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Thread Statistics | Show CCP posts - 54 post(s) |

Lilliana Stelles
Mindstar Technology Executive Outcomes
55
|
Posted - 2012.06.28 09:17:00 -
[1] - Quote
I enjoy seeing threads like this from time to time. I must confess that I'd honestly not mind them focusing more on WiS. Sure, people got mad about the lack of constant FiS patches.... but people who need constant patches to "balance" out their game can go play WoW for all I care.
One of the big draws for me, to Eve, is immersion, plain and simple. I like everything to be thematic, and to have a certain feel to it. The tiny captain's quarters hurts the experience... of course, not emerging naked and covered in goo hurts the experience even more, though I doubt we'll ever see that change with the game's current rating.
Anyways, +1 for one day seeing some sort of WiS. Though I think we'll probably see it in Dust before in Eve. Check out some of the E3/fanfest gameplay videos. The "lobby" is very much a simplified WiS. Perhaps one day Eve players will be able to join Dust players in that very same lobby, who knows. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
57
|
Posted - 2012.06.28 12:34:00 -
[2] - Quote
CCP Bayesian wrote:This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!
You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.
We're pretty excited about what we've come up with internally.
This is the most exciting thing I've heard in ... ever? I'm glad to see they have some actual gameplay underway with Incarna. It's a very impressive engine; I hate to see it being used solely for staring at the door. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
59
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Posted - 2012.06.28 13:10:00 -
[3] - Quote
CCP Bayesian wrote:Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.
We waited nearly 10 years for Incarna at all; being an Eve player teaches you to be patient. It's exciting to see that it's being worked on at all. Here's hoping that CCP will approve the support and developers for you to move this work to the next level. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
63
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Posted - 2012.06.28 13:19:00 -
[4] - Quote
Wasn't team avatar originally supposed to be funded by the NEX store to keep them separate from FIS? Now that people are actually using it (since there are items under $70), maybe they'll start getting some extra cash flow. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
74
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Posted - 2012.07.04 18:21:00 -
[5] - Quote
CCP t0rfifrans wrote:CCP RedDawn wrote:Rees Noturana wrote:The NeX store pricing fiasco was probably an even bigger reason that WiS stalled out. At least the second round pricing seems in line with expectations. The team wholeheartedly agree with the cheaper pricing structure.  Indeed. Although it would be amusing to put out a bi-monocle ( spectacle ) at double the price of the old monocles just for the troll of it. But seriously, yes, we felt that this kind of pricing made much more sense, and we see it in how the items are selling now, that once the price was brought down and we added interesting designs, people are buying them. We'd like to put out more distinctive stuff, like the full body rubber female suits seen on Singularity, and a full body female leather strap catsuit, both which are important work attire for any serious capsuleer. If the clothes we're putting out now at lower prices sell well, we are very likely to kick off the manufacturing pipeline again, where we were planning to do more exotic ( cyberpunk, pirate etc ) clothes, than the more plain business and military clothes we have now.
Are these items from SISI planned for release in the near future? There was also some mention of eyeglasses earlier. If the items are finished (or nearly finished), why is there such a delay before they are implemented into the game? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
89
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Posted - 2012.07.10 14:24:00 -
[6] - Quote
Jame Jarl Retief wrote:Rek Seven wrote:Major Trant wrote: You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.
CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet. The question is - on what type of a machine? Because if it requires a relatively high-end PC to run it, that means most people won't be able to play it. I have a relatively high end machine, but my graphics card is ATI and as a result over a year later I am still getting artifacts and texture glitches and whatnot when using the avatar interface. Now imagine that this new gameplay is actually profitable, highly so, comparable to say Incursions pre-nerf or current wormholes. Except, unlike those, people with crappy PCs simply won't be able to participate, without paying out a considerable sum on upgrading. And in this economy, not many people have this kind of free floating cash. Imagine the outcry and mass cancellations from that? Yeeah.... Plus, like the blue fellow said earlier in the thread, he doesn't see people running around in structures 12 months from now even IF (and that's a big if) they were green-lit tomorrow and could staff the team in optimal way. At this point, my personal feeling about Incarna as a whole is "is it worth it any more?" Having an entire team spend 12+ months for a mechanic that not everyone will be able to use (hardware), not everyone will want to use (playstyle) and which could result in a negative feedback fallout (inability to use due to hardware limitations). Wouldn't that team be better used on some other facet of the game? Whine more? A highend nvidia-card costs less than a year of eve. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
90
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Posted - 2012.07.11 12:47:00 -
[7] - Quote
Any ETA on that devblog? It's been what, a few weeks now? CCP hasn't really announced much of anything. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
169
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Posted - 2012.07.25 20:30:00 -
[8] - Quote
Mechael wrote:Soulpirate wrote:This blog must be epic in size if they are taking this long to polish it.
