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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
HeliosGal
Caldari
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Posted - 2010.02.20 09:38:00 -
[1]
oh um comets coming in feb ccp ?? moon goo ccp what happened there did that get pushed back to, why the push back seems a lot of stuff is being ignored - or forgotten Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.02.22 23:26:00 -
[2]
will there be some form of facilities for non sov space specifically wormhole 00 space ? they could be tied to poses in system and or shootable with limited defenses. Could allow wormhole corps some limited production at a local level. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.02.25 04:41:00 -
[3]
well we dont know for sure yet. CCP wont give us info until 4 weeks beforehandwhen pre realise bug testing begins on sisi which would put it about June Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.01 11:42:00 -
[4]
Builiding facilities on planets - will this just be sov based 00 or will there be some system for empire, low sec and wormhole space and npc 00 space to also be part of planteary side industrial facilities.
Would like to see a bit more than ccp PR spin at work, and yes fix some existing bugs to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.01 23:34:00 -
[5]
The little detail provided so far is designed as a teaser, Interesting more like a broadbased expansion that comes out as good but gets balance nerfed to dull and uniteresting status by the time it goes live. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.08 03:59:00 -
[6]
if its going onto test server soon looking forward to it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.09 01:48:00 -
[7]
will be lots of tweaks etc im guessing wormhole space will mean there will be logistical, and planet supply issues esp if they require all the npc trade goods to keep them going, corps that operate in wh space will need nearby poses with supplies packed in, extract the goods etc. Then get it out, i can see possibilities for wh to wh trading of input and output goods as well. Then making use of them, getting them to market, i wonder how complex or simplieified ccp will make it, will there be the ability to attack and remove factories by raiders and defense ( non sov low sec and wh 00 and npc 00 space as well) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.09 11:49:00 -
[8]
Originally by: Deviana Sevidon Since it is already hinted that Tyrannis will have a lot to do with the somewhat outdated NPC products, who are slowly being removed and replaced.
A basic concept about Tyrannis, divided in highsec, lowsec and 0.0 Planets and how they could be tied together.
In highsec people can compete over basic ressources needed for higher tier productions. Supplies will be abundant and it would be possible to substitute one product with another to get the same result, so there is effectivly no production bottleneck.
For example the the final product of an empire production might be called candy. To produce candy one would need, sugar, water and fruit. But it would also be possible to use chemical waste instead of fruits for the flavor.
The next tier are the lowsec colonies, there advanced products can be made. Combining Sweets, instant coffee and sandwiches to ration packages as one of the top tier products.
The 0.0 colonies use this ration packages, composite body armour, small arms are then used to create field supplies, which is one of the products needed to maintain sovereignity upgrades.
Please note that the basic production process should be as accessable as possible, so that a lot of people join the process, but personally but should also need a lot of different products, where one ore two products can always substitute each other.
The lowsec Tyrannis tier is harder to maintain, but since it is directly involved with 0.0, potentially alot more profitable.
The highest tier is still 0.0, but is impossible to run without the supplies of lowsec and empire, so a lot of transport is required. Perhaps this might also be a good opportunity to revisit standings and sovereignity mechanics, so independant traders would be a welcome sight and not just "targets".
what u left out was wormhole space ice planets for example might produce ice products for poses, as well as ice fields. Terran planets might feature colonies making npc trade goods and req uireing food etc to maintain colony - the logistics will be interesting. Well should be up on SISI next week in its early form so we will get an idea. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.09 21:53:00 -
[9]
well the shift to a new market dynamic ccp will have a lot of data to make the balancing changes with Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
HeliosGal
Caldari
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Posted - 2010.03.10 10:23:00 -
[10]
good idea on the change to manfuacturing Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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