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Nina Treml
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Posted - 2010.02.27 16:30:00 -
[1]
Hi, in a lot of videos i see people overheating for a very long time, expecially if you consider that the speed is almost always doubled, at the very least.
I have the skill to level 5, but still, i can only overheat for a very short period. How come? Is there some secret?
Afaik more high the meta level, more heat damage you can take, is that correct? And, the more modules you overheat the more heat damage you get, and overheating 1/more modules while having some non-overheated modules on the same row, give you more time, is all of this correct? is there anything else to know?
Thx.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.02.27 17:14:00 -
[2]
Offlined/empty slots in the rack will also reduce heat damage. Beside this, there is nothing you can do. The guys from the videos have the same 1min weapon overheating while overheating the full rack of guns. ------ Make Lowsec useful! Vote in the CSM-Forum! |

Alesha Kalishi
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Posted - 2010.02.27 17:18:00 -
[3]
Yeah wondering about how this works in detail myself..
For instance, i heard of a ceptor setup that used a small armor rep (offline) to act as a heatsink for his MWD.
Can having multiple offline modules work as... multiple heatsinks? And from what ive been told by corp mates, overheating some modules does more damage to the module, then overheating others?
I'm thinking of flying a 'ceptor myself, and overheating the MWD would be part of gameplay, How does it work? i know there was a devblog about it... a long while back, but did they make any changes since then?
Thanks Alesha
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.02.27 17:27:00 -
[4]
Originally by: Alesha Kalishi Yeah wondering about how this works in detail myself..
For instance, i heard of a ceptor setup that used a small armor rep (offline) to act as a heatsink for his MWD.
Doesn't work. MWD is in midslot, armor repairer is lowslot. The heat is rack-specific.
Originally by: Alesha Kalishi
Can having multiple offline modules work as... multiple heatsinks? And from what ive been told by corp mates, overheating some modules does more damage to the module, then overheating others?
multiple offlined/empty mods in a rack act as heatsinks, regardless if it's one or 7 offlined/empty modules. Modules like MWD build up alot of heat in the Rack (you can check item info for this). Shield booster e.g. has fairly low heat damage. ------ Make Lowsec useful! Vote in the CSM-Forum! |

Grant Sirus
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Posted - 2010.02.27 18:41:00 -
[5]
If you are going to overheat mods, you also need Nanite Repair Paste to repair your mods. That way even if you burn them out, you can repair them in mid fight.
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.02.27 19:03:00 -
[6]
Originally by: Grant Sirus If you are going to overheat mods, you also need Nanite Repair Paste to repair your mods. That way even if you burn them out, you can repair them in mid fight.
------ Make Lowsec useful! Vote in the CSM-Forum! |

Arec Bardwin
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Posted - 2010.02.27 19:10:00 -
[7]
Remember that you modules can be overheated on 'standby' without generating any heat. This is very useful for modules you only use in bursts, like armor reps/mwds/shield boosters. It's also very useful to have the extra range on a web/point before you actually activate it.
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.27 19:12:00 -
[8]
Noob question from me. I know onlined mods take heat damage as well, but do offlined mods or empty slots make that much more difference? ie. should I have 7 launchers and a online mod on my drake, or leave the mod offline or even have the slot empty for better heat management? (yes I realise slots are circular, but leave it for now)
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.02.27 19:53:00 -
[9]
Originally by: lollerwaffle Noob question from me. I know onlined mods take heat damage as well, but do offlined mods or empty slots make that much more difference? ie. should I have 7 launchers and a online mod on my drake, or leave the mod offline or even have the slot empty for better heat management?
offline/empty modules in rack (here highslots) is better for heat management. You can also check this in EFT. And remember to always put the empty slot(s) in the middle of the rack in the fitting screen (HUD position is irrelevant) ------ Make Lowsec useful! Vote in the CSM-Forum! |

