incorp and out) to someone who can put it to good use.
Seriously, why is the idea "incredibly bad"? Would this make life more difficult for Black frog and other logistics groups... certainly... If you think this adds too much risk, meaning these logistics corps would go out of business rather than deal with the risks, I can see it becomong problematic!! But don't blow it out of proportion. I do NOT expect logistics pilots to cyno in 10 km's off station and "slowboat" to the dock perimeter... Only a complete moron or an oblivious pilot with an overconfident sense of safety would ever do that... With this change, other than hotdrops, you would rarely see cyno's lit within 150 km's of a station! People would regularly light cyno's randomly somewhere in space, quickly cyno in, and web-to-warp their ship to station....
As for agony logistics pilots, in general they like this idea as much as most of EvE's logistics pilots... They enjoy the comforts of cynoing directly into dock range of a station, and they don't want to give that up... and who can blame them... Think about it: If you're a person living off unemployment for an extended period of time, and someone recommended limiting unemployment to 6 months rather than X years, do you think you'd immediately jump on board???? Of course not!!! If you're enjoy the benefits of the mechanics, and don't want to give it up no matter how sound the reasoning is!!
And here's the hard Truth: The current cyno mechanics create risk free travel in the most "dangerous" regions of EvE... and so I ask the question:
Should risk-free travel really be the norm for jump mechanics??? Is that reasonable in EvE's lowsec and nullsec regions?
If you ask 10 nullsec residents whether risk free travel through nullsec is reasonable and healthy for the game, most of them would tell you NO (until they realize you're suggesting they put their caps at risk!).
|

Gizznitt Malikite
Agony Unleashed Agony Empire
380
|
Posted - 2012.06.25 20:51:00 -
[39] - Quote
Mongo Edwards wrote:Every time you jump a capital you take a risk. Assuming you aren't using your own alt, you trust that the cyno pilot knows what they are doing (always questonable) and aren't too close or too far from the station ( caldari stations are easy mode in that regard). If jumping with other capitals you do occasionally have problems with them landing on top of eachother and bumping off station. So yeah I guess if you play by yourself you can be reasonably sure of safeish travel but I would venture most people play with others in which case jumping does have risks.
With the current 10 second session change timer, bumping is MUCH less of an issue. I've bumped off other capitals plenty of times and am still easily within docking range by the time my session change timer ends.
It is possible to get a really nasty bump that takes you out of docking range, but with the enhanced capital docking radius and the shortened session change timer, it's a very rare occurance. Also, many corps now make "cyno spots" for the entire corp to use, thereby decreasing the danger of bad cyno locations even further... |

Gizznitt Malikite
Agony Unleashed Agony Empire
380
|
Posted - 2012.06.25 20:53:00 -
[40] - Quote
Lin-Young Borovskova wrote:Question is, how much fun it is to jump 50 gates with ZZzzzzzzZZZZzzzzzz freighters and escort?
I'm not advocation the removal of jump mechanics, I'm just think cyno's should be modified such they are a little more risky.... the best compromise I can think of involves preventing a ship from materializing within dock range of a station!
|

Lilliana Stelles
Mindstar Technology Executive Outcomes
38
|
Posted - 2012.06.25 21:19:00 -
[41] - Quote
Would you seriously use a jump freighter if it didn't offer any advantage for the cost? The thing about cyno-capable ships is that they're expensive. The parts are expensive, they're unusable in high-sec (so you're not avoiding war decs), and you pay a ton for fuel. Their only advantage is safety.
Eve may be a 100% PVP environment, but it's also an economic simulator. Risk vs. rewards, and risk vs. cost come into play heavily with any sort of transportation. While nothing can be 100% safe, anything can be 99.9% safe if you're willing to pay for it.
Edit:
If you're asking for balance, cynos should be made more expensive, not more risky. |

SmilingVagrant
GoonWaffe Goonswarm Federation
473
|
Posted - 2012.06.25 21:28:00 -
[42] - Quote
Gizznitt Malikite wrote:ElQuirko wrote:http://eve-kill.net/?a=kill_detail&kll_id=11911041
/thread A carrier km hardly means cyno travel is risky.... Ratting in a carrier... Risky Cynoing a carrier to a POS.... Risky.... Cynoing a carrier onto a station.... Not Risky....
Depends on the station actually. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1366
|
Posted - 2012.06.25 21:29:00 -
[43] - Quote
No more or less appropriate then it is for highsec |

