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Ejit
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Posted - 2010.02.25 11:41:00 -
[1]
Hi folks.
I'm currently skilling Marauder and have just bought a Paladin. As I'm not an EFT warrior I was looking for a decent fit that would make best use of my current skills. obviously I'll be training large beam specialisation asap but that's over a month away.
I'm looking for advice on implants, fits etc that would maximise mission running for Amarr. Here's a skill chart link. Linkage
Any suggestions are much appreciated.
Ejit
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Madmi CEO
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Posted - 2010.02.25 11:54:00 -
[2]
Depending on your budget... I'd suggest the following (going for only T2 is really not the best idea - spending 750 mil on a ship and then only 50 on the modules is silly in my opinion).
3x IN Heat Sinks (150 mil) 3x T2 Hardeners 1x IN LAR (110 mil)
3x Cap Rechargers 1x T2 Tracking Computer (Tracking Speed)
4x IN Tachyon Beam Laser (300 mil) 2x Tractor Beam 1x Salvager
1x CCC (T2 preferably) 1x Nano Pump (T1 is fine, T2 if you're up for paying 550 mil for it)
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sajuukkhar69
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Posted - 2010.02.25 11:55:00 -
[3]
[Paladin, pve] True Sansha Large Armor Repairer True Sansha Energized Adaptive Nano Membrane True Sansha Energized Adaptive Nano Membrane True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Capacitor Power Relay II
Shadow Serpentis Tracking Computer, Tracking Speed Shadow Serpentis Tracking Computer, Tracking Speed Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L (tractors.....)
Large Ancillary Current Router I Large Auxiliary Nano Pump II
If you love dps, you will love it :)
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Madmi CEO
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Posted - 2010.02.25 12:05:00 -
[4]
He's got Large Energy at level 4. He can't use T2 guns. Besides, your fit is far from cap stable - not something I'd suggest to a new Marauder pilot.
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Sturmwolke
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Posted - 2010.02.25 12:28:00 -
[5]
[Paladin, L4 Tachyon - Meta 4] Damage Control II / Tracking Enhancer II / Imperial Navy EANM Imperial Navy Heat Sink / Imperial Navy EANM Imperial Navy Heat Sink Imperial Navy Heat Sink Armor EM Hardener II Armor Thermic Hardener II Imperial Navy Large Armor Repairer
Tracking Computer II Tracking Computer II / Stasis Webifier / Cap Recharger II / AB Cap Recharger II Cap Recharger II
Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Tachyon Modulated Energy Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Energy Burst Aerator II Large Capacitor Control Circuit I
Hobgoblin II x5 Hammerhead II x5
For tank, adjust your lows intelligently as mission demands.
Some notes : - fit at least 1 web for Angel missions. - strive to project your MF crystal range > 45km, use TC/TEs or upgrade your skills. - learn to align your Paladin manually to lower transversal if you don't know how to do this.
And finally, your Controlled Burst skill is below par for an Amarr pilot. Minimum 4, PREFERABLY 5.
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Ejit
Amarr Hairy Beavers Eternal Ascension
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Posted - 2010.02.25 12:51:00 -
[6]
Some interesting fits there thanks guys.
Originally by: Sturmwolke
And finally, your Controlled Burst skill is below par for an Amarr pilot.
Your right there mate. I'll make that my next priority when current skill is done. I was gonna start concentrating on gunnery as soon as Marauder 4 is finished.
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Ejit
Amarr Hairy Beavers Eternal Ascension
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Posted - 2010.02.25 13:00:00 -
[7]
oh anyone got a good hard-wiring setup as well please
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Kenpotchi
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Posted - 2010.02.25 14:44:00 -
[8]
Inherent Implants 'Squire' CR8 - 5% to cap recharge Inherent Implants 'Lancer' G2-Beta - 5% reduction to all turret capacitor need Inherent Implants 'Squire' CC8 - 5% to capacitor amount Eifyr and Co 'Gunslinger' CX-2 - 5% to all turret damage Inherent Implants 'Lancer' G2-Epsilon - 5% to LG Energy turret damage
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Amanda Eidolo
Core Industrialist Resurrected
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Posted - 2010.02.26 05:39:00 -
[9]
The pally only truly shines when you have a 5% powergrid implant
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.26 05:55:00 -
[10]
Originally by: Amanda Eidolo The pally only truly shines when you have a 5% powergrid implant
wat ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.26 05:59:00 -
[11]
Originally by: Terianna Eri
Originally by: Amanda Eidolo The pally only truly shines when you have a 5% powergrid implant
wat
probably something about a loldeadspace rep.