Hopefully they have come to their senses are are going to open the door and use they assets which we know already exist.
I don't even care if it's an "enter at your own risk" senerio whereas it's accepted to be a test area for those who wish to try it out and offer feedback. You know, this brings up an interesting point. They could just toss whatever they have ready out on SiSi and keep it there, upgrading it as they are able, until the playerbase agrees that it's ready for deployment to TQ.
Isn't that what Duality was originally for? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
169
|
Posted - 2012.07.25 20:49:00 -
[9] - Quote
Possum's Awesome wrote:delete WIS, delete Incarna... we are spaceships.
Actually, we're pilots. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
236
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Posted - 2012.07.29 20:26:00 -
[10] - Quote
CCP's presence in this topic appears to have vanished.... along with the devblog. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
237
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Posted - 2012.07.30 13:25:00 -
[11] - Quote
My speculation is that they won't relase this dev blog until they also have something FIS to aannounce, so all the antisocial players don't rage that they're focusing on Wis too much. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
237
|
Posted - 2012.07.30 17:55:00 -
[12] - Quote
Roime wrote:Lilliana Stelles wrote:My speculation is that they won't relase this dev blog until they also have something FIS to aannounce, so all the antisocial players don't rage that they're focusing on Wis too much. WiS means Walking in Stations, it's what you do when you enter Captain's Quarters. It doesn't really have anything to do with being social or anti-social.
Sure it does. Being in a spaceship provides a social disconnect when compared to an avatar. Spaceships aren't how we represent ourselves, since we're people, not ships.
Wanting to socialize while being represented as a ship instead of by an avatar is actually somewhat disturbing. I compare it to furries, who can only relate to one another while representing themselves as animals.
What are you, a shippy? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
263
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Posted - 2012.08.01 15:19:00 -
[13] - Quote
Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
263
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Posted - 2012.08.01 15:37:00 -
[14] - Quote
Rek Seven wrote:Lilliana Stelles wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread. What team Avatar wants and what EVE's senior designer wants are two different things.
Hmm. Go play the dust beta and tell me if your interpretation of CCPs direction still holds.
We have a multiverse occuring now, with independent components that integrate together. Eve's designers are only one part of the picture.
Team Avatar is developing features regardless of what any given designer's vision may include. Some of us are interested in seeing what those features are. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
267
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Posted - 2012.08.01 16:32:00 -
[15] - Quote
Mechael wrote:Lilliana Stelles wrote:Rek Seven wrote:Lilliana Stelles wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread. What team Avatar wants and what EVE's senior designer wants are two different things. Hmm. Go play the dust beta and tell me if your interpretation of CCPs direction still holds. We have a multiverse occuring now, with independent components that integrate together. Eve's designers are only one part of the picture. Team Avatar is developing features regardless of what any given designer's vision may include. Some of us are interested in seeing what those features are. And some of us are about ready to quit without giving anyone our stuff. Avatars are all well and good, but this F2P/P2W bullshit needs to stop.
Neither Dust nor Eve is P2W... |

Lilliana Stelles
Mindstar Technology Executive Outcomes
267
|
Posted - 2012.08.01 17:00:00 -
[16] - Quote
Rek Seven wrote:Lilliana Stelles wrote:Rek Seven wrote:Lilliana Stelles wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread. What team Avatar wants and what EVE's senior designer wants are two different things. Hmm. Go play the dust beta and tell me if your interpretation of CCPs direction still holds. We have a multiverse occuring now, with independent components that integrate together. Eve's designers are only one part of the picture. Team Avatar is developing features regardless of what any given designer's vision may include. Some of us are interested in seeing what those features are. When i say designer, i don't mean the art department. I mean the person responsible for the overall game experience and development direction. The current direction is to polish the existing game, not to introduce exciting new content. 
