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Weiden
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Posted - 2004.11.27 11:17:00 -
[1]
I got the mission damsel in distress from my lvl 4 surveilliance agent, when i warped to the point is came a warning that i was heading into "Zazzmat's" HQ. He's the leader of the seven.... I've had no problems with lvl4 complex missions untill then. The cruisers there could take my ravens _ber tanked shilds in no time...
And, i saw 2 drones in the middle of the npc's, called "Spider Drones", They as well attacked me and could take 13 cruise missiles before blowing...
The agent is in 0.6 space and the deadspace objektive aswell. I didn't finish this mission, but i wonder if anyone has done it alone? I gave it a few tries before giving it up.
Please give advice how to finish this mission alone. (Bookmarks and snipersetups dont work here)
------------------------------ Sincerely Weiden Warlord of TFG
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Weiden
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Posted - 2004.11.27 11:17:00 -
[2]
I got the mission damsel in distress from my lvl 4 surveilliance agent, when i warped to the point is came a warning that i was heading into "Zazzmat's" HQ. He's the leader of the seven.... I've had no problems with lvl4 complex missions untill then. The cruisers there could take my ravens _ber tanked shilds in no time...
And, i saw 2 drones in the middle of the npc's, called "Spider Drones", They as well attacked me and could take 13 cruise missiles before blowing...
The agent is in 0.6 space and the deadspace objektive aswell. I didn't finish this mission, but i wonder if anyone has done it alone? I gave it a few tries before giving it up.
Please give advice how to finish this mission alone. (Bookmarks and snipersetups dont work here)
------------------------------ Sincerely Weiden Warlord of TFG
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Diomorph
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Posted - 2004.11.27 11:45:00 -
[3]
Yup exactly the same for me - uber tanked apoc gone very quickly - you cant get at range and your are scrambled by the wingmen - try and do it as a gang and the bounce effect takes place. I am rejecing this until someone comes up with a way of doing it 
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Diomorph
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Posted - 2004.11.27 11:45:00 -
[4]
Yup exactly the same for me - uber tanked apoc gone very quickly - you cant get at range and your are scrambled by the wingmen - try and do it as a gang and the bounce effect takes place. I am rejecing this until someone comes up with a way of doing it 
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Ghostfire
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Posted - 2004.11.27 11:56:00 -
[5]
Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
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Ghostfire
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Posted - 2004.11.27 11:56:00 -
[6]
Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
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Ethidium Bromide
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Posted - 2004.11.27 11:58:00 -
[7]
some of the lvl4 missions just don't work solo! i approach the hard one with either a gang of 2-3 bs and me in pod as warp in point and picking up my ship then or with the help of a gankageddon with a large remote repper. that's like 3 accomodates then and tanks almost everything without troubles.
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Ethidium Bromide
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Posted - 2004.11.27 11:58:00 -
[8]
some of the lvl4 missions just don't work solo! i approach the hard one with either a gang of 2-3 bs and me in pod as warp in point and picking up my ship then or with the help of a gankageddon with a large remote repper. that's like 3 accomodates then and tanks almost everything without troubles.
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DeeCo
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Posted - 2004.11.27 12:03:00 -
[9]
Yup had similar problem with the 0.0 version of this one.
The leader of the Seven etc etc.
Warped in with uber tank setup, was scrambeld and webbed in the time it took to load the backdrop, called in the backup troops to help kill of the NPC's
Sheild down in 0.7 secs, armour dying rather fast, 1200 units every 2 secs, then one of the NPC wingmen must have dual MWD' into and knocked me flying at over 498,000,000 km's, thus I escaped the Complex to live another day
Round 2 :
repaired this time :)
Warpin - activate tank setup, call in support, destroy the close rangers, then get blasted by an Uber Raven since when did NPC's do 1897 dmg shots every couple of sewconds !!!!
Well Im leaving it alone till we got a bigger squad to deal with this BS*** mission., the Concentrated fire and the ability not to choose warpin ranges, no micro warp drives and being almost dead before your gang can get to you means they didnt really think this through, Give us a smallest of chances please, make us come out of warp around 100km from them, not withn 15m.
Round 3:
Shinra corp completed the mission with a special setup.
Click my sig for stats
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DeeCo
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Posted - 2004.11.27 12:03:00 -
[10]
Yup had similar problem with the 0.0 version of this one.
The leader of the Seven etc etc.
Warped in with uber tank setup, was scrambeld and webbed in the time it took to load the backdrop, called in the backup troops to help kill of the NPC's
Sheild down in 0.7 secs, armour dying rather fast, 1200 units every 2 secs, then one of the NPC wingmen must have dual MWD' into and knocked me flying at over 498,000,000 km's, thus I escaped the Complex to live another day
Round 2 :
repaired this time :)
Warpin - activate tank setup, call in support, destroy the close rangers, then get blasted by an Uber Raven since when did NPC's do 1897 dmg shots every couple of sewconds !!!!
Well Im leaving it alone till we got a bigger squad to deal with this BS*** mission., the Concentrated fire and the ability not to choose warpin ranges, no micro warp drives and being almost dead before your gang can get to you means they didnt really think this through, Give us a smallest of chances please, make us come out of warp around 100km from them, not withn 15m.
Round 3:
Shinra corp completed the mission with a special setup.
Click my sig for stats
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Nikodaemonicus
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Posted - 2004.11.27 12:27:00 -
[11]
Originally by: Ghostfire Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
As someone mentioned before when you warp in with your gang you get bounced several hundred kilometers away. It's bit difficult to do something then when you are at a place and your mate/s are 100km away and noone of you can use MWD. AB on a bs don't help much. |