and here is my fit, t2 guns can be swapped for navy or meta4. eft gives me 4m32s on cap, but meh, haven't run out yet. plus don't even need the rep on most of the time. [Paladin, Tachys] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Large 'Accommodation' Vestment Reconstructer I
Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Cap Recharger II Cap Recharger II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
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Inara Tyana
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Posted - 2010.02.26 06:34:00 -
[12]
Edited by: Inara Tyana on 26/02/2010 06:34:27 My Personal fit
Vizan's modified LAR True Sansha Heat Sink True Sansha Heat Sink True Sansha Heat Sink Armor EM Hardner Armor EM Hardner Armor Therm Hardner
Cap Recharger II Cap Recharger II Serp Tracking Computer Serp Tracking Computer
Tachyon Beam Laser II (imp multi, imp uv, imp standard) Tachyon Beam Laser II Tachyon Beam Laser II Tachyon Beam Laser II Salvager II Salvager II Small Tractor Beam
Cap Control Circuit II Cap Control Circuit II
5% powergrid Implant 5% cap implant 6% Tracking implant (ogdins) 7% Rof implant (Pashans) 7% Energy turret damage implant (Pashans)
With two range scripts it can fling multi at 42km optimal, 40 km falloff. Fries BS in no time, use two tracking scrips and you can hit most things further out than 10km. Otherwise fit a web if you like instead. DPS from the guns should be well over 1000 (I donĘt have the damage implants yet and IĘm getting 970)
I believe its only cap stable with standard, however iĘve personally never come even close to running out of cap with multiĘs
It might not fit with your skills but its something good to aim for.
edit* pretty similar to the fit above
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.26 07:39:00 -
[13]
Originally by: Inara Tyana
5% powergrid Implant 5% cap implant 6% Tracking implant (ogdins) 7% Rof implant (Pashans) 7% Energy turret damage implant (Pashans)
*note to self* make sure to smartbomb pods on suicide ganks for teh lulz *end note*
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.26 07:42:00 -
[14]
Every good Paladin fit:
Lows: At least 3x faction (or better) heatsinks, whatever tank is cheap and easy to fit Mids: 2x Tracking computers, +whatever, maybe a web for some missions, maybe an afterburner, who cares Highs: 4x Tachyon IIs Rigs: whatever probably cap rigs its not like you need more tank
Implants: Whatever DPS-related implants you feel like buying
Honestly the rest of it doesn't even matter. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Ejit
Amarr Hairy Beavers Eternal Ascension
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Posted - 2010.02.26 11:24:00 -
[15]
Thanks guys.
I notice some lean towards dual tracking comps omitting a webifier entirely. Even tho it's bonused to web would 2 tracking comps negate the need to web frigs and cruisers that get close.
Ejit.
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Madmi CEO
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Posted - 2010.02.26 11:31:00 -
[16]
Even with two TC's you'd have trouble hitting stuff inside the 10km range. Battleships and cruisers you can hit if you keep the transversal in check. Frigates only rarely if you catch them on a turn. But then again, that's what drones are for. I used just a single TC on my Paladin and it still worked out better in most cases than the faction webber.
Do consider faction guns also - they consume 30% less cap than their T2 counterparts, and only do 4-5% less damage. It's a healthy trade-off in my opinion. That also allows you to perhaps fit a Nano Pump rig instead of a second CCC which further increases your tank. Always a good idea to secure your investment. Once you go pop, it's no longer an investment but an expense
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.26 11:36:00 -
[17]
Originally by: Madmi CEO Even with two TC's you'd have trouble hitting stuff inside the 10km range. Battleships and cruisers you can hit if you keep the transversal in check. Frigates only rarely if you catch them on a turn. But then again, that's what drones are for. I used just a single TC on my Paladin and it still worked out better in most cases than the faction webber.
Do consider faction guns also - they consume 30% less cap than their T2 counterparts, and only do 4-5% less damage. It's a healthy trade-off in my opinion. That also allows you to perhaps fit a Nano Pump rig instead of a second CCC which further increases your tank. Always a good idea to secure your investment. Once you go pop, it's no longer an investment but an expense
I run T2 Tachs and only one CCC, and on most missions only one cap recharger. Faction tachyons are not only expensive but also reduce your isk/hour if you can get by without the cap savings.
As for webs - 2x tracking computer is sufficient to hit cruisers at the 15-20 km range. Anything closer than that you'll need the web, but typically you nuke all the small ships on approach anyway (when they have very low transversal velocities) so it's quite rare for them to actually make it under your guns. Some missions dump you in the middle of frig/cruiser blobs (Stage 1 of Sansha's variety of Vengeance comes to mind) and for those I fit a fed navy web (14km, 90%).
