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Posted - 2010.02.24 09:29:00 -
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Originally by: Sergeant Shafto
Originally by: Yon Krum
Originally by: Sader Rykane My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Well, your money is your money--personally I prefer to invest in a good hoard on which to murder a few prisoners every so often, since it's the foundation upgrade for the misty haunted isle and its passive income stream from foundering wrecks.
Anyway, on T3:
You can still do little wrong with an English base hull (the Kidd). The base HP and resists are a notch above even the Dutch (which are just too darn slow as we all know), so for a first T3 you're likely to feel more comfortable laying the ship alongside o' the enemy. Frankly, either English need a nerf, or most of the other factions need a buff.
You're looking then at something like-- [Kidd Defensive -- Live Oak Hull] [Kidd Crew -- Ghost Manifestation Relic] [Kidd Maneuvering -- Copper-sheathed hull] [Kidd Rigging -- Third Mast] [Kidd Offensive -- Hidden Gundeck]
IMO the above gives the best balance for starter T3 pirating. You'll enjoy the extra HP of the live oaks while offsetting some of the agility penalty of the heavier ship with the copper sheathing. The third mast is self explanatory given other threads on the extensive refits needed to get the same effect with modules. I personally like the ghosts, because they both reduce the need to slot crew, and the secondary "spooky mists" effect helps me get in close. The hidden gundeck is very handy for baiting in ships that have no business engaging a Kidd. Stern chases suck.
YYMV (your yarr may vary), of course.
--Krum
Argh why do people insist on arguing using Pirate Fitting Tool alone. Through personal experience ganking Caravels and Galleons, I would still take the Sea Turtle subsystem over the third mast since the extra speed, whilst significant, won't let you gtfo when a whole fleet blobs you.
Bah, go back to EFT. Sure the galleon looks good on paper with its large size and impressive broadside buts itÆs essentially just an oversized trade ship, decent only for trade runs off the Ivory Coast.
What youÆre really after is a nice carronade frigate; British tend to have the best variant. It looks unsuspecting but itÆs fast and can put out a significant amount of dps when properly skilled. With a max gank fit with grape shot you can take down ships twice your size.
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