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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.01 19:45:00 -
[1]
Edited by: XXSketchxx on 01/03/2010 19:45:52
Originally by: Lord Dralos Edited by: Lord Dralos on 01/03/2010 19:19:24 a friend of mines the other day said that the easiest way to attract mining and hauling ships into low sec is to re-classify them as T1 ships that way they can be insured.
which funny enough if i could insure my ship for 100% return id be more inclined to go to low sec to mine but as likes of hulks are T2 and insurance on T2 sucks no way im gonna waste time and assets going to low sec.
This is just wrong. The reason miners don't go to low sec is because there is no reason to.
Few things need to change:
1. fix mission loot 2. fix drone compounds (change that crap to tags, like the sleepers) 3. INCREASED YIELD FROM ASTEROIDS IN LOWER SECURITY
On that last one. I'm not just talking dense veldspar giving 10% more. I'm talking "super uber veldspar" giving 50% more and maybe even 100% more in null sec. My numbers are probably off, but what I'm getting at is mining veldspar in 0.0 should be more worthwhile than mining veldspar in high sec.
If its only going to be valuable to mine ABCM ores in 0.0, why bother having the other ore there?
And FYI covetor doesn't mine that much less than a hulk, and is fully insurable. The simple matter of fact is that there is no reason to mine in low sec. _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.04 18:05:00 -
[2]
Originally by: Lord Dralos
which by the way our ships generally start at 100 mill and work their way up in isks the only one of the mining ships that even has a basic tank ability is the hulk and its T2 so your pretty much out of luck to insure it. this is risk hundreds of millions of isks in low sec to be either jumped at gates scrammed in roid fields or just harrassed pretty much by everyone who want to have an easy and expencive kill for their kill boards.
covetors cost like...10 mil? and are fully insurable
you dont have to use a hulk
the rest of your post follows this basic breakdown in understanding of the game so I won't bother to address its fallacies _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.04 22:42:00 -
[3]
Edited by: XXSketchxx on 04/03/2010 22:42:39
Originally by: Abulurd Boniface
And all because -you- would have a chance to then blow up the ship.
Besides sneering at us because -we- have the balls to run the boat that has no defenses, not you, do you also think we're especially stupid?
people like you are who give all carebears a bad name
this you/we crap...do you make these kind of stupid assumptions in real life too?...check out my posts and who I am...I've been a miner and still do it on occasion...not to mention the fact that I have a running thread on a T3 industrial
Okay so I was off by a bit in isk, sorry I haven't looked at the price in ages...the point is that the covetor is still a viable option that none of you accept because its not the OMGSUPERMINER that the hulk is.
Before wormholes came out, I mined in 0.0 with a covetor because it was worth it. Belt rats come in? Warp off. Hostiles in local? Dock up. No different than being in a combat pve ship. I've also done the rat tanked hulk in 0.0. There are risks, but as long as the rewards fit them, they are okay. The problem with low sec is not that the covetor or hulk are too weak, its simply that there is no damn point in mining in low sec (unless you find a hidden belt, but this should not be the only reason to mine there).
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.04 22:52:00 -
[4]
Originally by: Lord Dralos actually you can buy covetors for around 17.5 mill add on lasers and rigs looking closer to 25 mill and still super easy to pop it still comes back to same thing i posted before risk vs isk. try reading what i wrote also i was on about warship costs vs mining ship costs before you go into your little stupidity mode of trying to flame. flamers are lame especially when they flame before they read imo.
okay we'll go back to your post
1. You assume Hulk is the only way to mine. This is wrong 2. You assume everyone uses T1 crap to fight. This is wrong 3. You are comparing PvP combat ships with industrial ships (PVE). Compare a ratting ship to a mining ship. Guess what? The end is going to be the same. _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.04 23:31:00 -
[5]
Originally by: Kharamete
I'll be honest - i find it highly amusing that when people whine about the population of lowsec they always request more miners and haulers, not more pvp'ers.
There is no freaking point for an industrialist to mine in lowsec. To fix that you would have to kill high sec AND 0.0, well at least the bit of 0.0 known as wormhole space. The adventurous industrialists sit down, look at the options, weigh the risks and rewards, and then always choose wormholespace before lowsec.
The reason is simple. Going to lowsec is suicide with near zero reward. Going to wormholespace is a manageable risk for higher rewards. You can still be killed in wh-space. Your situational awareness in wh-space is compromised without local. But, they key difference is, you can manage you risk there. You can't do so in lowsec.
The only fix you have to get more people into lowsec is to kill off wh-space, drastically nerf 0.0, and kill yields in high sec. Until that time, low sec will always be the option of last resort for the clever, and the graveyard for the dumb.
pretty much spot on
I would say nerf yield in high sec, nerf NPC loot drops annnnnnnd
move all ice to low/0.0 
and/or add a new material that can only be found in low sec but is required in all production
and I wouldn't say the idea is to only move industrialists to low sec. The idea is that there should be incentive for all arrays of players to live there, be it miners, haulers (smugglers), explorers, or straight pvpers.
Low sec populace is low across the entire spectrum. This needs changing. _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.04 23:48:00 -
[6]
Originally by: Venkul Mul
Translation:
You should play the way I want you to play, not how you prefer
Ok, my work rate is 50 Ç/hour plus expenses.
If you want me to play for your amusement you pay me.
Not at all. Play however you want. This is a thread about bringing incentives to living and playing in low sec. Not forcing people to go there. Why should a particular area of EvE be a wasteland? I am an industrialist myself. This isn't about "getting moar targets." Its about making low sec a unique and viable part of the game, not just a dump you pass through. _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.05 19:31:00 -
[7]
Originally by: Asheru Right now, low sec is kind of like a nude beach. Pirates are the lecherous old men wondering why sexy young girls never come to their beach, and miners are the sexy young girls that can sunbathe nude in their backyard, getting the same tan but without the creepiness and sexual assault. Their backyard being high sec, of course.
See, there is no reason to sunbathe nude in low sec if you can get the same tan in high sec.
I normally disapprove of making comparisons to real life.
However, this analogy is pure win.
+1 rep. _____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.06 04:41:00 -
[8]
Amber are you being intentionally daft?
Stop picking out select quotes without full context.
My point about the covetor is that its a cheap and reasonable option to the hulk, but miners seem to think that the hulk is the only option. Now, with current ore situation, this is definitely true for low sec and high sec. Null sec? Absolutely not. It is perfectly viable to use a covetor in wh or regular 0.0.
But this is about low sec. You're right. Low sec sucks for carebear activities because of the pew pew. But if you read some of my posts you'll see that I am all for boosting quality of mining in low sec by some means (greater yield, unique ore). Additionally, I would love to see CCP revamp low sec in such a way that players can be rewarded for anti-pirate activities (viceroys anyone?).
Low sec being a barren wasteland is only partially pirates faults. But the real truth of the matter is that there is no damn reason to be there.
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