Russell Casey
Goldbug Inc.
166
|
Posted - 2012.06.25 21:33:00 -
[44] - Quote
Beekeeper Bob wrote:I can fly thru low-sec risk free in a pod, or cloaky.
instalock HAC/smartbombing BS say hi. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
604
|
Posted - 2012.06.25 21:57:00 -
[45] - Quote
Given that we continue to successfully kill Jump Freighters jumping into close proximity with stations I don't see what the problem is. Perhaps you should get better at Eve-Online if you're unhappy that Jump Freighters aren't willingly committing suicide against your gank fleets. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Gizznitt Malikite
Agony Unleashed Agony Empire
380
|
Posted - 2012.06.25 21:58:00 -
[46] - Quote
Lilliana Stelles wrote:Would you seriously use a jump freighter if it didn't offer any advantage for the cost? The thing about cyno-capable ships is that they're expensive. The parts are expensive, they're unusable in high-sec (so you're not avoiding war decs), and you pay a ton for fuel. Their only advantage is safety.
Eve may be a 100% PVP environment, but it's also an economic simulator. Risk vs. rewards, and risk vs. cost come into play heavily with any sort of transportation. While nothing can be 100% safe, anything can be 99.9% safe if you're willing to pay for it.
Edit:
If you're asking for balance, cynos should be made more expensive, not more risky.
Are you suggesting that the insta-travel across many, many systems itself isn't benefit enough to use a capital cyno travel, and that they need to be able to jump directly into the dock range of a station to be worthwhile? Because I really don't think this is true!!!
Also, increasing the cost of a cyno, thereby increasing the cost of jumping might be a more acceptable alternative. Right now, cyno modules on disposable noobships costs less than 3m to replace. This is fairly insignifcant in today's EvE economy. However, if the actual cyno module itself were a 25m isk (IMO not enough) or 50m isk (a decent price) or heaven forbid a 100m isk (over the top, but probably good for the game), then I'd concede that the risk in cyno travel manifests as a risk to the cyno ship, which is no longer trivial.
It's really a balance I seek.... Currently the price for traveling from station to station via cyno is a negligilbe 3m isk + fuel per trip (in additon to the x billion for the cyno capable ship).
I'm not convinced increasing the cost of a cyno is ideal, but, depending on the cost of the cyno, it's definitely an option. Something tells me that this may undermine Blackfrog moreso than my recommendation, but perhaps not... |

Tarsus Zateki
GoonWaffe Goonswarm Federation
604
|
Posted - 2012.06.25 22:02:00 -
[47] - Quote
Actually you're really only upset that you can't freely gank these ships like you can other haulers. You're not content with the number of helpless targets you kill already. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Gizznitt Malikite
Agony Unleashed Agony Empire
380
|
Posted - 2012.06.25 22:18:00 -
[48] - Quote
Tarsus Zateki wrote:Actually you're really only upset that you can't freely gank these ships like you can other haulers. You're not content with the number of helpless targets you kill already.
We could compare PvP records, PewPew motivations, and **** sizes all we want... and I'm confident I can hold my own... That's not what this is about....
The question is: Is it appropriate that cyno travel allows safe travel directly from station to station with pragmatically NO RISK to your ship and no threat of any significant loss????
IMO, it is not... |

Tarsus Zateki
GoonWaffe Goonswarm Federation
604
|
Posted - 2012.06.25 22:28:00 -
[49] - Quote
Your opinion is wrong.
You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1367
|
Posted - 2012.06.25 22:30:00 -
[50] - Quote
Tarsus Zateki wrote:Your opinion is wrong. That sounds like rumour or hate mongering or some such.
Where's ISD Stensson when you need him?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Rek Seven
Probe Patrol Project Wildfire
331
|
Posted - 2012.06.25 23:09:00 -
[51] - Quote
This is a good point.
Without the ability to cyno jam in low sec, JF's can pretty much jump around risk free.
CCP should of stuck with the plan to allow the faction warfare guys to control cyno's in low sec. Yes, some alliances might have gotten angry and come out of null sec to **** with the FW guys, or they could simply negotiate with them. Either way it would have created more depth to gameplay and player interaction.
It's this fear of player reactions and lack of confidence in their ideas that stops CCP from making dramatic changes to existing content like FW and the bounty system. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
46
|
Posted - 2012.06.25 23:15:00 -
[52] - Quote
Gizznitt Malikite wrote: Also, increasing the cost of a cyno, thereby increasing the cost of jumping might be a more acceptable alternative. Right now, cyno modules on disposable noobships costs less than 3m to replace. This is fairly insignifcant in today's EvE economy. However, if the actual cyno module itself were a 25m isk (IMO not enough) or 50m isk (a decent price) or heaven forbid a 100m isk (over the top, but probably good for the game), then I'd concede that the risk in cyno travel manifests as a risk to the cyno ship, which is no longer trivial.
It's really a balance I seek.... Currently the price for traveling from station to station via cyno is a negligilbe 3m isk + fuel per trip (in additon to the x billion for the cyno capable ship).
I'm not convinced increasing the cost of a cyno is ideal, but, depending on the cost of the cyno, it's definitely an option. Something tells me that this may undermine Blackfrog moreso than my recommendation, but perhaps not...
I agree with this as a feasible compromise. After all, unlike the ship using the cyno, the ship lighting it is vulnerable for 5-10 minutes. If the cyno is more valuable, it encourages carriers to stick around and help defend the cyno (giving them an aggression timer), making both the cyno ship and the cap ship more vulnerable. |