Nikodaemonicus
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Posted - 2004.11.27 12:27:00 -
[12]
Originally by: Ghostfire Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
As someone mentioned before when you warp in with your gang you get bounced several hundred kilometers away. It's bit difficult to do something then when you are at a place and your mate/s are 100km away and noone of you can use MWD. AB on a bs don't help much. |

dabster
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Posted - 2004.11.27 12:35:00 -
[13]
Zor was there the ol' raven-skank  ___________________________ Chicks dig Brutor's |

dabster
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Posted - 2004.11.27 12:35:00 -
[14]
Zor was there the ol' raven-skank  ___________________________ Chicks dig Brutor's |

Excavation Svcs
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Posted - 2004.11.27 13:21:00 -
[15]
Originally by: Ghostfire Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
Not he point was to give bored level 3 runners a challenge, not to make them impossible.
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Excavation Svcs
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Posted - 2004.11.27 13:21:00 -
[16]
Originally by: Ghostfire Well I thought the whole point of Level 4 missions was that you weren't going to be able to complete them solo.
Not he point was to give bored level 3 runners a challenge, not to make them impossible.
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Tisti
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Posted - 2004.11.27 13:27:00 -
[17]
Well.. did 4 in a row (0.0 versions) and they are a pain in the arse.. The spawn is not hard.. Just.. The damn station hq to get the damsel has 1Mil Hp .. WTF
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Tisti
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Posted - 2004.11.27 13:27:00 -
[18]
Well.. did 4 in a row (0.0 versions) and they are a pain in the arse.. The spawn is not hard.. Just.. The damn station hq to get the damsel has 1Mil Hp .. WTF
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Ma'at
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Posted - 2004.11.27 14:57:00 -
[19]
takes ages to this mission, i hate it. btw anyone know what zors dna is for?
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Ma'at
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Posted - 2004.11.27 14:57:00 -
[20]
takes ages to this mission, i hate it. btw anyone know what zors dna is for?
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Laprastine
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Posted - 2004.11.27 16:21:00 -
[21]
Some corp mates of mine happened to get this mission heres what they found..enjoy 
lvl-4 deadspace mission - damsel in distress
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Laprastine
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Posted - 2004.11.27 16:21:00 -
[22]
Some corp mates of mine happened to get this mission heres what they found..enjoy 
lvl-4 deadspace mission - damsel in distress
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Vindication
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Posted - 2004.11.27 16:24:00 -
[23]
yup i lost a tempest to this mission before i even knew what was there i was almost dead due to 9 frigs and 6 cruisers begin where i landed on with about another 15-20 ships about 60 km away im not even sure how u would even tackle this mission with the help off alot of ppl
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Vindication
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Posted - 2004.11.27 16:24:00 -
[24]
yup i lost a tempest to this mission before i even knew what was there i was almost dead due to 9 frigs and 6 cruisers begin where i landed on with about another 15-20 ships about 60 km away im not even sure how u would even tackle this mission with the help off alot of ppl
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Beseb
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Posted - 2004.11.27 16:49:00 -
[25]
This particular is mission is utterly broken. A few of my corp mates attempted this a number of times.
Mission holder in Apoc warps in at 60k (and it worked), things were looking good, gang mate (also in apoc) warps in to gang member - oops, he goes to beacon instead and is dead in 88 seconds through double kinetic hardned armor with 2 large accos.
Meanwhile, another corp gang is working this same mission for another corporation, a Raven and Apoc team. They go with the idea of Apoc as support ship to Raven. This works pretty good for about 3 minutes and then poof - no more Raven.
Next, solo Apoc tries the same mission on SiSi, does quite well, all the way up till the point where 750 point scourge HEAVY missles start hitting his bow and he was dead in seconds.
Ok, did you catch that last part? That's right, 750 point Scourge Heavy Missles. All our corp mates checked their logs in the GameLogs folder and all got the same results (plus or minus with various resistances). Basically, they are shooting Tech 2000 heavy missles.
