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Ketusan
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Posted - 2010.01.29 02:51:00 -
[1]
Edited by: Ketusan on 29/01/2010 02:53:23
With the new fix to Capital ship alignments so that they don't warp sideways the affect on small ships is atrocious. Watching a small ship visually aligned already and move in the totally wrong direction looks very very stupid. I've seen a punisher moving straight down and pointing sideways.
I understand you were trying to fix capital ships having this problem, but seeing smaller ships do it looks ugly. It also looks like you didn't care about fixing this problem, and is a very shabby job on trying to fix this problem. Basically, it makes you look bad.
It's also incredibly deceptive when you see yourself aligned, thinking you're aligned and getting frustrated when you're not warping away... it makes you think that there's a warp bug...
PLEASE fix this back to what it was, and just adjust the capital align speed! It must not be necessary to adjust all ships at the same time!
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SupaKudoRio
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Posted - 2010.01.29 03:18:00 -
[2]
I don't see what's wrong with ships being able to do epic drifts into alignment. 
In fact, it looks better this way and IMO should be implemented for all movement. Never liked how ships lagged behind the direction they're actually moving, it's "incredibly deceptive". 
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10/10: Where is your God now? |

Galega Ori
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Posted - 2010.01.29 04:07:00 -
[3]
There is no problem with the new changes. Infact its so much better, even with the small ships.
Skidding in space is fun  |

Sphit Ker
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Posted - 2010.01.29 04:46:00 -
[4]
Beauty is in the eye of the beholder blah blah blah
It's better like that as It's a bit closer to proper space faring.
If anything is to change beyond how things are right now, it should be even more drifty and slippery. More white orbs and exhausts contrails will provide sufficient visual clues of the actual motion of our ship.
The following statement is not my signature. The preceding statement is my signature. |

Tragu
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Posted - 2010.01.29 05:00:00 -
[5]

May i remind you that space is a vacuum? That is, frictionless, until you hit something. (and these somethings are very far apart)
The closest thing on earth to this is a hovercraft on a lake. Imagine you are the driver, You are speeding along the water, you try and make a 90 degree turn, since hover crafts are agile ships (comparable to frigs in eve) it can turn within the second. But the motion that it originally had is pushing it forward, while the fans aren't doing much to stop the forward movement. The fans in the current direction are pushing the craft that a way while the actual movement is up. Eventually due to friction, the craft stops moving up and puts all it's speed into (ship into warp) But since there is no friction in space, this last step is done by side thrusters... Which we have no trace of in eve. But they have to exist, otherwise ships could never align to warp 
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Ketusan
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Posted - 2010.01.29 05:04:00 -
[6]
I agree with you in principle, however the physics in EvE are already not like this, if the physics were truly frictionless vacuum physics we could do lot of other stunts, and never have to pulse our microwarpdrives more than once to maintain high velocity.
As of right now, it looks very ugly with the way a frigate spins and there is nothing twisting the ship around, no auxiliary thrusters to maneuver, just the rear-thrusters.
That said, I think the older way is much more appealing and graceful, this method doesn't have any mass to it, it just spins and has no sense of inertia or grace.
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SupaKudoRio
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Posted - 2010.01.29 06:20:00 -
[7]
I believe the RP explanation for the friction in space is that it's caused by how a ship's warp drive works.
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10/10: Where is your God now? |

Slimy Chicky
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Posted - 2010.01.29 07:29:00 -
[8]
The thing that bugs me the most is when you stop the WARP procedure, the ship will auto miss-align. Now thatĘs frustrating!!!!
Example: 1. You want to warp to a point in space. 2. You press the warp to command. 3. The ship aligns itself to that point. 4. You think dam I forgot the drones. 5. You stop the WARP procedure. 6. **(The dam ship now miss-aligns)** 7. You get your drones back inside. 8. You press the warp to command AGAIN. 9. The ship aligns itself to that point AGAIN. 10. The ship finally warps.
But we had this before it got messed up: 1. You want to warp to a point in space. 2. You press the warp to command. 3. The ship aligns itself to that point. 4. You think dam I forgot the drones. 5. You stop the WARP procedure. 6. **(The ship stays aligned to that point)** 7. You get your drones back inside. 8. You press the warp to command AGAIN. 9. The ship instantaneously warps out.
The example takes twice as long as the one we had before the PATCH.
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Daedalus II
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Posted - 2010.01.29 09:01:00 -
[9]
No you don't realize that the new alignment is a purely cosmetical one. While it might look like your ship is aligned now, its momentum is actually wrong and it will "skid" as people have pointed out.
What we need to understand here is that there are two directions to consider. The visual direction and the underlying true direction. Before the patch these two were roughly equal (although the visual was behind the actual for large ships). Today the visual is before the actual (except for large ships). This makes it look better for large ships, but make all other ships seem to align before they are aligned so to speak.
We have to remember, that even though the visual alignment speed was changed in the patch, the underlying actual alignment speed is the same. After this patch more often than not your small ships will look aligned while they actually aren't. The alignment time is exactly the same though, only you can't see that.
So when you stop the ship in warp it will realign into the position it's actually headed, not cosmetically headed. Because these were roughly the same before the patch you now think that the ship misaligns itself when you stop. But if you had the same ship before and after the patch next to each other, starting to warp and stopping warp at exactly the same time you'd see that the pre patch ship isn't aligned while the post patch ship looks aligned, but then turns to the exact heading of the pre patch ship.
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Aphatasis
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Posted - 2010.01.29 11:16:00 -
[10]
TBH i think it looks cool seeing smaller ships (full cargo fitt haulers are doing this best!) drifting in space. 
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Auriga Amtiskaw
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Posted - 2010.01.29 12:32:00 -
[11]
I donĘt care, I never used the align function anyway /me is oldschool ^^
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Tuberider
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2010.01.29 14:28:00 -
[12]
Undocking a dread and sliding sideways into warp is fun
Me likes the new look  Sig removed because ccp suck . It needs to be EVE Related. Zymurgist |

Xyfu
Minmatar Corporate Scum On the Rocks
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Posted - 2010.01.29 19:37:00 -
[13]
I have no idea what the hell anyone's talking about in here.
FRAPS plx. _____ ^ That is a sig line. It should be there without me having to put one in. |

WarlockX
Amarr Free Trade Corp
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Posted - 2010.01.29 20:48:00 -
[14]
It makes perfect sense. You maintain momentum in original direction even when fully turned. Makes much more sense then before.
PS. Drag in space is caused by warp engines, much in the same way webs cause drag on ships. That's why you can't pulse your microwarp drives and drift forever. ----------------------------------------------- Free Trade Corp - Flash page
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