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Jose Black
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Posted - 2010.01.26 13:54:00 -
[31]
Once I tried an ac setup on a Tempest. I failed hard and barely made it out the mission alive. Back to artillery fit it worked like a charm.
You need just as much tank to keep the ship alive until you reduce damage or even clear the room of enemies. If you go close range you need a really tough tank since you get hit by all of the enemies at once. If you go for long range and speed you kill ships that have less effective range than you while they approach (or try to). This lowers incoming damage a lot, especially with angels cause the very most of their battleships is close ranged. You also need as high resists as you can get and ways of repairing instead of just more armor. Missions tend to take way longer than PVP engagements and a that's why a buffer doesn't cut it.
My fit would consist of 6x artillery (1200 or 1400 depending on fitting skills), 2 heavy missile launchers, afterburner, tracking computer (scripts situtional), target painter (acually helps with effective damage imo), cap recharger, armor repairer, gyro stabilizer, reactor control, 2 active hardeners depending on enemy faction, 1 energized adaptive. Rigs may be capacitor stuff and grid enhancement as far as needed.
If you can use the T2 variant of all the modules you know you're seriously up to mission running. I'd especially advice against using T1 hardeners.
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Cipher Jones
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Posted - 2010.01.26 14:10:00 -
[32]
Quote: You also need as high resists as you can get and ways of repairing instead of just more armor. Missions tend to take way longer than PVP engagements and a that's why a buffer doesn't cut it.
Agreed, thats what I changed up. The repairing is no problem. The painter is already on the other ship, so no need for it on the tempest. However I do play strategically and am not a min/maxer, so I can use some tank to my advantage. I will most likely lose another 1600 and replace it with gstabII and use a 3rd trimark.
Its like pumping a monster truck tire with a bicycle pump, its futile. however pumping against a slow leak with a 15 hp reciprocating air compressor is not.
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Dr Fighter
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Posted - 2010.01.26 14:14:00 -
[33]
Originally by: Cipher Jones its like this and its like that
your analogies, like your posting, sucks.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.26 14:17:00 -
[34]
Originally by: Cipher Jones However I do play strategically and am not a min/maxer, so I can use some tank to my advantage. I will most likely lose another 1600 and replace it with gstabII and use a 3rd trimark.
Why do you feel the need to have any plates or trimarks? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Cipher Jones
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Posted - 2010.01.26 14:19:00 -
[35]
Originally by: Dr Fighter
Originally by: Cipher Jones its like this and its like that
your analogies, like your posting, sucks.
Well this thread was a thread asking for a fitting, and you were unable to post one, so if my posting sucks, yours is ****ing pathetic.
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Cipher Jones
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Posted - 2010.01.26 14:36:00 -
[36]
Edited by: Cipher Jones on 26/01/2010 14:37:07
Originally by: Tippia
Originally by: Cipher Jones However I do play strategically and am not a min/maxer, so I can use some tank to my advantage. I will most likely lose another 1600 and replace it with gstabII and use a 3rd trimark.
Why do you feel the need to have any plates or trimarks?
The 2 trimarks that I do have were free. I don't have to have a 3rd at all. I dont have to have the 1600's, I was perfectly willing to drop the one already. Having at least some buffer gives me some time to micro my alt. I do see the light in that too much won't help.
What is a good EHP to shoot for if i have 2 meta5 medium remote reppers?
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Admiral Pelleon
Caldari White Shadow Imperium
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Posted - 2010.01.26 14:42:00 -
[37]
EHP is irrelevant in missioning. This is what everyone is trying to tell you. Do not fit plates to a mission ship. Do not fit trimarks. The only tank that matters is what amount of DPS you can effectively mitigate with active repairing. ________
It's a good day to die! |

Kendon Riddick
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Posted - 2010.01.26 14:44:00 -
[38]
Originally by: Admiral Pelleon EHP is irrelevant in missioning. This is what everyone is trying to tell you. Do not fit plates to a mission ship. Do not fit trimarks. The only tank that matters is what amount of DPS you can effectively mitigate with active repairing.
He knows all that, he wants to know how many plates and trimarks that equates too......
The red phone is flashing for the broken record brigade!
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.26 14:58:00 -
[39]
Edited by: Tippia on 26/01/2010 15:01:47
Originally by: Cipher Jones What is a good EHP to shoot for if i have 2 meta5 medium remote reppers?
15k or so for an L4.
Why? Because, unbonused, those reppers kick off every 4.5s, assuming the worst scenario where they fire simultaneously and thus give the enemy maximum time to get DPS on you. That means you'll have to rep back whatever damage they've done to you in that timespan, and this total damage needs to be less than your armour buffer or you'll be dead by the time they kick in. So let's go by some outrageous DPS number that you won't encounter in an L4 — say 2000 DPS — over 4.5s = 9k EHP. Double that because you may have been slow on the draw and missed a cycle, and we get 18k EHP. That's all the buffer you'll need if you screw up the aggro on a particularly nasty L4 and also forget to turn your reppers on. You'll notice that, even completely unfitted — without a single resist mod — your Tempest will already have met that target against most kinds of rats.
And that's just it: EHP is almost entirely irrelevant in PvE until you get wa-a-ay into the high-end stuff where the rats might deal some pretty nasty alpha. In L4s, this alpha survival requirement amounts to a very very small number. It's only there to get you from one rep cycle to the next without hitting zero in the meantime — it's the repping rate that is important. In an L4, the buffer required to last those few seconds is built into the ship if you're flying a BS; heck, it's built into the ship if you're flying a cruiser.
Until you start encountering the citadel-lobbing "end bosses" in 10/10 plexes, buffer is the least of your concerns. You want to look for cap to keep shooting; damage output; rep amount; tracking; anti-small-annoying-bloody-frig capability… tons of stuff, but not EHP. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Cipher Jones
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Posted - 2010.01.26 16:01:00 -
[40]
Edited by: Cipher Jones on 26/01/2010 16:04:35 so the tank will break as soon as the regen stops, no thx. I got it.
Quote: EHP is irrelevant in missioning.
I would like to see a youtube vid of a bellicose soloing a level 4 in that case.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.26 16:15:00 -
[41]
Originally by: Cipher Jones so the tank will break as soon as the regen stops, no thx. I got it.
Yes, a regen tank breaks as soon as the regen stops, just like a buffer tank breaks when the buffer runs out. But why would the regen stop?
Quote:
Quote: EHP is irrelevant in missioning.
I would like to see a youtube vid of a bellicose soloing a level 4 in that case.
Again: EHP is irrelevant in missioning beyond getting from one rep cycle to the next. The main problem with a bellicose is that the rep cycles won't be enough without some serious expenditures — not the EHP. Fitting it for an L4 would automatically give it more than enough EHP to do the job. Also, it won't have enough DPS to kill anything in any reasonable amount of time. Again, what matters is the DPS output and the DPS regen — the EHP is a non-issue. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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