Add into the mix those two spider drones who fly faster then 10,000ms (tested) and whose web strength is about -95% (tested) and you have the recipe for sure loss.
People around here keep saying "do it in a group, blah blah". Ok fine, who wants to be the guy that losses their battleship in the group, because that is the likely outcome.
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Beseb
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Posted - 2004.11.27 16:49:00 -
[26]
This particular is mission is utterly broken. A few of my corp mates attempted this a number of times.
Mission holder in Apoc warps in at 60k (and it worked), things were looking good, gang mate (also in apoc) warps in to gang member - oops, he goes to beacon instead and is dead in 88 seconds through double kinetic hardned armor with 2 large accos.
Meanwhile, another corp gang is working this same mission for another corporation, a Raven and Apoc team. They go with the idea of Apoc as support ship to Raven. This works pretty good for about 3 minutes and then poof - no more Raven.
Next, solo Apoc tries the same mission on SiSi, does quite well, all the way up till the point where 750 point scourge HEAVY missles start hitting his bow and he was dead in seconds.
Ok, did you catch that last part? That's right, 750 point Scourge Heavy Missles. All our corp mates checked their logs in the GameLogs folder and all got the same results (plus or minus with various resistances). Basically, they are shooting Tech 2000 heavy missles.
Add into the mix those two spider drones who fly faster then 10,000ms (tested) and whose web strength is about -95% (tested) and you have the recipe for sure loss.
People around here keep saying "do it in a group, blah blah". Ok fine, who wants to be the guy that losses their battleship in the group, because that is the likely outcome.
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Abomination
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Posted - 2004.11.27 16:56:00 -
[27]
Edited by: Abomination on 27/11/2004 16:59:00 did this mission today with 2 bs's, apoc and raven, engaged 1 spawn each, close range. No major problems as long as you take the inties out quick, the high hp hq is a pain tho |

Abomination
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Posted - 2004.11.27 16:56:00 -
[28]
Edited by: Abomination on 27/11/2004 16:59:00 did this mission today with 2 bs's, apoc and raven, engaged 1 spawn each, close range. No major problems as long as you take the inties out quick, the high hp hq is a pain tho |

Beseb
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Posted - 2004.11.27 17:07:00 -
[29]
Originally by: Abomination Edited by: Abomination on 27/11/2004 16:59:00 did this mission today with 2 bs's, apoc and raven, engaged 1 spawn each, close range. No major problems as long as you take the inties out quick, the high hp hq is a pain tho
Then I have to ask - were you being hit by these uber missles?
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Beseb
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Posted - 2004.11.27 17:07:00 -
[30]
Originally by: Abomination Edited by: Abomination on 27/11/2004 16:59:00 did this mission today with 2 bs's, apoc and raven, engaged 1 spawn each, close range. No major problems as long as you take the inties out quick, the high hp hq is a pain tho
Then I have to ask - were you being hit by these uber missles?
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Petr Sorokin
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Posted - 2004.11.27 18:18:00 -
[31]
When you get this one and you get to warp in at 100km it's ok. hard but ok. When you get it and you warp in and you arrive at 9km from the spawn, you will be dead before your gang can arrive.
The inconsistent warp in, and the fact gang mates can't get the warp in spot till you arrive even though missions are supposedly 'for groups' make this one extremely risky to try.
Second time I got this I got the warp in at 9km and lost the BS before I could even lock up the first enemy.
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Petr Sorokin
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Posted - 2004.11.27 18:18:00 -
[32]
When you get this one and you get to warp in at 100km it's ok. hard but ok. When you get it and you warp in and you arrive at 9km from the spawn, you will be dead before your gang can arrive.
The inconsistent warp in, and the fact gang mates can't get the warp in spot till you arrive even though missions are supposedly 'for groups' make this one extremely risky to try.
Second time I got this I got the warp in at 9km and lost the BS before I could even lock up the first enemy.
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Dr Smith
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Posted - 2004.11.27 19:02:00 -
[33]
Edited by: Dr Smith on 27/11/2004 19:04:48
Originally by: Beseb Basically, they are shooting Tech 2000 heavy missles.
haha n1 :) sorry that made me laugh |

