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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.03.02 18:43:00 -
[1]
AFK-Domi is kind of a myth. You can only truly go AFK on some missions and only after you hit all triggers, bring all spawns and get all aggro on you. HIGHLY situational. The real truth of the AFK-Domi is that is is very easy to run it ( as in: so easy you can practically go AFK ). Very little is required from you except checking it occasionally. I've only really ever AFK'd in mine like when a mission is nearly over, drones are chewing through last few ships and I need to hit the head or grab a drink or something. Or perhaps if you tab out or switch away to some other program temporarily. There is no truly AFK way to run missions in most ( if not all? ) cases. Just some thoughts.
PL
TUG: The Underpants Gnomes. Buy Corps here
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.03.02 19:15:00 -
[2]
Edited by: Pantload on 02/03/2010 19:17:51 This idea of using 2 toons and sitting them apart with sentries set to guard is a pretty good one. That way you negate the issue of transversal somewhat. I like this better than dropping the sentries and moving off from them in a Domi ( easier in an Ishtar due to mobility they are easier to go pick back up.
PL
The Gila is possibly even a better choice than the Ishtar? Maybe? Shield Resist bonus. But then the Ishtar has it's T2 resists, so...not sure...would have to play around with it.
TUG: The Underpants Gnomes. Buy Corps here
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.03.02 19:54:00 -
[3]
Originally by: Tiruriku I've been doing missions in amarr space. I did AE4 the other day and it took 90 minutes even with me using explosive sentries. I think the fact that I keep them right next to my ship may be a big part of the problem. I've been using two ships but I still kept them right next to each other, just sitting there. (This really is more of a tactics thread than a fitting thread, if you can guess heh)
I guess long term the perfect ship would be the rattlesnake, just by looking at the specs. Insane omni-tank with the same drone buffs the dominix has.
When you play two accounts in the same mission is there any tactic that makes any difference in determining which ship gets aggro on a respawn? If I take my tank and move it 20k away from the sentry ship, and I could somehow get aggro on that ship, that would definitely meet my requirements. I'm not at all looking for speed here, just something that can go a few minutes without me staring at it while I salvage another mission, or run a L5 with my main's.
I think if I were planning to semi-AFK several misssions in pairs with my toons, I'd probably fit each pair ( assuming the above idea ) the same. That way you can't confuse yourself and lost a ship + It won't matter who takes aggro on a respawn since both are heavily tanked.
PL
TUG: The Underpants Gnomes. Buy Corps here
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.03.02 23:00:00 -
[4]
Just to throw out a quick additional thought here....I'll play with this a bit when I get home....If you are going to run 2x Dominix together in a mission, What would be the advantages ( if any ) of having them Remote Rep each other? Could use more CPRs in lows? Leaves room for Drone upgrades in mids? Just some thoughts. I'll have a go at this later.
PL
TUG: The Underpants Gnomes. Buy Corps here
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