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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP karkur
C C P C C P Alliance
1070

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Posted - 2012.06.29 10:01:00 -
[1] - Quote
I should add that this is just on my computer and has not been checked in or anything, or formally accepted "feature". I really like the idea though (and CCP t0rfiFrans too), and I had some free time last night so I decided to try it out.
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Punkturis
C C P C C P Alliance
2691

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Posted - 2012.06.29 12:16:00 -
[2] - Quote
I feel a little bit sorry for her for wearing this at a beach  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP karkur
C C P C C P Alliance
1071

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Posted - 2012.06.29 18:05:00 -
[3] - Quote
Solstice Project wrote:I'm sorry, but could i have, by chance, a PAUSE-button or something in the main character creation window ?
One that allows me to pause the movement, so i can scroll up/down for shots ?
I know that perspective changes during scrolling, but that's less of an issue.
I have a hard time making more high resolution p**n. :)
edit: I have a hard time making more high resolution p**n. :) now that reads really wrong ... xD When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in? CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
689

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Posted - 2012.06.29 19:59:00 -
[4] - Quote
Just a quick note that these other two dudes are CCP Explorer and CCP t0rfifrans, to link our Twitter identities to our dev characters. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
689

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Posted - 2012.06.29 20:39:00 -
[5] - Quote
Cryten Jones wrote:CCP karkur wrote:I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set. How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management? I'm not so sure that would be useful. For performance reasons then we only render an hour later after you take a new portrait. This is to allow people to change their minds and retake the portrait before we finally re-render. For green-screening / blue-screening purposes I'm assuming that people need an immediate turn-around loop.
The export to PNG with the background as alpha idea is more interesting, except we render the images as JPGs and I don't know how deep into the rendering pipe we would have to go to be able to do that.
On this subject: What are good green/blue-screening values (if statically chosen)? Based on some quick searching for green then 25, 130, 10 ("Japanese Laurel") and for blue then 30, 70, 160 ("Fun Blue") came up. What is your experience? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1094

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Posted - 2012.07.04 21:14:00 -
[6] - Quote
Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1098

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Posted - 2012.07.04 23:43:00 -
[7] - Quote
Goremageddon Box wrote: would lead to some bad back grounds if people were able to do this.....
We don't want to allow people to save their characters like that... it's only for screenshots and stuff like that, so you can do some fun stuff with your characters  CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1100

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Posted - 2012.07.05 12:05:00 -
[8] - Quote
Chribba wrote:CCP karkur wrote:Chribba wrote:We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.
/c If someone would implement this, would you want the shadow on the floor gone too? I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose?  Keep up the good work! /c OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.
CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1100

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Posted - 2012.07.05 15:37:00 -
[9] - Quote
Arline Kley wrote:in reference to Chribba's idea, what about having the portrait taker also do a full body image when your posed?- that way when people invaribly make the group shots, they can have people full body poses as well as the "standard" model..
and if this does get the go ahead, I wonder how long it would be until someone made one with EVERY avatar in it (or failing that a lucky 100) Yesterday when I was finishing up the greenscreen thing, I started playing with posing the characters in the character preview window as they are in the portraits. I got it somewhat working, but it's so unstable that I would need to spend some time in investigating what's causing it (the client had crashed on me about 30 times in the last 12 hours or so), and since I'm going on vacation tomorrow (yay), I just don't have the time to do that. CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP karkur
C C P C C P Alliance
1100

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Posted - 2012.07.05 15:41:00 -
[10] - Quote
Bloodpetal wrote:The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.
As morganta said... yes, Green Screening should directed towards video and animation based stuff.
I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds. portrait, customization, identity and character preview will all have green backgrounds (I don't want to promise that this will be in the next release, but at least it has been checked in, so let's hope it all works so we can get it out to you ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
763

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Posted - 2012.07.15 16:55:00 -
[11] - Quote
Dasola wrote:So you fellows have time to do useless stuff like this but no time to fix Corporate role system, bring in treaties systems on alliances, etc...?
WTF are you devs doing in payed time? Starts to sound like agile methods are used to avoid things that really are hard and need fixing and do stuff thats useless and easy... I beg to differ that this is a useless feature; it was requested by players, well argued what the usage and benefit would be, and has the potential to facilitate player generated content.
CCP karkur was able to quickly implement this feature with some input from CCP t0rfifrans and testing from CCP RedDawn. The things you mention would require a larger team with game designers, server programmers and web developers, and would require more incubation time in dev blogs, forums discussions and testing on SiSi. They are on our radar for the future but why should that block us from working on these smaller items that provide value? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
1132

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Posted - 2012.07.15 18:19:00 -
[12] - Quote
Bloodpetal wrote: Can't wait to play with this when you make it for sure :)
I think this is on Sisi now (I'm on vacation so I don't really know what's going on , but based on the discussion on new features in the Test section I'm guessing we have the new stuff on Sisi ) CCP karkur | User Interface Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
766

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Posted - 2012.07.15 18:37:00 -
[13] - Quote
CCP karkur wrote:Bloodpetal wrote:Can't wait to play with this when you make it for sure :) I think this is on Sisi now (I'm on vacation so I don't really know what's going on  , but based on the discussion on new features in the Test section I'm guessing we have the new stuff on Sisi  ) Yes, the EVE-2012-R6-FLORENCE release is on SiSi right now (branched off on 11 July). Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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