Most missions I run with 2x tracking comps, 1 cap recharger, and either a web or an AB. On long, BS-heavy missions (Sansha's Pirate Invasion) I fit 2 cap rechargers since neither the web nor AB is useful and the extra cap is. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Ejit
Amarr Hairy Beavers Eternal Ascension
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Posted - 2010.02.26 11:48:00 -
[18]
Edited by: Ejit on 26/02/2010 11:55:02 Great tip on the guns there Madmi thanks. Looking forward to a set off faction guns soon as I can afford them.
Edit: SO really I guess it just boils down to learning what works best in a particular mission.
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ZW Dewitt
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Posted - 2010.02.26 19:34:00 -
[19]
Also good for reducing cap use: 'Protest' rep
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.02.26 21:15:00 -
[20]
Originally by: ZW Dewitt Also good for reducing cap use: 'Protest' rep
This, much cheaper than a set of faction guns (about half the cost), and as a bonus it frees up an awful lot of fitting (for T2 guns, or an afterburner, or whatever). ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Dai Tset
Amarr No Limit Productions Looney Toons.
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Posted - 2010.03.01 17:11:00 -
[21]
Any of you guys use Mega Pulse IIs? With scorch you can blast up to 65km @ 853 dps and 1086 @ 30km (excluding drone dps) 373/620 for 6mins tank. [Paladin, SR DSLAR!] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Corpus A-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II Tracking Computer II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Auxiliary Nano Pump I Large Capacitor Control Circuit II
Warrior II x5
It's roughly 1.9 billion with all mods. I'm close to flying a paladin and looking for options as well. I'm lazing and hate swaping fits for different missions... |
Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.03.01 17:23:00 -
[22]
Edited by: Terianna Eri on 01/03/2010 17:26:36
Originally by: Dai Tset Any of you guys use Mega Pulse IIs? With scorch you can blast up to 65km @ 853 dps and 1086 @ 30km (excluding drone dps)
Tachyons have almost the same raw DPS with much more range and much more flexibility; there was a thread in this forum relatively recently about the many, many benefits of using Tachyon IIs.
EDIT: I found the thread for you ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Ashira Twilight
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Posted - 2010.03.01 18:52:00 -
[23]
Originally by: Terianna Eri Edited by: Terianna Eri on 01/03/2010 17:26:36
Originally by: Dai Tset Any of you guys use Mega Pulse IIs? With scorch you can blast up to 65km @ 853 dps and 1086 @ 30km (excluding drone dps)
Tachyons have almost the same raw DPS with much more range and much more flexibility; there was a thread in this forum relatively recently about the many, many benefits of using Tachyon IIs.
EDIT: I found the thread for you
Don't forget that scorch is mostly EM which is BY FAR a much worse damage type.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.01 20:15:00 -
[24]
Originally by: Dai Tset Any of you guys use Mega Pulse IIs? With scorch you can blast up to 65km @ 853 dps and 1086 @ 30km (excluding drone dps) 373/620 for 6mins tank. [Paladin, SR DSLAR!] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Corpus A-Type Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II Tracking Computer II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Auxiliary Nano Pump I Large Capacitor Control Circuit II
Warrior II x5
It's roughly 1.9 billion with all mods. I'm close to flying a paladin and looking for options as well. I'm lazing and hate swaping fits for different missions...
with only 2 tcs I'm seeing a 58km optmal on scorch. ah, you got the 65 with 3 tcs.
and with xray I see a 64km optimal on tachys with 2 tc, and 763 dps, vs the 58km optimal and 772 dps on the scorch setup, or at 64km with 3 tcs.
so 9 dps or awesome range?
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pondo thegreat
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Posted - 2010.03.01 22:27:00 -
[25]
I checked out the link from above...very good discussion. The only issue I'm seeing with Tach IIs is the HUGE grid use which in turn limits you on the LAR (no room for an x-type). The following fit is 16875/16875 for my skills! 396 dps omni tank for 9.5mins...is this enough? Suggestions welcome.
[Paladin, Tight Tachy ] Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Large Armor Repairer
Cap Recharger II Cap Recharger II Tracking Computer II Tracking Computer II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam I Small Tractor Beam I Salvager I
Large Capacitor Control Circuit II Large Capacitor Control Circuit II
Warrior II x5
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.03.01 22:59:00 -
[26]
Originally by: pondo thegreat I checked out the link from above...very good discussion. The only issue I'm seeing with Tach IIs is the HUGE grid use which in turn limits you on the LAR (no room for an x-type). The following fit is 16875/16875 for my skills! 396 dps omni tank for 9.5mins...is this enough? Suggestions welcome.
