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Orin Fatch
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Posted - 2010.02.04 05:04:00 -
[1]
Cloaks make your ship go invisable when their active from both;
A - The Overview B - Insapce graphics.
I would like to see a cloak, ONLY cloak the ships presence from scan, not from sight.
IE, a titan cloaks 100km from a gate, you cant scan him. But a ship that big, you cant possibly frakking not see looking out the damn windom!
Same with smaller ships. At the very least, this way u can try find ur targets.
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darius mclever
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Posted - 2010.02.04 11:50:00 -
[2]
this will of course not nerf stealthbombers and recons into uselessness.
if the titan was only 100k of gate ... you can burn out to the direction of the titan with a ceptor and decloak him. he cant warp cloaked. he will be slow as dirt. so he will be mostlikely almost where you saw him the last time.
thinking more about it ... your cloak solution would make the whole cloak useless. as you no longer can rely on your cloak to evade gate camps (slowboat back to gate or mwd+cloak to warp out)
all in all you want to break too many things with no real benefit. and we dont need to feed gate/bubble camps more.
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Sphit Ker
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Posted - 2010.02.04 12:04:00 -
[3]
How about showing only the distance of the cloaked ship? It has en entry in overview with distance and nothing else. No speed, type, name, icon neither bracket in space. Nothing but distance.
You know the cloaked guy is somewhere on the surface of a sphere centered on you. Thats all. It's clear in my head, this will be outstandingly FUN for both sides of the pond.
My apologies in advance for (sort of) jacking your thread.
The following statement is not my signature. The preceding statement is my signature. |

Asurymen
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Posted - 2010.02.04 12:10:00 -
[4]
Orin's idea sucks, but Sphit's is a good one, I can actually see tht being quite a lot of fun. However, I can just see a gate camp composed entirely of drone boats, all pointing in different directions.........
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darius mclever
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Posted - 2010.02.04 13:37:00 -
[5]
Originally by: Asurymen Orin's idea sucks, but Sphit's is a good one, I can actually see tht being quite a lot of fun. However, I can just see a gate camp composed entirely of drone boats, all pointing in different directions.........
even his change would make stealthbombers and recons kind useless. who would wait on a grid if he sees a few SB on the overview?
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Sphit Ker
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Posted - 2010.02.05 00:12:00 -
[6]
Originally by: darius mclever
Originally by: Asurymen Orin's idea sucks, but Sphit's is a good one, I can actually see tht being quite a lot of fun. However, I can just see a gate camp composed entirely of drone boats, all pointing in different directions.........
even his change would make stealthbombers and recons kind useless. who would wait on a grid if he sees a few SB on the overview?
You don't know what it is. You still won't hang around, tho.
The following statement is not my signature. The preceding statement is my signature. |

darius mclever
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Posted - 2010.02.05 00:38:00 -
[7]
if you dont know he is on the grid you are less worried imho. not sure about you.
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KaiserSoze434
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Posted - 2010.02.05 00:41:00 -
[8]
How about every time someone cloaks they get banned for a week and fined 100 million isk. Also cloaking is a concordable offense. And CCP dispatches viking warriors from Iceland to the cloaker's house to beat him up.
Your idea is pretty much to make a cloak actually a big ECM burst that hits the overview too. Lame. You don't even mention a scenario where you think cloaking is broken. Has there ever been a cloaked titan gatecamp? "Aghast the devil stood and felt how awful goodness is." |

Mike C
Caldari Ipuvaepe Industries
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Posted - 2010.02.05 01:11:00 -
[9]
Originally by: Orin Fatch Cloaks make your ship go invisable when their active from both;
A - The Overview B - Insapce graphics.
I would like to see a cloak, ONLY cloak the ships presence from scan, not from sight.
IE, a titan cloaks 100km from a gate, you cant scan him. But a ship that big, you cant possibly frakking not see looking out the damn windom!
Same with smaller ships. At the very least, this way u can try find ur targets.
I stopped reading (tl;dr btw) right after that. If you can't spell 'space' right, this thread should [/thread]
↑↑ bar is just /quote ↑↑ [03:17:29] Trade Skills > Jesus believes in god [03:17:38] Mike C > believed* [03:17:48] Trade Skills > to |

