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Sheriam Bayanar
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Posted - 2010.02.01 03:16:00 -
[1]
So last time I stopped playing Amarr was the flavor of the month, so I started leveling up my laser skills. I was always a drone pilot before, and have about 2.5 million skill points in there, so it's fairly well fleshed out.
I don't have much in the way of skill points invested in hybrid weapons, I have far more invested in lasers and their relevant skills.
What's the "in" thing now? Should I continue to invest in Amarr ships and skills or roll back to Gallente?
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Demolishar
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Posted - 2010.02.01 03:18:00 -
[2]
Minmatar are now FOTM. Projectiles have been buffed beyond belief.
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Asuka Smith
Gallente Noir.
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Posted - 2010.02.01 03:25:00 -
[3]
Amarr rocks.
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Maihes Sehim
Amarr Onei Robotics
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Posted - 2010.02.01 03:33:00 -
[4]
Hybrids are the most lack luster according to most spam on the forums.
I love Amarr, not having to reload = pure win.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.01 04:21:00 -
[5]
Solo+Small Gangs=Minmatar Big Gangs+Fleets=Amarr
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Sheriam Bayanar
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Posted - 2010.02.01 04:51:00 -
[6]
Originally by: Torpir Lee Solo+Small Gangs=Minmatar Big Gangs+Fleets=Amarr
Why is that?
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2010.02.01 05:16:00 -
[7]
Originally by: Sheriam Bayanar
Originally by: Torpir Lee Solo+Small Gangs=Minmatar Big Gangs+Fleets=Amarr
Why is that?
Amarr have the best snipers and RR BS's. However they have the least utility of the four races, which makes them generally weak for small gangs and solo. Of course there are exceptions(The Arbitrator line of ships is fine for solo and small gangs).
Minmatar have great utility and speed, so they're great for small roaming gangs. I have to say Gallente have great utility as well, however their speed can't match Minmatar's.
I'd say Gallente has the better solo ships when facing manageable odds, whereas Minmatar get to pick and choose their fights better.
Caldari have Drakes, Ravens, and ECM. You will often have to choose between tank and utility.
Keep in mind all I've said is pretty general and there ARE exceptions to everything(Especially in a game like EVE), this is just my opinion.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.01 06:16:00 -
[8]
so I guess the answer is train gallente, as by the time you are fully specced they will get boosted 
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Solid Star
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Posted - 2010.02.01 07:05:00 -
[9]
Originally by: Sheriam Bayanar So last time I stopped playing Amarr was the flavor of the month, so I started leveling up my laser skills. I was always a drone pilot before, and have about 2.5 million skill points in there, so it's fairly well fleshed out.
I don't have much in the way of skill points invested in hybrid weapons, I have far more invested in lasers and their relevant skills.
What's the "in" thing now? Should I continue to invest in Amarr ships and skills or roll back to Gallente?
Keep going with Amarr as they have the best spectrum of ships from frigs all the way up to cap ships. Though, I am finding the new FOTM is not a race, but T1 battlecruisers as seem to be having a big surge in popularity.
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Sigras
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Posted - 2010.02.01 08:22:00 -
[10]
Originally by: Torpir Lee Amarr have the best snipers and RR BS's. However they have the least utility of the four races, which makes them generally weak for small gangs and solo. Of course there are exceptions(The Arbitrator line of ships is fine for solo and small gangs).
Minmatar have great utility and speed, so they're great for small roaming gangs. I have to say Gallente have great utility as well, however their speed can't match Minmatar's.
I'd say Gallente has the better solo ships when facing manageable odds, whereas Minmatar get to pick and choose their fights better.
Caldari have Drakes, Ravens, and ECM. You will often have to choose between tank and utility.
Keep in mind all I've said is pretty general and there ARE exceptions to everything(Especially in a game like EVE), this is just my opinion.
This post is win ^^
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.01 09:15:00 -
[11]
IMO, continue to invest in Amarr. It seems likely that the roles at which Amarr excels (damage projection at basically all levels, buffer tanks, armor RR) will continue to be worth fulfilling. Amarr also has excellent ships at most levels, only falling behind in T1 frigates, AFs, and T1 cruisers (and even there there's the punisher and arbitrator) - outside of that you've got the Crusader/Navy Slicer for frigs, Zealot, Curse, Sacrilege, and Guardian for cruisers, Harbinger and Damnation at the BC level, three excellent (if one-dimensional) BS, and (if you want to go that far) solid capitals.
Gallente ships are more flexible in that they can do more things; I find that Amarr ships are equally flexible, since while they only do one or two things, those things need to be done basically all the time. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Beverly Sparks
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Posted - 2010.02.01 09:22:00 -
[12]
Originally by: Demolishar Minmatar are now FOTM. Projectiles have been buffed beyond belief.
