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RREBEL13
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Posted - 2010.02.16 13:57:00 -
[1]
Edited by: RREBEL13 on 16/02/2010 13:58:26 OK right now Jumping in capital ships is very risky. It seems there is some jump bugs in the jumps capital ships can make .The jumps distances fluctuate from the same 2 systems you jump back and forth to and do not re mane constant. You may be able to jump into that system but you wont be able to jump back out to the system you jumped in from.(you may get a warning that the distance is to far and if you are trying to jump out a hostile station this bug can and eventually cause some people to loose there capital ships and you can bet CCP will not want to replace them). I jumped into a system 2 days ago and it jumped fine and today I went to jump back froma hostile station and it told me it was to far and luckily got docked before I got attacked from the local hostiles.If they would have been undocked I would have lost my capital ship because of this bug. The Jump Planner is not exact as well so be careful when using it. So please be careful out there and do not jump to the limits of your jump range if you value your ships until CCP fixes the serious game flaw. A bug report has been submitted.
thanks RREBEL13
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Teschan
Dark Destiny Inc.
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Posted - 2010.02.16 14:06:00 -
[2]
I can't replicate that error and to calrify, Ive been jumpin an archon around placid like a madman for a fortnight with no issues.
Also - the Jump planner is an unofficial community tool, not created by CCP and I believe last time I checked it there was an advisory that said just that. Whilst jumping around your capital assets I suggest you take a look at your star map and ensure that the destination system resides within the capital jump range bubble. You don't have to be undocked in order to check this.
You should maybe consider the possibility that you are mistaken before moaning about "serious game flaws". I'd find it easier to accept that you aren't mistaken if any of the large 0.0 alliances who jump capital ships around daily had mentioned the issue.
Good luck.
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Matalino
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Posted - 2010.02.16 14:14:00 -
[3]
Can you share which two systems you are refering to, or is that classified?
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.02.16 14:14:00 -
[4]
Originally by: Teschan
You should maybe consider the possibility that you are mistaken before moaning about "serious game flaws". I'd find it easier to accept that you aren't mistaken if any of the large 0.0 alliances who jump capital ships around daily had mentioned the issue.
Good luck.
I think your whine detector is not functioning properly.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
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Teschan
Dark Destiny Inc.
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Posted - 2010.02.16 14:24:00 -
[5]
Originally by: Slade Trillgon
I think your whine detector is not functioning properly.
Slade
It works fine but I'm saving the "cry more" smacktalk for caod.
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RREBEL13
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Posted - 2010.02.16 14:30:00 -
[6]
Originally by: Teschan I can't replicate that error and to calrify, Ive been jumpin an archon around placid like a madman for a fortnight with no issues.
Also - the Jump planner is an unofficial community tool, not created by CCP and I believe last time I checked it there was an advisory that said just that. Whilst jumping around your capital assets I suggest you take a look at your star map and ensure that the destination system resides within the capital jump range bubble. You don't have to be undocked in order to check this.
You should maybe consider the possibility that you are mistaken before moaning about "serious game flaws". I'd find it easier to accept that you aren't mistaken if any of the large 0.0 alliances who jump capital ships around daily had mentioned the issue.
Good luck.
And you should read my complete post before blaming me for a game flaw. Apparently you did not read the whole thing. I jumped into the system fine but it wont let me jump back to the jumping point. Just because you jump in that does not make the jump back a farther distance. It should be the same. And there is a disclaimer on The Jump Planner as you stated. Please read the entire message before posting non useful comments please.
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RREBEL13
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Posted - 2010.02.16 14:36:00 -
[7]
Originally by: Matalino Can you share which two systems you are refering to, or is that classified?
No I would rather not.There are some sorry excuse for human beings in this game and they would use info in the forums to gank cap ships or any other ships for that matter. SOrry Tho.
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Teschan
Dark Destiny Inc.
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Posted - 2010.02.16 14:39:00 -
[8]
To be honest, what I'm saying is chances are you're being a nubblecake you're doing it wrong.
Tried to approach it a little more constructively but since you don't even know how to quote a post on a forum properly let alone understand that an unofficial out of game tool is inaccurate, I suppose pulling punches wont hit home with you.
If you didn't find what I said helpful then I can only wish you good luck handling this "serious game flaw".. i think the end could be nigh.
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RREBEL13
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Posted - 2010.02.16 14:57:00 -
[9]
Edited by: RREBEL13 on 16/02/2010 15:02:15 Edited by: RREBEL13 on 16/02/2010 14:59:25 Edited by: RREBEL13 on 16/02/2010 14:59:09 Forget the jump planer. This is a Jump bug has nothing to do with Jump Planner .Jump planner info was just to let people know that that is not accurate and has nothing to do with the bug in game. I have been playing this game for almost 6 years and I imagine I know a lot more then you do. Again I will state this and hope you get the point which seems to be going over your head each time. You can't jump but to 1 cyno that is up in your fleet and have had cap ships for a few years now. Jump friegghters,dreads and carriers thank you. If you jump from : Point A 4 Light years to Point B Then Jump Back to : Point B from Point A
The distance should not be 5 light years on the return trip but should still be 4 light years.