-citation needed-
If this were true, why would team avatar be working on the features they mentioned in this thread at all? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
276
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Posted - 2012.08.02 17:19:00 -
[17] - Quote
CCP Bayesian wrote:Sorry for the radio silence for the past couple of weeks, I've been variously ill, spraining ankles and on holiday. I've got bad news about the devblog we promised. It's been swallowed by the black hole of corporateness and won't be seeing the light of day for the foreseeable future. The team have been as vocal as we can about the merits of putting it out but to no avail. We're continuing to try and work out a way of showing you work we're proud of and think you will like but for now our hands are completely tied. 
What would you suggest we do as a community? Start a petition? Buy more Aur? Unsub?
This is one of the big draws to Eve for me. I'd like to support it if there's any way to. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
276
|
Posted - 2012.08.02 18:13:00 -
[18] - Quote
Any updates on the eta for the new nex items mentioned in this thread? (Catsuits, glasses, tattoos, etc) Are these still planned for release at some point? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
276
|
Posted - 2012.08.02 18:18:00 -
[19] - Quote
When I get home from work I think I'm going to draft an old-fashioned WiS thread in Features and Ideas Discussion on exactly what I'd like to see done.
We can be vocal. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
450
|
Posted - 2012.08.13 17:16:00 -
[20] - Quote
I feel that it's safely outside of NDA at this point to bring this up, with Dust beta being open to all eve players.
But has anyone noticed that there seems to be a strong focus on station environments in Dust?
The "waiting room" that loads after the MQ from the fanfest videos is effectively what most players expected from Incarna.
I'm failing to understand why Dust Bunnies will have WIS (or at least something similar), but we won't. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
458
|
Posted - 2012.08.14 00:04:00 -
[21] - Quote
Flamespar wrote:I've wondered why the two games can't share art assets. I mean if they are already developing interiors for Dust matches, surely some of them could be imported into EVE (might need some additional polish to bring it up to EVE standards though).
Those merc quarters look an awful lot like captain's quarters. They even /feel/ incredibly similar. It's my understanding that they're both based on the carbon engine[1]. I don't see why they couldn't be sharing other assets as well, if they're already sharing code.
I guess there's no proof that they aren't sharing assets, unless it's a copyright issue, but I think they'd be able license various assets to themselves.
[1]http://www.curse.com/news/other/11453-dust-514-first-look-impressions |

Lilliana Stelles
Mindstar Technology Executive Outcomes
472
|
Posted - 2012.08.14 01:15:00 -
[22] - Quote
I really never saw a reason for WiS to be optional, other than people running outdated hardware.
I can dualbox at full settings on my spare 6-year-old desktop that I got when I was in highschool.
Seriously.
It's not that hard to run, it's not that hard to load. I built another computer last year for $450 that also has no problems with CQ.
I've yet to turn it off since it came out.
Honestly, if you can afford to pay Eve, you could afford to make payments on a new computer, or at least upgrade your video card.
I'm quite disturbed by people who don't want to use it. Why are they so detached from their characters? It seems almost sociopathic to claim that eve is purely about blowing up other people's ships.
WiS should be no more "optional" than FiS. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
474
|
Posted - 2012.08.14 02:26:00 -
[23] - Quote
Ghazu wrote:lol running cq is not worth the extra bit of electricity, it's not much but i do try to do my part for the environment. stop diverting to issue to "upgrade your pc".
But that is the issue.
The two big complaints with CQ when it came out were the lack of anything cheap in the NEX, and hardware requirements. One of these two things has been addressed. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
474
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Posted - 2012.08.14 02:33:00 -
[24] - Quote
Jonas Xiamon wrote:Lilliana Stelles wrote:Ghazu wrote:lol running cq is not worth the extra bit of electricity, it's not much but i do try to do my part for the environment. stop diverting to issue to "upgrade your pc". But that is the issue. The two big complaints with CQ when it came out were the lack of anything cheap in the NEX, and hardware requirements. One of these two things has been addressed. Haven't they both been addressed? Free aurum and cheaper prices on the new items for A. And Graphical optimizations for B.
Then what is the issue? The only issue I see now is that people complained so much when CQ came out, that they halted development of establishments. Had people just kept their mouths shut, we'd have our establishments by now.
