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Xennith
Caldari Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.01.29 00:07:00 -
[121]
Originally by: Butter Dog 00:04:29 Notify The station Alamo Station PXF has been captured by Body Count Inc. corporation!
one down, 45(?) to go |

Tronjay the'3rd
Caldari Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.01.29 00:08:00 -
[122]
Edited by: Tronjay the''3rd on 29/01/2010 00:09:08 CCP, can I plz, pretty plz log back in D-G?
And also.....AWESOME JOB GUYS 
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Oddly Inconsequential
Gallente Rokh Ticklers
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Posted - 2010.01.29 00:13:00 -
[123]
I believe it's 1 down 49 to go, not a hundred percent on that.
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Loike
Caldari Resonance. Ghost Wing.
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Posted - 2010.01.29 00:33:00 -
[124]
looks like provi lost 100 caps and killed none so far, GG ccp :/ also cva FC you are pretty damn ******ed (ballsy but blooming ******ed) Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Butter Dog
Gallente The Littlest Hobos Ushra'Khan
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Posted - 2010.01.29 00:48:00 -
[125]
Originally by: Loike looks like provi lost 100 caps and killed none so far, GG ccp :/
Whats CCP got to do with it? Lag affected us all. ----------
~bitter dog~
etc |

4IROW
Gallente r.evolution 8 Systematic-Chaos
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Posted - 2010.01.29 00:51:00 -
[126]
good fight CVA and friends 
local peaked at 1600 and something
Quote: 00:04:29 Notify The station Alamo Station PXF has been captured by Body Count Inc. corporation!
slaughtering dreads towards the end
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Loike
Caldari Resonance. Ghost Wing.
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Posted - 2010.01.29 00:52:00 -
[127]
The fact they killed none has a lot to do with it. Outcome would have been the same either way, but this was just a turkey shoot. You denying this? The fact provi lost 100 caps while killing 0 shows that the lag was far more one sided (they jumped in and mostly never loaded). Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Commander BlackJack
Caldari The Collective Against ALL Authorities
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Posted - 2010.01.29 01:00:00 -
[128]
Originally by: Loike The fact they killed none has a lot to do with it. Outcome would have been the same either way, but this was just a turkey shoot. You denying this? The fact provi lost 100 caps while killing 0 shows that the lag was far more one sided (they jumped in and mostly never loaded).
Well they had most of their caps in the system, but they decided to jump out about 30mins before the station come out.
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Butter Dog
Gallente The Littlest Hobos Ushra'Khan
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Posted - 2010.01.29 01:02:00 -
[129]
Edited by: Butter Dog on 29/01/2010 01:03:54
Originally by: Loike The fact they killed none has a lot to do with it. Outcome would have been the same either way, but this was just a turkey shoot. You denying this? The fact provi lost 100 caps while killing 0 shows that the lag was far more one sided (they jumped in and mostly never loaded).
They had loaded, they were warping between gates. The fact they killed none was nothing to do with 'lag affecting them more' and everything to do with terrible tactics and decisions.
Our dreads didn't even engage them until the last moment (like, when they had about 10 caps left) and instead focused on station/tcu, the rest of the time they were being slaughtered by BS + Supercaps. ----------
~bitter dog~
etc |

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.01.29 01:20:00 -
[130]
Lag was playable tbh, support could manual fly, cap guns cycled.
Local peaked somewhere around 1600 and the node held up, so yeh, not such a bad effort by ccp this time.
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William Pierce
Caldari Genos Occidere HYDRA RELOADED
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Posted - 2010.01.29 01:21:00 -
[131]
Seriously, WTF were you thinking CVA? From what I've seen -A- and co had over 100 dreads/carriers, and at least 30 supercaps.
Why on earth would any FC think they cold jump into that system with less caps than the enemy, and expect to win?
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brutorans
Minmatar Gladiators of Rage Systematic-Chaos
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Posted - 2010.01.29 01:26:00 -
[132]
Originally by: AlpiNeStaRs You might want to remplace that TCU in F-U. Its broken.
GLADIATORS OF RAGE !    
its cool, we have a new one.
we never wanted that TCU anyway...
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General Rivera
Caldari Clan Shadow Wolf Curatores Veritatis Alliance
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Posted - 2010.01.29 01:29:00 -
[133]
Originally by: Karn Mithralia Lag was playable tbh, support could manual fly, cap guns cycled.
Local peaked somewhere around 1600 and the node held up, so yeh, not such a bad effort by ccp this time.
For some people yes it wasn't bad, but for the majority it was awful crazy lag. My cycles kept going even after i stopped it 3 mins ago lol. plus we didnt see ships load grid till maybe 2 mins after it got their. The turn out was great and i wished it was experienced the way you did by everyone, but that's not the case. nice turn out hope i see all of ya again lol
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Benjamin Schutty
Gallente Galactic Shipyards Inc Curatores Veritatis Alliance
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Posted - 2010.01.29 01:31:00 -
[134]
first of all we had around 160 caps + supercaps , the reason why the cap fleet cynoed out first was that the started to bump the caps out of the pos
metagaming ftl
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Forlorn Wongraven
Caldari Universal Army Ushra'Khan
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Posted - 2010.01.29 01:40:00 -
[135]
Originally by: Benjamin Schutty first of all we had around 160 caps + supercaps
HAD - current galnet killboard tells me that at least 100 are being looted atm ____________________ We are the Ushra'Khan, and we come for our people. |