Gizznitt Malikite
Agony Unleashed Agony Empire
383
|
Posted - 2012.06.25 23:50:00 -
[53] - Quote
Lilliana Stelles wrote:Gizznitt Malikite wrote: Also, increasing the cost of a cyno, thereby increasing the cost of jumping might be a more acceptable alternative. Right now, cyno modules on disposable noobships costs less than 3m to replace. This is fairly insignifcant in today's EvE economy. However, if the actual cyno module itself were a 25m isk (IMO not enough) or 50m isk (a decent price) or heaven forbid a 100m isk (over the top, but probably good for the game), then I'd concede that the risk in cyno travel manifests as a risk to the cyno ship, which is no longer trivial.
It's really a balance I seek.... Currently the price for traveling from station to station via cyno is a negligilbe 3m isk + fuel per trip (in additon to the x billion for the cyno capable ship).
I'm not convinced increasing the cost of a cyno is ideal, but, depending on the cost of the cyno, it's definitely an option. Something tells me that this may undermine Blackfrog moreso than my recommendation, but perhaps not...
I agree with this as a feasible compromise. After all, unlike the ship using the cyno, the ship lighting it is vulnerable for 5-10 minutes. If the cyno is more valuable, it encourages carriers to stick around and help defend the cyno (giving them an aggression timer), making both the cyno ship and the cap ship more vulnerable.
^^ There's a really subtle brilliance here... With the upcoming crimewatch changes, the carrier could gain aggression just repping a cyno (and the cyno aggresses)...
|

Weaselior
GoonWaffe Goonswarm Federation
3750
|
Posted - 2012.06.26 00:05:00 -
[54] - Quote
its sort of bullshit that jump-capable ships are essentially invulnerable but it's not really fixable without changing a ton of mechanics. |

Mongo Edwards
Sarz'na Khumatari
9
|
Posted - 2012.06.26 00:12:00 -
[55] - Quote
For most things folks argue that cost isn't a factor for balancing. This case isn't really different. The idea of a spool up timer for jumping that people keep talking about would solve this supposed issue. |

Gizznitt Malikite
Agony Unleashed Agony Empire
383
|
Posted - 2012.06.26 00:32:00 -
[56] - Quote
Mongo Edwards wrote:For most things folks argue that cost isn't a factor for balancing. This case isn't really different. The idea of a spool up timer for jumping that people keep talking about would solve this supposed issue.
Which spool up timer are you refering too?
I don't think a spoolup timer on the cyno beacon would improve anything to the safe cyno travel dilemma, and instead nerfs hotdrops (which I'm not necessarily against....)
A spoolup timer on the jumping ship, where it is vulnerable to attack during the spoolup and can't immediately redock even if attacked, could allow a neutral to camp a capital into station more easily than I'd like... but it would definitely add risk to the currently riskless cyno travel!!
Most poeple argue that cost isn't an apporpriate factor when determining balance. I agree with this in principle.
Despite that, I still think that increasing the "cost" of the cyno ship is still acceptible. The notion is that the risk of traveling by cyno is transfered from the jumping ship to the cyno ship. If you can light a cyno with a ship that's not worth anything, you essentially mitigate all the risks in traveling by cyno. However, if the ship you're lighting the cyno with is a valuable target, then the risk transference isn't complete risk mitigation, which, IMO, makes it much more acceptable. |

San Severina
Hoplite Brigade
9
|
Posted - 2012.06.26 00:50:00 -
[57] - Quote
Last time I lit a cyno for a new corp member, I waited about 40Minutes in hostile lowsec while he got himself ready, despite being told he was ready to go. lit the cyno & then when the carrier was docked was called a loser for having the cyno slightly outside docking range. Not even a hint of a thank you.
Needless to say, apart from very close friends, of which I have none, I wont be helping out any capital pilots again.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
386
|
Posted - 2012.06.26 15:37:00 -
[58] - Quote
San Severina wrote:Last time I lit a cyno for a new corp member, I waited about 40Minutes in hostile lowsec while he got himself ready, despite being told he was ready to go. lit the cyno & then when the carrier was docked was called a loser for having the cyno slightly outside docking range. Not even a hint of a thank you.
Needless to say, apart from very close friends, of which I have none, I wont be helping out any capital pilots again.
People get tense and ansi when their precious multibillion ships are put at risk... I think that's one of the major reasons people oppose this so much... no one wants even a little bit of risk for their precious.... and I don't fault them for that sentiment. I just think a little bit of risk is appropriate.... |

Marconus Orion
Massive PVPness Psychotic Tendencies.
131
|
Posted - 2012.06.26 16:15:00 -
[59] - Quote
Tarsus Zateki wrote:Your opinion is wrong. Yeah, well, that's just, like, your opinion, man.
Weaselior wrote:its sort of bullshit that jump-capable ships are essentially invulnerable but it's not really fixable without changing a ton of mechanics. Bring on the fixing to a ton of mechanics I say.  |

Vaju Enki
Secular Wisdom
183
|
Posted - 2012.06.26 16:24:00 -
[60] - Quote
Fix please :) If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
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