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Mynxee
Hellcats HellFleet
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Posted - 2010.02.19 22:32:00 -
[1]
There are a couple of different overlapping probe bubble configurations I use when scanning. Problem is, every time I change the probes' range, I have to once again manually move them into the preferred configuration.
I find it difficult to believe that people who can build spaceships wouldn't be able to come up with programming to support automated probe positioning. After all, it's just math, right?
Thus, I propose a feature be added to the scanner which allows the relative-to-each-other positions of selected currently active probes to be saved in a named "Probe Pattern". That Probe Pattern could then be selected at any future time as the "active" pattern, whereupon clicking a "Cluster Probes" button would cause active probes to snap to relative positions as defined in the selected Pattern. Obviously if you had more probes out than the Probe Pattern addressed, the extras would be ignored. Some limitations might need to be imposed, such as all probes need to be set to the same scan range.
It would sure make probing less tedious. True, it would likely make probing for ships when using combat probes easier. For that reason, I'd settle for it only working with Core probes...because tbh, it's the constant adjustment when scanning out bazillions of sigs in wormholes that drives me crazy.
Bump It! | My Blog: Life in Low Sec |

Balsakian McGiggles
Blood Money Bootcamp The Blood Money Cartel
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Posted - 2010.02.19 22:36:00 -
[2]
Edited by: Balsakian McGiggles on 19/02/2010 22:36:06 I wouldn't mind seeing this happen. I'm somewhat used to doing it the old way, but a save option would be much appreciated.
EDIT: Oh, and first.
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Lord Helghast
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Posted - 2010.02.19 22:39:00 -
[3]
Dear god yes! Right click "move to 2AU Formation 1" hehe wud be the name i'd have one saved as hehe
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Jmarr Hyrgund
The Bastards
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Posted - 2010.02.19 23:02:00 -
[4]
Edited by: Jmarr Hyrgund on 19/02/2010 23:03:49 Oh absolutely, yes, yes, and thrice yes.
Pirate - Blogger - Rifter Pilot |

Venom Orchid
Hellcats HellFleet
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Posted - 2010.02.19 23:12:00 -
[5]
Love this idea, it doesn't give an edge but it just adds convenience and lessens frustration. It's a "duh, why didn't we do that from the start" kinda thing.
I <3 Mynxee |

