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stevenjackson007
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Posted - 2010.02.28 01:34:00 -
[1]
EVE should have minelaying ships... the mines could be in different categories of sizes and duration... could only be placed, say, 50k from any jump gate (to prevent the complete blocking of a gate)... would also be good for protecting POS and for territory defense. you could put mines in the drone bays, the more mines, the fewer drones, and vice versa. mines could be magnetic, homing, proximity fused, or stationary, and have one of the four damage types. Just a suggestion! You could also create a new class of ships - minelayers! Stealth bombers just don't cut it for this.
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darius mclever
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Posted - 2010.02.28 01:37:00 -
[2]
1. use the search 2. there were mines in eve already and they got removed for 2 reasons: a) lag b) griefing.
and devs stated that mines wont return.
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stevenjackson007
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Posted - 2010.02.28 01:39:00 -
[3]
Originally by: darius mclever 1. use the search 2. there were mines in eve already and they got removed for 2 reasons: a) lag b) griefing.
and devs stated that mines wont return.
Bummer. Well, maybe some day they can make it work, as EVE continued to grow and change. Heck, if they can get DUST moving, they can do anything if they put their minds to it.
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darius mclever
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Posted - 2010.02.28 01:41:00 -
[4]
Edited by: darius mclever on 28/02/2010 01:42:16 well the griefing issue will be hard to solve.
(edit: typo)
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Wurzel Gummidge
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Posted - 2010.02.28 01:45:00 -
[5]
If you want a good layer, I got a few you could 'ave
I can't read and I can't write, but that doesn't really matter, Cos I come from Trowbridge and I can drive a tractor |
stevenjackson007
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Posted - 2010.02.28 01:45:00 -
[6]
Yeah - that's true. Hmmm. Well, maybe they could limit it to a certain number per ship, and make those mines that are laid only last for 24 hours or something. That's make them temporary and it'd be harder for folks to abuse em. Or, make it so that only certain classes of ships can lay them, thus limiting the number. Just thinking out loud... Also, they could add a scanner type to detect them, vice making them invisible.
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Trustworthy Joe
Minmatar
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Posted - 2010.02.28 02:15:00 -
[7]
Originally by: stevenjackson007 Yeah - that's true. Hmmm. Well, maybe they could limit it to a certain number per ship, and make those mines that are laid only last for 24 hours or something. That's make them temporary and it'd be harder for folks to abuse em. Or, make it so that only certain classes of ships can lay them, thus limiting the number. Just thinking out loud... Also, they could add a scanner type to detect them, vice making them invisible.
the problem was that you would get impassable minefields, and even with a set number per ship, you can still get enough together to bypass it.
another problem was a more amusing one: you lay a mine in 0.0, fly to highsec for a bit. while cruising in highsec, someone hits your mine in 0.0. you just got GCC'd, and CONKORDOKKEN'd
want a sig? thats great! post it in response to my posts!
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stevenjackson007
Caldari
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Posted - 2010.02.28 02:19:00 -
[8]
[another problem was a more amusing one: you lay a mine in 0.0, fly to highsec for a bit. while cruising in highsec, someone hits your mine in 0.0. you just got GCC'd, and CONKORDOKKEN'd
yeah - that's a good point, too. just seems like there should be some way to make it happen. Aut Viam Inveniam, Aut Faciam (I will find a way, or make one) |
Dantes Revenge
Caldari
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Posted - 2010.02.28 03:36:00 -
[9]
Originally by: Wurzel Gummidge If you want a good layer, I got a few you could 'ave
Why did I just read that in a west country accent?
Ahhh, memories of Edwina Currie, she warned us about that minefield
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Wurzel Gummidge
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Posted - 2010.02.28 12:32:00 -
[10]
Originally by: Dantes Revenge
Originally by: Wurzel Gummidge If you want a good layer, I got a few you could 'ave
Why did I just read that in a west country accent?
Ahhh, memories of Edwina Currie, she warned us about that minefield
The name might 'ave subtly influenced you a bit, I reckons
I can't read and I can't write, but that doesn't really matter, Cos I come from Trowbridge and I can drive a tractor |
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Jens Beckstrom
Free Space Initiative
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Posted - 2010.02.28 12:57:00 -
[11]
If you want to implement mines, and evidently they would result in minfields around gates for powerfull blocades, you also has to implement a decent way of removing said mines.
Features that should be involved in mine warfare should at least be limited to having specialised minelaying ships. Second you have to be able to limit the amount of mines, ither by being able to lay only a set number, having it take a long time to set up, or by haveing time charges in order for ccp to even consider it. Third you nead a desent way of removing said mines withoud killing yourself. lastly you have to define what damage they do, and in what manner they pose a theat, like proximity and or standings based.
One idea that came to mind was for mines to act as ancorable in space, thus it takes a long time to set up, and one should be able to shoot them down form range. make them smal in signature and high in dmg. For how they would be usefull is debatable, you should not be able to ancor them to close to a gate or station (unless you want gate and station crew to add you to the blacklist) Thus mines wuld act more as a blocade to astroid belts, autopilotes and starbase structures. One issue raised was killrigths and if concord would whack you in empire if anyone trigered your mine, well make the mines act on behalf of corp or alliance like a pos gun would.