Misanthra
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Posted - 2010.02.05 05:21:00 -
[10]
Originally by: KaiserSoze434 Has there ever been a cloaked titan gatecamp?
Could be a really bored titan pilot out there tired of bridging all the time and looking to spice up their life lol.
Want to be in the chat/comm channel if this ever happened. Sure an alliance/corp leader would love to hear the response "I am gate camping in my titan" when asked where the hell he was at lol.
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Jan'z Kolna
Dark Star Cartel
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Posted - 2010.02.05 05:28:00 -
[11]
I wouldn't mind Sphet's idea implemented for non-covops cloak
You would know where to look for that raven :P
no nerfs for covops cloak though, pretty please :) CETERUM CENSEO CALDARI NERFAM ESSE |

Tragu
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Posted - 2010.02.05 05:58:00 -
[12]
So you are saying that because cloaks are cloaks, you don't want them to be cloaks? 
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Alchemist Zemont
Gallente Hysteria Nexus
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Posted - 2010.02.05 09:15:00 -
[13]
While we are nerfing cloaks lets also nerf warping too, when someone is warping away allow it to show you the exact place they are warping.
Also who really sends a single titan to a gate these days anyway
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Cedims
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Posted - 2010.02.05 17:00:00 -
[14]
Originally by: Orin Fatch I would like to see a cloak, ONLY cloak the ships presence from scan, not from sight.
So what you are excited about is a cloak that basically emulates 20th century technology? (B-2 Spirit)
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Mag's
the united Negative Ten.
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Posted - 2010.02.05 20:26:00 -
[15]
Just when you thought cloak nerfing ideas couldn't get any worse, Orin Fatch came along and proved us wrong.
That fact that you posted this idea, means you're either;
A. A troll. B. Suffering from missing grey matter, insapce between your ears.
The best bit, which actually made me lol in RL was..
Originally by: Orin Fatch At the very least, this way u can try find ur targets.
I wonder where he is, oh yea over there.  mint
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Reeno Coleman
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Posted - 2010.02.05 21:41:00 -
[16]
On the technical side, if you don't wanna 'hide' a ship from space graphically (which is a convenient idea gameplay and lore wise) you'll need the server to transmit a cloaked players position to all players on grid constantly (not only if someone gets close).
That means with a little hack or texture change its pretty easy to find them.
So even if i like the idea, i'd rather leave the system as it is.
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Comodore John
Gallente KILRATHI INDUSTRIES Sang Do Oligarchic Democracy
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Posted - 2010.02.05 22:32:00 -
[17]
Quote: A cloaked ship cannot hurt you. It can't target you. It can't shoot you. Before it can do anything it has to decloak.
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Dantes Revenge
Caldari
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Posted - 2010.02.06 00:03:00 -
[18]
The obligatory "Nerf Cloaks" thread. They've been around regularly since the day CCP added cloaks to the game. I think I must have seen every method of making cloaks completely useless by pretending that:- "it would make the game better if..."
-- My subs run out 1st April. I'll probably be lurking in the forums but won't be able to post after that. Fly Safe peeps. |