Granted, we'd still be a risk for getting Mom's hopdropped on subcap fleets, my missiles would be invisible, and some of our ships wouldn't be quite as pretty. But I could live with that. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
476
|
Posted - 2012.08.14 02:38:00 -
[25] - Quote
Pipa Porto wrote:Lilliana Stelles wrote:Ghazu wrote:lol running cq is not worth the extra bit of electricity, it's not much but i do try to do my part for the environment. stop diverting to issue to "upgrade your pc". But that is the issue. The two big complaints with CQ when it came out were the lack of anything cheap in the NEX, and hardware requirements. One of these two things has been addressed. You mean besides the biggest complaint of "so... what exactly are we supposed to do in Captain's Magic Playhouse, anyway?" Meaningful gameplay has to come with the next Incarna expansion or it'll be dead in the water.
I actually care to disagree with this. We don't need "meaningful gameplay", because players are capable of creating their own meaning from simple or emergent gameplay. With even simple mechanics exclusive to Incarna interactions, players will find a use for them. This is why it needs to be made mandatory, instead of optional, and social areas should be prioritized. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
480
|
Posted - 2012.08.14 02:45:00 -
[26] - Quote
Ghazu wrote:
still a fancy way of saying a bunch of dudes emoting each other, tell me about all the "interactions and emergent gameplay" that can arise out of it, then build me a cathedral with 6 lego pieces.
You seem to be having an awful lot of fun on these forums. I'd almost say it seems like a "game" to you.
No, seriously, answer me this.
Goonswarm as a whole seems to largely oppose incarna as a whole (a social area where you use avatars to interact), yet absolutely loves to troll the forums (a social area where you use avatars to interact)...
It really doesn't make too much sense to me. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
480
|
Posted - 2012.08.14 03:01:00 -
[27] - Quote
Pipa Porto wrote:A social area that doesn't allow for meaningful interaction (besides talking to each other) isn't worth spending time on. We already have chat channels and voice Comms for social interaction.
I actually think there's room for potential here, and that's in proximity-based chatting.
Eve is somewhat unique in that all chat is normally broadcast, be it to a channel (even privately between two people), your corp/fleet/team, or to the entire system. There's not a "hey, I see you, so i can talk to you". When you're sitting on the Jita undock, there's not a way to talk to just those people near you.
The ability to chat with people around you in a station will change that. You're not really worried about spies in local, or what your CEO thinks when you're talking to an enemy player, or what the enemy may learn from you talking to one of your friends. Instead, you can actually trust your eyes.
That alone opens up entirely new levels of communication.
The forums are scary. I have controversial opinions, and they come and bite me in the ass when someone gets pissed about something I say. But I don't believe in using an alt, as I actually like to see a realistic level of socialization between players.
It'd be nice to be able to chat with small groups of random strangers I run into without the entire world having a permanent record of it.
Scams, black markets, mercenaries, trades.... everything is taken to a new level when a new style of communication is added. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
480
|
Posted - 2012.08.14 03:15:00 -
[28] - Quote
Pipa Porto wrote:
Right Click > Open Chat with.
Boom, private chat.
Yep. Private. Not proximity.
Ever play any other MMO?
It's the difference between /s and /w
We have area chats. We have whispers. We have channels.
We don't have anything close to a /s.
Also, there's obviously not a CSPA charge or a required "accept" to walk up and talk to someone. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
481
|
Posted - 2012.08.14 03:26:00 -
[29] - Quote
We've all been playing Eve for a long time and I think we're starting to take things for granted; things that need to be in the game and would greatly benefit new players.
I remember the first time I logged on, back in 08, after accepting a trial from a friend. I knew his in-game name and that he was online, but due to the lack of standard chat commands, I actually had to call him and ask him how I could chat with him in game, at which point he invited me to a private channel, and of course was hit with the negligible CSPA fine.
The next day, he had to call me to tell me to un-minimize the channel after I'd minimized it, as I was expecting another pop-up on my screen and had no idea he was trying to talk to me.
I think I'd played for two weeks before I actually saw his ship.
I'm a fairly quick learner. I hate to think of how difficult this would have been for a less intelligent player.
But honestly, I'd have given anything to see his avatar in station next to me, during those first few days of play. It's just part of the comfort of human contact, I think.
Baawww I do want avatars. It's true. I feel an emotional attachment to the. I feel horrible whenever I get pod-killed; yet I rarely care when I lose any ship worth less than half a billion. Because there's no real empathy between me and the ship, but there is between me and my character. It's what allows us to put ourselves in the game.