Lakasha Nachthexen
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Posted - 2010.02.20 01:17:00 -
[6]
Sounds like a great idea.
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Jaggins
Gangrel Mining and Security
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Posted - 2010.02.20 01:46:00 -
[7]
Another YES idea from the Pirate Queen. This would be a major UI improvement. Instead of gimping it for combat probes, you could make their scan take a few seconds longer than core probes.
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TeaDaze
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Posted - 2010.02.20 02:02:00 -
[8]
I'd kinda like to see this for all probes, mainly because attempting to move objects in 3d space using a 2d interface is all kinds of terrible.
But the point that it might make probing ships too easy does need to be considered...
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Kazini Jax
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Posted - 2010.02.20 02:14:00 -
[9]
You would have to reduce the number of active probes to the number of probes in the saved config as the game cannot assume what probes you want to use, but yes, I think something like this should be done also. And while you're at it, CCP, if these ships are so advanced, how come autopilot can't fly closer to the gate or all the way to the place you want to go to in the destination system. Oh, right, cause it provides for more drama if they stop at the gate.. hm, sandbox...
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Sarina Berghil
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Posted - 2010.02.20 08:18:00 -
[10]
Probing is already very efficient. One of the few measures to limit effciency is the limitations of the UI.
I don't think its a good idea to have UI limitations govern game balance as is the case with probing currently, but without a better system removing those limitations would make probing far too efficient.
A saved layout of probes would need to be coupled with limitations somehow. Significantly longer scan times could be a way to do it.
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eviwyn
Hellcats HellFleet
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Posted - 2010.02.20 11:25:00 -
[11]
Would love to see this happening yea! Here with ya on this idea all the way Mynx.
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Gauss Gun
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Posted - 2010.02.20 11:36:00 -
[12]
yes pplease although i have a bad feeling that ccp won't do it, simply because it is in ther best interest to keep things tedious, if only you could get all the isk in the universe with onre click then we would not be playing this game right?
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Creye
Amarr
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Posted - 2010.02.20 12:59:00 -
[13]
Voted absolutely yes!!
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JitaPriceChecker2
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Posted - 2010.02.20 13:05:00 -
[14]
Edited by: JitaPriceChecker2 on 20/02/2010 13:04:57 No. I am the fastest scanner i have ever meet.
Why my RL skill should be no longer relevant ?
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Larz Smith
Larz Smith Corp HellFleet
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Posted - 2010.02.20 14:06:00 -
[15]
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RootEmerger
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Posted - 2010.02.20 17:57:00 -
[16]
not only would make probing too easy (at this point just remove it and make the scanner able to point objects and ships...), it would also make macroprobers easy to program...
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Rvlxnx
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Posted - 2010.02.20 20:14:00 -
[17]
Time Flux Detected You are going too fast! Wait five minutes and try again LOL;...
Anyway, agreed. i also agree with the macro probers (dint know that was a prob until now) it would save me much time while probing in low sec; not that i go there much anymore these days;.. but i would if this was possible.
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I SoStoned
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Posted - 2010.02.21 01:09:00 -
[18]
Pretty good idea, I'll give it a thumbs.
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Ragnar Remis
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Posted - 2010.02.21 17:53:00 -
[19]
Im definiately all for this, It gets annoying as sin to sit and reconfigure probes for basic patterns!
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343guilty1
Gallente Strategic Insanity
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Posted - 2010.02.21 18:02:00 -
[20]
Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)
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Mojihito
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Posted - 2010.02.21 19:56:00 -
[21]
Originally by: 343guilty1 Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)
Learn to scan. Not supported.
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De Guantanamo
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Posted - 2010.02.21 20:15:00 -
[22]
cause scanning isn't easy enough already
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Sard Caid
Gunpoint Diplomacy Aggressive Dissonance
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Posted - 2010.02.21 21:12:00 -
[23]
This is good idea.
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Klyria
Agent-Orange
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Posted - 2010.02.22 00:16:00 -
[24]
Hmmmm, I get the feeling this would be to useful for CCP to actual implement.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.02.22 06:13:00 -
[25]
Edited by: Dr BattleSmith on 22/02/2010 06:13:54 Shift + Drag = Move/Resize all probes Ctrl + Drag = Resize spread of all probes
Code gets probe positions, if the a probe is moved towards "center" then all other "corners" are also moved towards this point.
Originally by: JitaPriceChecker2
Why my RL skill should be no longer relevant ?
Good flexible UI design has nothing to do with your ability to work around limited inflexible UI.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.02.22 13:30:00 -
[26]
Battlesmiths solution is much more logical/appealing to me. We have far too many of the silly drop-down and context menus as it is and I am loathe to add even more.
Supported with caveat.
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Seita Tatsumi
Hellcats HellFleet
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Posted - 2010.02.23 11:33:00 -
[27]
Can only support this.
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Amberlyn Stardreamer
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Posted - 2010.02.26 01:14:00 -
[28]
I've taken time to think thoroughly about this proposal as I did some scanning and I can't support it.
Moving the probes into the optimum positions around a contact is the major player skill-set involved in actually doing scanning. Its what makes one player better at it than another.
Take the player out of the scanning and you might as well just add the wormholes and sites to the overview to begin with.
Just as some people are better at combat than others and some people are better at playing the market than others some people are better at handling their probes than others. That skill should be allowed to make a difference rather than having the process automated.
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Jerid Verges
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Posted - 2010.02.26 07:29:00 -
[29]
Originally by: Mojihito
Originally by: 343guilty1 Supported, manually moving them is especially annoying when you grab the wrong thing and it re-centers it's focus on the screen or you change the size of a bubble, or accidently make the probe go 20 AU DOWN instead of across (You all know what i'm talking about.)
Learn to scan. Not supported.
That's like saying "Learn to buy instas" when WTZ was introduced.
People know how to scan. People don't like meticulously positioning their probes so painstakingly (Not that it wasn't harder before).
Refrain from comments that make you look dumb in the future.
Supported.
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Nekre
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.26 15:23:00 -
[30]
Well I agree with Mynxee but it's a bit more than what I personally want. I only use one pattern and I don't need to save it.
BUT CCP DID PROMISE US YOU COULD HAVE THE PROBES MOVE CLOSER AND FURTHER APART WHEN RESIZING THEM SO THAT THE PATTERN WOULD STAY THE SAME.
They said that at fanfest .. it's on youtube even... and I've been drooling over that idea ever since.
CCP can I haz the shiny toy now ??? pleeeeeeese ?
/signed
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.26 16:34:00 -
[31]
Originally by: TeaDaze I'd kinda like to see this for all probes, mainly because attempting to move objects in 3d space using a 2d interface is all kinds of terrible.
But the point that it might make probing ships too easy does need to be considered...
As people have said over and over, frustrating the player with a flawed mechanic system isn't a clever method of applying game balance. The ease or difficulty of probing is something that should be determined by character and player skills, not by having to fight against your mouse to manhandle probes around in a horrible clunky interface.
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Charney deGeoff
Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.26 17:14:00 -
[32]
Don't know if this would be possible to implement, but it would be really great to have! |