This is what just happened to me and would know that if you read the entire post .Tho the distance here is different then what i jumped I had to post it so even slow people can get the point I hope. And if anyone playing this game actually thinks the EVE doe not have any bugs are either newbies or just on to many drugs to notice.
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Teschan
Dark Destiny Inc.
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Posted - 2010.02.16 15:10:00 -
[10]
Edited by: Teschan on 16/02/2010 15:10:00
Originally by: RREBEL13 Edited by: RREBEL13 on 16/02/2010 15:02:15 Edited by: RREBEL13 on 16/02/2010 14:59:25 Edited by: RREBEL13 on 16/02/2010 14:59:09 I have been playing this game for almost 6 years and I imagine I know a lot more then you do. Again I will state this and hope you get the point which seems to be going over your head each time.
lol epeen, I'm not the one whining about a non existant bug on the forums... In 6 years I'm pleased you figured out that 5 is a bigger number than 4.
So tell me, when you undock from Camal IX - Ammatar Fleet Testing Facilities - where are you trying to jump to?
Also, do pr0 veterans such as yourself always dock their capitals in kickout stations cowering from evil pirates? :D
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2010.02.16 15:10:00 -
[11]
Don't know if this is relevant but any number of times I have set a destination and say it is 5 jumps away by auto pilot. When I set destination back via auto pilot I have seen the route back is now 6 jumps because the autopilot (I guess) decided a slightly different route was required. This has happened in high sec and all jumps were through high sec systems. So I wonder if whatever is doing the calculations for the cap jump does not suffer from the same issue I have had with the auto pilot?
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.02.16 15:12:00 -
[12]
Let me explain to you what you've just done using non game terms.
You: "My car is seriously broken. One of the buttons only works in the morning." Mecahnic: "Which button?" You: "I can't tell you that." Mecahnic: "Well I pushed a lot of the buttons and they all worked for me" You: "Well, this button should work in the afternoon too." Mecahnic: "Which button?" You: "Sorry, someone might steal my button if I tell you that."
tl;dr: If you won't give the community enough information to help diagnose and troubleshoot the problem, quit your *****ing. --Vel
Forum Mom: Spanking the snot out of little brats. |
Rage Spear
Minmatar Republic Military School
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Posted - 2010.02.16 15:20:00 -
[13]
Perhaps if you had a slightly more constructive attitude then people would treat you with a bit more respect...
I am sure that CCP will get to your bug report once they have finished wading through the billion+ ridiculous bull**** reports that must be generated everyday and try to recreate and then solve the problem.
While I appreciate your efforts to alert everyone to a potential problem you can hardly be surprised that people are a little skeptical since this problem has not been widely reported by others. This does not mean you are not correct, it just means that it may be local problem between 2 systems or something to do with your very specific circumstance.
Have you tried this several times to see if it always happens? Have you tried jumps of the same length but between different systems? Have you asked a friend/acquaintance to complete the same jump and see if they can jump back?
A little more information about the specifics would help people to take this a little more seriously.
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Baneken
Gallente
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Posted - 2010.02.16 15:32:00 -
[14]
I had a similar incident with a bm yesterday game simply refused to jump me back (166km) to my bm once I had jumped (to 0) from it. Pretty much means that even if the game says 'object X @ 166km' it obviously isn't so since I couldn't jump back due to being less then 150km away from my bm which ofc. shouldn't had happened if the object in space would had been at 166km from the bm like it was supposed to be.
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Teschan
Dark Destiny Inc.
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Posted - 2010.02.16 15:34:00 -
[15]
Originally by: Baneken I had a similar incident with a bm yesterday game simply refused to jump me back (166km) to my bm once I had jumped (to 0) from it. Pretty much means that even if the game says 'object X @ 166km' it obviously isn't so since I couldn't jump back due to being less then 150km away from my bm which ofc. shouldn't had happened if the object in space would had been at 166km from the bm like it was supposed to be.
Now I have had this happen to me, but it's not the same in any way to the OP's problem. I think your problem is some insane grid issue that is difficult to replicate.