Why would you possible /not/ want that connection to EVE? I'm not going to play a game that doesn't have any emotional meaning to me. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
481
|
Posted - 2012.08.14 03:39:00 -
[30] - Quote
Pipa Porto wrote: Sure we do. There are general, public channels. There are Constellation Channels. There is Local. There are Private Chats.
Local is the proximity chat for EVE.
Yeah, no, it really isn't.
This is either ignorance or trolling on your behalf, but I'll go ahead and play along.
I'm beginning to feel that you haven't played any other games, so I'll explain. It's limited by draw distance, or in this case, the grid. In other MMOs from long ago, till today, ranging from runescape to ragnarok to SWG to Tera to Mortal to Requiem to whatever else you never played, when you type something in the chat box and press enter, it appears in a speech bubble above your character's head. If your game would normally be in range to draw this speech bubble, then you can hear what they've said.
In Eve we call this the Grid. It's an area ~300km, though it can be stretched and spliced to be much larger. Anyways, it's what you can see.
Currently, there's no chat that allows you to talk to this area of space, unless you happen to drop a can and name it... which is feasible, I guess.
The idea with WiS is that it would add this realistic type of communication, where you can actually see what you're talking to, and hear what you're looking at.
A big complicated word for this might be synesthetic communication, in which we can associate various senses with one another.
It adds a layer of immersion, which causes normal, non-sociopaths to actually like playing games. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
482
|
Posted - 2012.08.14 04:10:00 -
[31] - Quote
1. Useless? Is it? Do I really need to spam someone over by the gate to tease someone playing station games? Or, more important, tease someone over by the gate to talk to someone else /in the station/? 2. "Oh hey, I like your avatar". "What type fits are you guys using?" "WTF was the starbase password again?" 3. The DUST 514 lore has already fixed that with the new implant. 4. Right. That's practical.
Thing is, I don't want to play wizards and elves and swords and magic and guns and aliens. I want to play Eve. I like the setting, the gameplay, showing off my killboard, training skills, collecting ships, hell, even losing ships. You know, EVE. No other game is suited for that.
Eve's just lacking in the character relations, communication, and empathy department. And I really hate to see the game not being as good as it /could/ be. While Eve is the best MMO I've ever played, I've also played literally dozens of others. Most of the time, I think "They could sure learn something from EVE". I brag about Eve to my friends constantly, and two date have earned half a year's game time just from buddy invites.
But we don't need to be as ignorant to think that Eve can't learn anything from WoW, Star Wars, or any other MMO.
Sure, EVE is better. But it's not perfect.
WoW was a terrible game. I hated it. It was awful. But it was a great social experience. The dozen or so people I raided in WoW with, years ago, are still good friends I keep in contact with regularly. So far, I haven't struck that sort of relationship with anyone on Eve. And that tells me the game is lacking a bit. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
482
|
Posted - 2012.08.14 04:14:00 -
[32] - Quote
Ghazu wrote:Has it ever occurred to you that essentially what you are asking for is a room for a bunch of dudes to emote each other in and eve online is rated only rated pegi 12?
Assumptions aside here, having a reasonable social system will almost certainly lead to an increase in the percentage of female players. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
482
|
Posted - 2012.08.14 04:55:00 -
[33] - Quote
It's not exactly frivolous. It's something that CCP realized would make them money, and has since had misguided second thoughts about.
I'm not saying Eve online should turn into IMVU; but IMVU certainly started with no gameplay whatsoever, and now has as many users as WoW.
It will draw attention, because it's something many people just /like to do/.
We certainly don't want the same crowd that IMVU or WoW or any other game has, because we're a pretty unique group of people. And frankly I wouldn't want to see people on here who think either of those are "good games". But once the avatar interaction features are here, I think it'll become apparent that the sort of interactive avatar-chat is something that is pretty universally enjoyable, and marketable. CCP seems to have lost sight of this, thanks to the noisy minority.
I'm going to talk about myself some more now, as that's also something I like to do. And something that there's not much chance to do on the forums, outside of C&P, but for once it's actually relevant.
My personal dream, in eve, would be to work at an establishment. I think I'd honestly find a great deal of enjoyment in it, moreso than prowling the forums and help chat everyday between fleet ops. I do enjoy the combat, the PVP, and the industry, but I'd like something better than ship-spinning to do during downtime.