Dierdra Vaal
Eve University Ivy League
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Posted - 2010.02.26 17:15:00 -
[33]
this would save me so much work. Ofcourse, it would make macro-exploration easier too...
still support Director of Education :: EVE University CSM1 delegate and CSM3 chairman
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Beowolf Schaefer
Clown Punchers. Clown Punchers Syndicate
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Posted - 2010.02.26 21:02:00 -
[34]
I'm in.
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Nix Anteris
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Posted - 2010.02.26 22:03:00 -
[35]
Wow, I came here to look for something unrelated, and found something I was talking about just the other day. I also use several different probe arrangements depending on the size of the system, number of sigs, strength of sigs etc, and would love to be able to switch between them more easily.
I also agree with limiting it to core probes. Part of being a good combat scanner is being able to operate quickly and minimise the duration your probes are visible for, having quick "patterns" to automatically arrange your probes will put your victims at a distinct disadvantage.
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Luniticus TheSane
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Posted - 2010.02.27 00:16:00 -
[36]
I'd say to also allow combat probes to be saved this way, but if there is a game balance concern, just increase the time it takes for the probes to conduct the scan.
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Nix Anteris
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Posted - 2010.02.27 12:07:00 -
[37]
Originally by: Luniticus TheSane but if there is a game balance concern, just increase the time it takes for the probes to conduct the scan.
But that means the guys who are actually good at combat scanning, and do minimise their probe visibility, are taking a negative hit just so all the newbie ones don't have to arrange their probes.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2010.02.28 02:56:00 -
[38]
Originally by: Nix Anteris But that means the guys who are actually good at combat scanning, and do minimise their probe visibility, are taking a negative hit just so all the newbie ones don't have to arrange their probes.
Same argument was stated in defence of the old *horrible* probe system.
Being a master of poor UI doesn't make good UI a bad thing.
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Nix Anteris
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Posted - 2010.02.28 11:50:00 -
[39]
Edited by: Nix Anteris on 28/02/2010 11:50:18
Originally by: Dr BattleSmith Good flexible UI design has nothing to do with your ability to work around limited inflexible UI.
Originally by: Dr BattleSmith Same argument was stated in defence of the old *horrible* probe system.
Being a master of poor UI doesn't make good UI a bad thing.
There's nothing actually wrong with the UI. While improvements can still be made, it's not really limited or poor.
Originally by: Dr BattleSmith Shift + Drag = Move/Resize all probes Ctrl + Drag = Resize spread of all probes
Not everyone uses the basic 4 probes "drop down a size and move them closer" approach. Most of us who actually live in w-space have probing techniques that involve up to all 8 probes in a set pattern to facilitate faster probing.
While changing the spread will help you get higher signature strengths for that particular pattern (not saying it's a bad idea at all), different arrangements are used for different things, and setting them up accurately takes time. The goal here is to be able to save that set-up, and recall and re-use it.
Example: In my home system I want to put probes over each planet to check for signature locality. I can recall a set-up that has the probes already arranged in the same layout as the planets in my system (because I positioned them before, and saved it), I adjust the x/y/z slightly with shift-drag and away we go.
I find a new signature, and want to use a 4 probe tetrahedron to pin it down. I recall my tetrahedron set-up (and then ctrl+drag to resize it ;)) and pin down the new signature, its a wormhole!
Neighbouring system has 50 signatures in it, I need a fast sweeper pattern using all 8 probes to eliminate undesirable signatures quickly. Couple of clicks and I call it up.
30 minutes later I have a handful of unidentified signatures left, and I need to go back to my tetrahedron to get some decent strength hits on them, which is fine because I can just load the pattern that was saved.
Does it still not seem beneficial to you?
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Kilostream
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.02.28 14:11:00 -
[40]
Originally by: TeaDaze ....But the point that it might make probing ships too easy does need to be considered....
Well up for this,
Also to your point, Teadaze - I'd say probing for ships right now is too hard.
In fact, I'll go one further - probing for ships is practically impossible. Assuming the pilot of the ship you're after is not some stoned zombie, or afk, absolutely anything can evade the clutches of a prober no problem at all - you're relying on a lack of awareness, a blunder, or coincidence if you wana catch someone by probing them out. Currently you have a better chance of success by using the directional scanner to find approximate direction and picking a likely warpable object lying on that plane and chancing your arm warping to that.
I don't know exactly how CCP thought "combat" probes would be used, but to have brought about a situation where a default tool included with any ship is more effective in terms of chance-of-success than a specialised ship using specialised equipment smells of f**k-up to me!
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Mynxee
Hellcats HellFleet
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Posted - 2010.03.09 11:47:00 -
[41]
Originally by: Dr BattleSmith Edited by: Dr BattleSmith on 22/02/2010 06:13:54 Shift + Drag = Move/Resize all probes Ctrl + Drag = Resize spread of all probes
Code gets probe positions, if the a probe is moved towards "center" then all other "corners" are also moved towards this point.
I love this suggestion, as well as all the excellent discussion for and against this proposal. Would like to see more. Also...supporting my own proposal!
Bump It! | My Blog: Life in Low Sec |