Dr Smith
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Posted - 2004.11.27 19:02:00 -
[34]
Edited by: Dr Smith on 27/11/2004 19:04:48
Originally by: Beseb Basically, they are shooting Tech 2000 heavy missles.
haha n1 :) sorry that made me laugh |

marioman
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Posted - 2004.11.27 20:06:00 -
[35]
get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
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marioman
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Posted - 2004.11.27 20:06:00 -
[36]
get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
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Beseb
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Posted - 2004.11.27 21:52:00 -
[37]
Originally by: marioman get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
No offense, but this is not well thought out.
Did you not get the part about the Spider Drones webifying with a -95% strength and they travel around 10,000ms?
I had a Claw in there flying around at 16,500 and those two spider drones caught me and webbed me, bringing me to around 350ms before I popped.
Besides, missles all travel faster than 800ms, so it's moot.
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Beseb
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Posted - 2004.11.27 21:52:00 -
[38]
Originally by: marioman get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
No offense, but this is not well thought out.
Did you not get the part about the Spider Drones webifying with a -95% strength and they travel around 10,000ms?
I had a Claw in there flying around at 16,500 and those two spider drones caught me and webbed me, bringing me to around 350ms before I popped.
Besides, missles all travel faster than 800ms, so it's moot.
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Booky
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Posted - 2004.11.28 02:03:00 -
[39]
Ok people, Ive done this missions solo on sisi. I doubt it changed much on TQ since they are really the same version of the game.
My Raven had to warp out twice to repair, but It wasn't an issue. Kill the Webbers and scramblers, they are all in frigs so a few missles take them out nicely. I don't mess around so I just send a full salvo, yes thats 6, kinetic cruise missles at each frig. Once the frigs are down I had to warp out. I repaired. I then came back in and took down the cruisers in the closer of the spawns withmore cruise missles. Once they were dead I warped to repair and get cap back. Now I cam in and finished off the battleship with Kinetic Torps, then proceeded to take out the second spawn that was farther away. The HQ was a pain, took tons of ammo.
BTW, I had 1x Large Shield Booster II, 1x Thermal hardener, 2x Kinetic Hardeners, 2x Cap rechargers in my mid slots.
I never seen any of these spiders that were mentioned above. Maybe they are new to TQ, and in that case I would drop one of the kinetics and add a web just for them then refit the hardener. Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.11.28 02:03:00 -
[40]
Ok people, Ive done this missions solo on sisi. I doubt it changed much on TQ since they are really the same version of the game.
My Raven had to warp out twice to repair, but It wasn't an issue. Kill the Webbers and scramblers, they are all in frigs so a few missles take them out nicely. I don't mess around so I just send a full salvo, yes thats 6, kinetic cruise missles at each frig. Once the frigs are down I had to warp out. I repaired. I then came back in and took down the cruisers in the closer of the spawns withmore cruise missles. Once they were dead I warped to repair and get cap back. Now I cam in and finished off the battleship with Kinetic Torps, then proceeded to take out the second spawn that was farther away. The HQ was a pain, took tons of ammo.
BTW, I had 1x Large Shield Booster II, 1x Thermal hardener, 2x Kinetic Hardeners, 2x Cap rechargers in my mid slots.
I never seen any of these spiders that were mentioned above. Maybe they are new to TQ, and in that case I would drop one of the kinetics and add a web just for them then refit the hardener. Spelling corrections welcome, but don't expect me to edit my post. |
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marioman
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Posted - 2004.11.28 04:17:00 -
[41]
Originally by: Beseb
Originally by: marioman get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
No offense, but this is not well thought out.
Did you not get the part about the Spider Drones webifying with a -95% strength and they travel around 10,000ms?