When I joined the CFC, it meant there was alot less downtime, and alot more FiS, but before that, when I was in a smaller nullsec organization, we spent most of our time being camped in a station, unable to undock. We were poor, we would have gotten our asses handed to us. There were strategic PVP times that were fun, but in a way nullsec stations became, in my mind, more of a prison where we were held up until the right opportunity to escape to the next one. Ultimately, it wasn't a bad experience... just a boring one.
Ultimately, I just want something new to do in this downtime. A way to see who I'm talking to, and who else is in there area. Who might be passing through? Who are these other characters who are in this station with me. I want to talk to the ones who are stuck here with me, who may be in other corps, and the ones just waiting for us to undock, who may be ready to shoot us at a moment's notice. I just want to know who these people are, and what they're up to, what they want to do in Eve.
I'd honestly like to see a way to turn a profit from establishments. If some gameplay were to take priority, I'd want whatever would make money. Selling something unique, or some unique type of localized trade-tax. Maybe a cover charge? I think it'd be neat to have the establishment pay for itself, and for me to be able to make money on Eve doing what I truly want to.
Eve is a sandbox, and we all sortof take our own direction with it, and that's the direction I'd eventually like to take... it's something that CCP had promised when I started playing, and one of the reasons I continue to play is due to hope that one day, maybe next year, maybe 2014, maybe 2016, maybe 2026, that I'll be able to actually create the little microcosm within Eve that I want to. And even if I can't turn a profit off of it, I'll just let it drive me broke, because it's what I want to do.
Some players own outposts, some buy rorquals, some players fly supercarriers and titans. I personally don't want to own anything bigger than my carrier. I'd rather devote my resources to something I know I'll enjoy.
And as arrogant as I may be, I know I'm not unique. I know this isn't something that "only I want to do". It's something that plenty of other players surely understand and would also enjoy, even if they don't realize it yet. Heck, both of you who are arguing with me right now may very well enjoy something of the sort.
What are your own aspirations for Eve? Would you like to fly a Titan? Own an outpost? Run an alliance with thousands of members? Or perhaps just be an expert pilot at some niche role? (I rather enjoy heavy interdictors, myself, as it grants me a little bubble of reality in which people are forced to play by my rules, instead of their own).
In the end, we all want something from Eve. I guess I want to be some sort of bartender, really. It's an odd goal, but no more absurd than being a miner or a space trucker. And the developers have the power to make this a reality, and they were nearly there when everyone decided to complain about it before it was even finished.
All I want from the rest of you is to have the patience to let the devs finish it. If you want Incarna, speak up. And if you don't, then do what all non-carebears are good at, and just take a risk and see how it turns out. You may very well find yourself enjoying it. But don't bash it until you've given it a full chance. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
490
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Posted - 2012.08.14 05:17:00 -
[34] - Quote
Maybe you're right.
I think that if players were forced to use it, they'd grow to enjoy it.
If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.
I'm also not saying that I don't want to see avatar gameplay. I do! I certainly didn't mean to give the impression that I didn't. I just don't think it's necessary for us to use and enjoy Incarna to some extent.
I just don't think it'll be feasible for them to develop this gameplay before people have lost interest in Incarna. I just want them to finish establishments so we have something working beyond the door, instead of waiting 15 more years for a gameplay situation.
I'd rather have them release something and gradually improve it (and they are GREAT at gradual iterations), instead of captain's quarters becoming the next COSMOS missions... or having a duke-nukem-forever situation with WiS gameplay. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
491
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Posted - 2012.08.14 05:39:00 -
[35] - Quote
Pipa Porto wrote:Lilliana Stelles wrote:Maybe you're right.
I think that if players were forced to use it, they'd grow to enjoy it. No.
Nice evidence there. I can see at this point you're just trying to argue.
Quote:Quote:If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them. There are other reasons why people don't want to use CQ. For instance, it still makes my computer's temperature ramp up pretty quick.
And the previous graphical overhauls had similar responses, forcing people to quit playing until their own hardware caught up. This happened during Trinity and Quantum Rise. I'm not really sure when they ended the support for "classic content"... it was still around when I first played. I'm leaning towards saying sometime around when PI came out?
Quote:CCP announced Ambulation: Coming Soon about 7 years ago. They've gotten it wrong once (to the tune of 20k Subs). Getting it wrong again will almost certainly kill it. Getting it right is much more important than getting it right now.