That's definitely enough - most missions will be done in less than that, and you dont need to run the repairer all the time. Mine has less tank than that (protest rep instead of faction, t1 rigs, aux nano instead of 2nd CCC) and it doesnt have any problems at all cap-wise. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.02 00:22:00 -
[27]
why the bloody hell would you put an x-type rep on a bloody paladin for
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Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.03.02 01:01:00 -
[28]
Edited by: Alchemist''s Alt on 02/03/2010 01:02:34 [Paladin, 1] Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II <<- Change to Mission Hardner Energized Adaptive Nano Membrane II <<- Change to Mission Hardner Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Hammerhead II x5 Hobgoblin II x5
Get the 5 implants for guns, now since I will get flamed I will explain this, also note I have had this fit since Marauders came out and it has worked really well, if you want to use beams GET A NIGHTMARE!!
Why is this fit best with a Marauder, because marauders are meant to salvage / loot, now I do this with my alt so ignore the 3x tractor beams.
If you speak to most people they say they make about 20 - 40 mil of lvl 4s an hour, people who actually know how to use a marauder and how to loot effectively make about 70 - 90 mil an hour.
Ok so I have lvl 5 in all BS related skills so that may affect it, IF you arent looting with a marauder you really shouldnt be flying one, the nice cargo + tractor range covers ALL missions other than Destroyers (50km) on The Assault EVERY other ship comes in close to 40km so why would you need to shoot something 60km away?
There is sometimes a small delay for rats to come close to you but this is nothing compared to wasting time going 100m/s for a single wreck.
Sadly I only got a marauder after I got everything lvl 5 (including engineering skills), so I never have an issue with tank / cap but imo if you arent looting with a Marauder and you want to tank with gank you best off get a Nightmare which does far better damage and has better tracking.
Oh and to incoming flamers, I have been doing lvl 4s for a long time in this setup I started with 60km beam and was making the same as an apoc.
Marauder ->> Get if you want to loot / salvage, nice to work with an alt to salvage and use pulse Paladin ->> Get if you want to blitz doing insane lethal damage, use beams.
Eitherway make a fit you are comfortable with and know the role of the ship before using it ;)
EDIT: Yeah Faction / Complex stuff is better to use, but if I gave you a complex / faction setup, you would probably need a good couple of bill to pay for it FIRST!! |
Lugalzagezi666
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Posted - 2010.03.02 01:30:00 -
[29]
So lets say mission spawns rats 90k from you - that is pretty standard in blockade. Since you are not shooting anything outside 40k /because marauders are meant to salvage and loot/, you will have to wait till rats will slowboat 50k towards you. Thats 50000/139 for bses - 6 mins, if you decide to move towards rat its 50000/258 - 3 mins. Lets make this x3 /2nd, 3rd and 4th spawn is in that range, 5th is only 50k from you/ and lets forget that npcs in these spawns are in different groups far from each other = its still 9 mins of waiting till they get in range. And lets forget about tds ofc.
So for megapulses.
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Alchemist's Alt
Gallente Hysteria Nexus
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Posted - 2010.03.02 01:45:00 -
[30]
Edited by: Alchemist''s Alt on 02/03/2010 01:50:10
Originally by: Lugalzagezi666 So lets say mission spawns rats 90k from you - that is pretty standard in blockade. Since you are not shooting anything outside 40k /because marauders are meant to salvage and loot/, you will have to wait till rats will slowboat 50k towards you. Thats 50000/139 for bses - 6 mins, if you decide to move towards rat its 50000/258 - 3 mins. Lets make this x3 /2nd, 3rd and 4th spawn is in that range, 5th is only 50k from you/ and lets forget that npcs in these spawns are in different groups far from each other = its still 9 mins of waiting till they get in range. And lets forget about tds ofc.
So for megapulses.
Ahh yes the infamous blockade query ;), well see they do come and while they are I am shooting the cruisers anyway, besides if I focused on BS first I would be mass heavy distrupted until they are about 40km, another good thing about Beams, the tracking is already good so unless sansha decide they dont want to use EW I think we dont really have much of a choice but to wait for them ;)
Oh and MF pulse vs angel > MF beam
EDIT: Tbh I have only eve had 1 90k spawn, which was an overlord no idea what happened he just popped up away from everything, most things come 60k - 40k in which is more than enough for me to work it, I do sometimes move on blockade but thats usually to collect wrecks that are 42k and not 40km away FIRST!! |
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