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Yngwie Malmsten
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Posted - 2010.02.12 09:47:00 -
[1]
I want to undergo some neural remapping before I start training for AWU 5. I know perception is its primary attribute along with willpower as its second, but I was wondering what a good attribute allocation would be to follow for a PVPer.
I usually roam around in gangs and do solo work in cruiser sized hulls and smaller. This means my top skills would be gunnery, mechanics, and navigation.
Is there a way to determine the ideal neural remap for this career path or has someone posted the optimal attribute allocation?
Thanks,
Your friendly neighborhood guitarist: Yngwie

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Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.02.12 10:22:00 -
[2]
It entirely depends on what you'll be training exactly.
Get EveMon, set out a skillplan which lasts about a year, and click the 'optimize attributes' button. It'll tell you your perfect attribute distribution for that plan. Then all you have to do is stick to the plan 
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Wile Fett
The Scope
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Posted - 2010.02.12 14:49:00 -
[3]
I agree Estel, however, consider what you're putting into the plan.
Drones, Guns, Nav, Ship skills all use the Perception attribute so they will group well in one plan. Mechanics, iirc, is Mem+Int, whether you add that in is obviously your choice but i find grouping the contributing attributes is a good way forward.
Hardest part is sticking to that skill plan. Either way, get Evemon, throw a plan together that you're happy with and hit 'optimize'.
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fivetide humidyear
Gallente Fool Mental Junket
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Posted - 2010.02.12 15:25:00 -
[4]
iirc don't you need a J in the middle?
looking back in hindsight what would have been optimal for me as a PvP pilot would have been to have a averaged pilot with 12 perc, 12 int, 5 in charisma, willpower and memory. this allowed me to train some fun skills and then once you have a good grounding in support skills such as tanking, drones, cap management and navigation (i'll assume you have done learning skills) then spend a year on a perception maxed remap to max the gunnery / missiles / ship command level 5's (maybe having willpower up a little as t2 ship command skills have that as primary)
i'm just approaching the end of a year perc/willpower maxed and it's been fun ticking off lots of long level 5's but i only did this once all the support skills were as good as i wanted.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.13 00:09:00 -
[5]
I started my char with a bit too much int, so before remaping I just dealt with it and trained whatever. when remapping came out I decided to train a bunch of int/mem skills, and then remapped and am currently 15/9/5/5/5 in per/wp, training all spaceship command/gunnery stuff right now. going to do a bunch of int/mem skills next year 
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Aesynil
Caldari The Unit...
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Posted - 2010.02.13 07:00:00 -
[6]
Edited by: Aesynil on 13/02/2010 07:02:51 If you're a younger character, I'd strongly recommend the int/perception high, with everything else at 5. THere's almost no way you'll have all of your mechanic/engineering/navigation skills done well enough to afford a perction/willpower focus. If your memory is currently high, just take care of some drone skills now, though, while it will be quicker.
Failing that, go through Evemon, and find every int/mem skill you would conceivably want to train for the entirety of the next year, and get it trained. And really, really stretch your imagination, because my shield-tanking caldari account suddenly realized it had no hull upgrades V when I got my t2 blasters and gallente ships, and I'm still regretting that. After everything...and I mean -everything- is trained to V, switch to perception / willpower, and grind away the skills :)
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.02.13 15:04:00 -
[7]
15 per, 9 int is the "safe and lazy" remap for general combat-oriented purposes. It's also the most likely remap to be suggested to you by EVE-Mon if you load up a reasonable 1+year-long combat-related skillplan.
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Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Aenaenon
The Knights Who 'Til Recently Said Ni
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Posted - 2010.02.15 18:15:00 -
[8]
Originally by: Akita T 15 per, 9 int is the "safe and lazy" remap for general combat-oriented purposes. It's also the most likely remap to be suggested to you by EVE-Mon if you load up a reasonable 1+year-long combat-related skillplan.
Pretty much this. I am closing out my first year in a couple of months and no reasonable skill plan that I can come up with has me changing off of 15 Perception/9 Intelligence.
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