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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.03.02 22:09:00 -
[31]
Edited by: Bagehi on 02/03/2010 22:10:11 I think it is sort of silly for it to be at 25% and below. I mean, at that point, a shield tank is dead anyway. Either you've capped out or you can't active tank to keep up or your passive tank just failed. Anyway you look at it, if your shield tank has fallen to under 25% shields, you're going to die in the next few seconds.
So, I would suggest making the magic number start at 40-50% or something. Unless there was some other boost to shield tanking the came along with it, it would just become a required skill in a different way.
I will support that there has to be a better use for the skill though. But the OP's suggestion is fairly crazy. I have max shield skills and have enjoyed the wonder than is a passive tank. Throwing a 50% recharge bonus (as suggested by the OP) would make heavy passive shield tanks truly invincible rather than just a hard tank to break. Vultures roll with around 600-700 hp/s at peak recharge (677 hp/s for mine). The OP's suggestion would bring that to over 1000 hp/s. As amusing as that might be, it would also be horribly unbalanced.
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darius mclever
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Posted - 2010.03.02 22:22:00 -
[32]
the 25% are well worth it. a friend of mine got below 20% in his drake and could happily continue tanking with keeping range. and he didnt get armor dmg thanks to the skill.
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Goti Evans
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Posted - 2010.03.03 14:26:00 -
[33]
And dont forget the Buffer tankers 25% can be a huge amount of HP.
Also remebr the damage to the armor is in addition to the normal damge recived to the Shielding - its not transfered its bonus damage to my knowlege.
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Fille Balle
Ballbreakers R us
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Posted - 2010.03.03 21:16:00 -
[34]
I think people are missing the real issue here. See, the bonus isn't completely uselss, but is it really worth a rank 4 int/mem skill for combat players? Armour tankers don't have a skill like this. To make things more balanced, I'd say introduce tactical armour reinforcement. Again, a rank four int/mem skill that prevents armour damage from bleeding through to structure.
Either that, or make the skill do something that's worth a rank four skill. And to have lvl 5 as requirement for capital shield tanks is even dumber than making it a rank 4.
A useful bonus? Without making it OP? Pass. But how about we just say we'd like a review of this skill, ask CCP to look in to it and leave it at that?
I'd be happy with that.
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