Butter Dog
Gallente The Littlest Hobos Ushra'Khan
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Posted - 2010.01.29 01:43:00 -
[136]
Originally by: Benjamin Schutty
metagaming ftl
How is the acquisition of an in-game password, and using it to enter a POS as it was designed for... 'metagaming'?
----------
~bitter dog~
etc |

Jack Winters
Gallente Smegnet Incorporated Libertas Fidelitas
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Posted - 2010.01.29 01:50:00 -
[137]
Edited by: Jack Winters on 29/01/2010 01:50:39
Originally by: William Pierce Seriously, WTF were you thinking CVA? From what I've seen -A- and co had over 100 dreads/carriers, and at least 30 supercaps.
Why on earth would any FC think they cold jump into that system with less caps than the enemy, and expect to win?
the grid never loaded for 90% of fleet- perhaps we might have had more of a chance if pilots had been granted control of their ships?
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William Pierce
Caldari Genos Occidere HYDRA RELOADED
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Posted - 2010.01.29 01:52:00 -
[138]
If you end up having to load your own system which already has 1000 in local, YOU ARE DOING IT WRONG.
Provi should have moved their caps into system earlier and kept them there. Your losses are no one's fault but your own.
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Emperor Ryan
Amarr Imperial Syndicate Forces Systematic-Chaos
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Posted - 2010.01.29 01:54:00 -
[139]
Originally by: Jack Winters Edited by: Jack Winters on 29/01/2010 01:50:39
Originally by: William Pierce Seriously, WTF were you thinking CVA? From what I've seen -A- and co had over 100 dreads/carriers, and at least 30 supercaps.
Why on earth would any FC think they cold jump into that system with less caps than the enemy, and expect to win?
the grid never loaded for 90% of fleet- perhaps we might have had more of a chance if pilots had been granted control of their ships?
Stop playing on peace of crap computers if you want to hold Sov, Obviously 90% of your fleet does not see it viable to have a good computer and some paitiance, might take 30min to load but it will load, if you logged out, hah! - Emperor
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Anna Valerios
Amarr Rage and Terror Against ALL Authorities
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Posted - 2010.01.29 01:54:00 -
[140]
I hear a gate is a great place to cyno in at. ~ avs |

Graastjaerna
Gallente Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2010.01.29 01:56:00 -
[141]
'Twas fun o/
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.01.29 02:00:00 -
[142]
Originally by: General Rivera
For some people yes it wasn't bad, but for the majority it was awful crazy lag. My cycles kept going even after i stopped it 3 mins ago lol. plus we didnt see ships load grid till maybe 2 mins after it got their.
The node didn't crash and guns still cycled slowly but surely. That is not bad lag considering 1600 in local.
Sure it was laggy but it was playable. Bad lag is nothing working ever and node death by my defination :)
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Ion Bartzabel
Caldari Galactic Shipyards Inc Curatores Veritatis Alliance
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Posted - 2010.01.29 02:02:00 -
[143]
25 minutes after i jumped i was still loading, then my email flashed.. insurance. Logged off. 22 minutes later my pod blows up. Yeah, no lag here. Playable? hell yes.
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Zverofaust
Gallente Gunship Diplomacy
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Posted - 2010.01.29 02:04:00 -
[144]
Edited by: Zverofaust on 29/01/2010 02:04:36
Originally by: Stratio
Originally by: Axewell WOW this is great it seem like the people here that hates provi the most r the ones that beeing told by -A- what to do and where to show up with their fleets, and they call us pets most amusing. U all make such a fuzz of this we only took some system aaa didnt claim sov in. All they really should have done is put one of their pets in those systems, but since they were empty i assume the pets A has was to uneasy to be on the front line and so close to the ememy they all call carebears...
Are you an alt of that SYSTEM SHOCK INITIATIVE guy who used to smack us in KW-I6T? He use the same style of writing: Long streams of words (or single letters like 'u') with little punctuation and even less logic.
At least he capitalized 'U' at the beginning of his sentences.
___________________________________________ The Hero of Kamela The Terror of Tararan The Executioner of Ezzara |