Kerfira
Audaces Fortuna Iuvat
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Posted - 2010.02.06 01:08:00 -
[19]
Best solution is still to require non-covops cloaks to require fuel. The fuel amount used should be proportional to ship mass....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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darius mclever
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Posted - 2010.02.06 02:50:00 -
[20]
Originally by: Kerfira Best solution is still to require non-covops cloaks to require fuel. The fuel amount used should be proportional to ship mass....
best solution is to finally recognize that cloaks are fine.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.06 03:39:00 -
[21]
Originally by: darius mclever
Originally by: Kerfira Best solution is still to require non-covops cloaks to require fuel. The fuel amount used should be proportional to ship mass....
best solution is to finally recognize that cloaks are fine.
Cept on Black Ops :) Any new ideas for cloak functionality for them would be nice. I quite like the idea of you not appearing on scan when you warp in one. Not as powerful as covert cloak, but comes close.
Or maybe its an awful idea and its late... Can't decide
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Larinioides cornutus
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Posted - 2010.02.06 11:34:00 -
[22]
Originally by: Comodore John
Quote: A cloaked ship cannot hurt you. It can't target you. It can't shoot you. Before it can do anything it has to decloak.
A cloaked ship can find out where you are and choose when to striker. Before you can do of these activities to them you have to first decloak them.
Selective quoting FTL.
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Cedims
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Posted - 2010.02.06 23:27:00 -
[23]
Originally by: darius mclever
Originally by: Kerfira Best solution is still to require non-covops cloaks to require fuel. The fuel amount used should be proportional to ship mass....
best solution is to finally recognize that cloaks are fine.
This!
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Dacryphile
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Posted - 2010.02.06 23:33:00 -
[24]
Edited by: Dacryphile on 06/02/2010 23:33:16 EVE =/= http://hko.aeriagames.com/playnow
You are not safe when you undock, even from tiny frigates with paper thin tanks that cannot lock you or use any modules on you.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Larinioides cornutus
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Posted - 2010.02.07 04:35:00 -
[25]
Originally by: Dacryphile Edited by: Dacryphile on 06/02/2010 23:33:16 EVE =/= http://hko.aeriagames.com/playnow
You are not safe when you undock, even from tiny frigates with paper thin tanks that cannot lock you or use any modules on you.
And the opposite should also apply. Cloak and go afk is not agreeing to non-consensual PVP.
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IcarusNardella
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Posted - 2010.02.07 07:22:00 -
[26]
Have any of you considered the possibility that the feature the OP is suggesting does not replace current cloaking items but is a whole new item?
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Malen Nenokal
The Nightshift
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Posted - 2010.02.07 09:01:00 -
[27]
A cloaked ship is completely removed from data calls in a solar system to prevent packet sniffing. That way people can't use 3rd party programs to find cloaked ships on grid.
Even if this was a good idea, it's impossible from a technological standpoint.
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Sphit Ker
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Posted - 2010.02.07 09:41:00 -
[28]
Originally by: Malen Nenokal A cloaked ship is completely removed from data calls in a solar system to prevent packet sniffing. That way people can't use 3rd party programs to find cloaked ships on grid.
Even if this was a good idea, it's impossible from a technological standpoint.
Is that so and can I quote you on that ęcause that would explain a lot of things to me as well as raising a bucket load of additional questions.
The following statement is not my signature. The preceding statement is my signature. |

Mocam
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Posted - 2010.02.07 11:17:00 -
[29]
Originally by: Sphit Ker How about showing only the distance of the cloaked ship? It has en entry in overview with distance and nothing else. No speed, type, name, icon neither bracket in space. Nothing but distance.
You know the cloaked guy is somewhere on the surface of a sphere centered on you. Thats all. It's clear in my head, this will be outstandingly FUN for both sides of the pond.
My apologies in advance for (sort of) jacking your thread.
Sorry but this has huge problems for all cloaked ships.
I'll leave it to an 'active' geometry person to explain it but think of it this way.
4 ships. All of them base off of 2-3 'fixed points' in a system -- planets, gates, sun, station, etc...(the 'plane' for referencing the system) and each other. In comes a cloaked ship, the 3 trackers read off the distance which is punched into a spreadsheet that yields the point. A second reading and you have the heading vector the ship is traveling. The 4th ship, the tackler, heads out to nail them. As they approach, the distance they see shrinks as well as having guidance from the rest of the team.
By extending the formula to include the values for the fixed points in the system, you can plot the course while chasing and keep fairly accurate on where your target is at.
This would pretty much eliminate the value of cloaks being as 'someone' would build the tool to track cloaked ships and release it like an EFT or EVEMon... Just a small toy that takes in the numbers and punches out the location.
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Dantes Revenge
Caldari
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Posted - 2010.02.07 14:31:00 -
[30]
Originally by: Mocam This would pretty much eliminate the value of cloaks being as 'someone' would build the tool to track cloaked ships and release it like an EFT or EVEMon... Just a small toy that takes in the numbers and punches out the location.
Too right, we can do without another BACON that detects cloaked ships as well.
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