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lord cyrez
Caldari xell network seven
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Posted - 2010.05.14 12:20:00 -
[181]
Originally by: Imuran Think I might have found your issue and I know Gren has reported something similar ... "Attention: due to this being a global allocator, it might relocate previously assigned amounts!" ... Personally I dont think it should move stuff from existing orders unless explicitly told to do so
Indeed, thats a bit odd there. It was the fastest way to get that global thingy going.  Going to improve the input-handling there. ;]
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Imuran
The first genesis Cult of War
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Posted - 2010.05.14 12:55:00 -
[182]
Have to say its causing a bit of confusion - especially when the PO mineral stocks are actually at 2 different stations.
Ideally - when you add items it should add the new ones to the highest appropriate order and leave the others intact
If you remove items - good question :D Suppose it should remove from the lowest priority order
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Grentana
Caldari The first genesis
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Posted - 2010.05.18 21:29:00 -
[183]
Originally by: lord cyrez
Originally by: Imuran Think I might have found your issue and I know Gren has reported something similar ... "Attention: due to this being a global allocator, it might relocate previously assigned amounts!" ... Personally I dont think it should move stuff from existing orders unless explicitly told to do so
Indeed, thats a bit odd there. It was the fastest way to get that global thingy going.  Going to improve the input-handling there. ;]
Pretty sure the prioritization part is not working either. I have noticed Priority 0 items getting all the items while Priority 9 orders are getting all their items removed. What really interests me is whether God had any choice in the creation of the world. - Albert Einstein
Intelligence has limits. Stupidity does not. - Mark Twain
I can remember when the air was c |

Grentana
Caldari The first genesis
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Posted - 2010.05.18 21:37:00 -
[184]
Originally by: lord cyrez Here we go - some small improvements. :]
- Fixed a bug: the ME/PE inputs for creating a new production order in the production calculator were in the wrong order. Calculations were correct, just their placement order was mixed up.
- Resetting a production order will now clear the "extended notes" input as well.
- Added an additional type filter to the overview of the production orders - you can now filter for "only final products AND components" as well.
- Improved the status percentage calculation in the production orders overview. Before the total item amount was the base for the % values, so a huge amount of minerals could outweight a small amount of final products, thus showing 100% ready and 0% outstanding due to rounding issues. Now each item, no matter its quantity, will represent its own % part and this value gets adjusted by the items status of being in production or ready. Example: 1 final product requiring 1000 Tritanium, 100 Pyerite and 100 Mexallon. Thats 4 items in total, each a weight of 25%. Setting 500 of the 1000 Tritanium to be ready will adjust its weight from 25% outstanding to 12.5% outstanding and 12.5% ready. This may look confusing at the first moment, but it should be a lot better than before.
Thanks for these fixes. I have noticed the percentages working much better. What really interests me is whether God had any choice in the creation of the world. - Albert Einstein
Intelligence has limits. Stupidity does not. - Mark Twain
I can remember when the air was c |

Grentana
Caldari The first genesis
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Posted - 2010.05.18 22:18:00 -
[185]
I think there are 3 different functionalities that are wanted for the updating of items for orders.
1) When this button is hit all the items that have been applied to all orders no matter what status should be applied to the highest priority orders until all the items have been applied.
This would be useful if a reshuffling of the priorities has been done and all the items need to be re-applied so that the new highest priority PO gets completed first.
2) From what Imuran and I have discussed he wants a way to re-assign all the items from one PO to another PO. For this there could be a dropdown that lists all the POs. Then a checkbox and current "Update values for this order" button or new button that would reset the current order and apply all the items to another PO that was chosen. This has the issue of more items being in the current order and not all items being able to go to new one. There would need to be a bit of coding to check each item to see if it would go, etc. It could not really be a reset and apply to other orders because of this.
3) This would involve adding functionality of having an input and display field for the A:IP and A:R columns that I discussed in Eve mail. Instead of doing what number 1 does it would only apply the new values in the input fields to orders beginning with the highest priorty and working down.
Personally, I think all 3 of these would be great to have. Choosing between 1 and 3 could be as simple as having the input fields of the A:IP and A:R columns blank to re-apply all items to all orders starting at highest priority. If there are values in the input fields then the items in the input fields would be applied to the orders starting with highest priority. Maybe have a box pop-up making sure that the user wants to re-apply all items to all orders starting with highest priority if input fields are blank.
If I had to choose I would say I want to apply all items to orders starting with the highest priority and work down the list until all items have been applied to the POs. This would allow a re-shuffle so that new priorities could be met. Imuran could get his functionality for the most part but not completely. Like I said in a previous post this mostly works now but the priorities are not working correctly. When I see a list of POs by priority, regardless if there are multiple with the same priority, I expect the re-apply to start with the top PO and work its way down the list. What really interests me is whether God had any choice in the creation of the world. - Albert Einstein
Intelligence has limits. Stupidity does not. - Mark Twain
I can remember when the air was c |