I had a Claw in there flying around at 16,500 and those two spider drones caught me and webbed me, bringing me to around 350ms before I popped.
Besides, missles all travel faster than 800ms, so it's moot.
thats funny i dont see any better suggestions from u, and thats the setup i used for deadspace missions on SiSi, the point isnt to out run the missles but to get out of range of the missles completely, anything that webs/scrambles should be taken out immediately with cruise missles, then use torps for the big guys, ive tried tanking lvl 4 missions, simply not possible, and NPC cruise missles have a max range of around 80km, torps are 60km, if you can get out to 85km the only thing you have to worry about really is gun fire from battleships.
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marioman
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Posted - 2004.11.28 04:17:00 -
[42]
Originally by: Beseb
Originally by: marioman get a raven fit 3 100mn ABs, XL shield booster 2 cap rechargers, 2 PDS and 3 overdrives....that should get ya 700-800m/s
No offense, but this is not well thought out.
Did you not get the part about the Spider Drones webifying with a -95% strength and they travel around 10,000ms?
I had a Claw in there flying around at 16,500 and those two spider drones caught me and webbed me, bringing me to around 350ms before I popped.
Besides, missles all travel faster than 800ms, so it's moot.
thats funny i dont see any better suggestions from u, and thats the setup i used for deadspace missions on SiSi, the point isnt to out run the missles but to get out of range of the missles completely, anything that webs/scrambles should be taken out immediately with cruise missles, then use torps for the big guys, ive tried tanking lvl 4 missions, simply not possible, and NPC cruise missles have a max range of around 80km, torps are 60km, if you can get out to 85km the only thing you have to worry about really is gun fire from battleships.
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Senkoomtep
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Posted - 2004.11.28 06:28:00 -
[43]
Originally by: Booky Ok people, Ive done this missions solo on sisi. I doubt it changed much on TQ since they are really the same version of the game.
My Raven had to warp out twice to repair, but It wasn't an issue. Kill the Webbers and scramblers, they are all in frigs so a few missles take them out nicely. I don't mess around so I just send a full salvo, yes thats 6, kinetic cruise missles at each frig. Once the frigs are down I had to warp out. I repaired. I then came back in and took down the cruisers in the closer of the spawns withmore cruise missles. Once they were dead I warped to repair and get cap back. Now I cam in and finished off the battleship with Kinetic Torps, then proceeded to take out the second spawn that was farther away. The HQ was a pain, took tons of ammo.
BTW, I had 1x Large Shield Booster II, 1x Thermal hardener, 2x Kinetic Hardeners, 2x Cap rechargers in my mid slots.
I never seen any of these spiders that were mentioned above. Maybe they are new to TQ, and in that case I would drop one of the kinetics and add a web just for them then refit the hardener.
Xlarge Shield booster 2? hmm
___________________________________________ "Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed" |

Senkoomtep
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Posted - 2004.11.28 06:28:00 -
[44]
Originally by: Booky Ok people, Ive done this missions solo on sisi. I doubt it changed much on TQ since they are really the same version of the game.
My Raven had to warp out twice to repair, but It wasn't an issue. Kill the Webbers and scramblers, they are all in frigs so a few missles take them out nicely. I don't mess around so I just send a full salvo, yes thats 6, kinetic cruise missles at each frig. Once the frigs are down I had to warp out. I repaired. I then came back in and took down the cruisers in the closer of the spawns withmore cruise missles. Once they were dead I warped to repair and get cap back. Now I cam in and finished off the battleship with Kinetic Torps, then proceeded to take out the second spawn that was farther away. The HQ was a pain, took tons of ammo.
BTW, I had 1x Large Shield Booster II, 1x Thermal hardener, 2x Kinetic Hardeners, 2x Cap rechargers in my mid slots.
I never seen any of these spiders that were mentioned above. Maybe they are new to TQ, and in that case I would drop one of the kinetics and add a web just for them then refit the hardener.
Xlarge Shield booster 2? hmm
___________________________________________ "Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed" |