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RREBEL13
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Posted - 2010.02.16 15:47:00 -
[16]
I was in V-2GYS and Jumped to Camal and then went to undock and tried to jump back to V-2 and got a out of jump range warning. As any experienced cap ship pilot knows that in hostile areas sometimes you have only a limited time to jump before you get ganked outside of stations in certain systems. And when you are shot out of a station to 3,000k or more from the station and takes for ever to get into docking range you have to make that jump or loose you capital ship to hostiles. It just makes common sense that if you cyno jump into a system that you should be able to jump back to where you came from and not find out you can't after you undock. \ I started this thread to help people not loose their cap ships and was nice about it.It was after some people that rather start trouble then try to figure out this problem that I may have gotten a little abrasive with some comments. As for have I tried it again? the answer is no because I stand a very good chance of loosing my cap ship If I try i again and may get ganked before I get to redock.
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Mari Seles
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Posted - 2010.02.16 15:53:00 -
[17]
Edited by: Mari Seles on 16/02/2010 15:56:04 No capship pilot so I have no idea if this is in any way possible.
But could it be that you are simply out of range? You know from warping in system.
Ie. You jump into the system on the very edge of range, then warp around in the system and so move away from that edge. Suddenly you can't jump anymore.
Just an idea of course. If I'm wrong and that isn't possible correct me.
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RREBEL13
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Posted - 2010.02.16 15:53:00 -
[18]
From what I can see it looks like that since the warp distances are sometimes off that it only make sense that jump distances can be a little off as well sometimes. We all know how hard it is to get ships replaced and if you are lucky enough to get it replaced they mods and gear will not be replaced costing cap ships 100s of millions in isk to replace or more. I have lost a few cap ships in the past and would really rather not loose another because of a game bug knowing I have a good better chance of not getting in replaced.
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RREBEL13
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Posted - 2010.02.16 15:58:00 -
[19]
Edited by: RREBEL13 on 16/02/2010 15:59:15 Mari Seles I think that you maybe right. I wonder if going to the edge of a system put you in closer to jump range or if it really doesn't matter at all? I jumped in near the station and maybe I have to undock and go to the other side of the station to be in jump range. Maybe one side of the station is out of the jump range and the other is just in jump range.
Hate to loose a cap ship to find out it makes no difference. In any event trying to go to the backside of a hostile station is a very risky thing to try in hostile territory.
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Cors
It's A Trap
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Posted - 2010.02.16 16:05:00 -
[20]
Originally by: RREBEL13 I was in V-2GYS and Jumped to Camal and then went to undock and tried to jump back to V-2 and got a out of jump range warning. As any experienced cap ship pilot knows that in hostile areas sometimes you have only a limited time to jump before you get ganked outside of stations in certain systems. And when you are shot out of a station to 3,000k or more from the station and takes for ever to get into docking range you have to make that jump or loose you capital ship to hostiles. It just makes common sense that if you cyno jump into a system that you should be able to jump back to where you came from and not find out you can't after you undock. \ I started this thread to help people not loose their cap ships and was nice about it.It was after some people that rather start trouble then try to figure out this problem that I may have gotten a little abrasive with some comments. As for have I tried it again? the answer is no because I stand a very good chance of loosing my cap ship If I try i again and may get ganked before I get to redock.
THIS is one of the reasons that people won't take your report seriously at first.
You are a "veteran" who's using a bad kick out station. Meaning the station kicks you out, and you are out side of undock range before you get a chance to come to a full stop. This is a sign of either someone who's docked up in a station under emergency conditions, or an inexperienced cap pilot.
Next. Check your fuel levels. I know, this is something every cap pilot does before they undock, but even veteran cap pilots forget to fuel up some days. I've many times accidentally put the fuel in the corp hanger on a carrier, instead of the cargo bay/fuel bay. It happens when you're moving fast and have a dozen windows open.
If everything is good, and you are still experiencing this bug, then VERIFY IT. Do jump BACK to the starting location, and do the run again. If you can have it happen over and over and over again, it means it's reproducible. This is the kind of info CCP needs. If it IS a verified bug, then send in a bug report.
I would also ask that you open up the in game map, and unflatten the map and look at the jump distance bubble, and make SURE that your systems are within jump range. NEVER EVER trust ANY jump planner. Always take along an extra 25% fuel, and verify the distance's against how far you can actually jump. Never do max range jumps under combat conditions.
If at the end of the day this all verifies that you HAVE encountered a jump bug, THEN come back to the forums, and in detail(Without the epeen) detail the steps you took to verify this.
I've only been using caps for 4 years, and I've never encountered a jump situation where I could jump TO a location, but not BACK from it. Other then when I screw up on the fuels, or when I've trusted the assorted jump planners.
TL;DR Verify your info, repeat the jump at least 3 times, if it's reproducible then post here.
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.02.16 16:08:00 -
[21]
You sure you have enough fuel for the jump back? If you jumped from V-2 and miscalculated your fuel by not bringing enough then you won't be able to jump back.
Are you using a cyno alt or is a friend lighting the cyno? If your friend is doing it, is he broadcasting a regular cyno or a cov ops cyno?
Just asking some questions to help diagnose the problem.