Amari Griseldis
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Posted - 2010.05.19 11:16:00 -
[186]
Greetings,
Thx for providing this great tool. I have to admit that I didn't read the whole thread to see if this issue was already mentioned. If yes consider it a friendly reminder. 
Imagine you have a tech-II production order, you have some tech-II components still in stock and you start to build the rest of the components. Of course you enter the components you have in your order as this part is accomplished. Sadly the resources required for building tech-II components are not updated correctly so you have to use the production calculator as a workaround.
In my point of view it would be very usefull if you don't have to do this workaround as it means to enter a lot of data twice.
As I said, if this issue is already on your to-do list, consider this post as a reminder. :)
So long...
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lord cyrez
Caldari xell network seven
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Posted - 2010.05.28 13:27:00 -
[187]
- Tyrannis - Quick Update:
- Imported the most recent EVE database dump. Now delivering data for Tyrannis 1.0 =]
- OTC: now calculating with the new mineral composition of certain ores. See this thread for a quick overview.
- BPM: using the new DB dump, some PI items made their way in - but not the schematics ("PI blueprints") yet. CCP will release them at a later point. Will see if there will be tools for them. :]
- CSS: the new set of skills got enabled.
- The Tyrannis image pack is not available yet, new images (e.g. new skillgroup in the CSS charts etc.) are showing replacement ones for now. Will be updated silently when they become public.
Still quite busy these days, but I get your input folks. Taking notes and solving small things as I have the time. :]
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Imuran
The first genesis Cult of War
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Posted - 2010.05.29 14:14:00 -
[188]
Hi - thanks for the update however unless I am being incredibally stupid which is always a distinct possibility it does not appear to be actually adding items such as mobile labs and equipment assembly arrays to the blueprint collection
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Dr Takiyoma
Perkone
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Posted - 2010.05.31 17:50:00 -
[189]
Excellent tool.
Something I've noticed that seems to be not working (or I'm not doing it properly or there's a cap?) is the number of datacores aren't updating properly when you change the # of runs.
e.g. cap recharger II: I do 10 runs and it says 2 of each datacore - correct, as only 1 bpc to invent I do 100 runs and it says 20 of each - correct, as 10 bpcs to invent I do 1000 runs and it still says 20, when it should say 200.
Actually it seems that it doesn't change the number of cap recharger I invention bpcs - and so maybe the error is coming from this.
I tested it with another item and it did the same.
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Yiulian
Boathouse Industries New Eden Research.
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Posted - 2010.06.01 07:32:00 -
[190]
Just wanted to say thanks for a great tool!
I've been looking for an easy way to keep track of BPOs and materials needed and such and this is working great so far. Esp since I'm not always on the same computer and this way I can still look stuff up when not at home.
Haven't read through the whole thread so maybe this has already been mentioned, or I haven't played around enough with it, but it seems that the shopping list is on a per-job bases. It would be great to have a combined shopping list for all production orders.
So basically have a shopping list where you can select which production orders to include and it then generates a list with all the materials/components needed to produce those.
Again, thanks and good work!
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chin2
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Posted - 2010.06.01 13:00:00 -
[191]
Originally by: Yiulian Just wanted to say thanks for a great tool!
I've been looking for an easy way to keep track of BPOs and materials needed and such and this is working great so far. Esp since I'm not always on the same computer and this way I can still look stuff up when not at home.
Haven't read through the whole thread so maybe this has already been mentioned, or I haven't played around enough with it, but it seems that the shopping list is on a per-job bases. It would be great to have a combined shopping list for all production orders.
So basically have a shopping list where you can select which production orders to include and it then generates a list with all the materials/components needed to produce those.
Again, thanks and good work!
In the production calculator add all the runs of the blueprints you wish to build at once. e.g. 10 apocs, 50 cap recharger 2s, whatever. Click the buttons, and there's a list of all the items you need which you can then save as a shopping list to retrieve later/mark off what you've bought.
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Imuran
The first genesis Cult of War
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Posted - 2010.06.26 01:00:00 -
[192]
Originally by: Imuran Hi - thanks for the update however unless I am being incredibally stupid which is always a distinct possibility it does not appear to be actually adding items such as mobile labs and equipment assembly arrays to the blueprint collection
This is very definatly an issue
Just checked on a clean account
-added 12 Control Towers
-Says that I have 12 blueprints but none are listed and a search for them shows nothing
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Xeross155
Minmatar NED-Clan Goonswarm Federation
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Posted - 2010.08.08 12:39:00 -
[193]
I have 2 feature requests:
1. Somehow remove the limit on the Separated profits list, now I have to run 2 times for 40 blueprints which is annoying.
This could possibly be done by calculating in batches, refresh a page for each batch of 20 and wait 1 second, or something like that.
2. Show prices for smallest sell order to fills entire need.
So if you need 20000 of item X it will lookup the cheapest sell order for item X that has 20000 in volume left. --------------------------------------------- Xeross' ventures into EVE |

