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The Stiffler
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Posted - 2010.02.11 10:15:00 -
[31]
NEEEERRDS.
J/K
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djenghis jan
Amarr Debiloff
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Posted - 2010.02.11 12:00:00 -
[32]
How is this:
Sensors do not lock on visually but detect the residual radiation that is leaking through the shielding of the warp engine. Small ships have small warp engines and are more effective at shielding and are thus harder to detect.
there, it is not the spoon that bends because that is impossible
dj
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Reine Jacotey
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Posted - 2010.02.11 12:26:00 -
[33]
Here's my take:
The shields that surround the ship distort the resolution of the targeting sensors. The more powerful shields of larger ships impart a greater distortion which takes the targeting computer more time to compensate for. I know this explanation doesn't fully work since it implies that sensor resolution should go up as you lose your shields... oh well.
Along a similar line is that the larger engines produce larger magnetic fields and higher concentrations of energetic plasmas (a plasma wake) around the ship that also create larger distortions in targeting sensor readings that take more time to be adjusted for.
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Levistus Junior
Caldari The Graduates Morsus Mihi
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Posted - 2010.02.11 15:56:00 -
[34]
My take on the roleplay issue:
It's not that a BS couldn't be built with a sensor array that could lock as fast as interceptors, but that it wasn't needed. The BS were built by the 4 empires as ships of the line, designed to bring significat firepower to bear agains similarly large targets (othe BS, caps, sturctures etc.). And so, they were equipped with a sensor suite that could achieve these tasks well enough. In the foresseen engagements, a BS fleet would have enough numbers of destroyers and other lighter anti frigate support.
Think WW2 BS. They weren't equipped with sonar and/or depth charges not for the lack of space, but rather because the ASUW role was expected to be fulfilled by other ships (more suitable for the task).
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Oriss Amarr
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Posted - 2010.02.11 16:53:00 -
[35]
Balance > RP. Deal with it.
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Shasz
Noir.
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Posted - 2010.02.11 18:39:00 -
[36]
Here's your RP reason, based on actual game mechanics:
Sensors trade scan resolution for range. It's a valid assumption based on the sensor booster mid slot. You can get a little of both, or you can script it to boost range or resolution.
Frigates are on the high resolution, short range end of the spectrum because it fits their combat role. (Needing to shoot small targets quickly, from close range)
Battleships are on the long range, but low resolution end of the scale because it fits their role better. (Shooting large targets from far away)
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Skex Relbore
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Posted - 2010.02.11 18:41:00 -
[37]
Originally by: Oriss Amarr Edited by: Oriss Amarr on 11/02/2010 16:56:43 Balance > RP. Deal with it.
EDIT: More for you RPbears to whine about
Why do ships have a max velocity in space? Why do we have crews when drone tech is good enough to man a ship, and responds more quickly and accurately, especially with thought driven commands to a computer? Why can't we walk in station? (not that I want to, I don't want second life in space) Why can't I conquer a wormhole? Why doesn't cloaking take any cap? How many licks does it take to get to the center of a tootsie pop?
1, because the hihgly esoteric physics used to propel EVE ships does not operate under newtonion laws or obviously general relativity, resulting in some curious effects like pathetically slow sublight performance. 2, Because POD Pilots are actually drone AI's programed to believe they are humans. Real humans are left on the ship in case the AI goes Rogue. 3, See 2
That's all I got.
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Seriously Bored
Minmatar
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Posted - 2010.02.11 20:33:00 -
[38]
Originally by: The Stiffler NEEEERRDS.
Dude. Internet spaceships is serious businessÖ.
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Violet Serena
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Posted - 2010.02.11 21:22:00 -
[39]
Originally by: Taua Roqa Last time a battleship was used was i think by the Americans in the first iraq war, and that was more of a 'look at our big ship pounding 'ur cities GO AMERICA!' than because it was sensible. That's how useless they are now, no modern navy uses them.
Pretty much, and they were cruise missile launchers at that.
Can't be sure, but the last time they used the big 16" guns was after the Marine barracks got blown up in Lebanon in the early '80s, and they just beat the hell out of some mountainside where they suspected the base was.
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Zane Lucanus
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Posted - 2010.02.11 22:18:00 -
[40]
Originally by: stoicfaux Eve propulsion systems use some very esoteric physics. For all we know, Eve ships warp space and push themselves along: Imagine sitting on a trampoline. Just by sitting still you create a depression in the trampoline. In order to move, you create a new depression (with your feet) and 'fall' into the new depression.
If Eve engines have the ability to warp space, then you could say that Eve engines contain a massive gravity generator in order to bend space (the trampoline.) Which means Eve ships are constantly warping the space around them (unless they completely kill their engines.) Larger ships have larger drives with larger gravity generators/wells that interfere with their own sensors. Looking through this warped space is like looking through blurry glass.
It could also be that since the gravity generator systems warp space, it's harder to see into the warped space around a ship. So a large ship is peering through blurry glass (its own warped space) into a blurry blob (the small ship which is also warping space) and trying to pinpoint it well enough to generate a firing solution.
This post brought you by the Pseudo Science Out My Butt in Support of the Suspension of Disbelief society.
i like this one.
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Gabriel Karade
Gallente Nulli-Secundus
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Posted - 2010.02.11 22:54:00 -
[41]
There never really was an 'RP' reason: It dates back to the start of the game, when there was no such thing as 'Turret signature resolution' and missiles did full damage to all targets, and as such was about the only advantage (besides speed and cost) that smaller ships had.
It has been with us ever since, despite the many game re-balances that have come and gone.
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Video - 'War-Machine' |

Gareshor
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Posted - 2010.02.12 03:19:00 -
[42]
Larger ships have more POWERFUL sensors, but less precision, which makes them harder to jam but less quick with targetting. A battleships is generally a piece of artillery or heavy weaponry, which would be supported by smaller frigates and destroyers to handle small targets. Therefore, the larger ship chooses to sacrifice that precision to make sure it's large, unwieldy, but devastating weaponry will continue to fire despite interference, while smaller vessels are more numerous, and having their sensors out of commission isn't as big of a deal because there are so many of them.
Basically, it comes down to priority. You don't want your artillery out of action, but you don't care so much if you lose some infantry.
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RenegadeChemist
Caldari Old Farts Club DEFI4NT
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Posted - 2010.02.12 13:29:00 -
[43]
RP is always good thing 
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Zilberfrid
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Posted - 2010.02.12 19:59:00 -
[44]
RP is a framework, it creates something more interesting then just formula's to play with.
That said, when players interact, almost always balance and gameplay should overshadow the roleplaying part.
Without RP we would not play the game, with only RP as a reason to change we would not continue the game.
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