By the way, CCP is terrible at gradual iteration. Until Crucible, it had effectively never happened. That's just entirely incorrect. Usually every 2 or 3 expansions had on that contained major overhauls.
Revelations (Fleet overhaul, new player experience, Sov overhaul, Amarr racial overhaul) Quantum rise. (Graphics overhaul) Apocrypha 1.5 (Rig overhaul, Epic arcs revisited) Dominion (Sov overhaul, IGB overhaul) Incursion (Character creation system overhaul)
Seems like most of your post was just incorrect. I'm going to bed. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
517
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Posted - 2012.08.14 16:34:00 -
[36] - Quote
oldbutfeelingyoung wrote: i am also going to add something to this
Ok so Team Avatar is silenced and are not allowed to speak about or show of their work
Why a simple demo from a team that is working within CCP is put aside ,is beyond me So i want to know the reason why Unifex silenced CCP Bayesian ,after all this time
I'm going to speculate that CCP is afraid of a negative community reaction to anything that isn't FiS. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
517
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Posted - 2012.08.14 16:48:00 -
[37] - Quote
Yeah, that actually makes me curious... why is TA one of the most vocal groups in the forums, yet not allowed to publish their dev blog? Seems counterintuitive. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
517
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Posted - 2012.08.14 16:52:00 -
[38] - Quote
I'm glad my quotes have become gained so much popularity with you, Ghazu. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
518
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Posted - 2012.08.15 02:37:00 -
[39] - Quote
Ghazu wrote:Lilliana Stelles wrote:I'm glad my quotes have become gained so much popularity with you, Ghazu. Tell me, why do you think wis should be mandatory? Why should I load that crap when it adds zero gameplay, no, emoting is not gameplay. Why shouldn't wis be optional like how you can turn off shaders and missile effects? BTW i will load wis when i have a good reason to. like suicide bombing a bunch of emoters.
Personally, I think it would be a good business move on CCP's behalf.
It's my personal belief that people didn't unsub because of what WiS was, they unsubbed because of what WiS wasn't. Had it offered exactly what CCP had said it would (community interaction, planning rooms, poker tables, etc), then not nearly as many people would have ragequit... hell, some people may have even joined because of it.
I think that it's still possible we can regain those lost subs, and more, by actually getting WiS up to what it was meant to be. But in order to re-earn the communities trust, CCP is literally going to have to shove Incarna in everyone's face.
People aren't going to read an update that says they've fixed heat or framerate issues and then turn it back on, because half the community doesn't even bother to read updates at all. (At the very least, they should put the patch notes ON the launcher itself.) Until people see it, they won't have any faith in WiS.
And they do need to go back and iterate on it... if they just let it sit in the background, it's unlikely to get very many updates, if any at all. Once it's recognized as a core part of the game by the community, as in, something they can't push aside, then people will finally want things to happen with it, and that will lead to it developing a purpose, and developers actually working on it.
The people CCP didn't lose may have bitched about Incarna... and they can keep bitching; if they haven't left now they probably won't leave.
CCP really needs to come forward and say "Incarna is here to stay". Once the forum is free of people saying it needs to be deleted, turned off, or disabled; once that's no longer even a remote possibility, once people are forced to accept it, then we can finally move forward and begin to ask how we can improve it.
I like this thread, even the people I don't agree with have great ideas for Incarna. But until it's mandatory the chances of us actually seeing anything positive happen to it are diminishing by the day, it seems.
I want to see someone running into the station and blowing themselves up just as much as anyone else, as long as it's balanced with risk. vs. reward. But I don't think it's even a possibility if the majority of players leave Incarna turned off. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
518
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Posted - 2012.08.15 03:29:00 -
[40] - Quote
Ghazu wrote:If wis was any good people would choose to load it, if it is just a bunch of dudes emoting each other, why the hell would i turn it on? The core problem of wis is nonexistant gameplay, that's why it is not loaded on many clients. Are you so afraid that nobody wants to load it that the only way to make it useful is to make it mandatory like some kind of pathetic pat on one's own back?
That's how I feel about everything EVE related, honestly.
I didn't like the game until one of my friends literally dragged me into it, and I've only recruited other players by bugging them beyond their breaking point.