Booky
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Posted - 2004.11.28 08:49:00 -
[45]
No, it is 1x Large Shield Booster II, meaning I had one large Shield Booster II fitted. I am an honest man, now give me a little credit as I doubt anyone would ever say I screwed them over or lied to them in this game. Spelling corrections welcome, but don't expect me to edit my post. |

Booky
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Posted - 2004.11.28 08:49:00 -
[46]
No, it is 1x Large Shield Booster II, meaning I had one large Shield Booster II fitted. I am an honest man, now give me a little credit as I doubt anyone would ever say I screwed them over or lied to them in this game. Spelling corrections welcome, but don't expect me to edit my post. |

G8torSkull
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Posted - 2004.11.28 09:22:00 -
[47]
my corp mate had this misison and he warped in and then i wapred to him but i ended up in the middle of the rats he was 200km away. i had a armor tanked raven with 3 hardeners and 2 large automated carapace repairers. i died in less time than my repairers could cycle 2 times. i have petitioned this as a major bug but still no response from the gms
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G8torSkull
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Posted - 2004.11.28 09:22:00 -
[48]
my corp mate had this misison and he warped in and then i wapred to him but i ended up in the middle of the rats he was 200km away. i had a armor tanked raven with 3 hardeners and 2 large automated carapace repairers. i died in less time than my repairers could cycle 2 times. i have petitioned this as a major bug but still no response from the gms
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Captian Nemo
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Posted - 2004.11.29 04:35:00 -
[49]
The level 4 damsel in distress is bugged. Take a look at the following screen shot you will notice that the cruiser scourge missles do alot more damage then the ZOR's cruise missles.
Scourge missle is 150 kinetic Damage Cataclysm Cruise is 300 heat Damage
I had 70% resist on kinetic and 60% resist on heat and yet the heavy missle does more damage to me.
BTW, did anyone catch the spider drones in this mission. I killed it because it webbed me :(. IT would have been nice to catch it. I got the Zor's DNA in this mission. Hopefully it will come in handy in the future.
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Captian Nemo
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Posted - 2004.11.29 04:35:00 -
[50]
The level 4 damsel in distress is bugged. Take a look at the following screen shot you will notice that the cruiser scourge missles do alot more damage then the ZOR's cruise missles.
Scourge missle is 150 kinetic Damage Cataclysm Cruise is 300 heat Damage
I had 70% resist on kinetic and 60% resist on heat and yet the heavy missle does more damage to me.
BTW, did anyone catch the spider drones in this mission. I killed it because it webbed me :(. IT would have been nice to catch it. I got the Zor's DNA in this mission. Hopefully it will come in handy in the future.
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j0sephine
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Posted - 2004.11.29 05:02:00 -
[51]
Edited by: j0sephine on 29/11/2004 05:15:56
"The level 4 damsel in distress is bugged. Take a look at the following screen shot you will notice that the cruiser scourge missles do alot more damage then the ZOR's cruise missles.
Scourge missle is 150 kinetic Damage Cataclysm Cruise is 300 heat Damage"
It's not a bug. Zazzmatazz's Bodyguards have 500% missile damage multiplier (and apparently lots of low slots to fit these missile damage modules)
150 (base damage) * 5.0 (damage multiplier) * 0.3 (shield resistance) = 225.0
It's a crazy mulitplier i'll agree, but apparently intentional. :s
BTW, the spider drone I has "only" 5km/sec speed, and -85% web. -.^
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j0sephine
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Posted - 2004.11.29 05:02:00 -
[52]
Edited by: j0sephine on 29/11/2004 05:15:56
"The level 4 damsel in distress is bugged. Take a look at the following screen shot you will notice that the cruiser scourge missles do alot more damage then the ZOR's cruise missles.
Scourge missle is 150 kinetic Damage Cataclysm Cruise is 300 heat Damage"
It's not a bug. Zazzmatazz's Bodyguards have 500% missile damage multiplier (and apparently lots of low slots to fit these missile damage modules)
150 (base damage) * 5.0 (damage multiplier) * 0.3 (shield resistance) = 225.0
It's a crazy mulitplier i'll agree, but apparently intentional. :s
BTW, the spider drone I has "only" 5km/sec speed, and -85% web. -.^
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