Venkul Mul
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Posted - 2010.03.09 12:45:00 -
[42]
.
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Miyamoto Isoruku
The Phoenix Enclave
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Posted - 2010.03.11 20:49:00 -
[43]
Major support.
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Marquis d'Carabas
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Posted - 2010.03.12 18:10:00 -
[44]
.
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Lykouleon
Trust Doesn't Rust Ushra'Khan
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Posted - 2010.03.13 21:24:00 -
[45]
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
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Omega Flames
Last Resort Inn SYSTEM SHOCK INITIATIVE
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Posted - 2010.03.13 22:17:00 -
[46]
------------------------- "Forsys > WAR Forsys > HUH Forsys > WHAT IS IT GOOD FOR Harry Sunday > loot Forsys > touchT" |

Asheru
HeartVenom Inc. Legiunea ROmana
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Posted - 2010.03.13 23:15:00 -
[47]
The probing system could be a bit more user-friendly. Positioning probes in 3 dimensions on a 2-dimensional grid is, at times, very aggravating.
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Jin Nib
Resplendent Knives
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Posted - 2010.03.14 03:11:00 -
[48]
I hate it when CCP tries to provide game balance through obtuse UI so I'm going to have to support this. Really now that they have the mechanics they want though I think they should take a look at re-balancing the system. Really I'd prefer Battlesmiths idea though as it's much more fluid and fits in with whats already there. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Scerolikk Teromni
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Posted - 2010.03.14 23:16:00 -
[49]
YES YES OH GOD YES
A good point is made about combat probes, though, in that it would give a big advantage to probers because it would take a lot less time to probe. This new functionality would be solely for reducing how tedious it is to position your probes... not to make it quicker... so how about when you use a saved probe pattern, it takes an additional <number that makes sense> seconds to run a scan?
Definitely supported.
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Galstab McGee
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Posted - 2010.03.14 23:32:00 -
[50]
I'd support if the proposal was an improved UI, but the current one is workable, and I find myself falling in with the crowd saying it could make things too easy. Something worth getting should take time and have difficulty.
Wonder how the CSM will vote on it...
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Cyber Ten
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Posted - 2010.03.20 17:43:00 -
[51]
sounds like a good idea, i likes.
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Colonel Evans
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Posted - 2010.03.20 20:15:00 -
[52]
Originally by: Lord Helghast Dear god yes!
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Altheros
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Posted - 2010.03.20 22:00:00 -
[53]
+1 mynxee!
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2010.03.22 00:46:00 -
[54]
Probe patterns for finding POS'? Localizing sigs with preset patterns? HELL YES!
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |

Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2010.03.22 03:07:00 -
[55]
Will only be beneficial to PvE pilots and would hurt PvP due to making it easier for larger blobs to jump on smaller gangs.
Not supported and happily I cant see CCP putting this in anyway. All that need to happen is just to neaten up the scanner UI
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