????
Back into the shadows Amarrian.
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Denuo Secus
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Posted - 2010.02.01 13:31:00 -
[13]
Edited by: Denuo Secus on 01/02/2010 13:32:52 If you are mostly solo or in a small gang then flexibility is key. There are exceptions but if you want a swiss army knife battleship nothing can beat the Dominix. Amarr and Caldari are the specialists - specialists excel in groups.
Almost everything in connection with Gallente sceams solo or "2-man-gang":
- Adaptability of a drone ship against a large variety of opponents - Utility of free high slots - Short range weapon, because you have to be in scram/web range anyhow (* see below) - Rep bonuses which excel in very small scale PvP (IMHO) - Tankable as needed due to slot layout, shield or armor - Shield and armor logistic - A carrier with damage bonus is useful only in small gangs - A dread which can fight smaller evul quite effective is nice in small gangs - Built-in cloak on Gallente navy ships (sry cnr :P)
Only two things don't fit into the picture (atm hopefully ^^):
- * -> Blaster should be the ultra-high damage weapon system - Gallente e-war sux in comparison to ECM, Nos/Neut and TD
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Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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Beverly Sparks
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Posted - 2010.02.01 18:46:00 -
[14]
Edited by: Beverly Sparks on 01/02/2010 18:54:19 Edited by: Beverly Sparks on 01/02/2010 18:52:39
Originally by: Sheriam Bayanar So last time I stopped playing Amarr was the flavor of the month, so I started leveling up my laser skills. I was always a drone pilot before, and have about 2.5 million skill points in there, so it's fairly well fleshed out.
I don't have much in the way of skill points invested in hybrid weapons, I have far more invested in lasers and their relevant skills.
What's the "in" thing now? Should I continue to invest in Amarr ships and skills or roll back to Gallente?
Yea, keep on with Amarr. They are still the best PvP race.
Minmatar have been buffed some, but don't mistake the fact that projectiles now can do something that lasers can't do, with Projectile >= lasers.... because they are not.
Artillery with short range ammo is cool for the alpha, but at those ranges, you would never be hurting your gang by bringing a pulse Apoc.
ps. Never say that you are a drone pilot again. All pilots need drone skills. Ships from all races are balanced around their drone bays (Except maybe Caldari). Ships like the Geddon and the Typhoon wouldn't be nearly as nice if they weren't packing 5 heavies.
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Tyfuz
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Posted - 2010.02.02 09:41:00 -
[15]
Originally by: Chainsaw Plankton so I guess the answer is train gallente, as by the time you are fully specced they will get boosted 
The same thing i was thinking 
One other thing is that the Gallente drone ships are still good so its a good race to choose, its a high skill race.
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Ynos Fukse
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Posted - 2010.02.02 10:59:00 -
[16]
Originally by: Tyfuz
Originally by: Chainsaw Plankton so I guess the answer is train gallente, as by the time you are fully specced they will get boosted 
The same thing i was thinking 
One other thing is that the Gallente drone ships are still good so its a good race to choose, its a high skill race.
Ishtar ftw 
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TraininVain
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Posted - 2010.02.02 11:32:00 -
[17]
Originally by: Sheriam Bayanar So last time I stopped playing Amarr was the flavor of the month, so I started leveling up my laser skills. I was always a drone pilot before, and have about 2.5 million skill points in there, so it's fairly well fleshed out.
I don't have much in the way of skill points invested in hybrid weapons, I have far more invested in lasers and their relevant skills.
What's the "in" thing now? Should I continue to invest in Amarr ships and skills or roll back to Gallente?
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TheMahdi
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Posted - 2010.02.02 13:57:00 -
[18]
I think blasters and hybrids and especially Gallente are fine for what they are.
I'm an Amarr pilot primarly, with some Caldari (basic stuff) and now training Gallente mainly for one thing: pirate ships!
Anyone seen how much active tank and DPS a Domi or a Hype can put out? I don't think theres really much better solo BS. Megathron is pure win for general purposes.
The larger the gang gets and the more variable the range is in engagements, the better Amarr are. So for most small/medium RR BS gang encounters you can't really go wrong with Amarr, they take the cake for fleet BS personally.
As for HACs/Recons, yeah sure Amarr wins there too. But I tend to fly more solo or small gang (2-4) where Pilgrim/Curse really shines. And Gallente are missing a proper sniper HAC.
But all around the Ishtar is pure win!
To sum it up. Gallente have more engagement restrictions but that's understandable for what they specialise in. Good blaster boats, strong active tanks, better base hull and cap stability (both help your active tank) and more mid and high utility slots then Amarr.
Amarr are all around better set of ships the bigger and more varied your gangs get.
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