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Bal'Ayle
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Posted - 2010.02.17 13:09:00 -
[1]
i really like to self destruct if im in a tight spot, what i propose here is that self destruct does AOE damage respective to the size of your ship.
now this would be used primarily when you cannot escape, cannot target your opponent etc but have enough time to blow up. there would be a skill that i propose called "reactor destabilisation" which would enable damage based on ships remaining armor/hull/shield + cap
bear with me on this and let me explain, the different aspects of your ship would deal different damage types,
cappacitor = explosive shield = electromagnet [EM] armor = Kinetic hull = Thermal
so for instance your jammed up moving slow, and are going to die no matter what, you have no support and you want to throw of your attackers concentration long enough to get out. this is the point where most pilots consider self destruct. it allows you a moment of surprise when the enemy target apparently blows up for no reason and allows your pod to run if its not in a bubble.
now add into the factor that while you decide to self destruct you have 50% cap, 40% armor, 100% hull. you blow up and based on a range mechanic i cannot begin to decide upon you do damage to the attackers.
so say you have 2450 cap, 3450 armor, 2000 hull. altogether that makes 7900 i hear you gasp please take into account the explosion radius which incidentally i cannot decide on an effective way of determining this that makes sense as well as the damage range. so similar to a bomb for instance you ship size would determine how much damage you actually took. small ships taking on big ships may very well find themselves destroyed! while big ships on small ships will take a small chunk of damage.
[[ this also gives those pesky miners a way to damage pirates attacking them in true eve fashion, a loss to prevent a loss ]]
anyhow please use common sense if i got something back to front and where black should be white etc, but that is the bare bones of my idea, please develop and comment
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2010.02.17 13:21:00 -
[2]
Only if self destructing voids insurance and/or the effects are only apparent in null-sec. While some people might troll with highsec shouldn't be completely safe and I agree with that to a degree, there is a point it would get retarded and that is that point. ______________________________
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Bal'Ayle
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Posted - 2010.02.17 14:04:00 -
[3]
i don't think self destruct should be something dissalowed anywhere but thank you for bringing that to my attention :D
ok an idea for revision on this would be something along the lines of it being only allowed once the ship is past 50% shields, that way the only abuse would come from people letting corp allies shoot them below 50% and then detonating or deliberately can flipping someone to allow aggression.
however insurance benefits i don't believe would be affected it is in fact a defence against aggresing ships. and a nice kick in the face for pirates nothing too damaging but would be a nice adaptation of rules. similarly you can at the moment do much more damage than this would be capable of doing by simply using smart bombs on target, but i do understand a need to stop lamers
so perhaps by having the ship change colour and start to glow or re-using the flame effect for low structure hp's would be the way forward, that way you have a visual warning of their intent. keeping in mind if used on neutrals, unagressed players or invalid targets in any system above 0.4 it would result in standard security status penalty so just like smart bombs you would have to be careful about where you use it.
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Dr Karsun
Gallente
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Posted - 2010.02.17 14:19:00 -
[4]
I am sorry, but I see those entire fleet of unfitted battleships, insured, who fly right into the middle of the battlefield, blow them selves up and not only earn money from insurance, but also blow up enemy ships.
Or even better - only warp stabbed so they don't get bubbled and may just warp into the middle of the battle even in 0.0.
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Bal'Ayle
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Posted - 2010.02.17 14:50:00 -
[5]
i believe smart bombs would do a similar amount of damage if not more as they don't take into account size and this tactic is already widely used, the ability to do vast amounts of damage would simply be negated by the fact of ship size and explosion radius. im sure if a huge fleet of ships warped into your fleet using smart bombs they would do damage to themselves as well as foes and a similar principle would be effected to a self destructing ship, the more damage dealt to the ship the less damage the resulting explosion would cause, for instance they would blow up in sequence, the ones detonating first reducing the damage the second ship would do and so forth. smart bombs do set damage and therefore would be more dangerous.
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Flying ZombieJesus
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Posted - 2010.02.17 15:04:00 -
[6]
Originally by: Dr Karsun
Or even better - only warp stabbed so they don't get bubbled and may just warp into the middle of the battle even in 0.0.
So what you're telling me is that you dont understand how warp stabs work?