To see a World in a Grain of Sand, And Heaven in a Wild Flower, Hold Infinity in the palm of your hand, And Eternity in an hour |
Lord Dralos
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Posted - 2010.02.28 14:03:00 -
[12]
the best option i can think for mines is to give them the same logistics problem as drones in other words 5 per ship and within a certain range of the ship that laid the mines also if the ship that laid the mines becomes inactive either by being destroyed moving out of range of the mines or by just warping away then the mines become inactive like drones do and can be scooped up by anyone.
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Cygwin Gaad
Caldari The Element Syndicate Hand That Feeds
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Posted - 2010.02.28 14:21:00 -
[13]
mines were bad. they had problems and caused problems. people would get GCCd and concordekoned in hs due to mines in ls. they were removed. for the better. -
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Ciaa
Gallente The Executives IT Alliance
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Posted - 2010.02.28 18:27:00 -
[14]
I have always loved mines. but true, there will be a problem with mines being left behind if there was to be "anchored". What I see as a way to have the cake and eat it. Might be a dedicated ship that have a field like a warp-disrupter bubble, where within it there is a chance to be hit based signature-radius or something. DON'T PANIC! |
Delenne Sheridan
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Posted - 2010.03.05 18:51:00 -
[15]
Originally by: darius mclever Edited by: darius mclever on 28/02/2010 01:42:16 well the griefing issue will be hard to solve.
(edit: typo)
Why would CCP care about griefing now, they certainly dont care about it in any other situation...
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Dantes Revenge
Caldari
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Posted - 2010.03.05 22:04:00 -
[16]
Originally by: Cygwin Gaad mines were bad. they had problems and caused problems. people would get GCCd and concordekoned in hs due to mines in ls. they were removed. for the better.
As far as I know, they also got removed because gate campers were spreading loads of them near gates so that nobody could jump in without getting blown to pieces.
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Meveil
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Posted - 2010.03.06 00:41:00 -
[17]
As far as I know, they also got removed because gate campers were spreading loads of them near gates so that nobody could jump in without getting blown to pieces.
Umm isn't that what mines are supposed to do? blow up people? Its like complaining about a blaster blowing up your ship when its designed to do that. Now from what I've heard, yes there is some changes that would be needed before they could be reintroduced. Limits on gates for surely, but be allowed to place in belts freely. For some reason I always pictured a co-ops not the SB. Sneaking in, and bobby traping things. Give a reason to fly helios again. So go into a enemy system and booby trap roids, or scan down their plexs and booby trap them. The bigger the boobby the longer it takes to online. So Small be like 20 min. Medium 30-40min and largest a full hour. With the largest being able to take out decent sized ships.
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RavenPaine
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Posted - 2010.03.06 04:06:00 -
[18]
In the interest of balancing , A gate surrounded by mines is a very unbalanced thing to deal with .
CCP is trying to PROMOTE 0.0 travel , not discourage it.
That said: I would love mines if I was the one dropping them
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Agent Unknown
Caldari
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Posted - 2010.03.06 04:28:00 -
[19]
Only way I could see this working would be to limit the number of mines on grid, and if you leave system the mines you set "self-destruct" (to solve the CONCORD issue). It could be possible to nerf their damage a bit and increase the cost of producing them, or even making so the mine launcher cannot be fit unless you compensate with the rest of the modules (like the expanded launcher's high CPU use). By the way, this is my signature.
TeamSpeak For EVE - API-controlled TeamSpeak 3 Access!
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Hilly22222
Tarnak inc. The Kadeshi
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Posted - 2010.03.06 11:21:00 -
[20]
When i can have DS9 style minefield that is sickly overpowered and amazing i'll back your idea
NOT UNTIL I CAN HAVE SOMETHING THAT KILLS EVERYTHING THROUGH THE GATE!!!!!1!!ONE!
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Azamai Cyaer
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Posted - 2010.03.06 15:27:00 -
[21]
Not that I'm saying mines are a good or bad thing, I'm just wondering.
Could linking mines to requiring Sov help griefing?
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2010.03.06 19:06:00 -
[22]
I have an Anaconda Mine BPO laying around somewhere. You can make some mines and jettison them in containers and try to blow people up that way. 300 mil for the BPO.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Tom Hanks
The Inf1dels
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Posted - 2010.03.06 21:53:00 -
[23]
Why not just make the mine layer a huge ship thats very slow to align and move around, and it can only carry 5 mines (1 per level of mine layer trained) It would have to have someone help it warp scramble and web the targets, and the mines would have small activation ranges, but do severe damage.
You would have to keep the mine layer close by, maybe force the person to be uncloaked nearby to trigger his mines, and you would need scramblers/tacklers/defense for the mine layer.
Then it wouldnt be something you could just saturate a stargate with, but something that could be used in certain circumstances. The truth is you have to nerf the hell out of mine layers to make sure everyone didnt use them and pvp got lame
Caldari Racial Purity
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