4IROW
Gallente r.evolution 8 Systematic-Chaos
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Posted - 2010.01.29 02:12:00 -
[145]
Edited by: 4IROW on 29/01/2010 02:13:18 more screenshot \o/
Station coming out of RF
Station in structure
Killing a scanned Moros
Shooting dreads at gate
Wrecks after fight
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Liam Fremen
Gallente Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2010.01.29 02:14:00 -
[146]
Edited by: Liam Fremen on 29/01/2010 02:16:43
Originally by: Benjamin Schutty first of all we had around 160 caps + supercaps , the reason why the cap fleet cynoed out first was that the started to bump the caps out of the pos
metagaming ftl
You had all the time you needed to put up a bunch of even small staging pos's for the alliances that were involved in this, it's a pretty basic thing to do when you fight in these sort of engagements, you avoid all stuff related to pos passwords -.-
I understand that having 1 bazillion of different alliances/corps involved for building up some numbers sux for doing that and you can't change the forcefield pass or you kill your allieds... that's not our problem dude, that's your choice to have 20000 different small entities that bring 2 people each instead of less bigger groups.
Anyway, i can barely belive what happened tonight, i mean guys, even if you wanted to do it on purpose you could not make anything worst then this... i don't think anyone ever failed so hard with a huge capital fleet...
100/130 kills and 0 losses... i mean, come on that's completely unbeliveable... our "side" dreads were not even on the field for most of time...
PS: 1/4 of the SYS-K fleet was stuck when we jumped in the system, no way to have them in the fight so our 240 man fleet was not even able to fight at 100%.
-- Systematic-Chaos, Executor |

Mara Kell
Amarr Steel Beasts Sev3rance
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Posted - 2010.01.29 02:14:00 -
[147]
Originally by: Butter Dog
Originally by: Benjamin Schutty
metagaming ftl
How is the acquisition of an in-game password, and using it to enter a POS as it was designed for... 'metagaming'?
Hmm how do you think that password was acqired? Ingame? Spying is metagaming.
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Lykouleon
Gallente Trust Doesn't Rust Ushra'Khan
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Posted - 2010.01.29 02:18:00 -
[148]
Originally by: Ion Bartzabel Yeah, no lag here. Playable? hell yes.
Maybe CVA should read the forums and prepare for this kind of thing then vOv
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.01.29 02:20:00 -
[149]
Edited by: Karn Mithralia on 29/01/2010 02:21:27
Originally by: Ion Bartzabel 25 minutes after i jumped i was still loading, then my email flashed.. insurance. Logged off. 22 minutes later my pod blows up. Yeah, no lag here. Playable? hell yes.
Dude there were 1600 people in local, what do u expect to happen :P
Yep it took ages to load system, thats they way it is with that many people. I d/ced mid fight about the POS and took 40 minutes to get back in, but I also knew I wasn't loading into your gang.
It was laggy but it was playable, tbh inexperience dealing with lag is what killed you and most of your fleet.
Anyway ..
GF :)
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Cribb
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.01.29 02:21:00 -
[150]
Originally by: Karn Mithralia
Originally by: General Rivera
For some people yes it wasn't bad, but for the majority it was awful crazy lag. My cycles kept going even after i stopped it 3 mins ago lol. plus we didnt see ships load grid till maybe 2 mins after it got their.
The node didn't crash and guns still cycled slowly but surely. That is not bad lag considering 1600 in local.
Sure it was laggy but it was playable. Bad lag is nothing working ever and node death by my defination :)
I don't agree, the lag was nonexcisting at the begining. When we killed the dreads and cariers at the pos lag appeared when they cynoed out.Lot ofghost images of dreads ect.
Then after the warp to staion, things got ugly when the CVA+ Cap fleet came back. i never made it to the gate. Ship kept keeping reinitializising warp. Then everything locked up.
After 10 min logged of, and relogging never got past the loading char screen. So it was bad numerous people where staring at that screen :)
------- When in doubt, play loud
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