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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.20 11:11:00 -
[1]
They're not mandatory.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.22 10:08:00 -
[2]
Originally by: Restless Phantom Specially with the new player joining and being told "train learning skills first, you will have to wait 2 weeks being able to do absolutely nothing fun but after that it gets slightly better!"
People who do this to new players should be banned for griefing IMO.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.23 08:49:00 -
[3]
I once saw a suggestion that learning skills be added to the list of skills trial players cannot train. Whilst that might be a bit drastic, it might also be a good idea.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.23 13:03:00 -
[4]
Originally by: Mashie Saldana
Originally by: Malcanis I once saw a suggestion that learning skills be added to the list of skills trial players cannot train. Whilst that might be a bit drastic, it might also be a good idea.
"This skill can't be trained before 1.6m SP", imagine the tears.
If someone was that set on training them, then they could subscribe.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.24 10:12:00 -
[5]
Originally by: Ambo When I started, I trainied up the learning skills because doing anything else felt like a waste of time.
I REALLY wanted to learn other stuff that was more fun but my inner min/maxer simply would not allow it. The thought of all the future training time lost was too much.
This killed the game for me both the first and second times I played it. I can certainly see how new players would be put off by the thought of having to train skills that give them 'nothing' for a month or two before they can think about getting better ships and equipment.
Obviously they don't HAVE to train these skills but those who understand the benefit will want to and they'll want to do so as soon as possible. This is even more true with the 'skill point gap illusion' seperating them from older players.
IMo, CCP should do away with the learning skills. I know first-hand that they contribute to a lot of players leaving eve in thier first month or two. It could be argued that they contribute a 'tough choice' dynamic but tbh, there more than enough 'essential' skills to do that already.
So because you - by your own admission - made a dumb choice, CCP should remove that choice for everyone?
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.24 20:31:00 -
[6]
Originally by: xXxWardenMagenxXx
Originally by: Tippia Except that, as mentioned, CCP themselves have stated that putting the learning skills in the game was a mistake.
If this is the case, then why not cut the cost of the advanced skill books? 22.5m is a joke for a newbie.
That's what's called a Hint
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.02.26 18:39:00 -
[7]
Originally by: Wikis
Originally by: Tippia If it's any consolation, CCP regrets putting them in the gameā
where exactly did this information come from ?
One guy said it once, 5 years ago.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.03.01 11:05:00 -
[8]
Originally by: Darian De'Mourne
Originally by: bff Jill the ability to give people training speed boosts now really does open up the possibility to remove learning skills.
The whole reason that removing them and giving everyone the attributes inherently was that it would screw over people who spent time training in them already.
I see no mechanic that makes it unfair to those people if they more or less get a reimbursement of those skill points.
I too have quit eve on several occasions just because the time it takes raising my learning skills for a new character resulted in me usually losing interest in the game.
The attribute remapping however has worsened this issue, because now you not only MUST raise learning skills first, you MUST raise all fitting and science and drone skills first also, because you are sitting on an int/mem attribute layout, that you use for several months until all those things are high enough/maxed to your liking. Then you go to a perc based remap, and can FINALLY start training other skills.
In retrospect i think the entire attribute system was a bad idea. They probably should have just had a fixed skill point increase rate.
In month 7 of the Int/Mem spec. And yes, having no DPS sucks.
But your SP increeae rate is so efficient. That's better than playing the game, right? You are pleased with the decision you made to prioritise your efficiency over your fun?
Listen up people, this is really simple:
Skillpoints are not the aim of the game.
They're just another tool you can use to achieve your aims, like ISK, assets, connections, game knowledge, your player skill and your social skills. You need to balance your efforts to acquire and improve all of the things I have listed, not just one at the expense of all the others. To focus purely on SP at the expense of all these other tools is foolish and self-defeating. You're as bad as people who RMT 10 billion ISK in their first month and then lose their officer-fit T1 CNR in lo-sec. You cant buy your way to win and you cant SP your way to win either.
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