Athena Silk
FW Inc Don't Panic.
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Posted - 2010.02.27 22:34:00 -
[10]
Is there any difference between an empty slot and an off-lined module? I know a while ago an off-lined module would absorb more heat/damage than an empty slot, but then they changed that with Dominion? Apocrypha? So is an off-lined module still more effective a heatsink as an empty slot, or do they both have exactly the same result?
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Pajama Sam
The Tuskers
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Posted - 2010.02.27 22:57:00 -
[11]
Originally by: Athena Silk Is there any difference between an empty slot and an off-lined module? I know a while ago an off-lined module would absorb more heat/damage than an empty slot, but then they changed that with Dominion? Apocrypha? So is an off-lined module still more effective a heatsink as an empty slot, or do they both have exactly the same result?
I pretty sure that an offline mod works the same an an empty slot. There was a mention of it in a devblog, but I CBA to find it.
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Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2010.02.27 23:03:00 -
[12]
Originally by: Pajama Sam
Originally by: Athena Silk Is there any difference between an empty slot and an off-lined module? I know a while ago an off-lined module would absorb more heat/damage than an empty slot, but then they changed that with Dominion? Apocrypha? So is an off-lined module still more effective a heatsink as an empty slot, or do they both have exactly the same result?
I pretty sure that an offline mod works the same an an empty slot. There was a mention of it in a devblog, but I CBA to find it.
They are indeed both identical.
Overheating works thus:
Each mod has it's own damage limit before it melts. Each 'rack' has its own heat meter (high, med, low) Overheating a mod builds up heat for that rack. The hotter a rack, the more each mod is damaged. If a mod is next to an overheated one, it takes more damage than one that isn't. Nanite repair paste can repair damaged mods in space, but only while they are inactive. Mods destroyed by overheating cannot be repaired in space, you must dock to repair them. Different types of mod generate different amounts of heat - MWD's generate a LOT and cannot be overheated for very long. Guns last longer BUT, due to the above rule, the more guns you have in a rack, the faster they will burn out (2 guns firing generates less heat than 8 and each of those 2 guns only has 1 other gun acting on it, whereas with 8 guns, most of them have 2 other guns acting on it in addition to more heat being generated in the first place).
Make sense?
Putting the 'irate' into 'Pirate' |

Slade Hoo
Amarr Corpse Collection Point
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Posted - 2010.02.27 23:30:00 -
[13]
Originally by: Stuart Price *stuff*
/thread ------ Make Lowsec useful! Vote in the CSM-Forum! |

Captain Nares
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Posted - 2010.02.28 05:42:00 -
[14]
Originally by: Slade Hoo
Doesn't work. MWD is in midslot, armor repairer is lowslot. The heat is rack-specific.
Wrong.
If you have empty lowslot, module in midslot will burn slower, than if all your lowslots aren't empty.
If you have a lowslot with overheated module working, module in midslot will burn a bit slower, than if module in lowslot wasn't overheated.
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Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2010.03.01 09:23:00 -
[15]
Originally by: Captain Nares
Originally by: Slade Hoo
Doesn't work. MWD is in midslot, armor repairer is lowslot. The heat is rack-specific.
Wrong.
If you have empty lowslot, module in midslot will burn slower, than if all your lowslots aren't empty.
If you have a lowslot with overheated module working, module in midslot will burn a bit slower, than if module in lowslot wasn't overheated.
You are completely wrong.
As a side note damage propegates all the way down a rack at a smaller and smaller amount the farther away you are from the overheated module, meaning that modules in the middle are damaged at a much greater rate than modules at either end.
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Dr Fighter
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Posted - 2010.03.01 10:18:00 -
[16]
Consider that an empty slot does not need repairing but offers the same heat absorbsion as an offline or inactive module that will later need its HP restoring.
Heat does not transmit heat nor effect other modules from a different slot teir, only modules in the same rack will effect other modules in that same rack.
Moving modules around your HUD has NO effect on heat buildup or heat damage.
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Dante Fitzosborne
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Posted - 2010.03.01 12:47:00 -
[17]
Originally by: Grant Sirus If you are going to overheat mods, you also need Nanite Repair Paste to repair your mods. That way even if you burn them out, you can repair them in mid fight.
If you completely burn out a mod you have to repair it in a station.
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