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darius mclever
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Posted - 2010.02.17 16:26:00 -
[7]

I selfdestruct my battleship outside of jita 4-4 and accidently destroy an already damaged hauler/frigate/pod. do i get GCC? does the other person get kill rights? how about sec status?
or will it be a "smart" area of effect and only damage the attackers?
you might want handle those points in your proposal and come up with a complete proposal.
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shady trader
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Posted - 2010.02.17 20:21:00 -
[8]
this idea gets brought up regularly.
CCP will not introduce it for the same reason they removed splay damage from the larger missiles, its easy to us to kill people without taking the sec hit.
Goons would probably take a whole bunch of ships to Jita 4-4 and set them off like fire crackers just to see how many people the could pod.
The last thread on this was less then a week old. warp core breach module Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Bal'Ayle
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Posted - 2010.02.18 00:27:00 -
[9]
Darius> i already did come up with countermeasure to this, simply put nothing stops you from grabbing a smart bomb, going to jita and doing that. in fact as already mentioned its a tactic already used repeatedly, i wont mention this again for those who don't read. also as already mentioned you take a sec hit if you hit other players again just like smart bombs.
and before you say it no it is not like having an automatic smart bomb on your ship, its the Abbility to self destruct your ship same as always except applying damage upon destruction, and yes this again would encure a sec hit if you used it in high security next to a friendly but short of a capital doing it i really really doubt ((perhaps disabling it for ships above battleship)) that it would be used for grieving as working the damage out and basing its output like a bomb would mean it would do less damage than a battleship with smart bombs a mechanic already in existence.
for this "Goons would probably take a whole bunch of ships to Jita 4-4 and set them off like fire crackers just to see how many people the could pod." i refere you AGAIN to smartbombs, go to google and look it up before you talk about something that exists already as if i wish to create some new hastle mech
similarly "warp core breach module" < that is excessively different with but a brief mention on self destruct. hence why i made a new topic with explanation and suggestions on how to develop the idea so far all i have received are illiterate trolls who don't seem to read deeper then one line. no offence intended to the constructive among you.
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Fluffy Maniac
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Posted - 2010.02.18 02:07:00 -
[10]
so basically... space-kamikaze
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Protector X
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Posted - 2010.02.18 04:52:00 -
[11]
This is an awesome idea, I believe it should be put into effect, it would be no different than a smart bomb, i'd imagine it could be implemented just the same, it would also give some use to Self-destructing, other than.... I fail to think of one, if you do let me know.
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Bal'Ayle
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Posted - 2010.02.18 12:24:00 -
[12]
righty,
finally some friendly feedback
yes basicaly space kamikaze BUT there is a demand for this sort of thing with the numerous ramming skill requests, the ability for miners to fight of close range orbiting rats as well as various other requests similar in ideals to this proposed skill/ability
as for people abusing it, it would do less damage then a battleship with smart bombs, sure you will have frigates using it on other frigates but short of loading up a shed load of armor plates or shield boosters i really don't see this doing much more damage then a torpedo on the smaller frigates.
as for what it allows and disallows including the timer i was thinking the higher level you have in the skill, the faster the timer would be, at maximum reduced to 1 minuet as opposed to two, presently self destruct does little more then give a strategic advantage to the smart pilot
for instance i activate it when engaging a foe i am not sure about, most fights don't last two minuets, so if at the 1 minuet timer im losing i leave it to continue and if not i disable it, that way if your going down and blow up with most of your structure intact the enemy who is prepared to target your pod in 2 minuets time now has no time whatsoever to get to his overview and start targeting you, by which time you should have hit warp
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Avatoin
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Posted - 2010.02.18 13:43:00 -
[13]
I don't understand why people want so many conditions to get rid of insurance. Your aren't earning money, you are replacing money. Suicide ganks and (in this case) self-destruction kamikaze style are completely legitamet strategies.
As for the idea, I kinda like it. Not sure about all the details but the idea of when you ship blowing up it becomes a small smartbomb that may (in semi-rare cases) take down someone was you go down. I like it. While it may happen, I don't see it being a major strategy of jumping in a blob of battleships to self-destruct mainly because stealth-bombers and smartbombing blobs are so much more effective, and their isn't a 2 minute delay with a clearly broadcast warning when initiated.
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