If you've seen the player-quit-curve, most of them leave as soon as they see the discouraging numbers in the skill system, but the players who stick with it eventually learn to like it. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
518
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Posted - 2012.08.15 04:45:00 -
[41] - Quote
Maybe compulsory isn't the right word here. I mean, you can't force players to do anything at all.
But, I'm saying WiS should load by default when you dock, and it shouldn't be disabled. Ship spinning and the hangar view could be accessed from a panel in WiS if you so desired, but incarna should still be visible to all players. And I've already explained why, several times. If it isn't visible, it won't be used, and it won't be iterated upon. Just like cosmos missions. I don't wish to repeat myself. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
518
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Posted - 2012.08.15 05:11:00 -
[42] - Quote
Has been around for 53 years, compared to Eve's 10. I'd just like to point out, Mattel makes a hell of alot more money than CCP ever will.
So I'm failing to see why you use that word in such a derogatory context.
I played with Barbies when I was younger... who didn't? Ultimately, Barbie carries the same style of emergent gameplay that Eve does. It's a toy designed for you to create your own meaning, stories, and adventures with.
If anything, Eve should be aspiring to Barbie's accomplishments. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
519
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Posted - 2012.08.15 05:45:00 -
[43] - Quote
Nexus Day wrote:You want to walk around a 3D character in an EVE environment with the ability to see other players?
Try Dust514!
Currently Dust 514 has only shown dropsuits in indoor environments; to my knowledge there hasn't been a comprehensive avatar system announced; rather, everyone's really just a suit of armor. Maybe this will change, but of what we've seen so far you can't even create a female character.
Granted this is just speculation at this point, but I think if it were possible they'd have shown it to us by now. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
521
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Posted - 2012.08.15 15:06:00 -
[44] - Quote
Pierced Brosmen wrote:If there should be a possiblilty to walk inside a POS, I agree, a CQ would just be silly. But some kind of control room would be very nice
Maybe Something like this?
|

Lilliana Stelles
Mindstar Technology Executive Outcomes
521
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Posted - 2012.08.15 15:42:00 -
[45] - Quote
Ghazu wrote:emote till you choke in imvu 2nd life
Life in plastic, it's fantastic. |

Lilliana Stelles
Mindstar Technology Executive Outcomes
576
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Posted - 2012.08.17 22:15:00 -
[46] - Quote
On a related note, since we're talking about income, I'm wondering how much Dust has already made off of the mercenary pack... Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |

Lilliana Stelles
Mindstar Technology Executive Outcomes
576
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Posted - 2012.08.18 07:35:00 -
[47] - Quote
Ghazu wrote:ccp: ohhhh noooo we lost subs from 50 dudes who are like all we want to do in eve is emote.
I will concede to the fact that most people look forward to some form of wis in the future, but I highly doubt the number of "imvu-pocalypse now or i am quitting now" freaks is high enough to be taken seriously.
It already happened.
A bunch of people resubbed when they heard Incarna was being released.
Then they unsubbed after it sucked.
Pretty much the same thing. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |

Lilliana Stelles
Mindstar Technology Executive Outcomes
576
|
Posted - 2012.08.18 09:20:00 -
[48] - Quote
Ghazu wrote:So nobody resubbed for Inferno? And there are exactly zero potential players out there interested in what eve already is?
99 problems but pants aint one, if you have emoting problems i feel bad for you son
Oh, no, they certainly did. "A bunch of people" doesn't imply the majority. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |

Lilliana Stelles
Mindstar Technology Executive Outcomes
588
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Posted - 2012.08.22 13:37:00 -
[49] - Quote
Ghazu wrote:Vincent Athena wrote:Flamespar wrote:Is there something multi-avatar related on SiSi at the moment? Only in that Dust is on Sisi. Apparently there is something called the Event Horizon Lounge the dust players enter. In there are other avatars and even an NPC in it that looks like an Eve avatar that is wearing the same top-outer my avatar has. Are you trolling or they've finished the server updates since shutting down SiSi on Aug. 17th
Sisi only went down for a day. (The 17th). It's being tested with only dust players for the time being.
It might benefit you to actually read the dust forums.
To clear things up: Event Horizon is on PS home. It's unrelated to EVE and DUST universes. It uses the PS home avatar system.
DUST does have it's own WiS and CQ, which are currently on SiSi, but we don't know how visible it will be to Eve players, if at all.
Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |
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