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Empusa Valentieri
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Posted - 2010.02.02 23:15:00 -
[1]
Allright...im wondering whether or not i should regret training shield operation and shield management on both my Amarr and Gallente characters. I am by NO means going to shield tank. I was just wondering if it is good to have. I figured i will have a good shield passive recharge once i am finished with combat, or both me and/or my opponent have run out of capacitor units and have to wait to turn out reppers back on and are near death. Should these skills be trained on every character? I mean. they give you these skills in every race's tutorial missions. Do you think this is a mistake CCP made and it should be addressed? Also...i need piece of mind. So far, i think those two skills are useful on every character. How about you guys, what are you're thoughts?
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Seraph Castillon
Gallente
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Posted - 2010.02.02 23:41:00 -
[2]
Gallente have some builds that (passive) shield tank, but you'd need more than just those skills for them to work. Amarr don't really shield tank at all.
They are pretty useless if you don't shield tank though. Your passive shield regen on an armor tanked ships isn't going it win you fights.
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Empusa Valentieri
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Posted - 2010.02.02 23:53:00 -
[3]
nonono, you didnt understand... I said im NOT shield tanking with Amarr/Gallente, i was just saying its useful and idk if i should regret injecting those skills or not. A deletable skill feature should seriously be in the game....I mean...that would only be fair, but, still.
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James Tritanius
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Posted - 2010.02.03 00:07:00 -
[4]
Shield Operation and Shield Management are useful regardless of whether you are going to shield tank or not, especially the latter. Train them up to level 3, at least. It won't take too long.
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Sumelar
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Posted - 2010.02.03 00:30:00 -
[5]
Even if you don't actually shield tank, those skills still give you extra buffer. Not a priority, but not a waste either.
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Patrice Macmahon
Department of Defence
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Posted - 2010.02.03 01:25:00 -
[6]
In small hull combat (Frigs and Destroyers) Shield management and shield operations are force multiplier when you playing buffer games. The extra volley on the shields often means the difference between splody time and just sitting in low hull when both are packing scramblers. So for high end small vessel combat, yup, its a priority in my book.
Larger ships with larger damage outputs its a nice to have.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
Yakumo Smith
Gallente No End To Infinity Fleetingly Finite
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Posted - 2010.02.03 10:42:00 -
[7]
Never regret extra buffer on your ship.
There are a lot of viable shield buffer Amarr fits out there so your skills won't go to waste.
Once you start taking certain ship classes to lvlV (eg inty, assualt frig etc) a cross train of around 6 days (racial frig V) is enough to open a whole lot of new ships for you to use which may or may not need semi decent shield skills.
Re training all characters. If you are pure armour tanking, only train these once you have trained up all other skills you want.
I suppose this must be my sig. I'll do something cool with it eventually. |
Empusa Valentieri
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Posted - 2010.02.03 23:59:00 -
[8]
Thanks a lot guys. Ill definately inject these two skills on any character i make, regardless of race. Hell, they give you these skills in the tutorial missions, no matter which race you are. Looks like i dont have to delete my Gallente and Amarr toons...I kind of knew all along that these skills are useful, regardless. Also, could someone define "buffer" for me, never really understood what it means when players say that.
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Virgil Travis
Gallente
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Posted - 2010.02.04 02:35:00 -
[9]
Buffer is really just the number of hit points you have, though resists are usually figured into your buffer since they increase your EHP. Plates and extenders form the basis of your buffer then EANMs and other resistance boosting modules are added to make the buffer more effective.
Essentially buffer forgoes the active rep modules, perhaps even the active hardeners and is used a lot in big fleet combat where incoming DPS can overwhelm local repair, so the more buffer you have, the longer you can last to help reduce your opponents forces. |
Trebor Whettam
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Posted - 2010.02.04 14:29:00 -
[10]
I know you're insisting that you don't intend to ever shield tank with Gallente and Amarr ships, but I think you'll change your mind on that slightly, if you engage in much small group PvP. For instance, the tank/gank combination of a shield buffer Brutix is superb, although you need fleetmates to make it work. Tank skills are pretty easy, so diversity in options is good.
For that reason, Shield Operations, Shield Management, AND Shield Upgrades should all be trained to level 4 at some point. Not today, but probably within six months. You can ignore the other shield skills. It doesn't take more than a few days, and it opens up some extremely impressive fits.
Have fun.
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Kyra Felann
Gallente
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Posted - 2010.02.05 01:42:00 -
[11]
IMO, you can never have too much buffer HP, and one of those (I forget which) adds to your base shield HP, which adds to your buffer HP.
The extra recharge speed from the other skill isn't bad either.
Those two are useful even if not shield tanking, but the other two are pretty much for actually shield tanking. There is tactical shield modulation, which could theoretically be useful, but I hear/read that it's marginally useful even if you do shield tank.
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Mocam
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Posted - 2010.02.07 11:41:00 -
[12]
There are a very limited number of skills in the game that every pilot of any ship gains advantage from.
All ships have hulls, armor and shields. All 3 together are how long your ship will keep being a ship vs a wreck. As such, the skills that enhance the basic effectiveness of these 3 areas are worth training by any pilot.
Other such skills deal with the maneuverability of ships -- evasive maneuvering, navigation, etc...
Beyond those that directly effect the basic ship pieces, not all ships can gain from. Gunnery, MWD/AB bonuses, capacitor concerns, etc.. all are worthless to ships like Shuttles and Freighter that can't fit modules and must live within the resources the ship comes with.
So is it worth it to train one of the few skills that, no matter what you pilot you will gain advantage from? IMO -- yes but, like most things in this game, that's your call.
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Zartanic
Red Federation
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Posted - 2010.02.07 20:12:00 -
[13]
Edited by: Zartanic on 07/02/2010 20:15:57
Originally by: Empusa Valentieri nonono, you didnt understand... I said im NOT shield tanking with Amarr/Gallente, i was just saying its useful and idk if i should regret injecting those skills or not. A deletable skill feature should seriously be in the game....I mean...that would only be fair, but, still.
There is no limit to the number of skills you can learn, why would you ever want to delete one? You can inject a skill and never train it if you want. But as most skills take minutes for level one and the early skills are often a requirement for later skills and modules that's not always a good idea either.
All skills are useful in EVE it's just some are more useful than others. There is no such thing as a wasted skill really until you get to a very advanced stage (like training Titans with no chance of ever flying one)
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Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.07 20:32:00 -
[14]
Originally by: Seraph Castillon Amarr don't really shield tank at all.
Most of the effective Curse setups are passive shield tanked. I've seen some zealot sniper setups which include a large shield extender.
So there are exceptions, but not many. and further more why do i even need a sig? |
Dusica
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Posted - 2010.02.08 02:59:00 -
[15]
Amarr use least amount of shield tanks. But You will need it for some ships. Curse = fantastic ship requires shield tank. Zealot = fantastic ship requires shield tank ( armor tank just fails better go harb ). Harbinger = can be very good with shield tank. Arbitrator = can be shield tanked. Omen = probably best way is to shield tank it and stay at range but it is not that great.
So even for amarr it is very useful to have shield tanking skills not to mention galante with shield tanking myrmidons , brutix and ishtar all viable shield tankers.
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