Odd Mothball
Minmatar Eldritch Storm The Matari Consortium
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Posted - 2010.08.21 14:20:00 -
[194]
Firstly thank you so much for an awesomely powerful and useful tool, has been a great asset and there will be some nice ISKies heading your way.
One minor issue, some T2 module blueprints are reading as T1 blueprints (i.e. Medium Energy Transfer Array II).
Cheers, Odd -----------------------------------------------
"Numero Deus Impare Gaudet" |

FanaticalDevotion
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Posted - 2010.08.27 03:36:00 -
[195]
Originally by: Odd Mothball Edited by: Odd Mothball on 21/08/2010 14:36:18 Also, some T1 modules are reading as T2 (Deep Core Mining Laser I)
Cheers, Odd
That's actually a CCP database issue - they're marked as T2 in the database.
Given they require PI products for manufacture and reports to copy, this is probably intentional on CCP's part (however little sense this makes).
I have another question though. I have several hundred BPC's that are used for T1 production. Is there any way to add BPC's, rather than BPO's to the blueprint list so they can be allocated to production jobs?
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Lesaphia Anaki
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Posted - 2010.11.12 02:06:00 -
[196]
hail to the king, baby!
thanks cyrez for such an awesome tool! me and my corp use your tool nearly static!
its nearly perfect - but is there a possibility to add T2 BPCs via the invention tab? its really hard work to add all our t2 BPCs manually. is it possible to add a function to invent from the t1 bpo and choose the t2 item (if there are more than 1) and add the T2 BPC to the BPO Manager?
would be great!!!!
thanks again for all the work u do for us!
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Dominic Jacara
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Posted - 2010.12.07 18:37:00 -
[197]
Thanks for this excellent tool. I started using my own 'home brewed' spreadsheets, then MLCALC, but this is the best. Just as soon as I've recouped enough money from all the expenditure on BPS and a POS to research them in I'll be donating isk as a 'thank you'.
In the meantime, I have a few suggestions for future consideration.
1) On BP Research, when we've used the tool to decide what level to best take ME or PE to, can we have a field that can save that value? If we aren't ready to submit the job just yet but are planning ahead we've got a record of the 'target' value that we decided. If we do submit the job we could have a button to click when it has finished to update the BPs ME or PE with that value and zeroise the target amount ready for the next iteration.
2) Something to click when we do submit a BP for research that marks it as unavailable for any other task. I've lost count of the number of times I've mistakenly considered it for manufacturing or research when it is already locked away in a current job.
3) An icon that would highlight in the list of BPs any that were at the maximum ME value. Again, it is hard to remember which ones you don't have to look at anymore because regardless of the percentage waste value there is no more efficiency to be had.
4) An indicator field the user can set on to indicate that although not at max ME, there is no practical improvement worth researching. That would help use ignore the bPs that would need a year's worth of research just to save that last single unit of Tritanium. Same goes for PE in saving 1 second.
I'm sure there are more things, but I have to go eat now, so I'll save them for another time.
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PoopandPee
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Posted - 2011.01.24 23:17:00 -
[198]
Bumping an awesome tool, that i strongly believe more people should use.
Update for Incursion!!!!!!!!
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Schwester Minotaur
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Posted - 2011.03.24 06:57:00 -
[199]
hey lord cyrez !
I try to reach you ingame, but i failed. Anyhow, i want to talk with you about the BPM program, wich language it will be ? I am asking, because we are working on the same problem as u, but if anyone has a full program, why not adapt it to a flashy shiny and usable frontend ? Please Contact me Ingame, and lets talk about that. Thx
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Zakarumit CZ
Amarr Cold Steel Inc. Fidelas Constans
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Posted - 2011.03.24 08:08:00 -
[200]
I took a quick look and seems like an awesome tool, good work and friendly bump Maybe you can make it as a stand alone program in future, so people are able to play with it even without internet connection
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