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Rage Spear
Minmatar Republic Military School
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Posted - 2010.02.16 16:11:00 -
[22]
Seems to me you've only really got 2 options:
Wait and talk to CCP when they get around to it.
Or
Make an unplanned but necessary stopover in another system.
To be really honest I'd want to gtfo of that station pretty sharpish or be prepared to leave it a few days since announcing your intentions here will likely have painted a massive target on your Thanatos that will be hard to resist.
Good luck
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Matalino
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Posted - 2010.02.16 16:24:00 -
[23]
Edited by: Matalino on 16/02/2010 16:26:50
Originally by: RREBEL13 I was in V-2GYS and Jumped to Camal and then went to undock and tried to jump back to V-2 and got a out of jump range warning.
According to the data dump, the station in Camal is within +/- 500 AU of 10 ly from V-2GYS: that is less than 0.008 ly. I doubt that you could find yourself much closer to being on the board of being in range or out of range. It wouldn't take much of a error in rounding to put you outside the 10 ly mark.
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Nightsabre
Caldari T-Cells
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Posted - 2010.02.16 16:30:00 -
[24]
Edited by: Nightsabre on 16/02/2010 16:30:58 A little known fact, is that where you are in a system, also effects jump distance, insted of jumping from a center planet, eg, planet 1, try and jump from a planet on the outer rings of the system, preferably in the direction of where you want to go, and you will probably be able to jump.
Jump planners work out from jumping from planet 1, to planet 1, usually.
Yay for exact distances =D
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Max Teranous
tr0pa de elite Triumvirate.
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Posted - 2010.02.16 17:23:00 -
[25]
Have you been podded in the meantime without an up to date clone ? If you have JD Calibration 5 and lost it down to Calib 4 that could cause this.
Max
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Ascuris Wurm
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Posted - 2010.02.16 19:05:00 -
[26]
Originally by: Cors TL;DR Verify your info, repeat the jump at least 3 times, if it's reproducible then post here.
...and you might even want to try it on the test server, where you could do it multiple times without fear of losing the ship. Might be a bit of a pain, though, depending on where you were when it was last mirrored.
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Xtover
Suicide Kings
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Posted - 2010.02.16 19:41:00 -
[27]
I'm almost sure you just didn't have enough fuel, because the message it gives can be misleading, saying "you cannot jump that far away with the current fuel on board" or something similar.
if you are a typical pilot and have JDC to IV than 10ly isn't on the border.
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RREBEL13
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Posted - 2010.02.16 19:44:00 -
[28]
First off you ship does not have to come to a complete stop before you can jump and you always get kicked always from the station because it takes the cap ships longer to stop then the rest of the ships.,any long time experienced cap ship pilot can tell you this. I had plenty of fuel and I alway check my fuel after every jump as I did this time, and it let me jump to the system but wont let me jump out. As far as using map to see jump bubble,never new about that but I take it have to be undocked to use it cause it wont work in station that I can see and to dangerous to sit outside. I would like to retry it to see if it will reproduce the problem and if CCP will loan me a Thanatos I will be glad to do it for them but I will not loose almost 2billion in isk that will not be replaced if I get destroyed because of this bug.
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Xtover
Suicide Kings
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Posted - 2010.02.16 19:46:00 -
[29]
Originally by: RREBEL13 First off you ship does not have to come to a complete stop before you can jump and you always get kicked always from the station because it takes the cap ships longer to stop then the rest of the ships.,any long time experienced cap ship pilot can tell you this. I had plenty of fuel and I alway check my fuel after every jump as I did this time, and it let me jump to the system but wont let me jump out. As far as using map to see jump bubble,never new about that but I take it have to be undocked to use it cause it wont work in station that I can see and to dangerous to sit outside. I would like to retry it to see if it will reproduce the problem and if CCP will loan me a Thanatos I will be glad to do it for them but I will not loose almost 2billion in isk that will not be replaced if I get destroyed because of this bug.
1) any of us "seasoned" capship pilots knows that many stations you can stop within dock range.
2) SISI.
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Lance Cold
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Posted - 2010.02.16 19:53:00 -
[30]
Originally by: RREBEL13 First off you ship does not have to come to a complete stop before you can jump and you always get kicked always from the station because it takes the cap ships longer to stop then the rest of the ships.,any long time experienced cap ship pilot can tell you this. I had plenty of fuel and I alway check my fuel after every jump as I did this time, and it let me jump to the system but wont let me jump out. As far as using map to see jump bubble,never new about that but I take it have to be undocked to use it cause it wont work in station that I can see and to dangerous to sit outside. I would like to retry it to see if it will reproduce the problem and if CCP will loan me a Thanatos I will be glad to do it for them but I will not loose almost 2billion in isk that will not be replaced if I get destroyed because of this bug.
Also, to make it work unflatten your map, it can be done in station (just did it myself)
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